コード例 #1
0
ファイル: sys_main.c プロジェクト: belstgut/etlegacy
/*
=================
main
=================
*/
int main(int argc, char **argv)
{
	char commandLine[MAX_STRING_CHARS] = { 0 };

	Sys_PlatformInit();

	// Set the initial time base
	Sys_Milliseconds();

#ifdef __APPLE__
	// This is passed if we are launched by double-clicking
	if (argc >= 2 && Q_strncmp(argv[1], "-psn", 4) == 0)
	{
		argc = 1;
	}
#endif

	Sys_ParseArgs(argc, argv);

#if defined(__APPLE__) && !defined(DEDICATED)
	// argv[0] would be /Users/seth/etlegacy/etl.app/Contents/MacOS
	// But on OS X we want to pretend the binary path is the .app's parent
	// So that way the base folder is right next to the .app allowing
	{
		char     parentdir[1024];
		CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
		if (!url)
		{
			Sys_Dialog(DT_ERROR, "A CFURL for the app bundle could not be found.", "Can't set Sys_SetBinaryPath");
			Sys_Exit(1);
		}

		CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
		if (!url2 || !CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, 1024))
		{
			Sys_Dialog(DT_ERROR, "CFURLGetFileSystemRepresentation returned an error when finding the app bundle's parent directory.", "Can't set Sys_SetBinaryPath");
			Sys_Exit(1);
		}

		Sys_SetBinaryPath(parentdir);

		CFRelease(url);
		CFRelease(url2);
	}
#else
	Sys_SetBinaryPath(Sys_Dirname(argv[0]));
#endif

	Sys_SetDefaultInstallPath(DEFAULT_BASEDIR); // Sys_BinaryPath() by default

	// Concatenate the command line for passing to Com_Init
	Sys_BuildCommandLine(argc, argv, commandLine, sizeof(commandLine));

	Com_Init(commandLine);
	NET_Init();

	Sys_SetUpConsoleAndSignals();

	Sys_GameLoop();

	return 0;
}
コード例 #2
0
ファイル: sys_win32.c プロジェクト: rafal1137/etlegacy
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
	char commandLine[MAX_STRING_CHARS] = { 0 };
	char cwd[MAX_OSPATH];
	// should never get a previous instance in Win32
	if (hPrevInstance)
	{
		return EXIT_FAILURE;
	}

#ifdef EXCEPTION_HANDLER
	WinSetExceptionVersion(Q3_VERSION);
#endif

	g_wv.hInstance = hInstance;

#if 1
	commandLine[0] = '\0';
	Sys_ParseArgs(__argc, __argv);
	Sys_BuildCommandLine(__argc, __argv, commandLine, sizeof(commandLine));
#else
	Q_strncpyz(commandLine, lpCmdLine, sizeof(commandLine));
#endif

#ifndef DEDICATED
	Sys_SetProcessProperties();

	//show the splash screen
	Sys_Splash(qtrue);
#endif

#ifdef USE_WINDOWS_CONSOLE
	// done before Com/Sys_Init since we need this for error output
	Sys_CreateConsole();
#endif

#ifdef DEDICATED
	Sys_ShowConsoleWindow(1, qtrue);
#endif

	// no abort/retry/fail errors
	SetErrorMode(SEM_FAILCRITICALERRORS);

	// get the initial time base
	Sys_Milliseconds();
	Com_Init(commandLine);
	NET_Init();

	Sys_Splash(qfalse);

	_getcwd(cwd, sizeof(cwd));
	Com_Printf("Working directory: %s\n", cwd);

	// hide the early console since we've reached the point where we
	// have a working graphics subsystems
#ifndef LEGACY_DEBUG
	if (!com_dedicated->integer && !com_viewlog->integer)
	{
		Sys_ShowConsoleWindow(0, qfalse);
	}
#endif

	// main game loop
	Sys_GameLoop();

	// never gets here
	return EXIT_SUCCESS;
}
コード例 #3
0
/**
 * @brief SDL_main
 * @param[in] argc
 * @param[in] argv
 * @return
 */
int main(int argc, char **argv)
{
	char commandLine[MAX_STRING_CHARS] = { 0 };

	Sys_PlatformInit();

	// Set the initial time base
	Sys_Milliseconds();

#ifdef __APPLE__
	// This is passed if we are launched by double-clicking
	if (argc >= 2 && Q_strncmp(argv[1], "-psn", 4) == 0)
	{
		argc = 1;
	}
#endif

	Sys_ParseArgs(argc, argv);

#if defined(__APPLE__) && !defined(DEDICATED)
	// argv[0] would be /Users/seth/etlegacy/etl.app/Contents/MacOS
	// But on OS X we want to pretend the binary path is the .app's parent
	// So that way the base folder is right next to the .app allowing
	{
		char     parentdir[1024];
		CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
		if (!url)
		{
			Sys_Dialog(DT_ERROR, "A CFURL for the app bundle could not be found.", "Can't set Sys_SetBinaryPath");
			Sys_Exit(EXIT_FAILURE);
		}

		CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
		if (!url2 || !CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, 1024))
		{
			Sys_Dialog(DT_ERROR, "CFURLGetFileSystemRepresentation returned an error when finding the app bundle's parent directory.", "Can't set Sys_SetBinaryPath");
			Sys_Exit(EXIT_FAILURE);
		}

		Sys_SetBinaryPath(parentdir);

		CFRelease(url);
		CFRelease(url2);
	}
#else
	Sys_SetBinaryPath(Sys_Dirname(argv[0]));
#endif

	Sys_SetDefaultInstallPath(DEFAULT_BASEDIR); // Sys_BinaryPath() by default

	// Concatenate the command line for passing to Com_Init
	Sys_BuildCommandLine(argc, argv, commandLine, sizeof(commandLine));

	Com_Init(commandLine);
	NET_Init();

	Sys_SetUpConsoleAndSignals();

#ifdef _WIN32

#ifndef DEDICATED
	if (com_viewlog->integer)
	{
		Sys_ShowConsoleWindow(1, qfalse);
	}
#endif

	Sys_Splash(qfalse);

	{
		char cwd[MAX_OSPATH];
		_getcwd(cwd, sizeof(cwd));
		Com_Printf("Working directory: %s\n", cwd);
	}

	// hide the early console since we've reached the point where we
	// have a working graphics subsystems
#ifndef LEGACY_DEBUG
	if (!com_dedicated->integer && !com_viewlog->integer)
	{
		Sys_ShowConsoleWindow(0, qfalse);
	}
#endif

#endif

	Sys_GameLoop();

	return EXIT_SUCCESS;
}