void drawtiles(Map m, unsigned char *buf, Sensor s, mapVec pos, mapVec size) { int index=0; unsigned char tileIndex; unsigned char flags; int drawX, drawY; Volume vol = sensor_volume(s); mapVec borig, bsz; volume_swept_bounds(vol, &borig, &bsz); mapVec msz = map_size(m); float ystart = CLIP(pos.y, 0, msz.y); float xstart = CLIP(pos.x, 0, msz.x); float yend = CLIP(pos.y+size.y, 0, msz.y); float xend = CLIP(pos.x+size.x, 0, msz.x); int z = CLIP(pos.z, 0, msz.z); //note: different from test.c version for(int y = ystart; y < yend; y++) { for(int x = xstart; x < xend; x++) { index = tile_index(x, y, z, msz, borig, bsz); flags = buf[index]; TCOD_console_print_left(NULL, 0, 18, TCOD_BKGND_NONE, "%i, %i, %i", map_item_lit(flags), map_item_in_volume(flags), map_item_los(flags)); tileIndex = map_tile_at(m, x, y, z); drawX = x*2+z*((msz.x*2)+1); drawY = y; //TCOD_console_print_left(NULL, drawX, drawY, TCOD_BKGND_NONE, "%i", index); if(map_item_visible(flags)) { //visible and lit and in volume TCOD_console_print_left(NULL, drawX, drawY, TCOD_BKGND_NONE, "%i", tileIndex); } // else if(!map_item_lit(flags) && map_item_in_volume(flags) && map_item_los(flags)) { // //not lit and viewable // TCOD_console_print_left(NULL, drawX, drawY, TCOD_BKGND_NONE, "_"); // } // else if(!map_item_lit(flags) && map_item_in_volume(flags) && !map_item_los(flags)) { // //not lit and not los // TCOD_console_print_left(NULL, drawX, drawY, TCOD_BKGND_NONE, ","); // } // else if(!map_item_lit(flags) && !map_item_in_volume(flags) && map_item_los(flags)) { // //not lit and not in vol // TCOD_console_print_left(NULL, drawX, drawY, TCOD_BKGND_NONE, "d"); // } // else if(map_item_lit(flags) && !map_item_in_volume(flags) && map_item_los(flags)) { // //lit and in los, but not in vol // TCOD_console_print_left(NULL, drawX, drawY, TCOD_BKGND_NONE, "a"); // } // else if(map_item_lit(flags) && map_item_in_volume(flags) && !map_item_los(flags)) { // //lit and in vol, but not in los // TCOD_console_print_left(NULL, drawX, drawY, TCOD_BKGND_NONE, "b"); // } // else if(map_item_lit(flags) && !map_item_in_volume(flags) && !map_item_los(flags)) { // //lit and not in vol or los (or los wasn't checked) // TCOD_console_print_left(NULL, drawX, drawY, TCOD_BKGND_NONE, "."); // } // else if(!map_item_lit(flags) && !map_item_in_volume(flags) && !map_item_los(flags)) { // //not lit, in vol, or in los // TCOD_console_print_left(NULL, drawX, drawY, TCOD_BKGND_NONE, "x"); // } } } }
void draw_object(Stimulus st) { unsigned char visflags = stimulus_obj_sight_change_get_new_flags(st); mapVec pos = stimulus_obj_sight_change_get_position(st); char *id = stimulus_obj_sight_change_get_id(st); if(!map_item_visible(visflags)) { TCOD_console_print_left(NULL, pos.x*2, pos.y, TCOD_BKGND_NONE, "X"); } else { TCOD_console_print_left(NULL, pos.x*2, pos.y, TCOD_BKGND_NONE, id); } }
void drawmap(Map m, Object o) { Sensor s; for(int i = 0; i < object_sensor_count(o); i++) { s = object_get_sensor(o, i); drawstimuli(m, s); TCOD_console_print_left(NULL, 0, 13+i, TCOD_BKGND_NONE, "<%f %f %f>", sensor_facing(s).x, sensor_facing(s).y, sensor_facing(s).z); } }
void drawstimuli(Map m, Sensor s) { TCOD_list_t stims = sensor_consume_stimuli(s); unsigned char *tiles; mapVec pos, size, oldPt, delta; unsigned char visflags; if(TCOD_list_size(stims) > 0) { TCOD_console_print_left(NULL, 0, 10, TCOD_BKGND_NONE, " "); } for(int i = 0; i < TCOD_list_size(stims); i++) { //this is a very naive approach that completely ignores the possibility of overdraw and 'forgets' object positions Stimulus st = TCOD_list_get(stims, i); stimtype type = stimulus_type(st); TCOD_console_print_left(NULL, i*2, 10, TCOD_BKGND_NONE, "s%i", type); switch(type) { case StimTileLitChange: case StimTileVisChange: //redraw all tiles tiles = stimulus_tile_sight_change_get_new_tiles(st); pos = stimulus_tile_sight_change_get_position(st); size = stimulus_tile_sight_change_get_size(st); drawtiles(m, tiles, s, pos, size); break; case StimObjLitChange: case StimObjVisChange: //redraw object draw_object(st); break; case StimObjMoved: visflags = stimulus_obj_sight_change_get_new_flags(st); pos = stimulus_obj_sight_change_get_position(st); delta = stimulus_obj_moved_get_dir(st); oldPt = mapvec_subtract(pos, delta); TCOD_console_print_left(NULL, oldPt.x*2, oldPt.y, TCOD_BKGND_NONE, "x"); draw_object(st); TCOD_console_print_left(NULL, 0, 15, TCOD_BKGND_NONE, "got move"); break; case StimGeneric: default: TCOD_console_print_left(NULL, i*9, 16, TCOD_BKGND_NONE, "generic %d", i); break; } stimulus_free(st); } TCOD_list_delete(stims); }
void consoleDraw() { TCOD_console_put_char(NULL, 75, 44, 204, TCOD_BKGND_NONE); for (int x = 76; x < 99; x++) TCOD_console_put_char(NULL, x, 44, 205, TCOD_BKGND_NONE); TCOD_console_put_char(NULL, 99, 44, 185, TCOD_BKGND_NONE); TCOD_console_print_left(NULL, 78, 44, TCOD_BKGND_NONE, "Console"); for (int x = 76; x < 99; x++) for (int y = 45; y < 73; y++) TCOD_console_put_char(NULL, x, y, ' ', TCOD_BKGND_NONE); int iCount = 0; int iHeight = 0; for (int i = 0; i < 32; i++) { if (g_cConsole[i] != NULL) { iCount += iHeight = TCOD_console_height_left_rect(NULL, 76, 45, 23, 29, g_cConsole[i]); if (iCount < 29) TCOD_console_print_left_rect(NULL, 76, 73-iCount, 23, iHeight, TCOD_BKGND_NONE, g_cConsole[i]); } } return; }
int main(int argc, char **argv) { int iItemToPlace = ITEM_ORE_STONE; int iInventoryOffset = 0; int iInventoryPointer = 0; int iInventorySelection = -1; int iLookX = 0; int iLookY = 0; int iNewX = 0; int iNewY = 0; int iSelect = 0; TCOD_key_t tKey; char cCharCode; bool bTurnOver = false; globalsInit(); TCOD_console_set_custom_font("terminal8x8_gs_ro.png", TCOD_FONT_TYPE_GREYSCALE | TCOD_FONT_LAYOUT_ASCII_INROW, 16, 16); TCOD_console_init_root(100, 75, "RogueCraft", false); TCOD_console_set_background_color(NULL, TCOD_black); TCOD_console_set_foreground_color(NULL, TCOD_light_grey); g_tcodMap = TCOD_map_new(DEF_WORLD_X, DEF_WORLD_Y); mapClear(); generateBSPtoMap(true); itemPopulate(ITEM_ORE_IRON, 0, 45, 100); itemPopulate(ITEM_ORE_COPPER, 0, 35, 100); itemPopulate(ITEM_ORE_STONE_WEAK, 0, 25, 100); /* Populate a torch ... or three. */ itemPopulate(25, 1, 35, 100); mapRemapLight(25); playerInit(); TCOD_map_compute_fov(g_tcodMap, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, (int)g_ego.m_fFOVDistance, true, FOV_SHADOW); iNewX = g_ego.m_stats.m_iWorldX; iNewY = g_ego.m_stats.m_iWorldY; /* Debug code for inventory management */ inventoryAdd(&g_ego.m_inventory, 30, 1); inventoryAdd(&g_ego.m_inventory, 31, 1); g_iGameMode = MODE_INTRO; npcPopulate(1, 1, 55, 100); while (!TCOD_console_is_window_closed()) { tKey = TCOD_console_check_for_keypress(TCOD_KEY_PRESSED); cCharCode = tolower(tKey.c); /* Global inputs */ switch (tKey.vk) { case TCODK_ESCAPE: if (g_iGameMode != MODE_GAME && g_iGameMode != MODE_INTRO) { if (g_iGameMode == MODE_LOOK) { iNewX = g_ego.m_stats.m_iWorldX; iNewY = g_ego.m_stats.m_iWorldY; TCOD_console_put_char(NULL, iLookX, iLookY, 0, TCOD_BKGND_NONE); } g_iGameMode = MODE_GAME; inventoryClear(); } else { TCOD_console_delete(NULL); SDL_Quit(); return 1; } break; case TCODK_PRINTSCREEN: TCOD_sys_save_screenshot(NULL); break; case TCODK_KP1: iNewX--; iNewY++; break; case TCODK_KP2: iNewY++; break; case TCODK_KP3: iNewX++; iNewY++; break; case TCODK_KP4: iNewX--; break; case TCODK_KP6: iNewX++; break; case TCODK_KP7: iNewX--; iNewY--; break; case TCODK_KP8: iNewY--; break; case TCODK_KP9: iNewX++; iNewY--; break; default: break; } /* Mode inputs */ switch (g_iGameMode) { case MODE_INTRO: TCOD_console_clear(NULL); scene_intro(); scene_intro_input(tKey, cCharCode); break; case MODE_GAME: mapDraw(); inventoryDrawBorder(); playerStatsList(); consoleDraw(); consoleInputDraw(); TCOD_console_put_char(NULL, 76, 33 + iInventoryPointer, 16, TCOD_BKGND_NONE); TCOD_console_put_char(NULL, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, '@', TCOD_BKGND_NONE); iInventorySelection = inventoryList(&g_ego.m_inventory, iInventoryPointer, iInventoryOffset); TCOD_console_print_left(NULL, 78, 31, TCOD_BKGND_NONE, "Inventory"); if (tKey.vk >= TCODK_KP1 && tKey.vk <= TCODK_KP9) { if (iNewX >= 0 && iNewX < DEF_WORLD_X && iNewY >= 0 && iNewY < DEF_WORLD_Y) { if (g_npcMap[iNewX][iNewY] == NULL) { if (g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bWalkable) { g_ego.m_stats.m_iWorldX = iNewX; g_ego.m_stats.m_iWorldY = iNewY; TCOD_console_put_char(NULL, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, ' ', TCOD_BKGND_NONE); g_itemData[g_iWorld[iNewX][iNewY]].m_vFunc(ACT_WALK_ONTO, iNewX, iNewY, NULL); } else { g_itemData[g_iWorld[iNewX][iNewY]].m_vFunc(ACT_WALK_INTO, iNewX, iNewY, NULL); iNewX = g_ego.m_stats.m_iWorldX; iNewY = g_ego.m_stats.m_iWorldY; mapMakeFOV(); inventoryClear(); } } else { /* We've bumped into an NPC. */ g_npcMap[iNewX][iNewY]->m_vFunc(ACT_WALK_INTO, iNewX, iNewY, g_npcMap[iNewX][iNewY]); iNewX = g_ego.m_stats.m_iWorldX; iNewY = g_ego.m_stats.m_iWorldY; } TCOD_map_compute_fov(g_tcodMap, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, (int)g_ego.m_fFOVDistance, true, FOV_SHADOW); TCOD_map_set_properties(g_tcodMap, iNewX, iNewY, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bTransparent, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bWalkable); TCOD_map_copy(g_tcodMap, g_tcodLightmap); mapRemapLight(25); playerCalcVisibility(); bTurnOver = true; } } switch (cCharCode) { case 'q': /* Place block (why q?) */ g_iGameMode = MODE_BLOCK; consoleAdd("Place where?"); break; case 'o': /* Open something */ g_iGameMode = MODE_OPEN; consoleAdd("Open where?"); break; case 'l': /* Look around */ g_iGameMode = MODE_LOOK; iLookX = g_ego.m_stats.m_iWorldX; iLookY = g_ego.m_stats.m_iWorldY; iNewX = iLookX; iNewY = iLookY; playerLook(iLookX, iLookY); inventoryClear(); iInventoryOffset = 0; iInventoryPointer = 0; consoleAdd("Looking around..."); break; case 'e': /* Equip selected item in inventory */ g_itemData[iInventorySelection].m_vFunc(ACT_EQUIP, 0, 0,(void *)(iInventorySelection)); break; case 'd': /* Dequip an item */ g_iGameMode = MODE_DEQUIP; consoleAdd("Remove what?"); break; case 14: /* Up arrow (move inventory pointer) */ if (iInventoryPointer > 0) { TCOD_console_put_char(NULL, 76, 33 + iInventoryPointer, 32, TCOD_BKGND_NONE); iInventoryPointer--; } else iInventoryOffset--; break; case 17: /* Down arrow (move inventory pointer) */ if (iInventoryPointer < 9) { TCOD_console_put_char(NULL, 76, 33 + iInventoryPointer, 32, TCOD_BKGND_NONE); iInventoryPointer++; } else iInventoryOffset++; break; case 64: /* Space */ g_iGameMode = MODE_CONSOLE_INPUT; break; default: break; } break; case MODE_BLOCK: if (tKey.vk >= TCODK_KP1 && tKey.vk <= TCODK_KP9) { if (iNewX >= 0 && iNewX < DEF_WORLD_X && iNewY >= 0 && iNewY < DEF_WORLD_Y) { g_itemData[iItemToPlace].m_vFunc(ACT_PLACE_ONTO, iNewX, iNewY, (void *)iItemToPlace); mapMakeFOV(); g_iGameMode = MODE_GAME; TCOD_map_compute_fov(g_tcodMap, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, (int)g_ego.m_fFOVDistance, true, FOV_SHADOW); TCOD_map_set_properties(g_tcodMap, iNewX, iNewY, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bTransparent, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bWalkable); TCOD_map_copy(g_tcodMap, g_tcodLightmap); mapRemapLight(25); playerCalcVisibility(); bTurnOver = true; } } else { if (cCharCode == '1') iItemToPlace = ITEM_ORE_STONE; if (cCharCode == '2') iItemToPlace = ITEM_ORE_IRON; if (cCharCode == '3') iItemToPlace = ITEM_ORE_COPPER; if (cCharCode == '4') iItemToPlace = ITEM_ORE_SILVER; if (cCharCode == '5') iItemToPlace = ITEM_ORE_GOLD; } break; case MODE_OPEN: if (tKey.vk >= TCODK_KP1 && tKey.vk <= TCODK_KP9) { if (iNewX >= 0 && iNewX < DEF_WORLD_X && iNewY >= 0 && iNewY < DEF_WORLD_Y) { g_itemData[g_iWorld[iNewX][iNewY]].m_vFunc(ACT_OPEN, iNewX, iNewY, NULL); mapMakeFOV(); g_iGameMode = MODE_GAME; TCOD_map_compute_fov(g_tcodMap, g_ego.m_stats.m_iWorldX, g_ego.m_stats.m_iWorldY, (int)g_ego.m_fFOVDistance, true, FOV_SHADOW); TCOD_map_set_properties(g_tcodMap, iNewX, iNewY, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bTransparent, g_itemData[g_iWorld[iNewX][iNewY]].m_stats.m_bWalkable); TCOD_map_copy(g_tcodMap, g_tcodLightmap); mapRemapLight(25); playerCalcVisibility(); bTurnOver = true; } } break; case MODE_DEQUIP: switch (cCharCode) { case '1': iSelect = g_ego.m_equipment.m_iHand_L; g_ego.m_equipment.m_iHand_L = ITEM_NOTHING; break; case '2': iSelect = g_ego.m_equipment.m_iHand_R; g_ego.m_equipment.m_iHand_R = ITEM_NOTHING; break; case '3': iSelect = g_ego.m_equipment.m_iHead; g_ego.m_equipment.m_iHead = ITEM_NOTHING; break; case '4': iSelect = g_ego.m_equipment.m_iEar_L; g_ego.m_equipment.m_iEar_L = ITEM_NOTHING; break; case '5': iSelect = g_ego.m_equipment.m_iEar_R; g_ego.m_equipment.m_iEar_R = ITEM_NOTHING; break; case '6': iSelect = g_ego.m_equipment.m_iFace; g_ego.m_equipment.m_iFace = ITEM_NOTHING; break; case '7': iSelect = g_ego.m_equipment.m_iNeck; g_ego.m_equipment.m_iNeck = ITEM_NOTHING; break; case '8': iSelect = g_ego.m_equipment.m_iBack; g_ego.m_equipment.m_iBack = ITEM_NOTHING; break; case '9': iSelect = g_ego.m_equipment.m_iChest; g_ego.m_equipment.m_iChest = ITEM_NOTHING; break; case '0': iSelect = g_ego.m_equipment.m_iHands; g_ego.m_equipment.m_iHands = ITEM_NOTHING; break; case 'a': iSelect = g_ego.m_equipment.m_iWaist; g_ego.m_equipment.m_iWaist = ITEM_NOTHING; break; case 'b': iSelect = g_ego.m_equipment.m_iLegs; g_ego.m_equipment.m_iLegs = ITEM_NOTHING; break; case 'c': iSelect = g_ego.m_equipment.m_iFeet; g_ego.m_equipment.m_iFeet = ITEM_NOTHING; break; default: break; } if (iSelect != 0) { g_itemData[iSelect].m_vFunc(ACT_DEQUIP, 0, 0,(void *)(iSelect)); g_iGameMode = MODE_GAME; } break; case MODE_LOOK: if (tKey.vk >= TCODK_KP1 && tKey.vk <= TCODK_KP9) { if (iNewX >= 0 && iNewX < DEF_WORLD_X && iNewY >= 0 && iNewY < DEF_WORLD_Y) { TCOD_console_put_char(NULL, iLookX, iLookY, 0, TCOD_BKGND_NONE); iLookX = iNewX; iLookY = iNewY; playerLook(iLookX, iLookY); inventoryClear(); iInventoryOffset = 0; iInventoryPointer = 0; } } TCOD_console_put_char(NULL, iLookX, iLookY, 4, TCOD_BKGND_NONE); iInventorySelection = inventoryList(&g_itemLook, iInventoryPointer, iInventoryOffset); playerLook(iLookX, iLookY); break; case MODE_CONSOLE_INPUT: switch (tKey.vk) { case TCODK_ENTER: consoleAdd(g_cConsoleInput); consoleInputClear(); g_iGameMode = MODE_GAME; break; case TCODK_BACKSPACE: consoleInputDel(); break; default: if (cCharCode >= 32 && cCharCode <= 126) consoleInputAdd(cCharCode); break; } break; default: break; } if (bTurnOver) { npcExecute(&g_npcList); bTurnOver = false; } TCOD_console_flush(); } return 1; }
int main( int argc, char *argv[] ) { char *font="tilesense/libtcod/fonts/courier12x12_aa_tc.png"; int nb_char_horiz=0,nb_char_vertic=0; int font_flags=TCOD_FONT_TYPE_GREYSCALE|TCOD_FONT_LAYOUT_TCOD; TCOD_console_set_custom_font(font,font_flags,nb_char_horiz,nb_char_vertic); TCOD_console_init_root(80,40,"salamandeRL",false); Map room = initRoom(); Object player = initPlayer(room); object_sense(player); TCOD_sys_set_fps(30); float elapsed = 0; char finished = 0; TCOD_key_t key = {TCODK_NONE,0}; TCOD_console_set_foreground_color(NULL,TCOD_white); do { key = TCOD_console_check_for_keypress(TCOD_KEY_PRESSED); if(key.vk != TCODK_NONE) { TCOD_console_clear(NULL); } TCOD_console_print_right(NULL,79,26,TCOD_BKGND_NONE,"last frame : %3d ms (%3d fps)", (int)(TCOD_sys_get_last_frame_length()*1000), TCOD_sys_get_fps()); TCOD_console_print_right(NULL,79,27,TCOD_BKGND_NONE,"elapsed : %8dms %4.2fs", TCOD_sys_elapsed_milli(),TCOD_sys_elapsed_seconds()); TCOD_console_print_left(NULL,0,27,TCOD_BKGND_NONE,"other stat stuff can go here"); //map drawmap(room, player); TCOD_console_print_left(NULL, object_position(player).x*2, object_position(player).y, TCOD_BKGND_NONE,"@"); //divider TCOD_console_print_left(NULL,0,28,TCOD_BKGND_NONE, "--------------------------------------------------------------------------------" ); //text display TCOD_console_print_left(NULL,2,29,TCOD_BKGND_NONE,"we'll probably put text down here."); /* update the game screen */ TCOD_console_flush(); if(key.vk == TCODK_RIGHT) { map_turn_object(room, "@", 1); } else if(key.vk == TCODK_LEFT) { map_turn_object(room, "@", -1); } else if(key.vk == TCODK_CHAR) { switch(key.c) { case 'w': map_move_object(room, "@", (mapVec){0, -1, 0}); break; case 'a': map_move_object(room, "@", (mapVec){-1, 0, 0}); break; case 's': map_move_object(room, "@", (mapVec){0, 1, 0}); break; case 'd': map_move_object(room, "@", (mapVec){1, 0, 0}); break; case 'q': finished = 1; break; //next, handle chomping default: break; } } } while (!finished && !TCOD_console_is_window_closed()); return 0; }