static void StopCurrentGame(void) { _pGame->StopGame(); _gmRunningGameMode = GM_NONE; StopMenus(TRUE); StartMenus(""); }
void mainmenu() { if (pSecondUserRec) { free(pSecondUserRec); pSecondUserRec = nullptr; } pSecondUserRec = static_cast<user_config *>(malloc(sizeof(user_config))); if (!pSecondUserRec) { return; } while (!hangup) { StartMenus(); } free(pSecondUserRec); pSecondUserRec = nullptr; nSecondUserRecLoaded = 0; }