コード例 #1
0
/**
 * Module thread, should not return.
 */
static void pathfollowerTask(void *parameters)
{
	SystemSettingsData systemSettings;
	FlightStatusData flightStatus;
	
	uint32_t lastUpdateTime;
	
	AirspeedActualConnectCallback(airspeedActualUpdatedCb);
	FixedWingPathFollowerSettingsConnectCallback(SettingsUpdatedCb);
	FixedWingAirspeedsConnectCallback(SettingsUpdatedCb);
	PathDesiredConnectCallback(SettingsUpdatedCb);

	// Force update of all the settings
	SettingsUpdatedCb(NULL);
	
	FixedWingPathFollowerSettingsGet(&fixedwingpathfollowerSettings);
	path_desired_updated = false;
	PathDesiredGet(&pathDesired);
	PathDesiredConnectCallback(pathDesiredUpdated);

	// Main task loop
	lastUpdateTime = PIOS_Thread_Systime();
	while (1) {

		// Conditions when this runs:
		// 1. Must have FixedWing type airframe
		// 2. Flight mode is PositionHold and PathDesired.Mode is Endpoint  OR
		//    FlightMode is PathPlanner and PathDesired.Mode is Endpoint or Path

		SystemSettingsGet(&systemSettings);
		if ( (systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWING) &&
			(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWINGELEVON) &&
			(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWINGVTAIL) )
		{
			AlarmsSet(SYSTEMALARMS_ALARM_PATHFOLLOWER,SYSTEMALARMS_ALARM_CRITICAL);
			PIOS_Thread_Sleep(1000);
			continue;
		}

		// Continue collecting data if not enough time
		PIOS_Thread_Sleep_Until(&lastUpdateTime, fixedwingpathfollowerSettings.UpdatePeriod);

		static uint8_t last_flight_mode;
		FlightStatusGet(&flightStatus);
		PathStatusGet(&pathStatus);

		PositionActualData positionActual;

		static enum {FW_FOLLOWER_IDLE, FW_FOLLOWER_RUNNING, FW_FOLLOWER_ERR} state = FW_FOLLOWER_IDLE;

		// Check whether an update to the path desired occured and we should
		// process it. This makes sure that the follower alarm state is
		// updated.
		bool process_path_desired_update = 
		    (last_flight_mode == FLIGHTSTATUS_FLIGHTMODE_PATHPLANNER ||
		     last_flight_mode == FLIGHTSTATUS_FLIGHTMODE_PATHPLANNER) &&
		    path_desired_updated;
		path_desired_updated = false;

		// Process most of these when the flight mode changes
		// except when in path following mode in which case
		// each iteration must make sure this has the latest
		// PathDesired
		if (flightStatus.FlightMode != last_flight_mode ||
			process_path_desired_update) {
			
			last_flight_mode = flightStatus.FlightMode;

			switch(flightStatus.FlightMode) {
			case FLIGHTSTATUS_FLIGHTMODE_RETURNTOHOME:
				state = FW_FOLLOWER_RUNNING;

				PositionActualGet(&positionActual);

				pathDesired.Mode = PATHDESIRED_MODE_CIRCLEPOSITIONRIGHT;
				pathDesired.Start[0] = positionActual.North;
				pathDesired.Start[1] = positionActual.East;
				pathDesired.Start[2] = positionActual.Down;
				pathDesired.End[0] = 0;
				pathDesired.End[1] = 0;
				pathDesired.End[2] = -30.0f;
				pathDesired.ModeParameters = fixedwingpathfollowerSettings.OrbitRadius;
				pathDesired.StartingVelocity = fixedWingAirspeeds.CruiseSpeed;
				pathDesired.EndingVelocity = fixedWingAirspeeds.CruiseSpeed;
				PathDesiredSet(&pathDesired);

				break;
			case FLIGHTSTATUS_FLIGHTMODE_POSITIONHOLD:
				state = FW_FOLLOWER_RUNNING;

				PositionActualGet(&positionActual);

				pathDesired.Mode = PATHDESIRED_MODE_CIRCLEPOSITIONRIGHT;
				pathDesired.Start[0] = positionActual.North;
				pathDesired.Start[1] = positionActual.East;
				pathDesired.Start[2] = positionActual.Down;
				pathDesired.End[0] = positionActual.North;
				pathDesired.End[1] = positionActual.East;
				pathDesired.End[2] = positionActual.Down;
				pathDesired.ModeParameters = fixedwingpathfollowerSettings.OrbitRadius;
				pathDesired.StartingVelocity = fixedWingAirspeeds.CruiseSpeed;
				pathDesired.EndingVelocity = fixedWingAirspeeds.CruiseSpeed;
				PathDesiredSet(&pathDesired);

				break;
			case FLIGHTSTATUS_FLIGHTMODE_PATHPLANNER:
			case FLIGHTSTATUS_FLIGHTMODE_TABLETCONTROL:
				state = FW_FOLLOWER_RUNNING;

				PathDesiredGet(&pathDesired);
				switch(pathDesired.Mode) {
					case PATHDESIRED_MODE_ENDPOINT:
					case PATHDESIRED_MODE_VECTOR:
					case PATHDESIRED_MODE_CIRCLERIGHT:
					case PATHDESIRED_MODE_CIRCLELEFT:
						break;
					default:
						state = FW_FOLLOWER_ERR;
						pathStatus.Status = PATHSTATUS_STATUS_CRITICAL;
						PathStatusSet(&pathStatus);
						AlarmsSet(SYSTEMALARMS_ALARM_PATHFOLLOWER,SYSTEMALARMS_ALARM_CRITICAL);
						break;
				}
				break;
			default:
				state = FW_FOLLOWER_IDLE;
				break;
			}
		}

		switch(state) {
		case FW_FOLLOWER_RUNNING:
		{
			updatePathVelocity();
			uint8_t result = updateFixedDesiredAttitude();
			if (result) {
				AlarmsClear(SYSTEMALARMS_ALARM_PATHFOLLOWER);
			} else {
				AlarmsSet(SYSTEMALARMS_ALARM_PATHFOLLOWER,SYSTEMALARMS_ALARM_WARNING);
			}
			PathStatusSet(&pathStatus);
			break;
		}
		case FW_FOLLOWER_IDLE:
			// Be cleaner and get rid of global variables
			northVelIntegral = 0;
			eastVelIntegral = 0;
			downVelIntegral = 0;
			bearingIntegral = 0;
			speedIntegral = 0;
			accelIntegral = 0;
			powerIntegral = 0;
			airspeedErrorInt = 0;
			AlarmsClear(SYSTEMALARMS_ALARM_PATHFOLLOWER);
			break;
		case FW_FOLLOWER_ERR:
		default:
			// Leave alarms set above
			break;
		}
	}
}
コード例 #2
0
ファイル: vtolpathfollower.c プロジェクト: Gussy/TauLabs
/**
 * Module thread, should not return.
 */
static void vtolPathFollowerTask(void *parameters)
{
	SystemSettingsData systemSettings;
	FlightStatusData flightStatus;

	portTickType lastUpdateTime;
	
	VtolPathFollowerSettingsConnectCallback(SettingsUpdatedCb);
	PathDesiredConnectCallback(SettingsUpdatedCb);
	
	VtolPathFollowerSettingsGet(&guidanceSettings);
	PathDesiredGet(&pathDesired);
	
	// Main task loop
	lastUpdateTime = xTaskGetTickCount();
	while (1) {

		// Conditions when this runs:
		// 1. Must have VTOL type airframe
		// 2. Flight mode is PositionHold and PathDesired.Mode is Endpoint  OR
		//    FlightMode is PathPlanner and PathDesired.Mode is Endpoint or Path

		SystemSettingsGet(&systemSettings);
		if ( (systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_VTOL) &&
			(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_QUADP) &&
			(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_QUADX) &&
			(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_HEXA) &&
			(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_HEXAX) &&
			(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_HEXACOAX) &&
			(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_OCTO) &&
			(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_OCTOV) &&
			(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_OCTOCOAXP) &&
			(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_OCTOCOAXX) &&
			(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_TRI) )
		{
			AlarmsSet(SYSTEMALARMS_ALARM_PATHFOLLOWER,SYSTEMALARMS_ALARM_WARNING);
			vTaskDelay(1000);
			continue;
		}

		// Continue collecting data if not enough time
		vTaskDelayUntil(&lastUpdateTime, MS2TICKS(guidanceSettings.UpdatePeriod));

		// Convert the accels into the NED frame
		updateNedAccel();
		
		FlightStatusGet(&flightStatus);

		// Check the combinations of flightmode and pathdesired mode
		switch(flightStatus.FlightMode) {
			/* This combination of RETURNTOHOME and HOLDPOSITION looks strange but
			 * is correct.  RETURNTOHOME mode uses HOLDPOSITION with the position
			 * set to home */
			case FLIGHTSTATUS_FLIGHTMODE_RETURNTOHOME:
				if (pathDesired.Mode == PATHDESIRED_MODE_HOLDPOSITION) {
					updateEndpointVelocity();
					updateVtolDesiredAttitude();
				} else {
					AlarmsSet(SYSTEMALARMS_ALARM_PATHFOLLOWER,SYSTEMALARMS_ALARM_ERROR);
				}
				break;
			case FLIGHTSTATUS_FLIGHTMODE_POSITIONHOLD:
				if (pathDesired.Mode == PATHDESIRED_MODE_HOLDPOSITION) {
					updateEndpointVelocity();
					updateVtolDesiredAttitude();
				} else {
					AlarmsSet(SYSTEMALARMS_ALARM_PATHFOLLOWER,SYSTEMALARMS_ALARM_ERROR);
				}
				break;
			case FLIGHTSTATUS_FLIGHTMODE_PATHPLANNER:
				if (pathDesired.Mode == PATHDESIRED_MODE_FLYENDPOINT ||
					pathDesired.Mode == PATHDESIRED_MODE_HOLDPOSITION) {
					updateEndpointVelocity();
					updateVtolDesiredAttitude();
				} else if (pathDesired.Mode == PATHDESIRED_MODE_FLYVECTOR ||
					pathDesired.Mode == PATHDESIRED_MODE_FLYCIRCLELEFT ||
					pathDesired.Mode == PATHDESIRED_MODE_FLYCIRCLERIGHT) {
					updatePathVelocity();
					updateVtolDesiredAttitude();
				} else {
					AlarmsSet(SYSTEMALARMS_ALARM_PATHFOLLOWER,SYSTEMALARMS_ALARM_ERROR);
				}
				break;
			default:

				for (uint32_t i = 0; i < VTOL_PID_NUM; i++)
					pid_zero(&vtol_pids[i]);

				// Track throttle before engaging this mode.  Cheap system ident
				StabilizationDesiredData stabDesired;
				StabilizationDesiredGet(&stabDesired);
				throttleOffset = stabDesired.Throttle;

				break;
		}

		AlarmsClear(SYSTEMALARMS_ALARM_PATHFOLLOWER);

	}
}
コード例 #3
0
ファイル: groundpathfollower.c プロジェクト: CheBuzz/TauLabs
/**
 * Module thread, should not return.
 */
static void groundPathFollowerTask(void *parameters)
{
	SystemSettingsData systemSettings;
	FlightStatusData flightStatus;

	uint32_t lastUpdateTime;

	GroundPathFollowerSettingsConnectCallback(SettingsUpdatedCb);
	PathDesiredConnectCallback(SettingsUpdatedCb);

	GroundPathFollowerSettingsGet(&guidanceSettings);
	PathDesiredGet(&pathDesired);

	// Main task loop
	lastUpdateTime = PIOS_Thread_Systime();
	while (1) {

		// Conditions when this runs:
		// 1. Must have GROUND type airframe
		// 2. Flight mode is PositionHold and PathDesired.Mode is Endpoint  OR
		//    FlightMode is PathPlanner and PathDesired.Mode is Endpoint or Path

		SystemSettingsGet(&systemSettings);
		if ( (systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_GROUNDVEHICLECAR) &&
			(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_GROUNDVEHICLEDIFFERENTIAL) &&
			(systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_GROUNDVEHICLEMOTORCYCLE) )
		{
			AlarmsSet(SYSTEMALARMS_ALARM_PATHFOLLOWER,SYSTEMALARMS_ALARM_WARNING);
			PIOS_Thread_Sleep(1000);
			continue;
		}

		// Continue collecting data if not enough time
		PIOS_Thread_Sleep_Until(&lastUpdateTime, guidanceSettings.UpdatePeriod);

		// Convert the accels into the NED frame
		updateNedAccel();

		FlightStatusGet(&flightStatus);

		// Check the combinations of flightmode and pathdesired mode
		switch(flightStatus.FlightMode) {
			/* This combination of RETURNTOHOME and HOLDPOSITION looks strange but
			 * is correct.  RETURNTOHOME mode uses HOLDPOSITION with the position
			 * set to home */
			case FLIGHTSTATUS_FLIGHTMODE_RETURNTOHOME:
				if (pathDesired.Mode == PATHDESIRED_MODE_HOLDPOSITION) {
					updateEndpointVelocity();
					updateGroundDesiredAttitude();
				} else {
					AlarmsSet(SYSTEMALARMS_ALARM_PATHFOLLOWER,SYSTEMALARMS_ALARM_ERROR);
				}
				break;
			case FLIGHTSTATUS_FLIGHTMODE_POSITIONHOLD:
				if (pathDesired.Mode == PATHDESIRED_MODE_HOLDPOSITION) {
					updateEndpointVelocity();
					updateGroundDesiredAttitude();
				} else {
					AlarmsSet(SYSTEMALARMS_ALARM_PATHFOLLOWER,SYSTEMALARMS_ALARM_ERROR);
				}
				break;
			case FLIGHTSTATUS_FLIGHTMODE_PATHPLANNER:
				if (pathDesired.Mode == PATHDESIRED_MODE_FLYENDPOINT ||
					pathDesired.Mode == PATHDESIRED_MODE_HOLDPOSITION) {
					updateEndpointVelocity();
					updateGroundDesiredAttitude();
				} else if (pathDesired.Mode == PATHDESIRED_MODE_FLYVECTOR ||
					pathDesired.Mode == PATHDESIRED_MODE_FLYCIRCLELEFT ||
					pathDesired.Mode == PATHDESIRED_MODE_FLYCIRCLERIGHT) {
					updatePathVelocity();
					updateGroundDesiredAttitude();
				} else {
					AlarmsSet(SYSTEMALARMS_ALARM_PATHFOLLOWER,SYSTEMALARMS_ALARM_ERROR);
				}
				break;
			default:
				// Be cleaner and get rid of global variables
				northVelIntegral = 0;
				eastVelIntegral = 0;
				northPosIntegral = 0;
				eastPosIntegral = 0;

				// Track throttle before engaging this mode.  Cheap system ident
				StabilizationDesiredData stabDesired;
				StabilizationDesiredGet(&stabDesired);
				throttleOffset = stabDesired.Throttle;

				break;
		}

		AlarmsClear(SYSTEMALARMS_ALARM_PATHFOLLOWER);

	}
}
コード例 #4
0
ファイル: groundpathfollower.c プロジェクト: CheBuzz/TauLabs
/**
 * Compute desired attitude from the desired velocity
 *
 * Takes in @ref NedActual which has the acceleration in the
 * NED frame as the feedback term and then compares the
 * @ref VelocityActual against the @ref VelocityDesired
 */
static void updateGroundDesiredAttitude()
{
	float dT = guidanceSettings.UpdatePeriod / 1000.0f;

	VelocityDesiredData velocityDesired;
	VelocityActualData velocityActual;
	StabilizationDesiredData stabDesired;
	AttitudeActualData attitudeActual;
	NedAccelData nedAccel;
	GroundPathFollowerSettingsData guidanceSettings;
	StabilizationSettingsData stabSettings;
	SystemSettingsData systemSettings;

	SystemSettingsGet(&systemSettings);
	GroundPathFollowerSettingsGet(&guidanceSettings);
	VelocityActualGet(&velocityActual);
	VelocityDesiredGet(&velocityDesired);
	StabilizationDesiredGet(&stabDesired);
	VelocityDesiredGet(&velocityDesired);
	AttitudeActualGet(&attitudeActual);
	StabilizationSettingsGet(&stabSettings);
	NedAccelGet(&nedAccel);

	float northVel = velocityActual.North;
	float eastVel = velocityActual.East;

	// Calculate direction from velocityDesired and set stabDesired.Yaw
	stabDesired.Yaw = atan2f( velocityDesired.East, velocityDesired.North ) * RAD2DEG;

	// Calculate throttle and set stabDesired.Throttle
	float velDesired = sqrtf(powf(velocityDesired.East,2) + powf(velocityDesired.North,2));
	float velActual = sqrtf(powf(eastVel,2) + powf(northVel,2));
	ManualControlCommandData manualControlData;
	ManualControlCommandGet(&manualControlData);
	switch (guidanceSettings.ThrottleControl) {
		case GROUNDPATHFOLLOWERSETTINGS_THROTTLECONTROL_MANUAL:
		{
			stabDesired.Throttle = manualControlData.Throttle;
			break;
		}
		case GROUNDPATHFOLLOWERSETTINGS_THROTTLECONTROL_PROPORTIONAL:
		{
			float velRatio = velDesired / guidanceSettings.HorizontalVelMax;
			stabDesired.Throttle = guidanceSettings.MaxThrottle * velRatio;
			if (guidanceSettings.ManualOverride == GROUNDPATHFOLLOWERSETTINGS_MANUALOVERRIDE_TRUE) {
				stabDesired.Throttle = stabDesired.Throttle * manualControlData.Throttle;
			}
			break;
		}
		case GROUNDPATHFOLLOWERSETTINGS_THROTTLECONTROL_AUTO:
		{
			float velError = velDesired - velActual;
			stabDesired.Throttle = pid_apply(&ground_pids[VELOCITY], velError, dT) + velDesired * guidanceSettings.VelocityFeedforward;
			if (guidanceSettings.ManualOverride == GROUNDPATHFOLLOWERSETTINGS_MANUALOVERRIDE_TRUE) {
				stabDesired.Throttle = stabDesired.Throttle * manualControlData.Throttle;
			}
			break;
		}
		default:
		{
			PIOS_Assert(0);
			break;
		}
	}

	// Limit throttle as per settings
	stabDesired.Throttle = bound_min_max(stabDesired.Throttle, 0, guidanceSettings.MaxThrottle);

	// Set StabilizationDesired object
	stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_ROLL] = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
	stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_PITCH] = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
	stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_YAW] = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
	StabilizationDesiredSet(&stabDesired);
}
コード例 #5
0
ファイル: guidance.c プロジェクト: mcu786/my_OpenPilot_mods
/**
 * Module thread, should not return.
 */
static void guidanceTask(void *parameters)
{
	SystemSettingsData systemSettings;
	GuidanceSettingsData guidanceSettings;
	ManualControlCommandData manualControl;

	portTickType thisTime;
	portTickType lastUpdateTime;
	UAVObjEvent ev;
	
	float accel[3] = {0,0,0};
	uint32_t accel_accum = 0;
	
	float q[4];
	float Rbe[3][3];
	float accel_ned[3];
	
	// Main task loop
	lastUpdateTime = xTaskGetTickCount();
	while (1) {
		GuidanceSettingsGet(&guidanceSettings);

		// Wait until the AttitudeRaw object is updated, if a timeout then go to failsafe
		if ( xQueueReceive(queue, &ev, guidanceSettings.UpdatePeriod / portTICK_RATE_MS) != pdTRUE )
		{
			AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE,SYSTEMALARMS_ALARM_WARNING);
		} else {
			AlarmsClear(SYSTEMALARMS_ALARM_GUIDANCE);
		}
				
		// Collect downsampled attitude data
		AttitudeRawData attitudeRaw;
		AttitudeRawGet(&attitudeRaw);		
		accel[0] += attitudeRaw.accels[0];
		accel[1] += attitudeRaw.accels[1];
		accel[2] += attitudeRaw.accels[2];
		accel_accum++;
		
		// Continue collecting data if not enough time
		thisTime = xTaskGetTickCount();
		if( (thisTime - lastUpdateTime) < (guidanceSettings.UpdatePeriod / portTICK_RATE_MS) )
			continue;
		
		lastUpdateTime = xTaskGetTickCount();
		accel[0] /= accel_accum;
		accel[1] /= accel_accum;
		accel[2] /= accel_accum;
		
		//rotate avg accels into earth frame and store it
		AttitudeActualData attitudeActual;
		AttitudeActualGet(&attitudeActual);
		q[0]=attitudeActual.q1;
		q[1]=attitudeActual.q2;
		q[2]=attitudeActual.q3;
		q[3]=attitudeActual.q4;
		Quaternion2R(q, Rbe);
		for (uint8_t i=0; i<3; i++){
			accel_ned[i]=0;
			for (uint8_t j=0; j<3; j++)
				accel_ned[i] += Rbe[j][i]*accel[j];
		}
		accel_ned[2] += 9.81;
		
		NedAccelData accelData;
		NedAccelGet(&accelData);
		// Convert from m/s to cm/s
		accelData.North = accel_ned[0] * 100;
		accelData.East = accel_ned[1] * 100;
		accelData.Down = accel_ned[2] * 100;
		NedAccelSet(&accelData);
		
		
		ManualControlCommandGet(&manualControl);
		SystemSettingsGet(&systemSettings);
		GuidanceSettingsGet(&guidanceSettings);
		
		if ((manualControl.FlightMode == MANUALCONTROLCOMMAND_FLIGHTMODE_AUTO) &&
		    ((systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_VTOL) ||
		     (systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_QUADP) ||
		     (systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_QUADX) ||
		     (systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_HEXA) ))
		{
			if(positionHoldLast == 0) {
				/* When enter position hold mode save current position */
				PositionDesiredData positionDesired;
				PositionActualData positionActual;
				PositionDesiredGet(&positionDesired);
				PositionActualGet(&positionActual);
				positionDesired.North = positionActual.North;
				positionDesired.East = positionActual.East;
				PositionDesiredSet(&positionDesired);
				positionHoldLast = 1;
			}
			
			if(guidanceSettings.GuidanceMode == GUIDANCESETTINGS_GUIDANCEMODE_DUAL_LOOP) 
				updateVtolDesiredVelocity();
			else
				manualSetDesiredVelocity();			
			updateVtolDesiredAttitude();
			
		} else {
			// Be cleaner and get rid of global variables
			northIntegral = 0;
			eastIntegral = 0;
			downIntegral = 0;
			positionHoldLast = 0;
		}
		
		accel[0] = accel[1] = accel[2] = 0;
		accel_accum = 0;
	}
}
コード例 #6
0
ファイル: guidance.c プロジェクト: mcu786/my_OpenPilot_mods
/**
 * Compute desired attitude from the desired velocity
 *
 * Takes in @ref NedActual which has the acceleration in the 
 * NED frame as the feedback term and then compares the 
 * @ref VelocityActual against the @ref VelocityDesired
 */
static void updateVtolDesiredAttitude()
{
	static portTickType lastSysTime;
	portTickType thisSysTime = xTaskGetTickCount();;
	float dT;

	VelocityDesiredData velocityDesired;
	VelocityActualData velocityActual;
	AttitudeDesiredData attitudeDesired;
	AttitudeActualData attitudeActual;
	NedAccelData nedAccel;
	GuidanceSettingsData guidanceSettings;
	StabilizationSettingsData stabSettings;
	SystemSettingsData systemSettings;

	float northError;
	float northCommand;
	
	float eastError;
	float eastCommand;

	float downError;
	float downCommand;
	
	// Check how long since last update
	if(thisSysTime > lastSysTime) // reuse dt in case of wraparound
		dT = (thisSysTime - lastSysTime) / portTICK_RATE_MS / 1000.0f;		
	lastSysTime = thisSysTime;
	
	SystemSettingsGet(&systemSettings);
	GuidanceSettingsGet(&guidanceSettings);
	
	VelocityActualGet(&velocityActual);
	VelocityDesiredGet(&velocityDesired);
	AttitudeDesiredGet(&attitudeDesired);
	VelocityDesiredGet(&velocityDesired);
	AttitudeActualGet(&attitudeActual);
	StabilizationSettingsGet(&stabSettings);
	NedAccelGet(&nedAccel);
	
	attitudeDesired.Yaw = 0;	// try and face north
	
	// Compute desired north command
	northError = velocityDesired.North - velocityActual.North;
	northIntegral = bound(northIntegral + northError * dT, 
			      -guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_ILIMIT],
			      guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_ILIMIT]);
	northCommand = (northError * guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_KP] +
			northIntegral * guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_KI] -
			nedAccel.North * guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_KD]);
	
	// Compute desired east command
	eastError = velocityDesired.East - velocityActual.East;
	eastIntegral = bound(eastIntegral + eastError * dT, 
			     -guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_ILIMIT],
			     guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_ILIMIT]);
	eastCommand = (eastError * guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_KP] + 
		       eastIntegral * guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_KI] - 
		       nedAccel.East * guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_KD]);
	
	// Compute desired down command
	downError = velocityDesired.Down - velocityActual.Down;
	downIntegral =	bound(downIntegral + downError * dT, 
			      -guidanceSettings.VerticalVelPID[GUIDANCESETTINGS_VERTICALVELPID_ILIMIT],
			      guidanceSettings.VerticalVelPID[GUIDANCESETTINGS_VERTICALVELPID_ILIMIT]);	
	downCommand = (downError * guidanceSettings.VerticalVelPID[GUIDANCESETTINGS_VERTICALVELPID_KP] +
		       downIntegral * guidanceSettings.VerticalVelPID[GUIDANCESETTINGS_VERTICALVELPID_KI] -
		       nedAccel.Down * guidanceSettings.VerticalVelPID[GUIDANCESETTINGS_VERTICALVELPID_KD]);
	
	attitudeDesired.Throttle = bound(downCommand, 0, 1);
	
	// Project the north and east command signals into the pitch and roll based on yaw.  For this to behave well the
	// craft should move similarly for 5 deg roll versus 5 deg pitch
	attitudeDesired.Pitch = bound(-northCommand * cosf(attitudeActual.Yaw * M_PI / 180) + 
				      -eastCommand * sinf(attitudeActual.Yaw * M_PI / 180),
				      -guidanceSettings.MaxRollPitch, guidanceSettings.MaxRollPitch);
	attitudeDesired.Roll = bound(-northCommand * sinf(attitudeActual.Yaw * M_PI / 180) + 
				     eastCommand * cosf(attitudeActual.Yaw * M_PI / 180),
				     -guidanceSettings.MaxRollPitch, guidanceSettings.MaxRollPitch);
	
	if(guidanceSettings.ThrottleControl == GUIDANCESETTINGS_THROTTLECONTROL_FALSE) {
		// For now override throttle with manual control.  Disable at your risk, quad goes to China.
		ManualControlCommandData manualControl;
		ManualControlCommandGet(&manualControl);
		attitudeDesired.Throttle = manualControl.Throttle;
	}
	
	AttitudeDesiredSet(&attitudeDesired);
}
コード例 #7
0
ファイル: stabilization.c プロジェクト: nzmichaelh/openpilot
/**
 * Module task
 */
static void stabilizationTask(void* parameters)
{
	portTickType lastSysTime;
	portTickType thisSysTime;
	UAVObjEvent ev;


	ActuatorDesiredData actuatorDesired;
	StabilizationDesiredData stabDesired;
	RateDesiredData rateDesired;
	AttitudeActualData attitudeActual;
	AttitudeRawData attitudeRaw;
	SystemSettingsData systemSettings;
	FlightStatusData flightStatus;

	SettingsUpdatedCb((UAVObjEvent *) NULL);

	// Main task loop
	lastSysTime = xTaskGetTickCount();
	ZeroPids();
	while(1) {
		PIOS_WDG_UpdateFlag(PIOS_WDG_STABILIZATION);

		// Wait until the AttitudeRaw object is updated, if a timeout then go to failsafe
		if ( xQueueReceive(queue, &ev, FAILSAFE_TIMEOUT_MS / portTICK_RATE_MS) != pdTRUE )
		{
			AlarmsSet(SYSTEMALARMS_ALARM_STABILIZATION,SYSTEMALARMS_ALARM_WARNING);
			continue;
		}

		// Check how long since last update
		thisSysTime = xTaskGetTickCount();
		if(thisSysTime > lastSysTime) // reuse dt in case of wraparound
			dT = (thisSysTime - lastSysTime) / portTICK_RATE_MS / 1000.0f;
		lastSysTime = thisSysTime;

		FlightStatusGet(&flightStatus);
		StabilizationDesiredGet(&stabDesired);
		AttitudeActualGet(&attitudeActual);
		AttitudeRawGet(&attitudeRaw);
		RateDesiredGet(&rateDesired);
		SystemSettingsGet(&systemSettings);

#if defined(PIOS_QUATERNION_STABILIZATION)
		// Quaternion calculation of error in each axis.  Uses more memory.
		float rpy_desired[3];
		float q_desired[4];
		float q_error[4];
		float local_error[3];

		// Essentially zero errors for anything in rate or none
		if(stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_ROLL] == STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE)
			rpy_desired[0] = stabDesired.Roll;
		else
			rpy_desired[0] = attitudeActual.Roll;

		if(stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_PITCH] == STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE)
			rpy_desired[1] = stabDesired.Pitch;
		else
			rpy_desired[1] = attitudeActual.Pitch;

		if(stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_YAW] == STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE)
			rpy_desired[2] = stabDesired.Yaw;
		else
			rpy_desired[2] = attitudeActual.Yaw;

		RPY2Quaternion(rpy_desired, q_desired);
		quat_inverse(q_desired);
		quat_mult(q_desired, &attitudeActual.q1, q_error);
		quat_inverse(q_error);
		Quaternion2RPY(q_error, local_error);

#else
		// Simpler algorithm for CC, less memory
		float local_error[3] = {stabDesired.Roll - attitudeActual.Roll,
			stabDesired.Pitch - attitudeActual.Pitch,
			stabDesired.Yaw - attitudeActual.Yaw};
		local_error[2] = fmod(local_error[2] + 180, 360) - 180;
#endif


		for(uint8_t i = 0; i < MAX_AXES; i++) {
			gyro_filtered[i] = gyro_filtered[i] * gyro_alpha + attitudeRaw.gyros[i] * (1 - gyro_alpha);
		}

		float *attitudeDesiredAxis = &stabDesired.Roll;
		float *actuatorDesiredAxis = &actuatorDesired.Roll;
		float *rateDesiredAxis = &rateDesired.Roll;

		//Calculate desired rate
		for(uint8_t i=0; i< MAX_AXES; i++)
		{
			switch(stabDesired.StabilizationMode[i])
			{
				case STABILIZATIONDESIRED_STABILIZATIONMODE_RATE:
					rateDesiredAxis[i] = attitudeDesiredAxis[i];
					axis_lock_accum[i] = 0;
					break;

				case STABILIZATIONDESIRED_STABILIZATIONMODE_WEAKLEVELING:
				{
					float weak_leveling = local_error[i] * weak_leveling_kp;

					if(weak_leveling > weak_leveling_max)
						weak_leveling = weak_leveling_max;
					if(weak_leveling < -weak_leveling_max)
						weak_leveling = -weak_leveling_max;

					rateDesiredAxis[i] = attitudeDesiredAxis[i] + weak_leveling;

					axis_lock_accum[i] = 0;
					break;
				}
				case STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE:
					rateDesiredAxis[i] = ApplyPid(&pids[PID_ROLL + i], local_error[i]);
					axis_lock_accum[i] = 0;
					break;

				case STABILIZATIONDESIRED_STABILIZATIONMODE_AXISLOCK:
					if(fabs(attitudeDesiredAxis[i]) > max_axislock_rate) {
						// While getting strong commands act like rate mode
						rateDesiredAxis[i] = attitudeDesiredAxis[i];
						axis_lock_accum[i] = 0;
					} else {
						// For weaker commands or no command simply attitude lock (almost) on no gyro change
						axis_lock_accum[i] += (attitudeDesiredAxis[i] - gyro_filtered[i]) * dT;
						if(axis_lock_accum[i] > max_axis_lock)
							axis_lock_accum[i] = max_axis_lock;
						else if(axis_lock_accum[i] < -max_axis_lock)
							axis_lock_accum[i] = -max_axis_lock;

						rateDesiredAxis[i] = ApplyPid(&pids[PID_ROLL + i], axis_lock_accum[i]);
					}
					break;
			}
		}

		uint8_t shouldUpdate = 1;
		RateDesiredSet(&rateDesired);
		ActuatorDesiredGet(&actuatorDesired);
		//Calculate desired command
		for(int8_t ct=0; ct< MAX_AXES; ct++)
		{
			if(rateDesiredAxis[ct] > settings.MaximumRate[ct])
				rateDesiredAxis[ct] = settings.MaximumRate[ct];
			else if(rateDesiredAxis[ct] < -settings.MaximumRate[ct])
				rateDesiredAxis[ct] = -settings.MaximumRate[ct];

			switch(stabDesired.StabilizationMode[ct])
			{
				case STABILIZATIONDESIRED_STABILIZATIONMODE_RATE:
				case STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE:
				case STABILIZATIONDESIRED_STABILIZATIONMODE_AXISLOCK:
				case STABILIZATIONDESIRED_STABILIZATIONMODE_WEAKLEVELING:
				{
					float command = ApplyPid(&pids[PID_RATE_ROLL + ct],  rateDesiredAxis[ct] - gyro_filtered[ct]);
					actuatorDesiredAxis[ct] = bound(command);
					break;
				}
				case STABILIZATIONDESIRED_STABILIZATIONMODE_NONE:
					switch (ct)
				{
					case ROLL:
						actuatorDesiredAxis[ct] = bound(attitudeDesiredAxis[ct]);
						shouldUpdate = 1;
						break;
					case PITCH:
						actuatorDesiredAxis[ct] = bound(attitudeDesiredAxis[ct]);
						shouldUpdate = 1;
						break;
					case YAW:
						actuatorDesiredAxis[ct] = bound(attitudeDesiredAxis[ct]);
						shouldUpdate = 1;
						break;
				}
					break;

			}
		}

		// Save dT
		actuatorDesired.UpdateTime = dT * 1000;

		if(PARSE_FLIGHT_MODE(flightStatus.FlightMode) == FLIGHTMODE_MANUAL)
			shouldUpdate = 0;

		if(shouldUpdate)
		{
			actuatorDesired.Throttle = stabDesired.Throttle;
			if(dT > 15)
				actuatorDesired.NumLongUpdates++;
			ActuatorDesiredSet(&actuatorDesired);
		}

		if(flightStatus.Armed != FLIGHTSTATUS_ARMED_ARMED ||
		   (lowThrottleZeroIntegral && stabDesired.Throttle < 0) ||
		   !shouldUpdate)
		{
			ZeroPids();
		}


		// Clear alarms
		AlarmsClear(SYSTEMALARMS_ALARM_STABILIZATION);
	}
}
コード例 #8
0
/**
 * Module task
 */
static void stabilizationTask(void* parameters)
{
	StabilizationSettingsData stabSettings;
	ActuatorDesiredData actuatorDesired;
	AttitudeDesiredData attitudeDesired;
	AttitudeActualData attitudeActual;
	ManualControlCommandData manualControl;
	SystemSettingsData systemSettings;
	portTickType lastSysTime;
	float pitchErrorGlobal, pitchErrorLastGlobal;
	float yawErrorGlobal, yawErrorLastGlobal;
	float pitchError, pitchErrorLast;
	float yawError, yawErrorLast;
	float rollError, rollErrorLast;
	float pitchDerivative;
	float yawDerivative;
	float rollDerivative;
	float pitchIntegral, pitchIntegralLimit;
	float yawIntegral, yawIntegralLimit;
	float rollIntegral, rollIntegralLimit;

	// Initialize
	pitchIntegral = 0.0;
	yawIntegral = 0.0;
	rollIntegral = 0.0;
	pitchErrorLastGlobal = 0.0;
	yawErrorLastGlobal = 0.0;
	rollErrorLast = 0.0;

	// Main task loop
	lastSysTime = xTaskGetTickCount();
	while (1)
	{
		// Read settings and other objects
		StabilizationSettingsGet(&stabSettings);
		SystemSettingsGet(&systemSettings);
		ManualControlCommandGet(&manualControl);
		AttitudeDesiredGet(&attitudeDesired);
		AttitudeActualGet(&attitudeActual);

		// For all three axis, calculate Error and ErrorLast - translating from global to local reference frame.

		// global pitch error
		if ( manualControl.FlightMode != MANUALCONTROLCOMMAND_FLIGHTMODE_AUTO )
		{
			pitchErrorGlobal = angleDifference(
					bound(attitudeDesired.Pitch, -stabSettings.PitchMax, stabSettings.PitchMax) - attitudeActual.Pitch
				);
		}
		else
		{
			// in AUTO mode, Stabilization is used to steer the plane freely,
			// while Navigation dictates the flight path, including maneuvers outside stable limits.
			pitchErrorGlobal = angleDifference(attitudeDesired.Pitch - attitudeActual.Pitch);
		}

		// global yaw error
		if ( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_VTOL || manualControl.FlightMode == MANUALCONTROLCOMMAND_FLIGHTMODE_AUTO )
		{
			// VTOLS consider yaw. AUTO mode considers YAW, too.
			yawErrorGlobal = angleDifference(attitudeDesired.Yaw - attitudeActual.Yaw);
		} else {
			// FIXED WING STABILIZATION however does not.
			yawErrorGlobal = 0;
		}

		// local pitch error
		pitchError = cos(DEG2RAD * attitudeActual.Roll) * pitchErrorGlobal + sin(DEG2RAD * attitudeActual.Roll) * yawErrorGlobal;
		// local roll error (no translation needed - always local)
		if ( manualControl.FlightMode != MANUALCONTROLCOMMAND_FLIGHTMODE_AUTO )
		{
			rollError = angleDifference(
					bound(attitudeDesired.Roll, -stabSettings.RollMax, stabSettings.RollMax) - attitudeActual.Roll
				);
		}
		else
		{
			// in AUTO mode, Stabilization is used to steer the plane freely,
			// while Navigation dictates the flight path, including maneuvers outside stable limits.
			rollError = angleDifference(attitudeDesired.Roll - attitudeActual.Roll);
		}
		// local yaw error
		yawError = cos(DEG2RAD * attitudeActual.Roll) * yawErrorGlobal + sin(DEG2RAD * attitudeActual.Roll) * pitchErrorGlobal;

		// for the derivative, the local last errors are needed. Therefore global lasts are translated into local lasts

		// pitch last
		pitchErrorLast = cos(DEG2RAD * attitudeActual.Roll) * pitchErrorLastGlobal + sin(DEG2RAD * attitudeActual.Roll) * yawErrorLastGlobal;

		// yaw last
		yawErrorLast = cos(DEG2RAD * attitudeActual.Roll) * yawErrorLastGlobal + sin(DEG2RAD * attitudeActual.Roll) * pitchErrorLastGlobal;

		// global last variables are no longer needed
		pitchErrorLastGlobal = pitchErrorGlobal;
		yawErrorLastGlobal = yawErrorGlobal;

		// local Pitch stabilization control loop
		pitchDerivative = pitchError - pitchErrorLast;
		pitchIntegralLimit = PITCH_INTEGRAL_LIMIT / stabSettings.PitchKi;
		pitchIntegral = bound(pitchIntegral+pitchError*stabSettings.UpdatePeriod, -pitchIntegralLimit, pitchIntegralLimit);
		actuatorDesired.Pitch = stabSettings.PitchKp*pitchError + stabSettings.PitchKi*pitchIntegral + stabSettings.PitchKd*pitchDerivative;
		actuatorDesired.Pitch = bound(actuatorDesired.Pitch, -1.0, 1.0);

		// local Roll stabilization control loop
		rollDerivative = rollError - rollErrorLast;
		rollIntegralLimit = ROLL_INTEGRAL_LIMIT / stabSettings.RollKi;
		rollIntegral = bound(rollIntegral+rollError*stabSettings.UpdatePeriod, -rollIntegralLimit, rollIntegralLimit);
		actuatorDesired.Roll = stabSettings.RollKp*rollError + stabSettings.RollKi*rollIntegral + stabSettings.RollKd*rollDerivative;
		actuatorDesired.Roll = bound(actuatorDesired.Roll, -1.0, 1.0);
		rollErrorLast = rollError;
sdf;

		// local Yaw stabilization control loop (only enabled on VTOL airframes)
		if (( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_VTOL )||( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_HELICP))
		{
			yawDerivative = yawError - yawErrorLast;
			yawIntegralLimit = YAW_INTEGRAL_LIMIT / stabSettings.YawKi;
			yawIntegral = bound(yawIntegral+yawError*stabSettings.UpdatePeriod, -yawIntegralLimit, yawIntegralLimit);
			actuatorDesired.Yaw = stabSettings.YawKp*yawError + stabSettings.YawKi*yawIntegral + stabSettings.YawKd*yawDerivative;;
			actuatorDesired.Yaw = bound(actuatorDesired.Yaw, -1.0, 1.0);
		}
		else
		{
			actuatorDesired.Yaw = 0.0;
		}


		// Setup throttle
		actuatorDesired.Throttle = bound(attitudeDesired.Throttle, 0.0, stabSettings.ThrottleMax);

		// Write actuator desired (if not in manual mode)
		if ( manualControl.FlightMode != MANUALCONTROLCOMMAND_FLIGHTMODE_MANUAL )
		{
			ActuatorDesiredSet(&actuatorDesired);
		}
		else
		{
			pitchIntegral = 0.0;
			yawIntegral = 0.0;
			rollIntegral = 0.0;
			pitchErrorLastGlobal = 0.0;
			yawErrorLastGlobal = 0.0;
			rollErrorLast = 0.0;
		}

		// Clear alarms
		AlarmsClear(SYSTEMALARMS_ALARM_STABILIZATION);

		// Wait until next update
		vTaskDelayUntil(&lastSysTime, stabSettings.UpdatePeriod / portTICK_RATE_MS );
	}
}
コード例 #9
0
/**
 * Compute desired attitude from the desired velocity for fixed wing craft
 */
uint8_t FixedWingFlyController::updateFixedDesiredAttitude()
{
    uint8_t result = 1;

    const float dT = fixedWingSettings->UpdatePeriod / 1000.0f;

    VelocityDesiredData velocityDesired;
    VelocityStateData velocityState;
    StabilizationDesiredData stabDesired;
    AttitudeStateData attitudeState;
    FixedWingPathFollowerStatusData fixedWingPathFollowerStatus;
    AirspeedStateData airspeedState;
    SystemSettingsData systemSettings;

    float groundspeedProjection;
    float indicatedAirspeedState;
    float indicatedAirspeedDesired;
    float airspeedError;

    float pitchCommand;

    float descentspeedDesired;
    float descentspeedError;
    float powerCommand;

    float airspeedVector[2];
    float fluidMovement[2];
    float courseComponent[2];
    float courseError;
    float courseCommand;

    FixedWingPathFollowerStatusGet(&fixedWingPathFollowerStatus);

    VelocityStateGet(&velocityState);
    StabilizationDesiredGet(&stabDesired);
    VelocityDesiredGet(&velocityDesired);
    AttitudeStateGet(&attitudeState);
    AirspeedStateGet(&airspeedState);
    SystemSettingsGet(&systemSettings);

    /**
     * Compute speed error and course
     */
    // missing sensors for airspeed-direction we have to assume within
    // reasonable error that measured airspeed is actually the airspeed
    // component in forward pointing direction
    // airspeedVector is normalized
    airspeedVector[0]     = cos_lookup_deg(attitudeState.Yaw);
    airspeedVector[1]     = sin_lookup_deg(attitudeState.Yaw);

    // current ground speed projected in forward direction
    groundspeedProjection = velocityState.North * airspeedVector[0] + velocityState.East * airspeedVector[1];

    // note that airspeedStateBias is ( calibratedAirspeed - groundspeedProjection ) at the time of measurement,
    // but thanks to accelerometers,  groundspeedProjection reacts faster to changes in direction
    // than airspeed and gps sensors alone
    indicatedAirspeedState = groundspeedProjection + indicatedAirspeedStateBias;

    // fluidMovement is a vector describing the aproximate movement vector of
    // the surrounding fluid in 2d space (aka wind vector)
    fluidMovement[0] = velocityState.North - (indicatedAirspeedState * airspeedVector[0]);
    fluidMovement[1] = velocityState.East - (indicatedAirspeedState * airspeedVector[1]);

    // calculate the movement vector we need to fly to reach velocityDesired -
    // taking fluidMovement into account
    courseComponent[0] = velocityDesired.North - fluidMovement[0];
    courseComponent[1] = velocityDesired.East - fluidMovement[1];

    indicatedAirspeedDesired = boundf(sqrtf(courseComponent[0] * courseComponent[0] + courseComponent[1] * courseComponent[1]),
                                      fixedWingSettings->HorizontalVelMin,
                                      fixedWingSettings->HorizontalVelMax);

    // if we could fly at arbitrary speeds, we'd just have to move towards the
    // courseComponent vector as previously calculated and we'd be fine
    // unfortunately however we are bound by min and max air speed limits, so
    // we need to recalculate the correct course to meet at least the
    // velocityDesired vector direction at our current speed
    // this overwrites courseComponent
    bool valid = correctCourse(courseComponent, (float *)&velocityDesired.North, fluidMovement, indicatedAirspeedDesired);

    // Error condition: wind speed too high, we can't go where we want anymore
    fixedWingPathFollowerStatus.Errors.Wind = 0;
    if ((!valid) &&
        fixedWingSettings->Safetymargins.Wind > 0.5f) { // alarm switched on
        fixedWingPathFollowerStatus.Errors.Wind = 1;
        result = 0;
    }

    // Airspeed error
    airspeedError = indicatedAirspeedDesired - indicatedAirspeedState;

    // Vertical speed error
    descentspeedDesired = boundf(
        velocityDesired.Down,
        -fixedWingSettings->VerticalVelMax,
        fixedWingSettings->VerticalVelMax);
    descentspeedError = descentspeedDesired - velocityState.Down;

    // Error condition: plane too slow or too fast
    fixedWingPathFollowerStatus.Errors.Highspeed = 0;
    fixedWingPathFollowerStatus.Errors.Lowspeed  = 0;
    if (indicatedAirspeedState > systemSettings.AirSpeedMax * fixedWingSettings->Safetymargins.Overspeed) {
        fixedWingPathFollowerStatus.Errors.Overspeed = 1;
        result = 0;
    }
    if (indicatedAirspeedState > fixedWingSettings->HorizontalVelMax * fixedWingSettings->Safetymargins.Highspeed) {
        fixedWingPathFollowerStatus.Errors.Highspeed = 1;
        result = 0;
    }
    if (indicatedAirspeedState < fixedWingSettings->HorizontalVelMin * fixedWingSettings->Safetymargins.Lowspeed) {
        fixedWingPathFollowerStatus.Errors.Lowspeed = 1;
        result = 0;
    }
    if (indicatedAirspeedState < systemSettings.AirSpeedMin * fixedWingSettings->Safetymargins.Stallspeed) {
        fixedWingPathFollowerStatus.Errors.Stallspeed = 1;
        result = 0;
    }

    /**
     * Compute desired thrust command
     */

    // Compute the cross feed from vertical speed to pitch, with saturation
    float speedErrorToPowerCommandComponent = boundf(
        (airspeedError / fixedWingSettings->HorizontalVelMin) * fixedWingSettings->AirspeedToPowerCrossFeed.Kp,
        -fixedWingSettings->AirspeedToPowerCrossFeed.Max,
        fixedWingSettings->AirspeedToPowerCrossFeed.Max
        );

    // Compute final thrust response
    powerCommand = pid_apply(&PIDpower, -descentspeedError, dT) +
                   speedErrorToPowerCommandComponent;

    // Output internal state to telemetry
    fixedWingPathFollowerStatus.Error.Power    = descentspeedError;
    fixedWingPathFollowerStatus.ErrorInt.Power = PIDpower.iAccumulator;
    fixedWingPathFollowerStatus.Command.Power  = powerCommand;

    // set thrust
    stabDesired.Thrust = boundf(fixedWingSettings->ThrustLimit.Neutral + powerCommand,
                                fixedWingSettings->ThrustLimit.Min,
                                fixedWingSettings->ThrustLimit.Max);

    // Error condition: plane cannot hold altitude at current speed.
    fixedWingPathFollowerStatus.Errors.Lowpower = 0;
    if (fixedWingSettings->ThrustLimit.Neutral + powerCommand >= fixedWingSettings->ThrustLimit.Max && // thrust at maximum
        velocityState.Down > 0.0f && // we ARE going down
        descentspeedDesired < 0.0f && // we WANT to go up
        airspeedError > 0.0f && // we are too slow already
        fixedWingSettings->Safetymargins.Lowpower > 0.5f) { // alarm switched on
        fixedWingPathFollowerStatus.Errors.Lowpower = 1;
        result = 0;
    }
    // Error condition: plane keeps climbing despite minimum thrust (opposite of above)
    fixedWingPathFollowerStatus.Errors.Highpower = 0;
    if (fixedWingSettings->ThrustLimit.Neutral + powerCommand <= fixedWingSettings->ThrustLimit.Min && // thrust at minimum
        velocityState.Down < 0.0f && // we ARE going up
        descentspeedDesired > 0.0f && // we WANT to go down
        airspeedError < 0.0f && // we are too fast already
        fixedWingSettings->Safetymargins.Highpower > 0.5f) { // alarm switched on
        fixedWingPathFollowerStatus.Errors.Highpower = 1;
        result = 0;
    }

    /**
     * Compute desired pitch command
     */
    // Compute the cross feed from vertical speed to pitch, with saturation
    float verticalSpeedToPitchCommandComponent = boundf(-descentspeedError * fixedWingSettings->VerticalToPitchCrossFeed.Kp,
                                                        -fixedWingSettings->VerticalToPitchCrossFeed.Max,
                                                        fixedWingSettings->VerticalToPitchCrossFeed.Max
                                                        );

    // Compute the pitch command as err*Kp + errInt*Ki + X_feed.
    pitchCommand = -pid_apply(&PIDspeed, airspeedError, dT) + verticalSpeedToPitchCommandComponent;

    fixedWingPathFollowerStatus.Error.Speed    = airspeedError;
    fixedWingPathFollowerStatus.ErrorInt.Speed = PIDspeed.iAccumulator;
    fixedWingPathFollowerStatus.Command.Speed  = pitchCommand;

    stabDesired.Pitch = boundf(fixedWingSettings->PitchLimit.Neutral + pitchCommand,
                               fixedWingSettings->PitchLimit.Min,
                               fixedWingSettings->PitchLimit.Max);

    // Error condition: high speed dive
    fixedWingPathFollowerStatus.Errors.Pitchcontrol = 0;
    if (fixedWingSettings->PitchLimit.Neutral + pitchCommand >= fixedWingSettings->PitchLimit.Max && // pitch demand is full up
        velocityState.Down > 0.0f && // we ARE going down
        descentspeedDesired < 0.0f && // we WANT to go up
        airspeedError < 0.0f && // we are too fast already
        fixedWingSettings->Safetymargins.Pitchcontrol > 0.5f) { // alarm switched on
        fixedWingPathFollowerStatus.Errors.Pitchcontrol = 1;
        result = 0;
    }

    /**
     * Compute desired roll command
     */
    courseError = RAD2DEG(atan2f(courseComponent[1], courseComponent[0])) - attitudeState.Yaw;

    if (courseError < -180.0f) {
        courseError += 360.0f;
    }
    if (courseError > 180.0f) {
        courseError -= 360.0f;
    }

    // overlap calculation. Theres a dead zone behind the craft where the
    // counter-yawing of some craft while rolling could render a desired right
    // turn into a desired left turn. Making the turn direction based on
    // current roll angle keeps the plane committed to a direction once chosen
    if (courseError < -180.0f + (fixedWingSettings->ReverseCourseOverlap * 0.5f)
        && attitudeState.Roll > 0.0f) {
        courseError += 360.0f;
    }
    if (courseError > 180.0f - (fixedWingSettings->ReverseCourseOverlap * 0.5f)
        && attitudeState.Roll < 0.0f) {
        courseError -= 360.0f;
    }

    courseCommand = pid_apply(&PIDcourse, courseError, dT);

    fixedWingPathFollowerStatus.Error.Course    = courseError;
    fixedWingPathFollowerStatus.ErrorInt.Course = PIDcourse.iAccumulator;
    fixedWingPathFollowerStatus.Command.Course  = courseCommand;

    stabDesired.Roll = boundf(fixedWingSettings->RollLimit.Neutral +
                              courseCommand,
                              fixedWingSettings->RollLimit.Min,
                              fixedWingSettings->RollLimit.Max);

    // TODO: find a check to determine loss of directional control. Likely needs some check of derivative


    /**
     * Compute desired yaw command
     */
    // TODO implement raw control mode for yaw and base on Accels.Y
    stabDesired.Yaw = 0.0f;


    stabDesired.StabilizationMode.Roll   = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
    stabDesired.StabilizationMode.Pitch  = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
    stabDesired.StabilizationMode.Yaw    = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;
    stabDesired.StabilizationMode.Thrust = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;

    StabilizationDesiredSet(&stabDesired);

    FixedWingPathFollowerStatusSet(&fixedWingPathFollowerStatus);

    return result;
}
コード例 #10
0
ファイル: sensors.c プロジェクト: Gussy/TauLabs
static void SensorsTask(void *parameters)
{
	AlarmsClear(SYSTEMALARMS_ALARM_SENSORS);
	
//	HomeLocationData homeLocation;
//	HomeLocationGet(&homeLocation);
//	homeLocation.Latitude = 0;
//	homeLocation.Longitude = 0;
//	homeLocation.Altitude = 0;
//	homeLocation.Be[0] = 26000;
//	homeLocation.Be[1] = 400;
//	homeLocation.Be[2] = 40000;
//	homeLocation.Set = HOMELOCATION_SET_TRUE;
//	HomeLocationSet(&homeLocation);


	PIOS_SENSORS_SetMaxGyro(500);
	// Main task loop
	while (1) {
		PIOS_WDG_UpdateFlag(PIOS_WDG_SENSORS);

		SystemSettingsData systemSettings;
		SystemSettingsGet(&systemSettings);

		switch(systemSettings.AirframeType) {
			case SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWING:
			case SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWINGELEVON:
			case SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWINGVTAIL:
				sensor_sim_type = MODEL_AIRPLANE;
				break;
			case SYSTEMSETTINGS_AIRFRAMETYPE_QUADX:
			case SYSTEMSETTINGS_AIRFRAMETYPE_QUADP:
			case SYSTEMSETTINGS_AIRFRAMETYPE_VTOL:
			case SYSTEMSETTINGS_AIRFRAMETYPE_HEXA:
			case SYSTEMSETTINGS_AIRFRAMETYPE_OCTO:
				sensor_sim_type = MODEL_QUADCOPTER;
				break;
			case SYSTEMSETTINGS_AIRFRAMETYPE_GROUNDVEHICLECAR:
				sensor_sim_type = MODEL_CAR;
				break;
			default:
				sensor_sim_type = MODEL_AGNOSTIC;
		}
		
		static int i;
		i++;
		if (i % 5000 == 0) {
			//float dT = PIOS_DELAY_DiffuS(last_time) / 10.0e6;
			//fprintf(stderr, "Sensor relative timing: %f\n", dT);
		}
		
		sensors_count++;

		switch(sensor_sim_type) {
			case CONSTANT:
				simulateConstant();
				break;
			case MODEL_AGNOSTIC:
				simulateModelAgnostic();
				break;
			case MODEL_QUADCOPTER:
				simulateModelQuadcopter();
				break;
			case MODEL_AIRPLANE:
				simulateModelAirplane();
				break;
			case MODEL_CAR:
				simulateModelCar();
		}

		vTaskDelay(MS2TICKS(2));

	}
}
コード例 #11
0
/**
 * Module task
 */
static void stabilizationTask(void* parameters)
{
	UAVObjEvent ev;

	StabilizationSettingsData stabSettings;
	ActuatorDesiredData actuatorDesired;
	AttitudeDesiredData attitudeDesired;
	AttitudeActualData attitudeActual;
	ManualControlCommandData manualControl;
	SystemSettingsData systemSettings;
	portTickType lastSysTime;
	portTickType thisSysTime;
	float pitchErrorGlobal, pitchErrorLastGlobal;
	float yawErrorGlobal, yawErrorLastGlobal;
	float pitchError, pitchErrorLast;
	float yawError, yawErrorLast;
	float rollError, rollErrorLast;
	float pitchDerivative;
	float yawDerivative;
	float rollDerivative;
	float pitchIntegral, pitchIntegralLimit;
	float yawIntegral, yawIntegralLimit;
	float rollIntegral, rollIntegralLimit;
	float yawPrevious;
	float yawChange;

	// Initialize
	pitchIntegral = 0.0;
	yawIntegral = 0.0;
	rollIntegral = 0.0;
	pitchErrorLastGlobal = 0.0;
	yawErrorLastGlobal = 0.0;
	rollErrorLast = 0.0;
	yawPrevious = 0.0;

	// Main task loop
	lastSysTime = xTaskGetTickCount();
	while (1)
	{
		// Wait until the ActuatorDesired object is updated, if a timeout then go to failsafe
                if ( xQueueReceive(queue, &ev, FAILSAFE_TIMEOUT_MS / portTICK_RATE_MS) != pdTRUE )
                {
                        AlarmsSet(SYSTEMALARMS_ALARM_STABILIZATION,SYSTEMALARMS_ALARM_WARNING);
                }

		// Check how long since last update
		thisSysTime = xTaskGetTickCount();
		if(thisSysTime > lastSysTime) // reuse dt in case of wraparound
			dT = (thisSysTime - lastSysTime) / portTICK_RATE_MS / 1000.0f;
		lastSysTime = thisSysTime;

		// Read settings and other objects
		StabilizationSettingsGet(&stabSettings);
		SystemSettingsGet(&systemSettings);
		ManualControlCommandGet(&manualControl);
		AttitudeDesiredGet(&attitudeDesired);
		AttitudeActualGet(&attitudeActual);

		// For all three axis, calculate Error and ErrorLast - translating from global to local reference frame.

		// global pitch error
		if ( manualControl.FlightMode != MANUALCONTROLCOMMAND_FLIGHTMODE_AUTO )
		{
			pitchErrorGlobal = angleDifference(
					bound(attitudeDesired.Pitch, -stabSettings.PitchMax, stabSettings.PitchMax) - attitudeActual.Pitch
				);
		} 
		else
		{
			// in AUTO mode, Stabilization is used to steer the plane freely,
			// while Navigation dictates the flight path, including maneuvers outside stable limits.
			pitchErrorGlobal = angleDifference(attitudeDesired.Pitch - attitudeActual.Pitch);
		}

		// global yaw error
		if (( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_VTOL )||
		    ( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_QUADX)||
		    ( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_QUADP)||
		    ( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_HEXA) ||
		    ( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_OCTO) ||
		    ( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_HELICP))
		{
			// VTOLS consider yaw. AUTO mode considers YAW, too.
			if(stabSettings.YawMode == STABILIZATIONSETTINGS_YAWMODE_RATE) {  // rate stabilization on yaw
					yawChange = (attitudeActual.Yaw - yawPrevious) / dT;
					yawPrevious = attitudeActual.Yaw;
					yawErrorGlobal = angleDifference(bound(attitudeDesired.Yaw, -stabSettings.YawMax, stabSettings.YawMax) - yawChange);
				} else { // heading stabilization
					yawError = angleDifference(attitudeDesired.Yaw - attitudeActual.Yaw);
				}
		} else {
			// FIXED WING STABILIZATION however does not.
			yawErrorGlobal = 0;
		}
	
		// local pitch error
		pitchError = cos(DEG2RAD * attitudeActual.Roll) * pitchErrorGlobal + sin(DEG2RAD * attitudeActual.Roll) * yawErrorGlobal;
		// local roll error (no translation needed - always local)
		if ( manualControl.FlightMode != MANUALCONTROLCOMMAND_FLIGHTMODE_AUTO )
		{
			rollError = angleDifference(
					bound(attitudeDesired.Roll, -stabSettings.RollMax, stabSettings.RollMax) - attitudeActual.Roll
				);
		}
		else
		{
			// in AUTO mode, Stabilization is used to steer the plane freely,
			// while Navigation dictates the flight path, including maneuvers outside stable limits.
			rollError = angleDifference(attitudeDesired.Roll - attitudeActual.Roll);
		}
		// local yaw error
		yawError = cos(DEG2RAD * attitudeActual.Roll) * yawErrorGlobal + sin(DEG2RAD * attitudeActual.Roll) * pitchErrorGlobal;
		
		// for the derivative, the local last errors are needed. Therefore global lasts are translated into local lasts

		// pitch last
		pitchErrorLast = cos(DEG2RAD * attitudeActual.Roll) * pitchErrorLastGlobal + sin(DEG2RAD * attitudeActual.Roll) * yawErrorLastGlobal;

		// yaw last
		yawErrorLast = cos(DEG2RAD * attitudeActual.Roll) * yawErrorLastGlobal + sin(DEG2RAD * attitudeActual.Roll) * pitchErrorLastGlobal;
		
		// global last variables are no longer needed 
		pitchErrorLastGlobal = pitchErrorGlobal;
		yawErrorLastGlobal = yawErrorGlobal;
		
		// local Pitch stabilization control loop
		pitchDerivative = pitchError - pitchErrorLast;
		pitchIntegralLimit = PITCH_INTEGRAL_LIMIT / stabSettings.PitchKi;
		pitchIntegral = bound(pitchIntegral+pitchError*dT, -pitchIntegralLimit, pitchIntegralLimit);
		actuatorDesired.Pitch = stabSettings.PitchKp*pitchError + stabSettings.PitchKi*pitchIntegral + stabSettings.PitchKd*pitchDerivative;
		actuatorDesired.Pitch = bound(actuatorDesired.Pitch, -1.0, 1.0);

		// local Roll stabilization control loop
		rollDerivative = rollError - rollErrorLast;
		rollIntegralLimit = ROLL_INTEGRAL_LIMIT / stabSettings.RollKi;
		rollIntegral = bound(rollIntegral+rollError*dT, -rollIntegralLimit, rollIntegralLimit);
		actuatorDesired.Roll = stabSettings.RollKp*rollError + stabSettings.RollKi*rollIntegral + stabSettings.RollKd*rollDerivative;
		actuatorDesired.Roll = bound(actuatorDesired.Roll, -1.0, 1.0);
		rollErrorLast = rollError;


		// local Yaw stabilization control loop (only enabled on VTOL airframes)
		if (( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_VTOL )||
		    ( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_QUADX)||
		    ( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_QUADP)||
		    ( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_HEXA) ||
		    ( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_OCTO) ||
		    ( systemSettings.AirframeType == SYSTEMSETTINGS_AIRFRAMETYPE_HELICP))
		{
			yawDerivative = yawError - yawErrorLast;
			yawIntegralLimit = YAW_INTEGRAL_LIMIT / stabSettings.YawKi;
			yawIntegral = bound(yawIntegral+yawError*dT, -yawIntegralLimit, yawIntegralLimit);
			actuatorDesired.Yaw = stabSettings.YawKp*yawError + stabSettings.YawKi*yawIntegral + stabSettings.YawKd*yawDerivative;;
			actuatorDesired.Yaw = bound(actuatorDesired.Yaw, -1.0, 1.0);
		}
		else
		{
			actuatorDesired.Yaw = 0.0;
		}


		// Setup throttle
		actuatorDesired.Throttle = bound(attitudeDesired.Throttle, 0.0, stabSettings.ThrottleMax);

		// Save dT
		actuatorDesired.UpdateTime = dT * 1000;

		// Write actuator desired (if not in manual mode)
		if ( manualControl.FlightMode != MANUALCONTROLCOMMAND_FLIGHTMODE_MANUAL )
		{
			ActuatorDesiredSet(&actuatorDesired);
		}
		else
		{
			pitchIntegral = 0.0;
			yawIntegral = 0.0;
			rollIntegral = 0.0;
			pitchErrorLastGlobal = 0.0;
			yawErrorLastGlobal = 0.0;
			rollErrorLast = 0.0;
		}

		// Clear alarms
		AlarmsClear(SYSTEMALARMS_ALARM_STABILIZATION);
	}
}