/** * Enables drawing of the logo. * If you want to disable it, call the Disable() function. */ void mitk::ManufacturerLogo::Enable() { if(m_IsEnabled) return; if(m_RenderWindow != NULL) { if(itksys::SystemTools::FileExists(m_FileName.c_str()) && !m_ForceShowMBIDepartmentLogo) { m_PngReader->Update(); m_Actor->SetInput(m_PngReader->GetOutput()); } else // either logo file not found or logo renderer is forced to show the MBI logo { m_VtkImageImport->SetDataScalarTypeToUnsignedChar(); m_VtkImageImport->SetNumberOfScalarComponents(mbiLogo_NumberOfScalars); m_VtkImageImport->SetWholeExtent(0,mbiLogo_Width-1,0,mbiLogo_Height-1,0,1-1); m_VtkImageImport->SetDataExtentToWholeExtent(); // flip mbi logo around y axis and change color order m_ImageData = new char[mbiLogo_Height*mbiLogo_Width*mbiLogo_NumberOfScalars]; unsigned int column, row; char * dest = m_ImageData; char * source = (char*) &mbiLogo_Data[0];; char r, g, b, a; for (column = 0; column < mbiLogo_Height; column++) for (row = 0; row < mbiLogo_Width; row++) { //change r with b b = *source++; g = *source++; r = *source++; a = *source++; *dest++ = r; *dest++ = g; *dest++ = b; *dest++ = a; } m_VtkImageImport->SetImportVoidPointer(m_ImageData); m_VtkImageImport->Modified(); m_VtkImageImport->Update(); m_Actor->SetInput(m_VtkImageImport->GetOutput()); } m_Actor->SetOpacity(m_Opacity); m_Renderer->AddActor( m_Actor ); m_Renderer->InteractiveOff(); SetupCamera(); SetupPosition(); mitk::VtkLayerController::GetInstance(m_RenderWindow)->InsertForegroundRenderer(m_Renderer,false); m_IsEnabled = true; } }
FCanvasNGonItem::FCanvasNGonItem( const FVector2D& InPosition, const FVector2D& InRadius, int32 InNumSides, const FLinearColor& InColor ) : FCanvasItem( InPosition ) , TriListItem( NULL ) , Texture( GWhiteTexture ) { Color = InColor; check( InNumSides >= 3 ); TriangleList.SetNum( InNumSides ); SetupPosition( InPosition, InRadius ); }