コード例 #1
0
ファイル: eato.cpp プロジェクト: chrislee1018/smcios
void cEato::Create_From_Stream(XMLElement* attributes)
{
    int posx = 0, posy = 0;
    std::string image_dir = m_img_dir;
    std::string direction = Get_Direction_Name(m_start_direction);

    for (XMLElement* node = attributes->FirstChildElement(); node; node = node->NextSiblingElement())
    {
        const char* name = node->Attribute("name");
        const char* value = node->Attribute("value");

        if (!strcmp(name, "posx"))
        {
            posx = atoi(value);
        }
        else if (!strcmp(name, "posy"))
        {
            posy = atoi(value);
        }
        else if (!strcmp(name, "image_dir"))
        {
            image_dir = value;
        }
        else if (!strcmp(name, "direction"))
        {
            direction = value;
        }
    }

    Set_Pos(static_cast<float>(posx), static_cast<float>(posy), 1);
    Set_Image_Dir(image_dir.c_str());
    Set_Direction(Get_Direction_Id(direction.c_str()));
}
コード例 #2
0
ファイル: flyon.cpp プロジェクト: Clever-Boy/TSC
bool cFlyon::Editor_Image_Dir_Text_Changed(const CEGUI::EventArgs& event)
{
    const CEGUI::WindowEventArgs& windowEventArgs = static_cast<const CEGUI::WindowEventArgs&>(event);
    std::string str_text = static_cast<CEGUI::Editbox*>(windowEventArgs.window)->getText().c_str();

    Set_Image_Dir(utf8_to_path(str_text));

    return 1;
}
コード例 #3
0
ファイル: eato.cpp プロジェクト: chrislee1018/smcios
void cEato::Init(void)
{
    m_type = TYPE_EATO;
    m_player_range = 1000;
    m_pos_z = 0.087f;
    m_can_be_on_ground = 0;
    Set_Rotation_Affects_Rect(1);
    m_fire_resistant = 1;

    m_state = STA_STAY;
    Set_Image_Dir("enemy/eato/brown/");
    Set_Direction(DIR_UP_LEFT);

    m_kill_sound = "enemy/eato/die.ogg";
    m_kill_points = 150;
}
コード例 #4
0
ファイル: flyon.cpp プロジェクト: Clever-Boy/TSC
cFlyon::cFlyon(XmlAttributes& attributes, cSprite_Manager* sprite_manager)
    : cEnemy(sprite_manager)
{
    cFlyon::Init();

    // position
    Set_Pos(string_to_float(attributes["posx"]), string_to_float(attributes["posy"]), true);

    // image directory
    Set_Image_Dir(utf8_to_path(attributes.fetch("image_dir", path_to_utf8(m_img_dir))));

    // direction
    Set_Direction(Get_Direction_Id(attributes.fetch("direction", Get_Direction_Name(m_start_direction))));

    // max distance
    Set_Max_Distance(string_to_int(attributes.fetch("max_distance", int_to_string(m_max_distance))));

    // speed
    Set_Speed(string_to_float(attributes.fetch("speed", float_to_string(m_speed))));
}
コード例 #5
0
ファイル: flyon.cpp プロジェクト: Clever-Boy/TSC
void cFlyon::Init(void)
{
    m_type = TYPE_FLYON;
    m_name = "Flyon";
    m_pos_z = 0.06f;
    Set_Rotation_Affects_Rect(1);
    m_editor_pos_z = 0.089f;
    m_camera_range = 1000;
    m_can_be_on_ground = 0;
    m_can_be_ground = 0;

    m_state = STA_STAY;
    Set_Direction(DIR_UP);
    Set_Image_Dir(utf8_to_path("enemy/flyon/orange/"));
    Set_Max_Distance(200);
    Set_Speed(5.8f);

    m_kill_sound = "enemy/flyon/die.ogg";
    m_kill_points = 100;

    m_wait_time = Get_Random_Float(0.0f, 70.0f);
    m_move_back = 0;
}