コード例 #1
0
ファイル: nv40_exa.c プロジェクト: raboof/xf86-video-nouveau
static Bool
NV40EXAPictSolid(NVPtr pNv, PicturePtr pPict, int unit)
{
	struct nouveau_pushbuf *push = pNv->pushbuf;

	PUSH_DATAu(push, pNv->scratch, SOLID(unit), 2);
	PUSH_DATA (push, pPict->pSourcePict->solidFill.color);
	PUSH_DATA (push, 0);
	BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
	PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), pNv->scratch, SOLID(unit),
			 NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
	PUSH_DATA (push, NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8 | 0x8000 |
			 NV40_3D_TEX_FORMAT_LINEAR |
			 NV30_3D_TEX_FORMAT_DIMS_2D |
			 NV30_3D_TEX_FORMAT_NO_BORDER |
			 (1 << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT) |
			 NV30_3D_TEX_FORMAT_DMA0);
	PUSH_DATA (push, NV30_3D_TEX_WRAP_S_REPEAT |
			 NV30_3D_TEX_WRAP_T_REPEAT |
			 NV30_3D_TEX_WRAP_R_REPEAT);
	PUSH_DATA (push, NV40_3D_TEX_ENABLE_ENABLE);
	PUSH_DATA (push, 0x0000aae4);
	PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_NEAREST |
			 NV30_3D_TEX_FILTER_MAG_NEAREST | 0x3fd6);
	PUSH_DATA (push, 0x00010001);
	PUSH_DATA (push, 0x00000000);
	BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
	PUSH_DATA (push, 0x00100040);

	BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 17);
	PUSH_DATA (push, unit * 4);
	PUSH_DATAf(push, 1.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 1.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 1.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 1.0);
	PUSH_DATAf(push, 1.0);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 0.0);
	return TRUE;
}
コード例 #2
0
ファイル: nv40_exa.c プロジェクト: raboof/xf86-video-nouveau
static Bool
NV40EXAPictTexture(NVPtr pNv, PixmapPtr pPix, PicturePtr pPict, int unit)
{
	unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_WR;
	struct nouveau_pushbuf *push = pNv->pushbuf;
	struct nouveau_bo *bo = nouveau_pixmap_bo(pPix);
	nv_pict_texture_format_t *fmt;

	fmt = NV40_GetPictTextureFormat(pPict->format);
	if (!fmt)
		return FALSE;

	BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
	PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc);
	PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), bo, fmt->card_fmt |
			 NV40_3D_TEX_FORMAT_LINEAR |
			 NV30_3D_TEX_FORMAT_DIMS_2D | 0x8000 |
			 NV30_3D_TEX_FORMAT_NO_BORDER |
			 (1 << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT),
			 reloc | NOUVEAU_BO_OR,
			 NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1);
	if (pPict->repeat) {
		switch(pPict->repeatType) {
		case RepeatPad:
			PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP | 
					 NV30_3D_TEX_WRAP_T_CLAMP |
					 NV30_3D_TEX_WRAP_R_CLAMP);
			break;
		case RepeatReflect:
			PUSH_DATA (push, NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT |
					 NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT |
					 NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT);
			break;
		case RepeatNormal:
		default:
			PUSH_DATA (push, NV30_3D_TEX_WRAP_S_REPEAT |
					 NV30_3D_TEX_WRAP_T_REPEAT |
					 NV30_3D_TEX_WRAP_R_REPEAT);
			break;
		}
	} else {
		PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER |
				 NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER |
				 NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER);
	}
	PUSH_DATA (push, NV40_3D_TEX_ENABLE_ENABLE);
	PUSH_DATA (push, fmt->card_swz);
	if (pPict->filter == PictFilterBilinear) {
		PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_LINEAR |
				 NV30_3D_TEX_FILTER_MAG_LINEAR | 0x3fd6);
	} else {
		PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_NEAREST |
				 NV30_3D_TEX_FILTER_MAG_NEAREST | 0x3fd6);
	}
	PUSH_DATA (push, (pPix->drawable.width << 16) | pPix->drawable.height);
	PUSH_DATA (push, 0); /* border ARGB */
	BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
	PUSH_DATA (push, (1 << NV40_3D_TEX_SIZE1_DEPTH__SHIFT) |
			 (uint32_t)exaGetPixmapPitch(pPix));

	BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 17);
	PUSH_DATA (push, unit * 4);
	if (pPict->transform) {
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][0]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][1]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][2]));
		PUSH_DATAf(push, 0);
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][0]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][1]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][2]));
		PUSH_DATAf(push, 0);
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][0]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][1]));
		PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][2]));
		PUSH_DATAf(push, 0);
	} else {
		PUSH_DATAf(push, 1.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 1.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 0.0);
		PUSH_DATAf(push, 1.0);
		PUSH_DATAf(push, 0.0);
	}
	PUSH_DATAf(push, 1.0 / pPix->drawable.width);
	PUSH_DATAf(push, 1.0 / pPix->drawable.height);
	PUSH_DATAf(push, 0.0);
	PUSH_DATAf(push, 1.0);

	return TRUE;
}
コード例 #3
0
void
nv30_fragtex_validate(struct nv30_context *nv30)
{
   struct pipe_screen *pscreen = &nv30->screen->base.base;
   struct nouveau_object *eng3d = nv30->screen->eng3d;
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
   unsigned dirty = nv30->fragprog.dirty_samplers;

   while (dirty) {
      unsigned unit = ffs(dirty) - 1;
      struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
      struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit];

      PUSH_RESET(push, BUFCTX_FRAGTEX(unit));

      if (ss && sv) {
         const struct nv30_texfmt *fmt = nv30_texfmt(pscreen, sv->pipe.format);
         struct pipe_resource *pt = sv->pipe.texture;
         struct nv30_miptree *mt = nv30_miptree(pt);
         unsigned min_lod, max_lod;
         u32 filter = sv->filt | (ss->filt & sv->filt_mask);
         u32 format = sv->fmt | ss->fmt;
         u32 enable = ss->en;

         /* handle base_level when not using a mip filter, min/max level
          * is unfortunately ignored by the hardware otherwise
          */
         if (ss->pipe.min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
            if (sv->base_lod)
               filter += 0x00020000; /* N/L -> NMN/LMN */
            max_lod = sv->base_lod;
            min_lod = sv->base_lod;
         } else {
            max_lod = MIN2(ss->max_lod + sv->base_lod, sv->high_lod);
            min_lod = MIN2(ss->min_lod + sv->base_lod, max_lod);
         }

         if (eng3d->oclass >= NV40_3D_CLASS) {
            /* this is a tad stupid of the hardware, but there's no non-rcomp
             * z16/z24 texture formats to be had, we have to suffer and lose
             * some precision to handle this case.
             */
            if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
               if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z16)
                  format |= NV40_3D_TEX_FORMAT_FORMAT_A8L8;
               else
               if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z24)
                  format |= NV40_3D_TEX_FORMAT_FORMAT_A16L16;
               else
                  format |= fmt->nv40;
            } else {
               format |= fmt->nv40;
            }

            enable |= (min_lod << 19) | (max_lod << 7);
            enable |= NV40_3D_TEX_ENABLE_ENABLE;

            BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
            PUSH_DATA (push, sv->npot_size1);
         } else {
            /* this is a tad stupid of the hardware, but there's no non-rcomp
             * z16/z24 texture formats to be had, we have to suffer and lose
             * some precision to handle this case.
             */
            if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
               if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z16) {
                  if (ss->pipe.normalized_coords)
                     format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8;
                  else
                     format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT;
               } else
               if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z24) {
                  if (ss->pipe.normalized_coords)
                     format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16;
                  else
                     format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT;
               } else {
                  if (ss->pipe.normalized_coords)
                     format |= fmt->nv30;
                  else
                     format |= fmt->nv30_rect;
               }
            } else {
               if (ss->pipe.normalized_coords)
                  format |= fmt->nv30;
               else
                  format |= fmt->nv30_rect;
            }

            enable |= NV30_3D_TEX_ENABLE_ENABLE;
            enable |= (min_lod << 18) | (max_lod << 6);
         }

         BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
         PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
                          mt->base.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
         PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit),
                          mt->base.bo, format, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD,
                          NV30_3D_TEX_FORMAT_DMA0,
                          NV30_3D_TEX_FORMAT_DMA1);
         PUSH_DATA (push, sv->wrap | (ss->wrap & sv->wrap_mask));
         PUSH_DATA (push, enable);
         PUSH_DATA (push, sv->swz);
         PUSH_DATA (push, filter);
         PUSH_DATA (push, sv->npot_size0);
         PUSH_DATA (push, ss->bcol);
         BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1);
         PUSH_DATA (push, nv30->config.filter);
      } else {
         BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1);
         PUSH_DATA (push, 0);
      }

      dirty &= ~(1 << unit);
   }

   nv30->fragprog.dirty_samplers = 0;
}
コード例 #4
0
ファイル: nv30_transfer.c プロジェクト: jonasarrow/mesa
static void
nv30_transfer_rect_blit(XFER_ARGS)
{
   struct nv04_resource *fp = nv30_transfer_rect_fragprog(nv30);
   struct nouveau_heap *vp = nv30_transfer_rect_vertprog(nv30);
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
   struct nouveau_pushbuf_refn refs[] = {
      { fp->bo, fp->domain | NOUVEAU_BO_RD },
      { src->bo, src->domain | NOUVEAU_BO_RD },
      { dst->bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR },
   };
   u32 texfmt, texswz;
   u32 format, stride;

   if (nouveau_pushbuf_space(push, 512, 8, 0) ||
       nouveau_pushbuf_refn (push, refs, sizeof(refs) / sizeof(refs[0])))
      return;

   /* various switches depending on cpp of the transfer */
   switch (dst->cpp) {
   case 4:
      format = NV30_3D_RT_FORMAT_COLOR_A8R8G8B8 |
               NV30_3D_RT_FORMAT_ZETA_Z24S8;
      texfmt = NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8;
      texswz = 0x0000aae4;
      break;
   case 2:
      format = NV30_3D_RT_FORMAT_COLOR_R5G6B5 |
               NV30_3D_RT_FORMAT_ZETA_Z16;
      texfmt = NV40_3D_TEX_FORMAT_FORMAT_R5G6B5;
      texswz = 0x0000a9e4;
      break;
   case 1:
      format = NV30_3D_RT_FORMAT_COLOR_B8 |
               NV30_3D_RT_FORMAT_ZETA_Z16;
      texfmt = NV40_3D_TEX_FORMAT_FORMAT_L8;
      texswz = 0x0000aaff;
      break;
   default:
      assert(0);
      return;
   }

   /* render target */
   if (!dst->pitch) {
      format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED;
      format |= util_logbase2(dst->w) << 16;
      format |= util_logbase2(dst->h) << 24;
      stride  = 64;
   } else {
      format |= NV30_3D_RT_FORMAT_TYPE_LINEAR;
      stride  = dst->pitch;
   }

   BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
   PUSH_DATA (push, dst->w << 16);
   PUSH_DATA (push, dst->h << 16);
   BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5);
   PUSH_DATA (push, dst->w << 16);
   PUSH_DATA (push, dst->h << 16);
   PUSH_DATA (push, format);
   PUSH_DATA (push, stride);
   PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0);
   BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
   PUSH_DATA (push, NV30_3D_RT_ENABLE_COLOR0);

   nv30->dirty |= NV30_NEW_FRAMEBUFFER;

   /* viewport state */
   BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 1.0);
   PUSH_DATAf(push, 1.0);
   PUSH_DATAf(push, 1.0);
   PUSH_DATAf(push, 1.0);
   BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
   PUSH_DATAf(push, 0.0);
   PUSH_DATAf(push, 1.0);

   nv30->dirty |= NV30_NEW_VIEWPORT;

   /* blend state */
   BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(BLEND_FUNC_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(COLOR_MASK), 1);
   PUSH_DATA (push, 0x01010101);

   nv30->dirty |= NV30_NEW_BLEND;

   /* depth-stencil-alpha state */
   BEGIN_NV04(push, NV30_3D(DEPTH_WRITE_ENABLE), 2);
   PUSH_DATA (push, 0);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(STENCIL_ENABLE(0)), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(STENCIL_ENABLE(1)), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(ALPHA_FUNC_ENABLE), 1);
   PUSH_DATA (push, 0);

   nv30->dirty |= NV30_NEW_ZSA;

   /* rasterizer state */
   BEGIN_NV04(push, NV30_3D(SHADE_MODEL), 1);
   PUSH_DATA (push, NV30_3D_SHADE_MODEL_FLAT);
   BEGIN_NV04(push, NV30_3D(CULL_FACE_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(POLYGON_MODE_FRONT), 2);
   PUSH_DATA (push, NV30_3D_POLYGON_MODE_FRONT_FILL);
   PUSH_DATA (push, NV30_3D_POLYGON_MODE_BACK_FILL);
   BEGIN_NV04(push, NV30_3D(POLYGON_OFFSET_FILL_ENABLE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV30_3D(POLYGON_STIPPLE_ENABLE), 1);
   PUSH_DATA (push, 0);

   nv30->state.scissor_off = 0;
   nv30->dirty |= NV30_NEW_RASTERIZER;

   /* vertex program */
   BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
   PUSH_DATA (push, vp->start);
   BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
   PUSH_DATA (push, 0x00000101); /* attrib: 0, 8 */
   PUSH_DATA (push, 0x00004000); /* result: hpos, tex0 */
   BEGIN_NV04(push, NV30_3D(ENGINE), 1);
   PUSH_DATA (push, 0x00000103);
   BEGIN_NV04(push, NV30_3D(VP_CLIP_PLANES_ENABLE), 1);
   PUSH_DATA (push, 0x00000000);

   nv30->dirty |= NV30_NEW_VERTPROG;
   nv30->dirty |= NV30_NEW_CLIP;

   /* fragment program */
   BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1);
   PUSH_RELOC(push, fp->bo, fp->offset, fp->domain |
                    NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
                    NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
                    NV30_3D_FP_ACTIVE_PROGRAM_DMA1);
   BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1);
   PUSH_DATA (push, 0x02000000);

   nv30->state.fragprog = NULL;
   nv30->dirty |= NV30_NEW_FRAGPROG;

   /* texture */
   texfmt |= 1 << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT;
   texfmt |= NV30_3D_TEX_FORMAT_NO_BORDER;
   texfmt |= NV40_3D_TEX_FORMAT_RECT;
   texfmt |= 0x00008000;
   if (src->d < 2)
      texfmt |= NV30_3D_TEX_FORMAT_DIMS_2D;
   else
      texfmt |= NV30_3D_TEX_FORMAT_DIMS_3D;
   if (src->pitch)
      texfmt |= NV40_3D_TEX_FORMAT_LINEAR;

   BEGIN_NV04(push, NV30_3D(TEX_OFFSET(0)), 8);
   PUSH_RELOC(push, src->bo, src->offset, NOUVEAU_BO_LOW, 0, 0);
   PUSH_RELOC(push, src->bo, texfmt, NOUVEAU_BO_OR,
                    NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1);
   PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE |
                    NV30_3D_TEX_WRAP_T_CLAMP_TO_EDGE |
                    NV30_3D_TEX_WRAP_R_CLAMP_TO_EDGE);
   PUSH_DATA (push, NV40_3D_TEX_ENABLE_ENABLE);
   PUSH_DATA (push, texswz);
   switch (filter) {
   case BILINEAR:
      PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_LINEAR |
                       NV30_3D_TEX_FILTER_MAG_LINEAR | 0x00002000);
      break;
   default:
      PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_NEAREST |
                       NV30_3D_TEX_FILTER_MAG_NEAREST | 0x00002000);
      break;
   }
   PUSH_DATA (push, (src->w << 16) | src->h);
   PUSH_DATA (push, 0x00000000);
   BEGIN_NV04(push, NV40_3D(TEX_SIZE1(0)), 1);
   PUSH_DATA (push, 0x00100000 | src->pitch);
   BEGIN_NV04(push, SUBC_3D(0x0b40), 1);
   PUSH_DATA (push, src->d < 2 ? 0x00000001 : 0x00000000);
   BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1);
   PUSH_DATA (push, 1);

   nv30->fragprog.dirty_samplers |= 1;
   nv30->dirty |= NV30_NEW_FRAGTEX;

   /* blit! */
   BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
   PUSH_DATA (push, (dst->x1 - dst->x0) << 16 | dst->x0);
   PUSH_DATA (push, (dst->y1 - dst->y0) << 16 | dst->y0);
   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
   PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_QUADS);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3);
   PUSH_DATAf(push, src->x0);
   PUSH_DATAf(push, src->y0);
   PUSH_DATAf(push, src->z);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1);
   PUSH_DATA (push, (dst->y0 << 16) | dst->x0);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3);
   PUSH_DATAf(push, src->x1);
   PUSH_DATAf(push, src->y0);
   PUSH_DATAf(push, src->z);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1);
   PUSH_DATA (push, (dst->y0 << 16) | dst->x1);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3);
   PUSH_DATAf(push, src->x1);
   PUSH_DATAf(push, src->y1);
   PUSH_DATAf(push, src->z);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1);
   PUSH_DATA (push, (dst->y1 << 16) | dst->x1);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3);
   PUSH_DATAf(push, src->x0);
   PUSH_DATAf(push, src->y1);
   PUSH_DATAf(push, src->z);
   BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1);
   PUSH_DATA (push, (dst->y1 << 16) | dst->x0);
   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
   PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
}