void LScreenSaver::HideLockScreen(){ if(DEBUG){ qDebug() << "Hiding Lock Screen:" << QDateTime::currentDateTime().toString(); } //Leave the Locked flag set (still locked, just not visible) LOCKER->aboutToHide(); LOCKER->hide(); this->repaint(); if(SSLocked){ ShowScreenSaver(); } UpdateTimers(); }
LScreenSaver::LScreenSaver() : QWidget(0,Qt::BypassWindowManagerHint | Qt::WindowStaysOnTopHint){ starttimer = new QTimer(this); starttimer->setSingleShot(true); locktimer = new QTimer(this); locktimer->setSingleShot(true); hidetimer = new QTimer(this); hidetimer->setSingleShot(true); LOCKER = new LLockScreen(this); LOCKER->hide(); settings = new QSettings("LuminaDE","lumina-screensaver",this); SSRunning = SSLocked = updating = false; this->setObjectName("LSCREENSAVERBASE"); this->setStyleSheet("LScreenSaver#LSCREENSAVERBASE{ background: grey; }"); this->setMouseTracking(true); connect(starttimer, SIGNAL(timeout()), this, SLOT(ShowScreenSaver()) ); connect(locktimer, SIGNAL(timeout()), this, SLOT(LockScreen()) ); connect(hidetimer, SIGNAL(timeout()), this, SLOT(HideLockScreen()) ); connect(LOCKER, SIGNAL(ScreenUnlocked()), this, SLOT(SSFinished()) ); connect(LOCKER, SIGNAL(InputDetected()), this, SLOT(newInputEvent()) ); }
void LScreenSaver::LockScreenNow(){ ShowScreenSaver(); LockScreen(); }
__myevic__ void DrawScreen() { static uint8_t ShowFDTimer = 0; static uint16_t CurrentFD = 0; if ( Screen == 2 && FireDuration && FireDuration != CurrentFD ) { CurrentFD = FireDuration; ScreenDuration = 1; ShowFDTimer = 0; gFlags.refresh_display = 1; } if ( gFlags.refresh_display ) { gFlags.refresh_display = 0; ClearScreenBuffer(); switch ( Screen ) { case 0: // Black break; case 1: // Main view case 3: // Main view (?) case 4: // (unused?) ShowMainView(); break; case 2: // Firing if ( !dfStealthOn ) { ShowMainView(); } break; case 5: // Black w/ Battery ShowBatCharging(); break; case 20: // No Atomizer Found ShowNoAtoFound(); break; case 21: // Atomizer Short ShowAtoShort(); break; case 22: // Atomizer Low ShowAtoLow(); break; case 23: // 10s Protection Show10sProtec(); break; case 24: // Battery Low ShowBatLow(); break; case 25: // Battery Low Lock ShowBatLowLock(); break; case 28: // Key Lock ShowKeyLock(); break; case 29: // Device too hot ShowDevTooHot(); break; case 31: // Key UnLock ShowKeyUnLock(); break; case 37: // Board Temp ShowBoardTemp(); break; case 40: // Stealth ON/OFF ShowStealthMode(); break; case 41: // Ti ON/OFF ShowTiOnOff(); break; case 50: // FW Version ShowVersion(); break; case 51: // New Coil ShowNewCoil(); break; case 54: // Battery Voltage ShowBattVolts(); break; case 59: // TCR Set Menu ShowTCRSet(); break; case 60: // Screen Saver ShowScreenSaver(); break; case 82: // LOGO Menu ShowLOGOMenu(); break; case 83: // Game Menu ShowGameMenu(); break; case 100: ShowInfos(); break; case 101: ShowContrast(); break; case 102: ShowMenus(); break; case 103: ShowRTCSpeed(); break; case 104: ShowRTCAdjust(); break; default: break; } if ( gFlags.debug & 1 ) { int nd = (Screen<100?Screen<10?1:2:3); DrawValue( 64-6*nd, 120, Screen, 0, 0x01, nd ); DrawValue( 0, 120, ScreenDuration, 0, 0x01, 0 ); } DisplayRefresh(); } if (( gFlags.firing ) && ISMODETC(dfMode)) { ShowFDTimer += 5; } else { ShowFDTimer += 1; } if ( ShowFDTimer < 10 ) return; ShowFDTimer = 0; if ( ScreenDuration && --ScreenDuration ) return; switch ( Screen ) { case 0: // Black if ( dfStatus.off ) { SleepTimer = 0; } else { if (( !gFlags.firing ) && ( !dfStealthOn ) && ( SleepTimer > 0 ) && ( GetScreenProtection() > 0 )) { Screen = 60; ScreenDuration = GetScreenProtection(); gFlags.refresh_display = 1; } } break; case 2: // Firing if ( dfStealthOn ) { gFlags.refresh_display = 1; if ( !(gFlags.battery_charging) ) { Screen = 0; SleepTimer = 18000; } else { Screen = 5; } } else { MainView(); } break; case 5: // Black w/ Battery case 22: // Atomizer Low case 23: // 10s Protection case 24: // Battery Low case 25: // Battery Low Lock case 50: // FW Version break; case 20: // No Atomizer Found case 21: // Atomizer Short case 29: // Device too hot case 51: // New Coil MainView(); break; case 101: // Contrast Menu case 102: // Menus case 103: // RTC Speed gFlags.edit_capture_evt = 0; // NOBREAK case 59: // TCR Set Menu case 82: // LOGO Menu case 83: // Game Menu UpdateDataFlash(); // NOBREAK case 1: // Main view case 28: // Key Lock case 31: // Key UnLock case 37: // Board Temp case 40: // Stealth ON/OFF case 41: // Ti ON/OFF case 54: // Battery Voltage case 100: // Infos page case 104: // Adjust Clock if ( !(gFlags.battery_charging) ) { Screen = 0; SleepTimer = 18000; } else { Screen = 5; } gFlags.refresh_display = 1; break; case 60: // Screen Saver Screen = 0; ScreenDuration = 0; SleepTimer = 0; gFlags.refresh_display = 1; break; default: break; } return; }