コード例 #1
0
int el_read_float(el_file_ptr file, float *f)
{
	if (file->current + sizeof(float) > file->end)
		return 0;
#ifdef EL_FORCE_ALIGNED_READ
	{
		float tmp;
		memcpy(&tmp, file->current, sizeof(float));
		*f = SwapLEFloat(tmp);
	}
#else
	*f = SwapLEFloat(*((float*)file->current));
#endif
	file->current += sizeof(float);
	return 1;
}
コード例 #2
0
ファイル: map.c プロジェクト: raduprv/Eternal-Lands
int get_3d_objects_from_server (int nr_objs, const Uint8 *data, int len)
{
	int iobj;
	int obj_x, obj_y;
	int offset, nb_left;
	float x = 0.0f, y = 0.0f, z = 0.0f, rx = 0.0f, ry = 0.0f, rz = 0.0f;
	char obj_name[128];
	int name_len, max_name_len;
	int id = -1;
	int all_ok = 1;
	
	offset = 0;
	nb_left = len;
	for (iobj = 0; iobj < nr_objs; iobj++)
	{
		int obj_err = 0;
		
		if (nb_left < 14)
		{
			// Warn about this error!
                        LOG_WARNING("Incomplete 3D objects list!");
			all_ok = 0;
                        break;
		}
		
		obj_x = SDL_SwapLE16 (*((Uint16 *)(&data[offset])));
		offset += 2;
		obj_y = SDL_SwapLE16 (*((Uint16 *)(&data[offset])));
		offset += 2;
		if (obj_x > tile_map_size_x * 6 || obj_y > tile_map_size_y * 6)
		{
			// Warn about this error!
			LOG_WARNING("A 3D object was located OUTSIDE the map!");
			offset += 8;
			obj_err = 1;
                }
		else
		{
			rx = SwapLEFloat (*((float *)(&data[offset])));
			offset += 2;
			ry = SwapLEFloat (*((float *)(&data[offset])));
			offset += 2;
			rz = SwapLEFloat (*((float *)(&data[offset])));
			offset += 2;
			id = SDL_SwapLE16 (*((Uint16 *)(&data[offset])));
			offset += 2;

			x = 0.5f * obj_x + 0.25f;
			y = 0.5f * obj_y + 0.25f;
			z = get_tile_height(obj_x, obj_y);
		}
		
		nb_left -= 12;
		max_name_len = nb_left > sizeof (obj_name) ? sizeof (obj_name) : nb_left;
		name_len = safe_snprintf (obj_name, max_name_len, "%s", &data[offset]);
		if (name_len < 0 || name_len >= sizeof (obj_name))
		{
			// Warn about this error!
                        LOG_WARNING("3D object has invalid or too long file name!");
			all_ok = 0;
                        break;
		}
		
		offset += name_len + 1;
		nb_left -= name_len + 1;
		
		if (!obj_err)
			add_e3d_at_id (id, obj_name, x, y, z, rx, ry, rz, 0, 0, 1.0f, 1.0f, 1.0f, 1);
		else
			all_ok = 0;
	}
	
	return all_ok;
}
コード例 #3
0
ファイル: e3d_io.c プロジェクト: xaphier/Eternal-Lands
static void read_vertex_buffer(el_file_ptr file, float* buffer, const Uint32 vertex_count,
	const Uint32 vertex_size, const Uint32 options, const Uint32 format)
{
	float temp[3];
	Uint16 tmp[3];
	Uint32 i, idx, offset;
	Uint8 color[4];

	idx = 0;

	offset = el_tell(file);

	for (i = 0; i < vertex_count; i++)
	{
		el_seek(file, offset + i * vertex_size, SEEK_SET);

		if (half_uv(format))
		{
			el_read(file, 2 * sizeof(Uint16), tmp);

			temp[0] = half_to_float(SDL_SwapLE16(tmp[0]));
			temp[1] = half_to_float(SDL_SwapLE16(tmp[1]));
		}
		else
		{
			el_read(file, 2 * sizeof(float), temp);

			temp[0] = SwapLEFloat(temp[0]);
			temp[1] = SwapLEFloat(temp[1]);
		}

		buffer[idx + 0] = temp[0];
		buffer[idx + 1] = temp[1];

		idx += 2;

		if (has_secondary_texture_coordinate(options))
		{
			if (half_extra_uv(format))
			{
				el_seek(file, 2 * sizeof(Uint16), SEEK_CUR);
			}
			else
			{
				el_seek(file, 2 * sizeof(float), SEEK_CUR);
			}
		}

		if (has_normal(options))
		{
			if (compressed_normal(format))
			{
				el_read(file, sizeof(Uint16), tmp);

				uncompress_normal(SDL_SwapLE16(tmp[0]), temp);
			}
			else
			{
				el_read(file, 3 * sizeof(float), temp);

				temp[0] = SwapLEFloat(temp[0]);
				temp[1] = SwapLEFloat(temp[1]);
				temp[2] = SwapLEFloat(temp[2]);
			}

			buffer[idx + 0] = temp[0];
			buffer[idx + 1] = temp[1];
			buffer[idx + 2] = temp[2];

			idx += 3;
		}

		if (has_tangent(options))
		{
			if (compressed_normal(format))
			{
				el_seek(file, sizeof(Uint16), SEEK_CUR);
			}
			else
			{
				el_seek(file, 3 * sizeof(float), SEEK_CUR);
			}
		}

		if (half_position(format))
		{
			el_read(file, 3 * sizeof(Uint16), tmp);

			temp[0] = half_to_float(SDL_SwapLE16(tmp[0]));
			temp[1] = half_to_float(SDL_SwapLE16(tmp[1]));
			temp[2] = half_to_float(SDL_SwapLE16(tmp[2]));
		}
		else
		{
			el_read(file, 3 * sizeof(float), temp);

			temp[0] = SwapLEFloat(temp[0]);
			temp[1] = SwapLEFloat(temp[1]);
			temp[2] = SwapLEFloat(temp[2]);
		}

		buffer[idx + 0] = temp[0];
		buffer[idx + 1] = temp[1];
		buffer[idx + 2] = temp[2];

		idx += 3;

		if (has_color(options))
		{
			el_read(file, 4 * sizeof(Uint8), color);
			memcpy(&buffer[idx], color, 4 * sizeof(Uint8));
			idx += 1;
		}
	}
}
コード例 #4
0
ファイル: e3d_io.c プロジェクト: xaphier/Eternal-Lands
static e3d_object* do_load_e3d_detail(e3d_object* cur_object)
{
	e3d_header header;
	e3d_material material;
	char cur_dir[1024];
	int i, idx, l, mem_size, vertex_size, material_size;
	int file_pos, indices_size, index_size;
	char text_file_name[1024];
	Uint32 tmp;
	Uint16 tmp_16;
	Uint8* index_pointer;
	el_file_ptr file;
	version_number version;
	
	if (cur_object == 0) return 0;

	memset(cur_dir, 0, sizeof(cur_dir));
	//get the current directory
	l = strlen(cur_object->file_name);
	//parse the string backwards, until we find a /
	while (l > 0)
	{
		if ((cur_object->file_name[l] == '/') || (cur_object->file_name[l] == '\\')) break;
		l--;
	}

	i = 0;
	if (l)//prevent invalid dir names
	{
		while (l >= 0)
		{
			cur_dir[i] = cur_object->file_name[i];
			i++;
			l--;
		}
		cur_dir[i+1] = 0;
	}

	LOG_DEBUG_OLD("Loading e3d file '%s'.", cur_object->file_name);

	file = el_open(cur_object->file_name);
	if (file == 0)
	{
		LOG_ERROR_OLD("Can't open file '%s'!", cur_object->file_name);

		free_e3d_pointer(cur_object);

		return 0;
	}

	if (read_and_check_elc_header(file, EL3D_FILE_MAGIC_NUMBER, &version, cur_object->file_name) != 0)
	{
		LOG_ERROR_OLD("File '%s' has wrong header!", cur_object->file_name);

		free_e3d_pointer(cur_object);
		el_close(file);

		return 0;
	}
	
	el_read(file, sizeof(e3d_header), &header);

	cur_object->vertex_no = SDL_SwapLE32(header.vertex_no);
	cur_object->index_no = SDL_SwapLE32(header.index_no);
	cur_object->material_no = SDL_SwapLE32(header.material_no);
	vertex_size = SDL_SwapLE32(header.vertex_size);
	material_size = SDL_SwapLE32(header.material_size);
	index_size = SDL_SwapLE32(header.index_size);

	LOG_DEBUG_OLD("E3d file vertex count %d and size %d.",
		cur_object->vertex_no, vertex_size);

	LOG_DEBUG_OLD("E3d file index count %d and size %d.",
		cur_object->index_no, index_size);

	LOG_DEBUG_OLD("E3d file material count %d and size %d.",
		cur_object->material_no, material_size);

	LOG_DEBUG_OLD("E3d file version %d.%d.%d.%d.", version[0],
		version[1], version[2], version[3]);

	if ((version[0] == 1) && (version[1] == 1))
	{
		if ((header.vertex_options & 0xF0) != 0)
		{
			LOG_ERROR_OLD("Unknow options (%d) for file %s.",
				header.vertex_options, cur_object->file_name);
		}

		header.vertex_options &= 0x0F;

		if ((header.vertex_format & 0xE0) != 0)
		{
			LOG_ERROR_OLD("Unknow format (%d) for file %s.",
				header.vertex_format, cur_object->file_name);
		}

		header.vertex_format &= 0x1F;
	}
	else
	{
		if ((version[0] == 1) && (version[1] == 0))
		{
			header.vertex_format = 0;
			header.vertex_options ^= 0x01;
			header.vertex_options &= 0x07;
		}
		else
		{
			LOG_ERROR_OLD("File '%s' has wrong version number!",
				cur_object->file_name);

			free_e3d_pointer(cur_object);
			el_close(file);

			return 0;
		}
	}

	idx = 0;

	if (has_normal(header.vertex_options))
	{
		idx += 1;
	}

	if (has_color(header.vertex_options))
	{
		idx += 2;
	}

	cur_object->vertex_layout = &(vertex_layout_array[idx]);

	// They have at least the size we expected

	if (check_vertex_size(vertex_size, header.vertex_options, header.vertex_format) == 0)
	{
		LOG_ERROR_OLD("File '%s' has wrong vertex size!", cur_object->file_name);

		free_e3d_pointer(cur_object);
		el_close(file);

		return 0;
	}

	if (material_size != get_material_size(header.vertex_options))
	{
		LOG_ERROR_OLD("File '%s' has wrong material size! Expected size %d, found size %d.",
			cur_object->file_name, get_material_size(header.vertex_options), material_size);
		free_e3d_pointer(cur_object);
		el_close(file);
		return 0;
	}

	if (short_index(header.vertex_format))
	{
		if (index_size != sizeof(Uint16))
		{
			LOG_ERROR_OLD("File '%s' has wrong index size! Expected size %d, found size %d.",
				cur_object->file_name, sizeof(Uint16), index_size);
			free_e3d_pointer(cur_object);
			el_close(file);
			return 0;
		}
	}
	else
	{
		if (index_size != sizeof(Uint32))
		{
			LOG_ERROR_OLD("File '%s' has wrong index size! Expected size %d, found size %d.",
				cur_object->file_name, sizeof(Uint32), index_size);
			free_e3d_pointer(cur_object);
			el_close(file);
			return 0;
		}
	}

	LOG_DEBUG_OLD("Reading vertices at %d from e3d file '%s'.",
		SDL_SwapLE32(header.vertex_offset), cur_object->file_name);
	// Now reading the vertices
	el_seek(file, SDL_SwapLE32(header.vertex_offset), SEEK_SET);

	cur_object->vertex_data = malloc(cur_object->vertex_no * cur_object->vertex_layout->size);
	mem_size = cur_object->vertex_no * cur_object->vertex_layout->size;
	if (!CHECK_POINTER(cur_object->vertex_data, "vertex data")) return 0;

	read_vertex_buffer(file, (float*)(cur_object->vertex_data), cur_object->vertex_no,
		vertex_size, header.vertex_options, header.vertex_format);

	LOG_DEBUG_OLD("Reading indices at %d from e3d file '%s'.",
		SDL_SwapLE32(header.index_offset), cur_object->file_name);
	// Now reading the indices
	el_seek(file, SDL_SwapLE32(header.index_offset), SEEK_SET);

	if (cur_object->index_no < 65536)
	{
		indices_size = 2;
		cur_object->index_type = GL_UNSIGNED_SHORT;
	}
	else
	{
		indices_size = 4;
		cur_object->index_type = GL_UNSIGNED_INT;
	}

	cur_object->indices = malloc(cur_object->index_no * indices_size);

	index_pointer = 0;

	for (i = 0; i < cur_object->index_no; i++)
	{
		if (index_size == 2)
		{
			el_read(file, sizeof(Uint16), &tmp_16);
			tmp = SDL_SwapLE16(tmp_16);
		}
		else
		{
			el_read(file, sizeof(Uint32), &tmp);
			tmp = SDL_SwapLE32(tmp);
		}

		if (indices_size == 2)
		{
			((Uint16*)(cur_object->indices))[i] = tmp;
		}
		else
		{
			((Uint32*)(cur_object->indices))[i] = tmp;
		}
	}

	// only allocate the materials structure if it doesn't exist (on initial load)
	if (cur_object->materials == 0)
	{
		cur_object->materials = (e3d_draw_list*)malloc(cur_object->material_no*sizeof(e3d_draw_list));
		if (!CHECK_POINTER(cur_object->materials, "materials")) return 0;
		memset(cur_object->materials, 0, cur_object->material_no * sizeof(e3d_draw_list));
	}
	mem_size += cur_object->material_no * sizeof(e3d_draw_list);

	LOG_DEBUG_OLD("Reading materials at %d from e3d file '%s'.",
		SDL_SwapLE32(header.material_offset), cur_object->file_name);
	// Now reading the materials
	el_seek(file, SDL_SwapLE32(header.material_offset), SEEK_SET);
	
	cur_object->min_x = 1e10f;
	cur_object->min_y = 1e10f;
	cur_object->min_z = 1e10f;
	cur_object->max_x = -1e10f;
	cur_object->max_y = -1e10f;
	cur_object->max_z = -1e10f;
	cur_object->max_size = -1e10f;

	for (i = 0; i < cur_object->material_no; i++)
	{
		
		file_pos = el_tell(file);
		el_read(file, sizeof(e3d_material), &material);
		safe_snprintf(text_file_name, sizeof(text_file_name), "%s%s", cur_dir, material.material_name);

		cur_object->materials[i].options = SDL_SwapLE32(material.options);
#ifdef	MAP_EDITOR
#ifdef	NEW_TEXTURES
		cur_object->materials[i].texture = load_texture_cached(text_file_name, tt_mesh);
#else	/* NEW_TEXTURES */
		cur_object->materials[i].texture = load_texture_cache(text_file_name,0);
#endif	/* NEW_TEXTURES */
#else	//MAP_EDITOR
#ifdef	NEW_TEXTURES
		cur_object->materials[i].texture = load_texture_cached(text_file_name, tt_mesh);
#else	/* NEW_TEXTURES */
#ifdef	NEW_ALPHA
		// prepare to load the textures depending on if it is transparent or not (diff alpha handling)
		if (material_is_transparent(cur_object->materials[i].options))
		{	// is this object transparent?
			cur_object->materials[i].texture= load_texture_cache_deferred(text_file_name, -1);
		}
		else
		{
			cur_object->materials[i].texture= load_texture_cache_deferred(text_file_name, -1);	//255);
		}
#else	//NEW_ALPHA
//		cur_object->materials[i].texture = load_texture_cache_deferred(text_file_name, 255);
		cur_object->materials[i].texture = load_texture_cache_deferred(text_file_name, 0);
#endif	//NEW_ALPHA
#endif	/* NEW_TEXTURES */
#endif	//MAP_EDITOR

		cur_object->materials[i].min_x = SwapLEFloat(material.min_x);
		cur_object->materials[i].min_y = SwapLEFloat(material.min_y);
		cur_object->materials[i].min_z = SwapLEFloat(material.min_z);
		cur_object->materials[i].max_x = SwapLEFloat(material.max_x);
		cur_object->materials[i].max_y = SwapLEFloat(material.max_y);
		cur_object->materials[i].max_z = SwapLEFloat(material.max_z);
		// calculate the max size for cruse LOD processing
		cur_object->materials[i].max_size= max2f(max2f(cur_object->materials[i].max_x-cur_object->materials[i].min_x, cur_object->materials[i].max_y-cur_object->materials[i].min_y), cur_object->materials[i].max_z-cur_object->materials[i].min_z);

		cur_object->min_x = min2f(cur_object->min_x, cur_object->materials[i].min_x);
		cur_object->min_y = min2f(cur_object->min_y, cur_object->materials[i].min_y);
		cur_object->min_z = min2f(cur_object->min_z, cur_object->materials[i].min_z);
		cur_object->max_x = max2f(cur_object->max_x, cur_object->materials[i].max_x);
		cur_object->max_y = max2f(cur_object->max_y, cur_object->materials[i].max_y);
		cur_object->max_z = max2f(cur_object->max_z, cur_object->materials[i].max_z);
		cur_object->max_size = max2f(cur_object->max_size, cur_object->materials[i].max_size);

		cur_object->materials[i].triangles_indices_index = indices_size*SDL_SwapLE32(material.index) + index_pointer;
		cur_object->materials[i].triangles_indices_count = SDL_SwapLE32(material.count);
		cur_object->materials[i].triangles_indices_min = SDL_SwapLE32(material.triangles_min_index);
		cur_object->materials[i].triangles_indices_max = SDL_SwapLE32(material.triangles_max_index);

		file_pos += SDL_SwapLE32(material_size);

		el_seek(file, file_pos, SEEK_SET);

	}
	el_close(file);

	LOG_DEBUG_OLD("Building vertex buffers for e3d file '%s'.",
		cur_object->file_name);

	//Generate the buffers
	glGenBuffersARB(1, &cur_object->vertex_vbo);
	glBindBufferARB(GL_ARRAY_BUFFER_ARB,
		cur_object->vertex_vbo);
	glBufferDataARB(GL_ARRAY_BUFFER_ARB,
		cur_object->vertex_no * cur_object->vertex_layout->size,
		cur_object->vertex_data, GL_STATIC_DRAW_ARB);
#ifndef	MAP_EDITOR
	free(cur_object->vertex_data);
	cur_object->vertex_data = 0;
#endif	//MAP_EDITOR
		
	glGenBuffersARB(1, &cur_object->indices_vbo);
	glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
		cur_object->indices_vbo);
	glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
		cur_object->index_no * indices_size,
		cur_object->indices, GL_STATIC_DRAW_ARB);
#ifndef	MAP_EDITOR
	free(cur_object->indices);
	cur_object->indices = 0;
#endif	//MAP_EDITOR
				
	glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
	glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);

#ifndef	MAP_EDITOR
	LOG_DEBUG_OLD("Adding e3d file '%s' to cache.",
		cur_object->file_name);

	cache_adj_size(cache_e3d, mem_size, cur_object);
#endif	//MAP_EDITOR
	return cur_object;
}
コード例 #5
0
ファイル: map_io.c プロジェクト: sorlok/Eternal-Lands
static int do_load_map(const char *file_name, update_func *update_function)
{
	int i;
	int cur_tile, j;
	AABBOX bbox;
	map_header cur_map_header;
	char* file_mem;
#ifdef CLUSTER_INSIDES
	char* occupied = 0;
	int have_clusters;
#endif
	object3d_io* objs_3d;
	obj_2d_io* objs_2d;
	light_io* lights;
	particles_io* particles;
#ifndef FASTER_MAP_LOAD
	float progress;
#endif
	el_file_ptr file;

	file = el_open(file_name);

	if (!file)
	{
		return 0;
	}

#ifdef EXTRA_DEBUG
	ERR();
#endif
	file_mem = el_get_pointer(file);

	my_strcp(map_file_name, file_name);

	LOG_DEBUG("Loading map '%s'.", file_name);

	main_bbox_tree_items = create_bbox_items(1024);

	memcpy(&cur_map_header, file_mem, sizeof(cur_map_header));
	cur_map_header.tile_map_x_len = SDL_SwapLE32(cur_map_header.tile_map_x_len);
	cur_map_header.tile_map_y_len = SDL_SwapLE32(cur_map_header.tile_map_y_len);
	cur_map_header.tile_map_offset = SDL_SwapLE32(cur_map_header.tile_map_offset);
	cur_map_header.height_map_offset = SDL_SwapLE32(cur_map_header.height_map_offset);
	cur_map_header.obj_3d_struct_len = SDL_SwapLE32(cur_map_header.obj_3d_struct_len);
	cur_map_header.obj_3d_no = SDL_SwapLE32(cur_map_header.obj_3d_no);
	cur_map_header.obj_3d_offset = SDL_SwapLE32(cur_map_header.obj_3d_offset);
	cur_map_header.obj_2d_struct_len = SDL_SwapLE32(cur_map_header.obj_2d_struct_len);
	cur_map_header.obj_2d_no = SDL_SwapLE32(cur_map_header.obj_2d_no);
	cur_map_header.obj_2d_offset = SDL_SwapLE32(cur_map_header.obj_2d_offset);
	cur_map_header.lights_struct_len = SDL_SwapLE32(cur_map_header.lights_struct_len);
	cur_map_header.lights_no = SDL_SwapLE32(cur_map_header.lights_no);
	cur_map_header.lights_offset = SDL_SwapLE32(cur_map_header.lights_offset);

	cur_map_header.ambient_r = SwapLEFloat(cur_map_header.ambient_r);
	cur_map_header.ambient_g = SwapLEFloat(cur_map_header.ambient_g);
	cur_map_header.ambient_b = SwapLEFloat(cur_map_header.ambient_b);

	cur_map_header.particles_struct_len = SDL_SwapLE32(cur_map_header.particles_struct_len);
	cur_map_header.particles_no = SDL_SwapLE32(cur_map_header.particles_no);
	cur_map_header.particles_offset = SDL_SwapLE32(cur_map_header.particles_offset);

#ifdef CLUSTER_INSIDES
	cur_map_header.clusters_offset = SDL_SwapLE32(cur_map_header.clusters_offset);
#endif

	LOG_DEBUG("Checking map '%s' file signature.", file_name);

	//verify if we have a valid file
	if(cur_map_header.file_sig[0]!='e'||
	   cur_map_header.file_sig[1]!='l'||
	   cur_map_header.file_sig[2]!='m'||
	   cur_map_header.file_sig[3]!='f')
	{
		LOG_ERROR(invalid_map, map_file_name);
		exit_now = 1; // We might as well quit...
		el_close(file);

		return 0;
	}

	LOG_DEBUG("Checking map '%s' sizes.", file_name);

	// Check the sizes of structures. If they don't match, we have a
	// major problem, since these structures are supposed to be
	// written flat out to disk.
	if (cur_map_header.obj_3d_struct_len != sizeof (object3d_io)
	    || cur_map_header.obj_2d_struct_len != sizeof (obj_2d_io)
	    || cur_map_header.lights_struct_len != sizeof (light_io)
	    || (cur_map_header.particles_struct_len != sizeof (particles_io) && cur_map_header.particles_no > 0)
	   )
	{
		LOG_ERROR ("Invalid object size on map %s", map_file_name);
		exit_now = 1; // We might as well quit...
		el_close(file);

		return 0;
	}

	update_function(load_map_str, 0);

	//get the map size
	tile_map_size_x = cur_map_header.tile_map_x_len;
	tile_map_size_y = cur_map_header.tile_map_y_len;

	LOG_DEBUG("Map '%s' size <%d, %d>.", file_name, tile_map_size_x,
		tile_map_size_y);

	// allocate the tile map (it was destroyed), and fill it
	tile_map = calloc (tile_map_size_x*tile_map_size_y, 1);
	memcpy(tile_map, file_mem + cur_map_header.tile_map_offset, tile_map_size_x*tile_map_size_y);
	begin_managing_memchunk(tile_map);

	// allocate the height map, and fill it
	height_map = calloc (tile_map_size_x*tile_map_size_y*6*6, 1);
	memcpy(height_map, file_mem + cur_map_header.height_map_offset, tile_map_size_x*tile_map_size_y*6*6);
	begin_managing_memchunk(height_map);

#ifdef CLUSTER_INSIDES
	// check if we need to compute the clusters, or if they're stored
	// in the map
	have_clusters = (cur_map_header.clusters_offset > 0)
	                && ((cur_map_header.clusters_offset +
			tile_map_size_x * tile_map_size_y * 6 * 6 *
			sizeof(short)) <= el_get_size(file));

	LOG_DEBUG("Map '%s' has clusters: %d.", file_name, have_clusters);

	if (have_clusters)
	{
		// clusters are stored in the map, set them
		set_clusters (file_mem + cur_map_header.clusters_offset);
	}
	else
	{
		// We need to compute the clusters, allocate memory for
		// the occupation array, and initialize it with the
		// tile and height maps
		occupied = calloc (tile_map_size_x*tile_map_size_y*6*6, 1);
		update_occupied_with_tile_map (occupied, tile_map);
		update_occupied_with_height_map (occupied, height_map);
	}
#endif

	LOG_DEBUG("Map '%s' is dungeon %d and ambient <%f, %f, %f>.",
		file_name, cur_map_header.dungeon, cur_map_header.ambient_r,
		cur_map_header.ambient_g, cur_map_header.ambient_b);
	//get the type of map, and the ambient light
	dungeon = cur_map_header.dungeon;
	ambient_r = cur_map_header.ambient_r;
	ambient_g = cur_map_header.ambient_g;
	ambient_b = cur_map_header.ambient_b;

/* 	water_tiles_extension = (tile_map_size_x > tile_map_size_y ? */
/* 							 tile_map_size_x : tile_map_size_y * 1.5); */
/* 	if (water_tiles_extension < 500.0) */
/* 		water_tiles_extension = 500.0 - water_tiles_extension; */
/* 	else */
/* 		water_tiles_extension = 0.0; */

	LOG_DEBUG("Loading tiles");
	//load the tiles in this map, if not already loaded
	load_map_tiles();

	LOG_DEBUG("Initializing buffers");
	init_buffers();
#ifndef CLUSTER_INSIDES
	for(i = 0; i < tile_map_size_y; i++)
	{
		bbox.bbmin[Y] = i*3.0f;
		bbox.bbmax[Y] = (i+1)*3.0f;
		if (i == 0)
			bbox.bbmin[Y] -= water_tiles_extension;
		else if (i == tile_map_size_y-1)
			bbox.bbmax[Y] += water_tiles_extension;
		for(j = 0; j < tile_map_size_x; j++)
		{
			cur_tile = tile_map[i*tile_map_size_x+j];
			if (cur_tile != 255)
			{
				bbox.bbmin[X] = j*3.0f;
				bbox.bbmax[X] = (j+1)*3.0f;
				if (j == 0)
					bbox.bbmin[X] -= water_tiles_extension;
				else if (j == tile_map_size_x-1)
					bbox.bbmax[X] += water_tiles_extension;
				if (IS_WATER_TILE(cur_tile))
				{
					bbox.bbmin[Z] = -0.25f;
					bbox.bbmax[Z] = -0.25f;
					if (IS_REFLECTING(cur_tile)) add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 1);
					else add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 0);
				}
				else 
				{
					bbox.bbmin[Z] = 0.0f;
					bbox.bbmax[Z] = 0.0f;
					add_terrain_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile);
				}
			}
		}
	}
#endif // CLUSTER_INSIDES

#ifdef FASTER_MAP_LOAD
	update_function(load_3d_object_str, 20.0f);
#else  // FASTER_MAP_LOAD
	progress = (cur_map_header.obj_3d_no + 249) / 250;
	if (progress > 0.0f)
	{
		update_function(load_3d_object_str, 0.0f);
		progress = 20.0f / progress;
	}
	else
	{
		update_function(load_3d_object_str, 20.0f);
		progress = 0.0f;
	}
#endif // FASTER_MAP_LOAD

	LOG_DEBUG("Loading %d 3d objects.", cur_map_header.obj_3d_no);

	//read the 3d objects
#ifndef FASTER_MAP_LOAD
	clear_objects_list_placeholders();
#endif
	objs_3d = (object3d_io*) (file_mem + cur_map_header.obj_3d_offset);

	ENTER_DEBUG_MARK("load 3d objects");
	for (i = 0; i < cur_map_header.obj_3d_no; i++)
	{
		object3d_io cur_3d_obj_io = objs_3d[i];

		cur_3d_obj_io.x_pos = SwapLEFloat (cur_3d_obj_io.x_pos);
		cur_3d_obj_io.y_pos = SwapLEFloat (cur_3d_obj_io.y_pos);
		cur_3d_obj_io.z_pos = SwapLEFloat (cur_3d_obj_io.z_pos);
		cur_3d_obj_io.x_rot = SwapLEFloat (cur_3d_obj_io.x_rot);
		cur_3d_obj_io.y_rot = SwapLEFloat (cur_3d_obj_io.y_rot);
		cur_3d_obj_io.z_rot = SwapLEFloat (cur_3d_obj_io.z_rot);
		cur_3d_obj_io.r = SwapLEFloat (cur_3d_obj_io.r);
		cur_3d_obj_io.g = SwapLEFloat (cur_3d_obj_io.g);
		cur_3d_obj_io.b = SwapLEFloat (cur_3d_obj_io.b);

		LOG_DEBUG("Adding 3d object (%d) '%s' at <%d, %f, %f> with "
			"rotation <%f, %f, %f>, left lit %d, blended %d and "
			"color <%f, %f, %f>.", i, cur_3d_obj_io.file_name,
			cur_3d_obj_io.x_pos, cur_3d_obj_io.y_pos,
			cur_3d_obj_io.z_pos, cur_3d_obj_io.x_rot,
			cur_3d_obj_io.y_rot, cur_3d_obj_io.z_rot,
			cur_3d_obj_io.self_lit, cur_3d_obj_io.blended,
			cur_3d_obj_io.r, cur_3d_obj_io.g, cur_3d_obj_io.b);

		if (cur_3d_obj_io.blended != 20)
		{
#ifdef CLUSTER_INSIDES
			int id;

			if (cur_3d_obj_io.blended != 1)
				cur_3d_obj_io.blended = 0;
			id = add_e3d (cur_3d_obj_io.file_name, cur_3d_obj_io.x_pos, cur_3d_obj_io.y_pos,
				cur_3d_obj_io.z_pos, cur_3d_obj_io.x_rot, cur_3d_obj_io.y_rot,
				cur_3d_obj_io.z_rot, cur_3d_obj_io.self_lit, cur_3d_obj_io.blended,
				cur_3d_obj_io.r, cur_3d_obj_io.g, cur_3d_obj_io.b, 0);

			if (!have_clusters)
				update_occupied_with_3d (occupied, id);
#else
			if (cur_3d_obj_io.blended != 1) cur_3d_obj_io.blended = 0;
			add_e3d (cur_3d_obj_io.file_name, cur_3d_obj_io.x_pos, cur_3d_obj_io.y_pos,
				cur_3d_obj_io.z_pos, cur_3d_obj_io.x_rot, cur_3d_obj_io.y_rot,
				cur_3d_obj_io.z_rot, cur_3d_obj_io.self_lit, cur_3d_obj_io.blended,
				cur_3d_obj_io.r, cur_3d_obj_io.g, cur_3d_obj_io.b, 0);
#endif
		}
		else
		{
			inc_objects_list_placeholders();
		}

#ifndef FASTER_MAP_LOAD
		if (i % 250 == 0)
		{
			update_function(load_3d_object_str, progress);
		}
#endif
	}
	LEAVE_DEBUG_MARK("load 3d objects");

#ifdef FASTER_MAP_LOAD
	update_function(load_2d_object_str, 20.0f);
#else  // FASTER_MAP_LOAD
	progress = (cur_map_header.obj_2d_no + 249) / 250;
	if (progress > 0)
	{
		update_function(load_2d_object_str, 0.0f);
		progress = 20.0f / progress;
	}
	else
	{
		update_function(load_2d_object_str, 20.0f);
		progress = 0.0f;
	}
#endif // FASTER_MAP_LOAD

	LOG_DEBUG("Loading %d 2d objects.", cur_map_header.obj_2d_no);

	//read the 2d objects
	objs_2d = (obj_2d_io*) (file_mem + cur_map_header.obj_2d_offset);

	ENTER_DEBUG_MARK("load 2d objects");
	for (i = 0; i < cur_map_header.obj_2d_no; i++)
	{
		obj_2d_io cur_2d_obj_io = objs_2d[i];
#ifdef CLUSTER_INSIDES
		int id;
#endif

		cur_2d_obj_io.x_pos = SwapLEFloat(cur_2d_obj_io.x_pos);
		cur_2d_obj_io.y_pos = SwapLEFloat(cur_2d_obj_io.y_pos);
		cur_2d_obj_io.z_pos = SwapLEFloat(cur_2d_obj_io.z_pos);
		cur_2d_obj_io.x_rot = SwapLEFloat(cur_2d_obj_io.x_rot);
		cur_2d_obj_io.y_rot = SwapLEFloat(cur_2d_obj_io.y_rot);
		cur_2d_obj_io.z_rot = SwapLEFloat(cur_2d_obj_io.z_rot);

		LOG_DEBUG("Adding 2d object (%d) '%s' at <%d, %f, %f> with "
			"rotation <%f, %f, %f>.", i, cur_2d_obj_io.file_name,
			cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos,
			cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot,
			cur_2d_obj_io.y_rot, cur_2d_obj_io.z_rot);

#ifndef SHOW_FLICKERING
		// Add in low-order bits to prevent flicker.
		cur_2d_obj_io.z_pos += offset_2d;
		offset_2d += offset_2d_increment;
		if (offset_2d >= offset_2d_max)
			offset_2d = offset_2d_increment;
#endif

#ifdef FASTER_MAP_LOAD
#ifdef CLUSTER_INSIDES
		id = add_2d_obj(i, cur_2d_obj_io.file_name, cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos,
			cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot, cur_2d_obj_io.y_rot,
			cur_2d_obj_io.z_rot, 0);
		if (!have_clusters)
			update_occupied_with_2d (occupied, id);
#else  // CLUSTER_INSIDES
		add_2d_obj(i, cur_2d_obj_io.file_name, cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos,
			cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot, cur_2d_obj_io.y_rot,
			cur_2d_obj_io.z_rot, 0);
#endif // CLUSTER_INSIDES
#else  // FASTER_MAP_LOAD
#ifdef CLUSTER_INSIDES
		id = add_2d_obj (cur_2d_obj_io.file_name, cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos,
			cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot, cur_2d_obj_io.y_rot,
			cur_2d_obj_io.z_rot, 0);
		if (!have_clusters)
			update_occupied_with_2d (occupied, id);
#else  // CLUSTER_INSIDES
		add_2d_obj(cur_2d_obj_io.file_name, cur_2d_obj_io.x_pos, cur_2d_obj_io.y_pos,
			cur_2d_obj_io.z_pos, cur_2d_obj_io.x_rot, cur_2d_obj_io.y_rot,
			cur_2d_obj_io.z_rot, 0);
#endif // CLUSTER_INSIDES

		if (i % 250 == 0)
		{
			update_function(load_2d_object_str, progress);
		}
#endif // FASTER_MAP_LOAD
	}
	LEAVE_DEBUG_MARK("load 2d objects");

#ifdef CLUSTER_INSIDES
	// If we need to compute the clusters, do it here, so that the
	// newly added lights and particle systems get the right cluster
	// number automagically. We don't update the occupation map with
	// lights or particle systems since I don't expect them to bridge
	// any clusters, and if they do happen to hang in the void,
	// they'll be shown anyway.
	if (!have_clusters)
	{
		compute_clusters (occupied);
		free (occupied);

		// Ok, we have the clusters, now assign new IDs to each
		// object that we added.
		for (i = 0; i < MAX_OBJ_3D; i++)
		{
			if (objects_list[i])
			{
				int x = (int) (objects_list[i]->x_pos / 0.5f);
				int y = (int) (objects_list[i]->y_pos / 0.5f);
				objects_list[i]->cluster = get_cluster (x, y);
			}
		}

		for (i = 0; i < MAX_OBJ_2D; i++)
		{
			if (obj_2d_list[i])
			{
				int x = (int) (obj_2d_list[i]->x_pos / 0.5f);
				int y = (int) (obj_2d_list[i]->y_pos / 0.5f);
				obj_2d_list[i]->cluster = get_cluster (x, y);
			}
		}
	}

	// we finally add the tiles to the abt
	for(i = 0; i < tile_map_size_y; i++)
	{
		bbox.bbmin[Y] = i*3.0f;
		bbox.bbmax[Y] = (i+1)*3.0f;
		if (i == 0)
			bbox.bbmin[Y] -= water_tiles_extension;
		else if (i == tile_map_size_y-1)
			bbox.bbmax[Y] += water_tiles_extension;
		for(j = 0; j < tile_map_size_x; j++)
		{
			current_cluster = get_cluster(j*6, i*6);
			cur_tile = tile_map[i*tile_map_size_x+j];
			if (cur_tile != 255)
			{
				bbox.bbmin[X] = j*3.0f;
				bbox.bbmax[X] = (j+1)*3.0f;
				if (j == 0)
					bbox.bbmin[X] -= water_tiles_extension;
				else if (j == tile_map_size_x-1)
					bbox.bbmax[X] += water_tiles_extension;
				if (IS_WATER_TILE(cur_tile))
				{
					bbox.bbmin[Z] = -0.25f;
					bbox.bbmax[Z] = -0.25f;
					if (IS_REFLECTING(cur_tile)) add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 1);
					else add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 0);
				}
				else
				{
					bbox.bbmin[Z] = 0.0f;
					bbox.bbmax[Z] = 0.0f;
					add_terrain_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile);
				}
			}
		}
	}
#endif

#ifdef FASTER_MAP_LOAD
	update_function(load_lights_str, 20.0f);
#else  // FASTER_MAP_LOAD
	progress = (cur_map_header.lights_no + 99) / 100;
	if (progress > 0)
	{
		update_function(load_lights_str, 0.0f);
		progress = 20.0f / progress;
	}
	else
	{
		update_function(load_lights_str, 20.0f);
		progress = 0.0f;
	}
#endif // FASTER_MAP_LOAD

	LOG_DEBUG("Loading %d lights.", cur_map_header.lights_no);

	//read the lights
	lights = (light_io *) (file_mem + cur_map_header.lights_offset);

	ENTER_DEBUG_MARK("load lights");
	for (i = 0; i < cur_map_header.lights_no; i++)
	{
		light_io cur_light_io = lights[i];

		cur_light_io.pos_x = SwapLEFloat (cur_light_io.pos_x);
		cur_light_io.pos_y = SwapLEFloat (cur_light_io.pos_y);
		cur_light_io.pos_z = SwapLEFloat (cur_light_io.pos_z);
		cur_light_io.r = SwapLEFloat (cur_light_io.r);
		cur_light_io.g = SwapLEFloat (cur_light_io.g);
		cur_light_io.b = SwapLEFloat (cur_light_io.b);

		LOG_DEBUG("Adding light(%d) at <%d, %f, %f> with color "
			"<%f, %f, %f>.", i, cur_light_io.pos_x,
			cur_light_io.pos_y, cur_light_io.pos_z, cur_light_io.r,
			cur_light_io.g, cur_light_io.b);

		if (cur_light_io.pos_x < 0.0f || cur_light_io.pos_x > tile_map_size_x * 60 ||
			cur_light_io.pos_y < 0.0f || cur_light_io.pos_y > tile_map_size_y * 60 ||
			cur_light_io.pos_z < -1000.0f || cur_light_io.pos_z > 1000.0f ||
			cur_light_io.r < -1.0f || cur_light_io.r > 1000.0f ||
			cur_light_io.g < -1.0f || cur_light_io.g > 1000.0f ||
			cur_light_io.b < -1.0f || cur_light_io.b > 1000.0f)
		{
			LOG_ERROR("Bad light (number %d) when loading '%s'; co-ords [%f %f %f] "
				"colour [%f %f %f]", i, file_name, cur_light_io.pos_x,
				cur_light_io.pos_y, cur_light_io.pos_z, cur_light_io.r,
				cur_light_io.g, cur_light_io.b);
			cur_light_io.pos_x = cur_light_io.pos_y = 1.0f;
			cur_light_io.pos_z = 2.0f;
			cur_light_io.r = cur_light_io.g = cur_light_io.b = 1.0f;
			continue;
		}

		add_light (cur_light_io.pos_x, cur_light_io.pos_y, cur_light_io.pos_z,
		           cur_light_io.r, cur_light_io.g, cur_light_io.b, 1.0f, 0);

#ifndef FASTER_MAP_LOAD
		if (i % 100 == 0)
		{
			update_function(load_lights_str, progress);
		}
#endif
	}
	LEAVE_DEBUG_MARK("load lights");

#ifdef FASTER_MAP_LOAD
	update_function(load_particles_str, 20.0f);
#else  // FASTER_MAP_LOAD
	progress = (cur_map_header.particles_no + 99) / 100;
	if (progress > 0.0f)
	{
		update_function(load_particles_str, 0.0f);
		progress = 20.0f / progress;
	}
	else
	{
		update_function(load_particles_str, 20.0f);
		progress = 0.0f;
	}
#endif // FASTER_MAP_LOAD

	LOG_DEBUG("Loading %d particles.", cur_map_header.particles_no);

	//read particle systems
	particles = (particles_io *) (file_mem + cur_map_header.particles_offset);

	ENTER_DEBUG_MARK("load particles");
	for (i = 0; i < cur_map_header.particles_no; i++)
	{
		particles_io cur_particles_io = particles[i];

		cur_particles_io.x_pos = SwapLEFloat (cur_particles_io.x_pos);
		cur_particles_io.y_pos = SwapLEFloat (cur_particles_io.y_pos);
		cur_particles_io.z_pos = SwapLEFloat (cur_particles_io.z_pos);

		LOG_DEBUG("Adding particle(%d) '%s' at <%d, %f, %f>.", i,
			cur_particles_io.file_name, cur_particles_io.x_pos,
			cur_particles_io.y_pos, cur_particles_io.z_pos);

		if (!strncmp(cur_particles_io.file_name, "ec://", 5))
		{
			ec_create_effect_from_map_code(cur_particles_io.file_name + 5, cur_particles_io.x_pos, cur_particles_io.y_pos, cur_particles_io.z_pos, (poor_man ? 6 : 10));
		}
		else
		{
#ifdef NEW_SOUND
			add_map_particle_sys (cur_particles_io.file_name, cur_particles_io.x_pos, cur_particles_io.y_pos, cur_particles_io.z_pos, 0);
#else
			add_particle_sys (cur_particles_io.file_name, cur_particles_io.x_pos, cur_particles_io.y_pos, cur_particles_io.z_pos, 0);
#endif // NEW_SOUND
		}

#ifndef FASTER_MAP_LOAD
		if (i % 100 == 0)
		{
			update_function(load_particles_str, progress);
		}
#endif
	}
	LEAVE_DEBUG_MARK("load particles");

	// Everything copied, get rid of the file data
	el_close(file);

	update_function(bld_sectors_str, 0.0f);

	LOG_DEBUG("Building bbox tree for map '%s'.", file_name);

	init_bbox_tree(main_bbox_tree, main_bbox_tree_items);
	free_bbox_items(main_bbox_tree_items);
	main_bbox_tree_items = 0;
	update_function(init_done_str, 20.0f);
#ifdef EXTRA_DEBUG
	ERR();//We finished loading the new map apparently...
#endif
	return 1;
}