コード例 #1
0
ファイル: sdl_input.cpp プロジェクト: Nebuleon/fba-sdl
void do_keypad()
{
	int bVert = !options.rotate && (BurnDrvGetFlags() & BDF_ORIENTATION_VERTICAL);

	FBA_KEYPAD[0] = 0;
	FBA_KEYPAD[1] = 0;
	FBA_KEYPAD[2] = 0;
	FBA_KEYPAD[3] = 0;
	ServiceRequest = 0;
	P1P2Start = 0;

	sdl_input_read(false);
	for (int it = 0; it < autofire_count; it++) {
		if (autofire_state[it].state == 0 && (keypc & autofire_state[it].keypc)) {
			autofire_state[it].state = 1;
		}
		if (autofire_state[it].state != 0 && !(keypc & autofire_state[it].keypc)) {
			autofire_state[it].state = 0;
		}
	}
	sdl_input_read(true);

	// process redefinable keypresses
	if (keypad & KEYPAD_UP) FBA_KEYPAD[0] |= bVert ? KEYPAD_LEFT : KEYPAD_UP;
	if (keypad & KEYPAD_DOWN) FBA_KEYPAD[0] |= bVert ? KEYPAD_RIGHT : KEYPAD_DOWN;
	if (keypad & KEYPAD_LEFT) FBA_KEYPAD[0] |= bVert ? KEYPAD_DOWN : KEYPAD_LEFT;
	if (keypad & KEYPAD_RIGHT) FBA_KEYPAD[0] |= bVert ? KEYPAD_UP : KEYPAD_RIGHT;

	if (keypad & KEYPAD_COIN) FBA_KEYPAD[0] |= KEYPAD_COIN;
	if (keypad & KEYPAD_START) FBA_KEYPAD[0] |= KEYPAD_START;

	if (keypad & KEYPAD_FIRE1) FBA_KEYPAD[0] |= KEYPAD_FIRE1;		// A
	if (keypad & KEYPAD_FIRE2) FBA_KEYPAD[0] |= KEYPAD_FIRE2;		// B
	if (keypad & KEYPAD_FIRE3) FBA_KEYPAD[0] |= KEYPAD_FIRE3;		// X
	if (keypad & KEYPAD_FIRE4) FBA_KEYPAD[0] |= KEYPAD_FIRE4;		// Y
	if (keypad & KEYPAD_FIRE5) FBA_KEYPAD[0] |= KEYPAD_FIRE5;		// L
	if (keypad & KEYPAD_FIRE6) FBA_KEYPAD[0] |= KEYPAD_FIRE6;		// R

	// process non-redefinable keypresses
	if (keypc & BUTTON_QT) {
		GameLooping = false;
		keypc = keypad = 0;
	}

	if (keypc & BUTTON_MENU) {
		keypc = keypad = 0;
		SndPause(1);
		gui_Run();
		SndPause(0);
	}

	if (keypc & BUTTON_PAUSE) {
		bPauseOn = !bPauseOn;
		SndPause(bPauseOn);
		keypc &= ~BUTTON_PAUSE;
	}

	if(!bPauseOn) { // savestate fails inside pause
		if (keypc & BUTTON_QSAVE) {
			StatedSave(nSavestateSlot);
			keypc &= ~BUTTON_QSAVE;
		}

		if (keypc & BUTTON_QLOAD) {
			StatedLoad(nSavestateSlot);
			keypc &= ~BUTTON_QLOAD;
			bPauseOn = 0;
		}
	}
	if ((keypc & BUTTON_SL) && (keypc & BUTTON_SR)) {
		if (keypc & BUTTON_Y) { 
			ChangeFrameskip();
			keypc &= ~BUTTON_Y;
		} else if (keypc & BUTTON_B && !bPauseOn) {
			StatedSave(nSavestateSlot);
			keypc &= ~BUTTON_B;
		} else if (keypc & BUTTON_A && !bPauseOn) {
			StatedLoad(nSavestateSlot);
			keypc &= ~BUTTON_A;
			bPauseOn = 0;
		} else if (keypc & BUTTON_START) {
			keypc = keypad = 0;
			SndPause(1);
			gui_Run();
			SndPause(0);
		} else if (keypc & BUTTON_SELECT) ServiceRequest = 1;
	}
	else if ((keypc & BUTTON_START) && (keypc & BUTTON_SELECT)) P1P2Start = 1;
}
コード例 #2
0
ファイル: sdl_menu.cpp プロジェクト: dmitrysmagin/fba-a320
static void gui_LoadState() { extern int done; if(!StatedLoad(nSavestateSlot)) done = 1; }
コード例 #3
0
ファイル: run.cpp プロジェクト: tmaul/finalburnalpha_2001
// The main message loop
int RunMessageLoop()
{
	int bRestartVideo=0;

RunAgain:

	if (nVidFullscreen)
	{
		while (ShowCursor(0)>=0)
			;    // hide cursor in fullscreen
	}

	// Size the window for current game
	ScrnSize();

	RunInit();

	bRestartVideo = 0;

	for (;;)
	{
		MSG Msg;
		int nRet=0;
		nRet=PeekMessage(&Msg,NULL,0,0,PM_REMOVE);
		if (nRet!=0)
		{
			// A message is waiting to be processed
			if (Msg.message == WM_QUIT)
			{
				break;    // Quit program
			}
			if (Msg.message == WM_APP + 0)
			{
				bRestartVideo = 1;
				break;
			}

			if (Msg.message == WM_KEYDOWN)
			{

				// Escape key
				if (Msg.wParam == VK_ESCAPE)
				{
					if (bCmdOptUsed)
					{
						PostQuitMessage(0);
					}
					else
					{
						if (nVidFullscreen)
						{
							nVidFullscreen = 0;
							PostMessage(NULL, WM_APP + 0, 0, 0);
						}

					}
				}

				// Hotkeys for savestates
				if (Msg.wParam >= VK_F1 && Msg.wParam <= VK_F9)
				{
					if (GetAsyncKeyState(VK_CONTROL) & 0x80000000)
					{
						int nSlot = Msg.wParam + 1 - VK_F1;
						if (GetAsyncKeyState(VK_SHIFT) & 0x80000000)
							// Save state
						{
							StatedSave(nSlot);
						}
						else
							// Load state
						{
							StatedLoad(nSlot);
						}
					}
				}

			}


#ifdef _DEBUG
			// For the "counter"variable
			if ((Msg.message==WM_SYSKEYDOWN || Msg.message==WM_KEYDOWN))
			{
				switch (Msg.wParam)
				{
				case 'N':
					counter--;
					break;
				case 'M':
					counter++;
					break;
				}
			}
#endif

			if ((Msg.message==WM_SYSKEYDOWN || Msg.message==WM_KEYDOWN)&&(Msg.lParam&0x20000000))
			{
				// An Alt/AltGr-key was pressed
				switch (Msg.wParam)
				{
				case 'I':
					bAppFastForward=!bAppFastForward;
					break;
				case 'O':
					bAppStep=1;
					break;
				case 'P':
					bRunPause=!bRunPause;
					bAltPause=!bAltPause;
					MenuUpdate();
					break;
				case 13 :
				{
					nVidFullscreen=!nVidFullscreen;
					PostMessage(NULL,WM_APP+0,0,0);
					break;
				}
				case 0xBB:
				{
					if(nDSoundVol < 0L)
					{
						nDSoundVol+=100L;
					}

					break;
				}
				case 0xBD:
				{
					if(nDSoundVol > -4000L)
					{
						nDSoundVol-=100L;
					}

					break;
				}
				}
			}

			// Check for messages for dialogs etc.
			nRet=AppMessage(&Msg);
			if (nRet!=0)
			{
				if(TranslateAccelerator(hScrnWnd, hAccel, &Msg)==0)
				{
					DispatchMessage(&Msg);
				}
			}
		}
		else
		{
			HWND hActive=GetActiveWindow();

			bAppDoFast=bAppFastForward;

			if (APP_TAKE_INPUT(hActive))
			{
				if (KEY_DOWN(VK_F7))
				{
					bAppDoFast=1;
				}
			}
			// No messages are waiting
			RunIdle();
		}
	}

	if (nVidFullscreen==0)
	{
		while (ShowCursor(1)< 0);    // show cursor in windowed
	}

	RunExit();

	if (bRestartVideo)
	{
		int nRet=0;
		VidExit();
		MediaExit();

		MediaInit();

		// Reinit the video plugin
		nRet=VidInit();
		if (nRet!=0)
		{
			AppError("VidInit Failed",0);
		}
		if (bDrvOkay && bRunPause)
		{
			VidRedraw();
		}
		goto RunAgain;
	}

	return 0;
}