bool SkPaint2GrPaint(GrContext* context, GrRenderTarget* rt, const SkPaint& skPaint, const SkMatrix& viewM, bool constantColor, GrPaint* grPaint) { SkShader* shader = skPaint.getShader(); if (NULL == shader) { return SkPaint2GrPaintNoShader(context, rt, skPaint, SkColor2GrColor(skPaint.getColor()), constantColor, grPaint); } GrColor paintColor = SkColor2GrColor(skPaint.getColor()); // Start a new block here in order to preserve our context state after calling // asFragmentProcessor(). Since these calls get passed back to the client, we don't really // want them messing around with the context. { // Allow the shader to modify paintColor and also create an effect to be installed as // the first color effect on the GrPaint. GrFragmentProcessor* fp = NULL; if (!shader->asFragmentProcessor(context, skPaint, viewM, NULL, &paintColor, grPaint->getProcessorDataManager(), &fp)) { return false; } if (fp) { grPaint->addColorProcessor(fp)->unref(); constantColor = false; } } // The grcolor is automatically set when calling asFragmentProcessor. // If the shader can be seen as an effect it returns true and adds its effect to the grpaint. return SkPaint2GrPaintNoShader(context, rt, skPaint, paintColor, constantColor, grPaint); }
bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint, const SkMatrix* localMatrix, GrColor* grColor, GrEffectRef** grEffect) const { *grEffect = NULL; SkColor skColor = fColor; U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha()); *grColor = SkColor2GrColor(SkColorSetA(skColor, newA)); return true; }
bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint& paint, const SkMatrix& viewM, const SkMatrix* localMatrix, GrColor* paintColor, GrProcessorDataManager* procDataManager, GrFragmentProcessor** fp) const { SkMatrix matrix; matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); SkMatrix lmInverse; if (!this->getLocalMatrix().invert(&lmInverse)) { return false; } if (localMatrix) { SkMatrix inv; if (!localMatrix->invert(&inv)) { return false; } lmInverse.postConcat(inv); } matrix.preConcat(lmInverse); SkShader::TileMode tm[] = { (TileMode)fTileModeX, (TileMode)fTileModeY, }; // Must set wrap and filter on the sampler before requesting a texture. In two places below // we check the matrix scale factors to determine how to interpret the filter quality setting. // This completely ignores the complexity of the drawVertices case where explicit local coords // are provided by the caller. bool doBicubic; GrTextureParams::FilterMode textureFilterMode = GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), viewM, this->getLocalMatrix(), &doBicubic); GrTextureParams params(tm, textureFilterMode); SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fRawBitmap, ¶ms)); if (!texture) { SkErrorInternals::SetError( kInternalError_SkError, "Couldn't convert bitmap to texture."); return false; } *paintColor = (kAlpha_8_SkColorType == fRawBitmap.colorType()) ? SkColor2GrColor(paint.getColor()) : SkColor2GrColorJustAlpha(paint.getColor()); if (doBicubic) { *fp = GrBicubicEffect::Create(procDataManager, texture, matrix, tm); } else { *fp = GrSimpleTextureEffect::Create(procDataManager, texture, matrix, params); } return true; }
bool SkModeColorFilter::asFragmentProcessors(GrContext*, SkTDArray<GrFragmentProcessor*>* array) const { if (SkXfermode::kDst_Mode != fMode) { GrFragmentProcessor* frag = ModeColorFilterEffect::Create(SkColor2GrColor(fColor), fMode); if (frag) { if (array) { *array->append() = frag; } return true; } } return false; }
bool SkPaint2GrPaint(GrContext* context, GrRenderTarget* rt, const SkPaint& skPaint, const SkMatrix& viewM, bool constantColor, GrPaint* grPaint) { SkShader* shader = skPaint.getShader(); if (nullptr == shader) { return SkPaint2GrPaintNoShader(context, rt, skPaint, SkColor2GrColor(skPaint.getColor()), constantColor, grPaint); } GrColor paintColor = SkColor2GrColor(skPaint.getColor()); const GrFragmentProcessor* fp = shader->asFragmentProcessor(context, viewM, NULL, skPaint.getFilterQuality(), grPaint->getProcessorDataManager()); if (!fp) { return false; } grPaint->addColorFragmentProcessor(fp)->unref(); constantColor = false; // The grcolor is automatically set when calling asFragmentProcessor. // If the shader can be seen as an effect it returns true and adds its effect to the grpaint. return SkPaint2GrPaintNoShader(context, rt, skPaint, paintColor, constantColor, grPaint); }
bool SkModeColorFilter::asFragmentProcessors(GrContext*, GrProcessorDataManager*, SkTDArray<GrFragmentProcessor*>* array) const { if (SkXfermode::kDst_Mode != fMode) { GrFragmentProcessor* frag = ModeColorFilterEffect::Create(SkColor2GrColor(fColor), fMode); if (frag) { if (array) { *array->append() = frag; } else { frag->unref(); SkDEBUGCODE(frag = nullptr;) } return true; } }
static void test_getConstantColorComponents(skiatest::Reporter* reporter, GrContext* grContext) { struct GetConstantComponentTestCase { // "Shape drawn with" uint32_t inputComponents; // "rgb of", "red of", "alpha of", ... GrColor inputColor; // "[color]" SkColor filterColor; // "with filter color [color]" SkXfermode::Mode filterMode; // "in mode [mode]" // "produces" uint32_t outputComponents; // "rgb of", "red of", "alpha of", ... GrColor outputColor; // "[color]" }; // Shorthands. enum { kR = kR_GrColorComponentFlag, kG = kG_GrColorComponentFlag, kB = kB_GrColorComponentFlag, kA = kA_GrColorComponentFlag, kRGB = kRGB_GrColorComponentFlags, kRGBA = kRGBA_GrColorComponentFlags }; // Note: below, SkColors are non-premultiplied, where as GrColors are premultiplied. const SkColor c1 = SkColorSetARGB(200, 200, 200, 200); const SkColor c2 = SkColorSetARGB(60, 60, 60, 60); const GrColor gr_c1 = SkColor2GrColor(c1); const GrColor gr_c2 = SkColor2GrColor(c2); const GrColor gr_black = GrColorPackA4(0); const GrColor gr_white = GrColorPackA4(255); const GrColor gr_whiteTrans = GrColorPackA4(128); GetConstantComponentTestCase filterTests[] = { // A color filtered with Clear produces black. { kRGBA, gr_white, SK_ColorBLACK, SkXfermode::kClear_Mode, kRGBA, gr_black }, { kRGBA, gr_c1, SK_ColorWHITE, SkXfermode::kClear_Mode, kRGBA, gr_black }, { kR, gr_white, c1, SkXfermode::kClear_Mode, kRGBA, gr_black }, // A color filtered with a color in mode Src, produces the filter color. { kRGBA, gr_c2, c1, SkXfermode::kSrc_Mode, kRGBA, gr_c1 }, { kA, gr_c1, c1, SkXfermode::kSrc_Mode, kRGBA, gr_c1 }, // A color filtered with SrcOver produces a color. { kRGBA, gr_whiteTrans, SkColorSetARGB(128, 200, 200, 200), SkXfermode::kSrcOver_Mode, kRGBA, GrColorPackRGBA(164, 164, 164, 192)}, // An unknown color with known alpha filtered with SrcOver produces an unknown color with known alpha. { kA , gr_whiteTrans, SkColorSetARGB(128, 200, 200, 200), SkXfermode::kSrcOver_Mode, kA , GrColorPackRGBA(0, 0, 0, 192)}, // A color with unknown alpha filtered with SrcOver produces a color with unknown alpha. { kRGB , gr_whiteTrans, SkColorSetARGB(128, 200, 200, 200), SkXfermode::kSrcOver_Mode, kRGB, GrColorPackRGBA(164, 164, 164, 0)}, // A color filtered with DstOver produces a color. { kRGBA, gr_whiteTrans, SkColorSetARGB(128, 200, 200, 200), SkXfermode::kDstOver_Mode, kRGBA, GrColorPackRGBA(178, 178, 178, 192)}, // An unknown color with known alpha filtered with DstOver produces an unknown color with known alpha. { kA , gr_whiteTrans, SkColorSetARGB(128, 200, 200, 200), SkXfermode::kDstOver_Mode, kA , GrColorPackRGBA(0, 0, 0, 192)}, // A color with unknown alpha filtered with DstOver produces an unknown color. { kRGB , gr_whiteTrans, SkColorSetARGB(128, 200, 200, 200), SkXfermode::kDstOver_Mode, 0 , gr_black}, // An unknown color with known alpha and red component filtered with Multiply produces an unknown color with known red and alpha. { kR|kA , gr_whiteTrans, SkColorSetARGB(128, 200, 200, 200), SkXfermode::kModulate_Mode, kR|kA, GrColorPackRGBA(50, 0, 0, 64) } }; GrPaint paint; for (size_t i = 0; i < SK_ARRAY_COUNT(filterTests); ++i) { const GetConstantComponentTestCase& test = filterTests[i]; SkAutoTUnref<SkColorFilter> cf(SkColorFilter::CreateModeFilter(test.filterColor, test.filterMode)); SkTDArray<const GrFragmentProcessor*> array; bool hasFrag = cf->asFragmentProcessors(grContext, paint.getProcessorDataManager(), &array); REPORTER_ASSERT(reporter, hasFrag); REPORTER_ASSERT(reporter, 1 == array.count()); GrInvariantOutput inout(test.inputColor, static_cast<GrColorComponentFlags>(test.inputComponents), false); array[0]->computeInvariantOutput(&inout); REPORTER_ASSERT(reporter, filterColor(inout.color(), inout.validFlags()) == test.outputColor); REPORTER_ASSERT(reporter, test.outputComponents == inout.validFlags()); array[0]->unref(); } }
bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget* rt, const SkPaint& skPaint, GrColor paintColor, bool constantColor, GrPaint* grPaint) { grPaint->setDither(skPaint.isDither()); grPaint->setAntiAlias(skPaint.isAntiAlias()); SkXfermode* mode = skPaint.getXfermode(); GrXPFactory* xpFactory = NULL; if (!SkXfermode::AsXPFactory(mode, &xpFactory)) { // Fall back to src-over // return false here? xpFactory = GrPorterDuffXPFactory::Create(SkXfermode::kSrcOver_Mode); } SkASSERT(xpFactory); grPaint->setXPFactory(xpFactory)->unref(); //set the color of the paint to the one of the parameter grPaint->setColor(paintColor); SkColorFilter* colorFilter = skPaint.getColorFilter(); if (colorFilter) { // if the source color is a constant then apply the filter here once rather than per pixel // in a shader. if (constantColor) { SkColor filtered = colorFilter->filterColor(skPaint.getColor()); grPaint->setColor(SkColor2GrColor(filtered)); } else { SkTDArray<GrFragmentProcessor*> array; // return false if failed? if (colorFilter->asFragmentProcessors(context, grPaint->getProcessorDataManager(), &array)) { for (int i = 0; i < array.count(); ++i) { grPaint->addColorProcessor(array[i]); array[i]->unref(); } } } } #ifndef SK_IGNORE_GPU_DITHER // If the dither flag is set, then we need to see if the underlying context // supports it. If not, then install a dither effect. if (skPaint.isDither() && grPaint->numColorStages() > 0) { // What are we rendering into? SkASSERT(rt); // Suspect the dithering flag has no effect on these configs, otherwise // fall back on setting the appropriate state. if (GrPixelConfigIs8888(rt->config()) || GrPixelConfigIs8888(rt->config())) { // The dither flag is set and the target is likely // not going to be dithered by the GPU. SkAutoTUnref<GrFragmentProcessor> fp(GrDitherEffect::Create()); if (fp.get()) { grPaint->addColorProcessor(fp); grPaint->setDither(false); } } } #endif return true; }
bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint, const SkMatrix* localMatrix, GrColor* grColor, GrEffectRef** grEffect) const { SkMatrix matrix; matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); SkMatrix lmInverse; if (!this->getLocalMatrix().invert(&lmInverse)) { return false; } if (localMatrix) { SkMatrix inv; if (!localMatrix->invert(&inv)) { return false; } lmInverse.postConcat(inv); } matrix.preConcat(lmInverse); SkShader::TileMode tm[] = { (TileMode)fTileModeX, (TileMode)fTileModeY, }; // Must set wrap and filter on the sampler before requesting a texture. In two places below // we check the matrix scale factors to determine how to interpret the filter quality setting. // This completely ignores the complexity of the drawVertices case where explicit local coords // are provided by the caller. bool useBicubic = false; GrTextureParams::FilterMode textureFilterMode; switch(paint.getFilterLevel()) { case SkPaint::kNone_FilterLevel: textureFilterMode = GrTextureParams::kNone_FilterMode; break; case SkPaint::kLow_FilterLevel: textureFilterMode = GrTextureParams::kBilerp_FilterMode; break; case SkPaint::kMedium_FilterLevel: { SkMatrix matrix; matrix.setConcat(context->getMatrix(), this->getLocalMatrix()); if (matrix.getMinScale() < SK_Scalar1) { textureFilterMode = GrTextureParams::kMipMap_FilterMode; } else { // Don't trigger MIP level generation unnecessarily. textureFilterMode = GrTextureParams::kBilerp_FilterMode; } break; } case SkPaint::kHigh_FilterLevel: { SkMatrix matrix; matrix.setConcat(context->getMatrix(), this->getLocalMatrix()); useBicubic = GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode); break; } default: SkErrorInternals::SetError( kInvalidPaint_SkError, "Sorry, I don't understand the filtering " "mode you asked for. Falling back to " "MIPMaps."); textureFilterMode = GrTextureParams::kMipMap_FilterMode; break; } GrTextureParams params(tm, textureFilterMode); GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, fRawBitmap, ¶ms); if (NULL == texture) { SkErrorInternals::SetError( kInternalError_SkError, "Couldn't convert bitmap to texture."); return false; } *grColor = (kAlpha_8_SkColorType == fRawBitmap.colorType()) ? SkColor2GrColor(paint.getColor()) : SkColor2GrColorJustAlpha(paint.getColor()); if (useBicubic) { *grEffect = GrBicubicEffect::Create(texture, matrix, tm); } else { *grEffect = GrSimpleTextureEffect::Create(texture, matrix, params); } GrUnlockAndUnrefCachedBitmapTexture(texture); return true; }
static void test_getConstantColorComponents(skiatest::Reporter* reporter, GrContext* grContext) { struct GetConstantComponentTestCase { // "Shape drawn with" uint32_t inputComponents; // "rgb of", "red of", "alpha of", ... GrColor inputColor; // "[color]" SkColor filterColor; // "with filter color [color]" SkXfermode::Mode filterMode; // "in mode [mode]" // "produces" uint32_t outputComponents; // "rgb of", "red of", "alpha of", ... GrColor outputColor; // "[color]" }; // Shorthands. enum { kR = kR_GrColorComponentFlag, kG = kG_GrColorComponentFlag, kB = kB_GrColorComponentFlag, kA = kA_GrColorComponentFlag, kRGB = kRGB_GrColorComponentFlags, kRGBA = kRGBA_GrColorComponentFlags }; // Note: below, SkColors are non-premultiplied, where as GrColors are premultiplied. const SkColor c1 = SkColorSetARGB(200, 200, 200, 200); const SkColor c2 = SkColorSetARGB(60, 60, 60, 60); const GrColor gr_c1 = SkColor2GrColor(c1); const GrColor gr_c2 = SkColor2GrColor(c2); const GrColor gr_black = GrColorPackRGBA(0, 0, 0, 0); const GrColor gr_white = GrColorPackRGBA(255, 255, 255, 255); const GrColor gr_whiteTrans = GrColorPackRGBA(128, 128, 128, 128); GetConstantComponentTestCase filterTests[] = { // A color filtered with Clear produces black. { kRGBA, gr_white, SK_ColorBLACK, SkXfermode::kClear_Mode, kRGBA, gr_black }, { kRGBA, gr_c1, SK_ColorWHITE, SkXfermode::kClear_Mode, kRGBA, gr_black }, { kR, gr_white, c1, SkXfermode::kClear_Mode, kRGBA, gr_black }, // A color filtered with a color in mode Src, produces the filter color. { kRGBA, gr_c2, c1, SkXfermode::kSrc_Mode, kRGBA, gr_c1 }, { kA, gr_c1, c1, SkXfermode::kSrc_Mode, kRGBA, gr_c1 }, // A color filtered with SrcOver produces a color. { kRGBA, gr_whiteTrans, SkColorSetARGB(128, 200, 200, 200), SkXfermode::kSrcOver_Mode, kRGBA, GrColorPackRGBA(164, 164, 164, 192)}, // An unknown color with known alpha filtered with SrcOver produces an unknown color with known alpha. { kA , gr_whiteTrans, SkColorSetARGB(128, 200, 200, 200), SkXfermode::kSrcOver_Mode, kA , GrColorPackRGBA(0, 0, 0, 192)}, // A color with unknown alpha filtered with SrcOver produces a color with unknown alpha. { kRGB , gr_whiteTrans, SkColorSetARGB(128, 200, 200, 200), SkXfermode::kSrcOver_Mode, kRGB, GrColorPackRGBA(164, 164, 164, 0)}, // A color filtered with DstOver produces a color. { kRGBA, gr_whiteTrans, SkColorSetARGB(128, 200, 200, 200), SkXfermode::kDstOver_Mode, kRGBA, GrColorPackRGBA(178, 178, 178, 192)}, // An unknown color with known alpha filtered with DstOver produces an unknown color with known alpha. { kA , gr_whiteTrans, SkColorSetARGB(128, 200, 200, 200), SkXfermode::kDstOver_Mode, kA , GrColorPackRGBA(0, 0, 0, 192)}, // A color with unknown alpha filtered with DstOver produces an unknown color. { kRGB , gr_whiteTrans, SkColorSetARGB(128, 200, 200, 200), SkXfermode::kDstOver_Mode, 0 , gr_black}, // An unknown color with known alpha and red component filtered with Multiply produces an unknown color with known red and alpha. { kR|kA , gr_whiteTrans, SkColorSetARGB(128, 200, 200, 200), SkXfermode::kModulate_Mode, kR|kA, GrColorPackRGBA(50, 0, 0, 64) } }; for (size_t i = 0; i < SK_ARRAY_COUNT(filterTests); ++i) { const GetConstantComponentTestCase& test = filterTests[i]; SkAutoTUnref<SkColorFilter> cf(SkColorFilter::CreateModeFilter(test.filterColor, test.filterMode)); SkAutoTUnref<GrEffectRef> grEffect(cf->asNewEffect(grContext)); GrColor color = test.inputColor; uint32_t components = test.inputComponents; grEffect->get()->getConstantColorComponents(&color, &components); REPORTER_ASSERT(reporter, filterColor(color, components) == test.outputColor); REPORTER_ASSERT(reporter, test.outputComponents == components); } }