void CGameStartup::ShutdownFramework() { if (m_pFramework) { m_pFramework->Shutdown(); m_pFramework = 0; } ShutdownWindow(); }
void DXApp::Shutdown() { ShutdownLocal(); ShutdownWindow(); m_d3dDepthStencilView->Release(); m_d3dSwapChain->Release(); m_d3dRenderTargetView->Release(); m_d3dDepthStencilBuffer->Release(); m_d3dDevice->Release(); m_d3dImmediateContext->Release(); }