コード例 #1
0
ファイル: ImageRender.cpp プロジェクト: bitfusionio/blender
// object initialization
static int ImageMirror_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
{
    // parameters - scene object
    PyObject *scene;
    // reference object for mirror
    PyObject *observer;
    // object holding the mirror
    PyObject *mirror;
    // material of the mirror
    short materialID = 0;
    // parameter keywords
    static const char *kwlist[] = {"scene", "observer", "mirror", "material", NULL};
    // get parameters
    if (!PyArg_ParseTupleAndKeywords(args, kwds, "OOO|h",
                                     const_cast<char**>(kwlist), &scene, &observer, &mirror, &materialID))
        return -1;
    try
    {
        // get scene pointer
        KX_Scene * scenePtr (NULL);
        if (scene != NULL && PyObject_TypeCheck(scene, &KX_Scene::Type))
            scenePtr = static_cast<KX_Scene*>BGE_PROXY_REF(scene);
        else
            THRWEXCP(SceneInvalid, S_OK);

        if (scenePtr==NULL) /* in case the python proxy reference is invalid */
            THRWEXCP(SceneInvalid, S_OK);

        // get observer pointer
        KX_GameObject * observerPtr (NULL);
        if (observer != NULL && PyObject_TypeCheck(observer, &KX_GameObject::Type))
            observerPtr = static_cast<KX_GameObject*>BGE_PROXY_REF(observer);
        else if (observer != NULL && PyObject_TypeCheck(observer, &KX_Camera::Type))
コード例 #2
0
ファイル: ImageBase.cpp プロジェクト: danielmarg/blender-main
// initialize image data
void ImageBase::init (short width, short height)
{
	// if image has to be scaled
	if (m_scale)
	{
		// recalc sizes of image
		width = calcSize(width);
		height = calcSize(height);
	}
	// if sizes differ
	if (width != m_size[0] || height != m_size[1])
	{
		if (m_exports > 0)
			THRWEXCP(ImageHasExports,S_OK);

		// new buffer size
		unsigned int newSize = width * height;
		// if new buffer is larger than previous
		if (newSize > m_imgSize)
		{
			// set new buffer size
			m_imgSize = newSize;
			// release previous and create new buffer
			if (m_image)
				delete [] m_image;
			m_image = new unsigned int[m_imgSize];
		}
		// new image size
		m_size[0] = width;
		m_size[1] = height;
		// scale was processed
		m_scaleChange = false;
	}
}
コード例 #3
0
ファイル: ImageMix.cpp プロジェクト: DrangPo/blender
// calculate image from sources and set its availability
void ImageMix::calcImage(unsigned int texId, double ts)
{
	// check source sizes
	if (!checkSourceSizes()) THRWEXCP(ImageSizesNotMatch, S_OK);
	// set offsets to image buffers
	for (ImageSourceList::iterator it = m_sources.begin(); it != m_sources.end(); ++it)
		// if image buffer is available
		if ((*it)->getImageBuf() != NULL)
			// set its offset
			getImageSourceMix(*it)->setOffset(m_sources[0]->getImageBuf());
		// otherwise don't calculate image
		else 
			return;
	// if there is only single source
	if (m_sources.size() == 1)
	{
		// use single filter
		FilterBase mixFilt;
		// fiter and convert image
		filterImage(mixFilt, m_sources[0]->getImageBuf(), m_sources[0]->getSize());
	}
	// otherwise use mix filter to merge source images
	else
	{
		FilterImageMix mixFilt (m_sources);
		// fiter and convert image
		filterImage(mixFilt, m_sources[0]->getImageBuf(), m_sources[0]->getSize());
	}
}
コード例 #4
0
// open video source
void Video_open(VideoBase *self, char *file, short captureID)
{
	// if file is empty, throw exception
	if (file == NULL) THRWEXCP(SourceVideoEmpty, S_OK);

	// open video file or capture device
	if (captureID >= 0) 
		self->openCam(file, captureID);
	else 
		self->openFile(file);
}
コード例 #5
0
ファイル: ImageRender.cpp プロジェクト: bitfusionio/blender
// object initialization
static int ImageRender_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
{
    // parameters - scene object
    PyObject *scene;
    // camera object
    PyObject *camera;
    // parameter keywords
    static const char *kwlist[] = {"sceneObj", "cameraObj", NULL};
    // get parameters
    if (!PyArg_ParseTupleAndKeywords(args, kwds, "OO",
                                     const_cast<char**>(kwlist), &scene, &camera))
        return -1;
    try
    {
        // get scene pointer
        KX_Scene * scenePtr (NULL);
        if (scene != NULL) scenePtr = sceneType.checkType(scene);
        // throw exception if scene is not available
        if (scenePtr == NULL) THRWEXCP(SceneInvalid, S_OK);

        // get camera pointer
        KX_Camera * cameraPtr (NULL);
        if (camera != NULL) cameraPtr = cameraType.checkType(camera);
        // throw exception if camera is not available
        if (cameraPtr == NULL) THRWEXCP(CameraInvalid, S_OK);

        // get pointer to image structure
        PyImage *self = reinterpret_cast<PyImage*>(pySelf);
        // create source object
        if (self->m_image != NULL) delete self->m_image;
        self->m_image = new ImageRender(scenePtr, cameraPtr);
    }
    catch (Exception & exp)
    {
        exp.report();
        return -1;
    }
    // initialization succeded
    return 0;
}
コード例 #6
0
ファイル: ImageBase.cpp プロジェクト: UPBGE/blender
// refresh image
PyObject *Image_refresh (PyImage *self, PyObject *args)
{
	Py_buffer buffer;
	bool done = true;
	char *mode = NULL;
	double ts = -1.0;
	unsigned int format;

	memset(&buffer, 0, sizeof(buffer));
	if (PyArg_ParseTuple(args, "|s*sd:refresh", &buffer, &mode, &ts)) {
		if (buffer.buf) {
			// a target buffer is provided, verify its format
			if (buffer.readonly) {
				PyErr_SetString(PyExc_TypeError, "Buffers passed in argument must be writable");
			}
			else if (!PyBuffer_IsContiguous(&buffer, 'C')) {
				PyErr_SetString(PyExc_TypeError, "Buffers passed in argument must be contiguous in memory");
			}
			else if (((intptr_t)buffer.buf & 3) != 0) {
				PyErr_SetString(PyExc_TypeError, "Buffers passed in argument must be aligned to 4 bytes boundary");
			}
			else {
				// ready to get the image into our buffer
				try {
					if (mode == NULL || !strcmp(mode, "RGBA"))
						format = GL_RGBA;
					else if (!strcmp(mode, "BGRA"))
						format = GL_BGRA;
					else
						THRWEXCP(InvalidImageMode,S_OK);

					done = self->m_image->loadImage((unsigned int *)buffer.buf, buffer.len, format, ts);
				}
				catch (Exception & exp) {
					exp.report();
				}
			}
			PyBuffer_Release(&buffer);
			if (PyErr_Occurred()) {
				return NULL;
			}
		}
	}
	else {
		return NULL;
	}

	self->m_image->refresh();
	if (done)
		Py_RETURN_TRUE;
	Py_RETURN_FALSE;
}
コード例 #7
0
ファイル: ImageBase.cpp プロジェクト: UPBGE/blender
bool ImageBase::loadImage(unsigned int *buffer, unsigned int size, unsigned int format, double ts)
{
	unsigned int *d, *s, v, len;
	if (getImage(0, ts) != NULL && size >= getBuffSize()) {
		switch (format) {
		case GL_RGBA:
			memcpy(buffer, m_image, getBuffSize());
			break;
		case GL_BGRA:
			len = (unsigned int)m_size[0] * m_size[1];
			for (s=m_image, d=buffer; len; len--) {
				v = *s++;
				*d++ = VT_SWAPBR(v);
			}
			break;
		default:
			THRWEXCP(InvalidImageMode,S_OK);
		}
		return true;
	}
	return false;
}
コード例 #8
0
ファイル: ImageBase.cpp プロジェクト: danielmarg/blender-main
// get image data
PyObject *Image_getImage (PyImage *self, char * mode)
{
	try
	{
		unsigned int * image = self->m_image->getImage();
		if (image) 
		{
			// build BGL buffer
			int dimensions = self->m_image->getBuffSize();
			Buffer * buffer;
			if (mode == NULL || !strcasecmp(mode, "RGBA"))
			{
				buffer = BGL_MakeBuffer( GL_BYTE, 1, &dimensions, image);
			}
			else if (!strcasecmp(mode, "F"))
			{
				// this mode returns the image as an array of float.
				// This makes sense ONLY for the depth buffer:
				//   source = VideoTexture.ImageViewport()
				//   source.depth = True
				//   depth = VideoTexture.imageToArray(source, 'F')

				// adapt dimension from byte to float
				dimensions /= sizeof(float);
				buffer = BGL_MakeBuffer( GL_FLOAT, 1, &dimensions, image);
			}
			else 
			{
				int i, c, ncolor, pixels;
				int offset[4];
				unsigned char *s, *d;
				// scan the mode to get the channels requested, no more than 4
				for (i=ncolor=0; mode[i] != 0 && ncolor < 4; i++)
				{
					switch (toupper(mode[i]))
					{
					case 'R':
						offset[ncolor++] = 0;
						break;
					case 'G':
						offset[ncolor++] = 1;
						break;
					case 'B':
						offset[ncolor++] = 2;
						break;
					case 'A':
						offset[ncolor++] = 3;
						break;
					case '0':
						offset[ncolor++] = -1;
						break;
					case '1':
						offset[ncolor++] = -2;
						break;
					// if you add more color code, change the switch further down
					default:
						THRWEXCP(InvalidColorChannel,S_OK);
					}
				}
				if (mode[i] != 0) {
					THRWEXCP(InvalidColorChannel,S_OK);
				}
				// first get the number of pixels
				pixels = dimensions / 4;
				// multiple by the number of channels, each is one byte
				dimensions = pixels * ncolor;
				// get an empty buffer
				buffer = BGL_MakeBuffer( GL_BYTE, 1, &dimensions, NULL);
				// and fill it
				for (i = 0, d = (unsigned char *)buffer->buf.asbyte, s = (unsigned char *)image;
				     i < pixels;
				     i++, d += ncolor, s += 4)
				{
					for (c=0; c<ncolor; c++)
					{
						switch (offset[c])
						{
						case 0: d[c] = s[0]; break;
						case 1: d[c] = s[1]; break;
						case 2: d[c] = s[2]; break;
						case 3: d[c] = s[3]; break;
						case -1: d[c] = 0; break;
						case -2: d[c] = 0xFF; break;
						}
					}
				}
			}
			return (PyObject *)buffer;
		}
	}
	catch (Exception & exp)
	{
		exp.report();
		return NULL;
	}
	Py_RETURN_NONE;
}
コード例 #9
0
// Texture object initialization
int Texture_init (Texture *self, PyObject *args, PyObject *kwds)
{
	// parameters - game object with video texture
	PyObject * obj = NULL;
	// material ID
	short matID = 0;
	// texture ID
	short texID = 0;
	// texture object with shared texture ID
	Texture * texObj = NULL;

	static const char *kwlist[] = {"gameObj", "materialID", "textureID", "textureObj", NULL};

	// get parameters
	if (!PyArg_ParseTupleAndKeywords(args, kwds, "O|hhO!",
		const_cast<char**>(kwlist), &obj, &matID, &texID, &TextureType,
		&texObj))
		return -1; 

	// if parameters are available
	if (obj != NULL)
	{
		// process polygon material or blender material
		try
		{
			// get pointer to texture image
			RAS_IPolyMaterial * mat = getMaterial(obj, matID);
			if (mat != NULL)
			{
				// is it blender material or polygon material
				if (mat->GetFlag() & RAS_BLENDERGLSL) 
				{
					self->m_imgTexture = static_cast<KX_BlenderMaterial*>(mat)->getImage(texID);
					self->m_useMatTexture = false;
				} else if (mat->GetFlag() & RAS_BLENDERMAT)
				{
					// get blender material texture
					self->m_matTexture = static_cast<KX_BlenderMaterial*>(mat)->getTex(texID);
					self->m_useMatTexture = true;
				}
				else
				{
					// get texture pointer from polygon material
					MTFace * tface = static_cast<KX_PolygonMaterial*>(mat)->GetMTFace();
					self->m_imgTexture = (Image*)tface->tpage;
					self->m_useMatTexture = false;
				}
			}
			// check if texture is available, if not, initialization failed
			if (self->m_imgTexture == NULL && self->m_matTexture == NULL)
				// throw exception if initialization failed
				THRWEXCP(MaterialNotAvail, S_OK);

			// if texture object is provided
			if (texObj != NULL)
			{
				// copy texture code
				self->m_actTex = texObj->m_actTex;
				self->m_mipmap = texObj->m_mipmap;
				if (texObj->m_source != NULL)
					Texture_setSource(self, reinterpret_cast<PyObject*>(texObj->m_source), NULL);
			}
			else
				// otherwise generate texture code
				glGenTextures(1, (GLuint*)&self->m_actTex);
		}
		catch (Exception & exp)
		{
			exp.report();
			return -1;
		}
	}
	// initialization succeded
	return 0;
}