コード例 #1
0
static char* AtomicStringToUTF8String(const AtomicString& utf16)
{
    SkASSERT(sizeof(uint16_t) == sizeof(utf16.characters()[0]));
    const uint16_t* uni = (uint16_t*)utf16.characters();

    size_t bytes = SkUTF16_ToUTF8(uni, utf16.length(), NULL);
    char*  utf8 = (char*)sk_malloc_throw(bytes + 1);

    (void)SkUTF16_ToUTF8(uni, utf16.length(), utf8);
    utf8[bytes] = 0;
    return utf8;
}
コード例 #2
0
static void write_string(WTF::Vector<char>& v, const WebCore::String& str)
{
    unsigned strLen = str.length();
    // Only do work if the string has data.
    if (strLen) {
        // Determine how much to grow the vector. Use the worst case for utf8 to
        // avoid reading the string twice. Add sizeof(unsigned) to hold the
        // string length in utf8.
        unsigned vectorLen = v.size() + sizeof(unsigned);
        unsigned length = (strLen << 2) + vectorLen;
        // Grow the vector. This will change the value of v.size() but we
        // remember the original size above.
        v.grow(length);
        // Grab the position to write to.
        char* data = v.begin() + vectorLen;
        // Write the actual string
        int l = SkUTF16_ToUTF8(str.characters(), strLen, data);
        LOGV("Writing string       %d %.*s", l, l, data);
        // Go back and write the utf8 length. Subtract sizeof(unsigned) from
        // data to get the position to write the length.
        memcpy(data - sizeof(unsigned), (char*)&l, sizeof(unsigned));
        // Shrink the internal state of the vector so we match what was
        // actually written.
        v.shrink(vectorLen + l);
    } else
        v.append((char*)&strLen, sizeof(unsigned));
}
コード例 #3
0
ファイル: SkObjectParser.cpp プロジェクト: Just-D/skia
SkString* SkObjectParser::TextToString(const void* text, size_t byteLength,
                                       SkPaint::TextEncoding encoding) {

    SkString* decodedText = new SkString();
    switch (encoding) {
        case SkPaint::kUTF8_TextEncoding: {
            decodedText->append("UTF-8: ");
            decodedText->append((const char*)text, byteLength);
            break;
        }
        case SkPaint::kUTF16_TextEncoding: {
            decodedText->append("UTF-16: ");
            size_t sizeNeeded = SkUTF16_ToUTF8((uint16_t*)text,
                                                SkToS32(byteLength / 2),
                                                nullptr);
            SkAutoSTMalloc<0x100, char> utf8(sizeNeeded);
            SkUTF16_ToUTF8((uint16_t*)text, SkToS32(byteLength / 2), utf8);
            decodedText->append(utf8, sizeNeeded);
            break;
        }
        case SkPaint::kUTF32_TextEncoding: {
            decodedText->append("UTF-32: ");
            const SkUnichar* begin = (const SkUnichar*)text;
            const SkUnichar* end = (const SkUnichar*)((const char*)text + byteLength);
            for (const SkUnichar* unichar = begin; unichar < end; ++unichar) {
                decodedText->appendUnichar(*unichar);
            }
            break;
        }
        case SkPaint::kGlyphID_TextEncoding: {
            decodedText->append("GlyphID: ");
            const uint16_t* begin = (const uint16_t*)text;
            const uint16_t* end = (const uint16_t*)((const char*)text + byteLength);
            for (const uint16_t* glyph = begin; glyph < end; ++glyph) {
                decodedText->append("0x");
                decodedText->appendHex(*glyph);
                decodedText->append(" ");
            }
            break;
        }
        default:
            decodedText->append("Unknown text encoding.");
            break;
    }

    return decodedText;
}