static Bool NV40EXAPictSolid(NVPtr pNv, PicturePtr pPict, int unit) { struct nouveau_pushbuf *push = pNv->pushbuf; PUSH_DATAu(push, pNv->scratch, SOLID(unit), 2); PUSH_DATA (push, pPict->pSourcePict->solidFill.color); PUSH_DATA (push, 0); BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), pNv->scratch, SOLID(unit), NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); PUSH_DATA (push, NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8 | 0x8000 | NV40_3D_TEX_FORMAT_LINEAR | NV30_3D_TEX_FORMAT_DIMS_2D | NV30_3D_TEX_FORMAT_NO_BORDER | (1 << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT) | NV30_3D_TEX_FORMAT_DMA0); PUSH_DATA (push, NV30_3D_TEX_WRAP_S_REPEAT | NV30_3D_TEX_WRAP_T_REPEAT | NV30_3D_TEX_WRAP_R_REPEAT); PUSH_DATA (push, NV40_3D_TEX_ENABLE_ENABLE); PUSH_DATA (push, 0x0000aae4); PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_NEAREST | NV30_3D_TEX_FILTER_MAG_NEAREST | 0x3fd6); PUSH_DATA (push, 0x00010001); PUSH_DATA (push, 0x00000000); BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); PUSH_DATA (push, 0x00100040); BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 17); PUSH_DATA (push, unit * 4); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); return TRUE; }
static Bool NV40EXAPictTexture(NVPtr pNv, PixmapPtr pPix, PicturePtr pPict, int unit) { unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_WR; struct nouveau_pushbuf *push = pNv->pushbuf; struct nouveau_bo *bo = nouveau_pixmap_bo(pPix); nv_pict_texture_format_t *fmt; fmt = NV40_GetPictTextureFormat(pPict->format); if (!fmt) return FALSE; BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc); PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), bo, fmt->card_fmt | NV40_3D_TEX_FORMAT_LINEAR | NV30_3D_TEX_FORMAT_DIMS_2D | 0x8000 | NV30_3D_TEX_FORMAT_NO_BORDER | (1 << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT), reloc | NOUVEAU_BO_OR, NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); if (pPict->repeat) { switch(pPict->repeatType) { case RepeatPad: PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP | NV30_3D_TEX_WRAP_T_CLAMP | NV30_3D_TEX_WRAP_R_CLAMP); break; case RepeatReflect: PUSH_DATA (push, NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT | NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT | NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT); break; case RepeatNormal: default: PUSH_DATA (push, NV30_3D_TEX_WRAP_S_REPEAT | NV30_3D_TEX_WRAP_T_REPEAT | NV30_3D_TEX_WRAP_R_REPEAT); break; } } else { PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER | NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER | NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER); } PUSH_DATA (push, NV40_3D_TEX_ENABLE_ENABLE); PUSH_DATA (push, fmt->card_swz); if (pPict->filter == PictFilterBilinear) { PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_LINEAR | NV30_3D_TEX_FILTER_MAG_LINEAR | 0x3fd6); } else { PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_NEAREST | NV30_3D_TEX_FILTER_MAG_NEAREST | 0x3fd6); } PUSH_DATA (push, (pPix->drawable.width << 16) | pPix->drawable.height); PUSH_DATA (push, 0); /* border ARGB */ BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); PUSH_DATA (push, (1 << NV40_3D_TEX_SIZE1_DEPTH__SHIFT) | (uint32_t)exaGetPixmapPitch(pPix)); BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 17); PUSH_DATA (push, unit * 4); if (pPict->transform) { PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][1])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][2])); PUSH_DATAf(push, 0); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][1])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][2])); PUSH_DATAf(push, 0); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][1])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][2])); PUSH_DATAf(push, 0); } else { PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); } PUSH_DATAf(push, 1.0 / pPix->drawable.width); PUSH_DATAf(push, 1.0 / pPix->drawable.height); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); return TRUE; }
void nv30_fragtex_validate(struct nv30_context *nv30) { struct pipe_screen *pscreen = &nv30->screen->base.base; struct nouveau_object *eng3d = nv30->screen->eng3d; struct nouveau_pushbuf *push = nv30->base.pushbuf; unsigned dirty = nv30->fragprog.dirty_samplers; while (dirty) { unsigned unit = ffs(dirty) - 1; struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit]; PUSH_RESET(push, BUFCTX_FRAGTEX(unit)); if (ss && sv) { const struct nv30_texfmt *fmt = nv30_texfmt(pscreen, sv->pipe.format); struct pipe_resource *pt = sv->pipe.texture; struct nv30_miptree *mt = nv30_miptree(pt); unsigned min_lod, max_lod; u32 filter = sv->filt | (ss->filt & sv->filt_mask); u32 format = sv->fmt | ss->fmt; u32 enable = ss->en; /* handle base_level when not using a mip filter, min/max level * is unfortunately ignored by the hardware otherwise */ if (ss->pipe.min_mip_filter == PIPE_TEX_MIPFILTER_NONE) { if (sv->base_lod) filter += 0x00020000; /* N/L -> NMN/LMN */ max_lod = sv->base_lod; min_lod = sv->base_lod; } else { max_lod = MIN2(ss->max_lod + sv->base_lod, sv->high_lod); min_lod = MIN2(ss->min_lod + sv->base_lod, max_lod); } if (eng3d->oclass >= NV40_3D_CLASS) { /* this is a tad stupid of the hardware, but there's no non-rcomp * z16/z24 texture formats to be had, we have to suffer and lose * some precision to handle this case. */ if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) { if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z16) format |= NV40_3D_TEX_FORMAT_FORMAT_A8L8; else if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z24) format |= NV40_3D_TEX_FORMAT_FORMAT_A16L16; else format |= fmt->nv40; } else { format |= fmt->nv40; } enable |= (min_lod << 19) | (max_lod << 7); enable |= NV40_3D_TEX_ENABLE_ENABLE; BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); PUSH_DATA (push, sv->npot_size1); } else { /* this is a tad stupid of the hardware, but there's no non-rcomp * z16/z24 texture formats to be had, we have to suffer and lose * some precision to handle this case. */ if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) { if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z16) { if (ss->pipe.normalized_coords) format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8; else format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT; } else if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z24) { if (ss->pipe.normalized_coords) format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16; else format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT; } else { if (ss->pipe.normalized_coords) format |= fmt->nv30; else format |= fmt->nv30_rect; } } else { if (ss->pipe.normalized_coords) format |= fmt->nv30; else format |= fmt->nv30_rect; } enable |= NV30_3D_TEX_ENABLE_ENABLE; enable |= (min_lod << 18) | (max_lod << 6); } BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit), mt->base.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit), mt->base.bo, format, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD, NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); PUSH_DATA (push, sv->wrap | (ss->wrap & sv->wrap_mask)); PUSH_DATA (push, enable); PUSH_DATA (push, sv->swz); PUSH_DATA (push, filter); PUSH_DATA (push, sv->npot_size0); PUSH_DATA (push, ss->bcol); BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1); PUSH_DATA (push, nv30->config.filter); } else { BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1); PUSH_DATA (push, 0); } dirty &= ~(1 << unit); } nv30->fragprog.dirty_samplers = 0; }
static void nv30_transfer_rect_blit(XFER_ARGS) { struct nv04_resource *fp = nv30_transfer_rect_fragprog(nv30); struct nouveau_heap *vp = nv30_transfer_rect_vertprog(nv30); struct nouveau_pushbuf *push = nv30->base.pushbuf; struct nouveau_pushbuf_refn refs[] = { { fp->bo, fp->domain | NOUVEAU_BO_RD }, { src->bo, src->domain | NOUVEAU_BO_RD }, { dst->bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR }, }; u32 texfmt, texswz; u32 format, stride; if (nouveau_pushbuf_space(push, 512, 8, 0) || nouveau_pushbuf_refn (push, refs, sizeof(refs) / sizeof(refs[0]))) return; /* various switches depending on cpp of the transfer */ switch (dst->cpp) { case 4: format = NV30_3D_RT_FORMAT_COLOR_A8R8G8B8 | NV30_3D_RT_FORMAT_ZETA_Z24S8; texfmt = NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8; texswz = 0x0000aae4; break; case 2: format = NV30_3D_RT_FORMAT_COLOR_R5G6B5 | NV30_3D_RT_FORMAT_ZETA_Z16; texfmt = NV40_3D_TEX_FORMAT_FORMAT_R5G6B5; texswz = 0x0000a9e4; break; case 1: format = NV30_3D_RT_FORMAT_COLOR_B8 | NV30_3D_RT_FORMAT_ZETA_Z16; texfmt = NV40_3D_TEX_FORMAT_FORMAT_L8; texswz = 0x0000aaff; break; default: assert(0); return; } /* render target */ if (!dst->pitch) { format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED; format |= util_logbase2(dst->w) << 16; format |= util_logbase2(dst->h) << 24; stride = 64; } else { format |= NV30_3D_RT_FORMAT_TYPE_LINEAR; stride = dst->pitch; } BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); PUSH_DATA (push, dst->w << 16); PUSH_DATA (push, dst->h << 16); BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5); PUSH_DATA (push, dst->w << 16); PUSH_DATA (push, dst->h << 16); PUSH_DATA (push, format); PUSH_DATA (push, stride); PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0); BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); PUSH_DATA (push, NV30_3D_RT_ENABLE_COLOR0); nv30->dirty |= NV30_NEW_FRAMEBUFFER; /* viewport state */ BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 1.0); BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); nv30->dirty |= NV30_NEW_VIEWPORT; /* blend state */ BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV30_3D(BLEND_FUNC_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV30_3D(COLOR_MASK), 1); PUSH_DATA (push, 0x01010101); nv30->dirty |= NV30_NEW_BLEND; /* depth-stencil-alpha state */ BEGIN_NV04(push, NV30_3D(DEPTH_WRITE_ENABLE), 2); PUSH_DATA (push, 0); PUSH_DATA (push, 0); BEGIN_NV04(push, NV30_3D(STENCIL_ENABLE(0)), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV30_3D(STENCIL_ENABLE(1)), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV30_3D(ALPHA_FUNC_ENABLE), 1); PUSH_DATA (push, 0); nv30->dirty |= NV30_NEW_ZSA; /* rasterizer state */ BEGIN_NV04(push, NV30_3D(SHADE_MODEL), 1); PUSH_DATA (push, NV30_3D_SHADE_MODEL_FLAT); BEGIN_NV04(push, NV30_3D(CULL_FACE_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV30_3D(POLYGON_MODE_FRONT), 2); PUSH_DATA (push, NV30_3D_POLYGON_MODE_FRONT_FILL); PUSH_DATA (push, NV30_3D_POLYGON_MODE_BACK_FILL); BEGIN_NV04(push, NV30_3D(POLYGON_OFFSET_FILL_ENABLE), 1); PUSH_DATA (push, 0); BEGIN_NV04(push, NV30_3D(POLYGON_STIPPLE_ENABLE), 1); PUSH_DATA (push, 0); nv30->state.scissor_off = 0; nv30->dirty |= NV30_NEW_RASTERIZER; /* vertex program */ BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1); PUSH_DATA (push, vp->start); BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); PUSH_DATA (push, 0x00000101); /* attrib: 0, 8 */ PUSH_DATA (push, 0x00004000); /* result: hpos, tex0 */ BEGIN_NV04(push, NV30_3D(ENGINE), 1); PUSH_DATA (push, 0x00000103); BEGIN_NV04(push, NV30_3D(VP_CLIP_PLANES_ENABLE), 1); PUSH_DATA (push, 0x00000000); nv30->dirty |= NV30_NEW_VERTPROG; nv30->dirty |= NV30_NEW_CLIP; /* fragment program */ BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1); PUSH_RELOC(push, fp->bo, fp->offset, fp->domain | NOUVEAU_BO_LOW | NOUVEAU_BO_OR, NV30_3D_FP_ACTIVE_PROGRAM_DMA0, NV30_3D_FP_ACTIVE_PROGRAM_DMA1); BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1); PUSH_DATA (push, 0x02000000); nv30->state.fragprog = NULL; nv30->dirty |= NV30_NEW_FRAGPROG; /* texture */ texfmt |= 1 << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT; texfmt |= NV30_3D_TEX_FORMAT_NO_BORDER; texfmt |= NV40_3D_TEX_FORMAT_RECT; texfmt |= 0x00008000; if (src->d < 2) texfmt |= NV30_3D_TEX_FORMAT_DIMS_2D; else texfmt |= NV30_3D_TEX_FORMAT_DIMS_3D; if (src->pitch) texfmt |= NV40_3D_TEX_FORMAT_LINEAR; BEGIN_NV04(push, NV30_3D(TEX_OFFSET(0)), 8); PUSH_RELOC(push, src->bo, src->offset, NOUVEAU_BO_LOW, 0, 0); PUSH_RELOC(push, src->bo, texfmt, NOUVEAU_BO_OR, NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE | NV30_3D_TEX_WRAP_T_CLAMP_TO_EDGE | NV30_3D_TEX_WRAP_R_CLAMP_TO_EDGE); PUSH_DATA (push, NV40_3D_TEX_ENABLE_ENABLE); PUSH_DATA (push, texswz); switch (filter) { case BILINEAR: PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_LINEAR | NV30_3D_TEX_FILTER_MAG_LINEAR | 0x00002000); break; default: PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_NEAREST | NV30_3D_TEX_FILTER_MAG_NEAREST | 0x00002000); break; } PUSH_DATA (push, (src->w << 16) | src->h); PUSH_DATA (push, 0x00000000); BEGIN_NV04(push, NV40_3D(TEX_SIZE1(0)), 1); PUSH_DATA (push, 0x00100000 | src->pitch); BEGIN_NV04(push, SUBC_3D(0x0b40), 1); PUSH_DATA (push, src->d < 2 ? 0x00000001 : 0x00000000); BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); PUSH_DATA (push, 1); nv30->fragprog.dirty_samplers |= 1; nv30->dirty |= NV30_NEW_FRAGTEX; /* blit! */ BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); PUSH_DATA (push, (dst->x1 - dst->x0) << 16 | dst->x0); PUSH_DATA (push, (dst->y1 - dst->y0) << 16 | dst->y0); BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_QUADS); BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3); PUSH_DATAf(push, src->x0); PUSH_DATAf(push, src->y0); PUSH_DATAf(push, src->z); BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1); PUSH_DATA (push, (dst->y0 << 16) | dst->x0); BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3); PUSH_DATAf(push, src->x1); PUSH_DATAf(push, src->y0); PUSH_DATAf(push, src->z); BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1); PUSH_DATA (push, (dst->y0 << 16) | dst->x1); BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3); PUSH_DATAf(push, src->x1); PUSH_DATAf(push, src->y1); PUSH_DATAf(push, src->z); BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1); PUSH_DATA (push, (dst->y1 << 16) | dst->x1); BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3); PUSH_DATAf(push, src->x0); PUSH_DATAf(push, src->y1); PUSH_DATAf(push, src->z); BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1); PUSH_DATA (push, (dst->y1 << 16) | dst->x0); BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP); }