コード例 #1
0
/*
================
SpectatorThink

Called every frame after physics are run
================
*/
void CBaseSpectator::SpectatorThink()
{
	if(!(pev->flags & FL_SPECTATOR))
		pev->flags = FL_SPECTATOR;

	pev->solid    = SOLID_NOT;
	pev->movetype = MOVETYPE_NOCLIP;

	if(pev->impulse)
		SpectatorImpulseCommand();
};
コード例 #2
0
/*
================
SpectatorThink

Called every frame after physics are run
================
*/
void  CBaseSpectator::SpectatorThink(void)
{
	if (!(pev->flags & FL_SPECTATOR))
	{
		pev->flags |= (FL_SPECTATOR | FL_PROXY);
	}

	pev->solid	   = SOLID_NOT;
	pev->movetype  = MOVETYPE_NOCLIP;

	if (pev->impulse)
		SpectatorImpulseCommand();
}
コード例 #3
0
ファイル: spectate.c プロジェクト: devrac/ktx
////////////////
// GlobalParams:
// time
// self
///////////////
void SpectatorThink()
{
	gedict_t *wizard = self->wizard;

	if ( self->last_goal != self->s.v.goalentity ) {
		SpecGoalChanged();

		self->last_goal = self->s.v.goalentity;
	}

	if ( self->autotrack )
		DoAutoTrack();

	if ( self->s.v.impulse )
		SpectatorImpulseCommand();

	if ( self->sc_stats && self->sc_stats_time && self->sc_stats_time <= g_globalvars.time && match_in_progress != 1 )
		Print_Scores ();

	if ( self->wp_stats && self->wp_stats_time && self->wp_stats_time <= g_globalvars.time && match_in_progress != 1 )
		Print_Wp_Stats ();

	if ( wizard ) {
		// set model angles
		wizard->s.v.angles[0] = -self->s.v.v_angle[0] / 2;
		wizard->s.v.angles[1] = self->s.v.v_angle[1];
        // wizard model blinking at spectator screen - so move model behind spec camera a bit		
		trap_makevectors( self->s.v.v_angle );
		VectorMA (self->s.v.origin, -32, g_globalvars.v_forward, wizard->s.v.origin);
		// model bobbing
		wizard->s.v.origin[2] += sin( g_globalvars.time * 2.5 );
		setorigin( wizard, PASSVEC3( wizard->s.v.origin ) );

		if ( GetSpecWizard () ) {
			gedict_t *goal = PROG_TO_EDICT( self->s.v.goalentity );

			if ( goal && goal->ct == ctPlayer ) // tracking player, so turn model off
				wizard->s.v.model = "";
			else // turn model on
				setmodel( wizard, "progs/wizard.mdl" );
		}
		else {
			wizard->s.v.model = ""; // turn model off
		}
	}
}
コード例 #4
0
ファイル: spectate.c プロジェクト: angeld29/qwprogs-qvm
////////////////
// GlobalParams:
// time
// self
///////////////
void SpectatorThink()
{
	if ( self->s.v.impulse )
		SpectatorImpulseCommand();

}