int main(void) { int w, h; for (h = 0; h < 90; ++h) { for (w = 0; w < 120; ++w) { map_color_scalar[h][w] = 0.f; } } chat_index = 0; TCOD_console_init_root(160, 128, "console rpg v0.01", true); TCOD_console_t map_console = TCOD_console_new(122, 92); TCOD_console_t chat_console = TCOD_console_new(122, 30); TCOD_map_t map = TCOD_map_new(120, 90); TCOD_text_t chat = TCOD_text_init(1, 28, 120, 1, 255); TCOD_text_set_properties(chat, TCOD_CHAR_BLOCK1, 2, ">> ", 4); TCOD_mouse_show_cursor(true); TCOD_console_set_keyboard_repeat(0, 50); TCOD_sys_set_fps(60); end_game = entering_text = false; x = y = 10.f; vx = vy = 10.f; w_key = a_key = s_key = d_key = false; /* TODO generate map properties differently -- load from file, etc. */ for (h = 0; h < 90; ++h) { for (w = 0; w < 120; ++w) { if (h == 0 || h == 89 || w == 0 || w == 99 || (w == 24 && h != 14 && h != 15)) { TCOD_map_set_properties(map, w, h, false, false); } else { TCOD_map_set_properties(map, w, h, true, true); } } } /* TODO game loop */ while (!end_game && !TCOD_console_is_window_closed()) { handle_input(chat); update_game(map); draw_game(map_console, map, chat_console, chat); } free_stuff(); return EXIT_SUCCESS; }
static void loadFont(int detectSize) { char font[60]; if (detectSize) { int fontWidths[13] = {112, 128, 144, 160, 176, 192, 208, 224, 240, 256, 272, 288, 304}; // widths of the font graphics (divide by 16 to get individual character width) int fontHeights[13] = {176, 208, 240, 272, 304, 336, 368, 400, 432, 464, 496, 528, 528}; // heights of the font graphics (divide by 16 to get individual character height) const SDL_VideoInfo* vInfo = SDL_GetVideoInfo(); int screenWidth = desktop_width = vInfo->current_w; int screenHeight = desktop_height = vInfo->current_h; // adjust for title bars and whatever -- very approximate, but better than the alternative screenWidth -= 6; screenHeight -= 48; if (brogueFontSize < 1 || brogueFontSize > 13) { for ( brogueFontSize = 13; brogueFontSize > 1 && (fontWidths[brogueFontSize - 1] * COLS / 16 >= screenWidth || fontHeights[brogueFontSize - 1] * ROWS / 16 >= screenHeight); brogueFontSize-- ); } } sprintf(font, "fonts/font-%i.png", brogueFontSize); TCOD_console_set_custom_font(font, (TCOD_FONT_TYPE_GREYSCALE | TCOD_FONT_LAYOUT_ASCII_INROW), 0, 0); TCOD_console_init_root(COLS, ROWS, "Brogue", false, renderer); TCOD_console_map_ascii_codes_to_font(0, 255, 0, 0); TCOD_console_set_keyboard_repeat(175, 30); SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL); }
void TCODConsole::setKeyboardRepeat(int initialDelay,int interval) { TCOD_console_set_keyboard_repeat(initialDelay,interval); }
int main(int _argc, char **_argv) { run = true; argc = _argc; argv = _argv; #if THREADS InitializeCriticalSectionAndSpinCount(&log_crit, 4000); #endif AW_SetBinDir(); fclose(fopen((bin_dir + "log.txt").c_str(), "w+")); log((str("Binary directory: ") + bin_dir + "\n").c_str()); atexit(exit); TCOD_sys_get_current_resolution(&resx, &resy); #if FULLSCREEN CON_RES_X = floor(resx/CHAR_SIZE); CON_RES_Y = floor(resy/CHAR_SIZE); #else CON_RES_X = 70; CON_RES_Y = 40; #endif TCOD_console_set_custom_font("./data/terminal.png", TCOD_FONT_LAYOUT_ASCII_INROW, 16, 48); TCOD_console_init_root(CON_RES_X, CON_RES_Y, "ASCIIWar", false, TCOD_RENDERER_SDL); con = TCOD_console_new(CON_RES_X, CON_RES_Y); #if FULLSCREEN TCOD_sys_force_fullscreen_resolution(resx, resy); TCOD_console_set_fullscreen(true); #endif TCOD_sys_get_current_resolution(&resx, &resy); TCOD_mouse_show_cursor(true); TCOD_sys_set_fps(1000/NORMAL_TIME_STEP); #if FULLSCREEN int offx, offy; TCOD_sys_get_fullscreen_offsets(&offx, &offy); MINIMAP_START_X = offx+CHAR_SIZE*MINIMAP_CON_START_X; LAGOMETER_START_X = resx-offx-LAGOMETER_SIZE; #endif TCOD_console_set_keyboard_repeat(1, 0); trace("ASCIIWar has started."); trace("Parsing configs..."); TCOD_parser_t game_parser = TCOD_parser_new(); TCOD_parser_new_struct(game_parser, (char*)"game"); TCOD_parser_run(game_parser,"game.cfg", &game_parser_listener); trace("Configs parsing done."); trace("Master server at: " + game_desc.master_server); client_gi.name = "asciiwar"; #if RELEASE TCOD_console_credits(); #endif if(_argc >= 4) { game_desc.game_name = (char*)argv[1]; game_desc.player_count_per_team = atoi((char*)argv[2]); game_desc.team_count = atoi((char*)argv[3]); } else { game_desc.game_name = "bahla"; game_desc.player_count_per_team = 1+1; game_desc.team_count = 1; } // client game instance GI_Init(&client_gi, argc, argv); GI_ConnectToMasterServer(&client_gi); GI_AddState(&client_gi, AW_state_join); while(run && !TCOD_console_is_window_closed()) GI_Update(&client_gi); trace("Deleting game instance..."); GI_Close(&client_gi); trace(str("Execution time: " + f2a(TCOD_sys_elapsed_seconds()/60) + " minutes.")); return 0; }