void CGameSocket::RecvUserMoveEdge(Packet & pkt) { uint16 uid; float fX, fZ, fY; pkt >> uid >> fX >> fZ >> fY; SetUid(fX, fZ, uid, 0); }
void CGameSocket::RecvUserMove(Packet & pkt) { uint16 uid, speed; float fX, fZ, fY; pkt >> uid >> fX >> fZ >> fY >> speed; SetUid(fX, fZ, uid, speed); }
void CGameSocket::RecvUserMoveEdge(char* pBuf) { // TRACE("RecvUserMoveEdge()\n"); int index = 0; short uid=-1, speed=0; float fX=-1.0f, fZ=-1.0f, fY=-1.0f; uid = GetShort( pBuf, index ); fX = Getfloat(pBuf, index); fZ = Getfloat(pBuf, index); fY = Getfloat(pBuf, index); SetUid(fX, fZ, uid, speed); // TRACE("RecvUserMoveEdge()---> uid = %d, x=%f, z=%f \n", uid, fX, fZ); }
// Used when an entry is copied void CAgnAttachment::CopyL(const CAgnAttachment& aSource) { __ASSERT_ALWAYS(Type() == aSource.Type(), Panic(EAgmErrBadAttachmentType)); HBufC8* content = NULL; if (aSource.Content().Length()) { content = aSource.Content().AllocL(); } SetContent(content); HBufC8* mimeType = NULL; if (aSource.MimeType().Length()) { mimeType = aSource.MimeType().AllocL(); } SetMimeType(mimeType); SetUid(aSource.Uid()); iAttributes = aSource.iAttributes; iFlags = aSource.iFlags; SetSize(aSource.Size()); SetLabelL(aSource.Label()); }