コード例 #1
0
ファイル: act.movement.c プロジェクト: nitetrip/nitetripCode
void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int scmd)
{

  struct obj_data *o;
  char buf[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
  size_t len;
  room_rnum other_room = NOWHERE;
  struct room_direction_data *back = NULL;

  if (!door_mtrigger(ch, scmd, door))
    return;

  if (!door_wtrigger(ch, scmd, door))
    return;

  len = snprintf(buf, sizeof(buf), "$n %ss ", cmd_door[scmd]);
  if (!obj && ((other_room = EXIT(ch, door)->to_room) != NOWHERE))
    if ((back = world[other_room].dir_option[rev_dir[door]]) != NULL)
      if (back->to_room != IN_ROOM(ch))
	back = NULL;

  switch (scmd) {
  case SCMD_OPEN:
    OPEN_DOOR(IN_ROOM(ch), obj, door);
    if (back)
      OPEN_DOOR(other_room, obj, rev_dir[door]);
    send_to_char(ch, "%s", OK);
    break;

  case SCMD_CLOSE:
    CLOSE_DOOR(IN_ROOM(ch), obj, door);
    if (back)
      CLOSE_DOOR(other_room, obj, rev_dir[door]);
    send_to_char(ch, "%s", OK);
    break;

  case SCMD_LOCK:
    LOCK_DOOR(IN_ROOM(ch), obj, door);
    if (back)
      LOCK_DOOR(other_room, obj, rev_dir[door]);
    send_to_char(ch, "*Click*\r\n");
    break;

  case SCMD_UNLOCK: // Rewrote Apr 2012
    if (GET_LEVEL(ch) >= LVL_GOD) { // LEVEL GOD + can unlock all doors
      UNLOCK_DOOR(IN_ROOM(ch), obj, door);
      if (back)
        UNLOCK_DOOR(other_room, obj, rev_dir[door]);
        send_to_char(ch, "*Click*\r\n");
        return;
    }

    if ((o = has_key(ch, DOOR_KEY(ch, obj, door)))) { // Assign o to the key, if ch has it
      UNLOCK_DOOR(IN_ROOM(ch), obj, door);
      if (back) UNLOCK_DOOR(other_room, o, rev_dir[door]); // this unlocks the door in the other direction
      send_to_char(ch, "*Click*\r\n");
      if ((GET_OBJ_VAL(o, 0) != 9999) && (GET_OBJ_VAL(o, 0) > 0)) // Check for key charges
      	GET_OBJ_VAL(o, 0)--; // take a charge from the key
      if (GET_OBJ_VAL(o, 0) <= 0) {
      	extract_obj(o); // take key if the last charge is used
        snprintf(buf2, sizeof(buf), "%s suddenly vanishes from sight!", o->short_description);
      	act(buf2, FALSE, ch, 0, 0, TO_CHAR);
      	}
    }
  break;

  case SCMD_PICK:
    TOGGLE_LOCK(IN_ROOM(ch), obj, door);
    if (back)
      TOGGLE_LOCK(other_room, obj, rev_dir[door]);
    send_to_char(ch, "The lock quickly yields to your skills.\r\n");
    len = strlcpy(buf, "$n skillfully picks the lock on ", sizeof(buf));
    break;
   default:
    break;
  }

  /* Notify the room. */
  if (len < sizeof(buf))
    snprintf(buf + len, sizeof(buf) - len, "%s%s.",	obj ? "" : "the ", obj ? "$p" : EXIT(ch, door)->keyword ? "$F" : "door");
  if (!obj || IN_ROOM(obj) != NOWHERE)
    act(buf, FALSE, ch, obj, obj ? 0 : EXIT(ch, door)->keyword, TO_ROOM);

  /* Notify the other room */
  if (back && (scmd == SCMD_OPEN || scmd == SCMD_CLOSE))
      send_to_room(EXIT(ch, door)->to_room, "The %s is %s%s from the other side.",
		back->keyword ? fname(back->keyword) : "door", cmd_door[scmd],
		scmd == SCMD_CLOSE ? "d" : "ed");
}
コード例 #2
0
ファイル: act.movement.c プロジェクト: mystickdreamer/tba365
static void do_doorcmd(struct char_data *ch, struct obj_data *obj, int door, int scmd)
{
  char buf[MAX_STRING_LENGTH];
  size_t len;
  room_rnum other_room = NOWHERE;
  struct room_direction_data *back = NULL;

  if (!door_mtrigger(ch, scmd, door))
    return;

  if (!door_wtrigger(ch, scmd, door))
    return;

  len = snprintf(buf, sizeof(buf), "$n %ss ", cmd_door[scmd]);
  if (!obj && ((other_room = EXIT(ch, door)->to_room) != NOWHERE))
    if ((back = world[other_room].dir_option[rev_dir[door]]) != NULL)
      if (back->to_room != IN_ROOM(ch))
        back = NULL;

  switch (scmd) {
  case SCMD_OPEN:
    OPEN_DOOR(IN_ROOM(ch), obj, door);
    if (back)
      OPEN_DOOR(other_room, obj, rev_dir[door]);
    send_to_char(ch, "%s", CONFIG_OK);
    break;

  case SCMD_CLOSE:
    CLOSE_DOOR(IN_ROOM(ch), obj, door);
    if (back)
      CLOSE_DOOR(other_room, obj, rev_dir[door]);
    send_to_char(ch, "%s", CONFIG_OK);
    break;

  case SCMD_LOCK:
    LOCK_DOOR(IN_ROOM(ch), obj, door);
    if (back)
      LOCK_DOOR(other_room, obj, rev_dir[door]);
    send_to_char(ch, "*Click*\r\n");
    break;

  case SCMD_UNLOCK:
    UNLOCK_DOOR(IN_ROOM(ch), obj, door);
    if (back)
      UNLOCK_DOOR(other_room, obj, rev_dir[door]);
    send_to_char(ch, "*Click*\r\n");
    break;

  case SCMD_PICK:
    TOGGLE_LOCK(IN_ROOM(ch), obj, door);
    if (back)
      TOGGLE_LOCK(other_room, obj, rev_dir[door]);
    send_to_char(ch, "The lock quickly yields to your skills.\r\n");
    len = strlcpy(buf, "$n skillfully picks the lock on ", sizeof(buf));
    break;
  }

  /* Notify the room. */
  if (len < sizeof(buf))
    snprintf(buf + len, sizeof(buf) - len, "%s%s.",
      obj ? "" : "the ", obj ? "$p" : EXIT(ch, door)->keyword ? "$F" : "door");
  if (!obj || IN_ROOM(obj) != NOWHERE)
    act(buf, FALSE, ch, obj, obj ? 0 : EXIT(ch, door)->keyword, TO_ROOM);

  /* Notify the other room */
  if (back && (scmd == SCMD_OPEN || scmd == SCMD_CLOSE))
      send_to_room(EXIT(ch, door)->to_room, "The %s is %s%s from the other side.\r\n",
        back->keyword ? fname(back->keyword) : "door", cmd_door[scmd],
        scmd == SCMD_CLOSE ? "d" : "ed");
}