void ArathiBasin::CaptureControlPoint(uint32 Id, uint32 Team) { if(m_basesOwnedBy[Id] != -1) { // there is a very slim chance of this happening, 2 teams evnets could clash.. // just in case... return; } // anticheat, not really necessary because this is a server method but anyway if(m_basesAssaultedBy[Id] != (int32)Team) return; m_basesLastOwnedBy[Id] = Team; m_flagIsVirgin[Id] = false; m_basesOwnedBy[Id] = Team; m_basesAssaultedBy[Id]=-1; // remove the other spirit guide (if it exists) // burlex: shouldnt' happen if(m_spiritGuides[Id] != NULL) { RemoveSpiritGuide(m_spiritGuides[Id]); m_spiritGuides[Id]->Despawn(0,0); } // spawn the spirit guide for our faction m_spiritGuides[Id] = SpawnSpiritGuide(GraveyardLocations[Id][0], GraveyardLocations[Id][1], GraveyardLocations[Id][2], 0.0f, Team); AddSpiritGuide(m_spiritGuides[Id]); // send the chat message/sounds out PlaySoundToAll(Team ? SOUND_HORDE_SCORES : SOUND_ALLIANCE_SCORES); SendChatMessage(Team ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE, 0, "The %s has taken the %s!", Team ? "Horde" : "Alliance", ControlPointNames[Id]); // update the overhead display on the clients (world states) m_capturedBases[Team]++; m_mapMgr->GetStateManager().UpdateWorldState(Team ? WORLDSTATE_AB_HORDE_CAPTUREBASE : WORLDSTATE_AB_ALLIANCE_CAPTUREBASE, m_capturedBases[Team]); // respawn the control point with the correct aura SpawnControlPoint(Id, Team ? AB_SPAWN_TYPE_HORDE_CONTROLLED : AB_SPAWN_TYPE_ALLIANCE_CONTROLLED); // update the map m_mapMgr->GetStateManager().UpdateWorldState(AssaultFields[Id][Team], 0); m_mapMgr->GetStateManager().UpdateWorldState(OwnedFields[Id][Team], 1); // resource update event. :) if(m_capturedBases[Team]==1) { // first sEventMgr.AddEvent(TO_ARATHIBASIN(shared_from_this()),&ArathiBasin::EventUpdateResources, (uint32)Team, EVENT_AB_RESOURCES_UPDATE_TEAM_0+Team, ResourceUpdateIntervals[1], 0, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); } else { // not first event_ModifyTime(EVENT_AB_RESOURCES_UPDATE_TEAM_0+Team, ResourceUpdateIntervals[m_capturedBases[Team]]); } }
GameObject::~GameObject() { if(m_ritualmembers) delete[] m_ritualmembers; uint32 guid = GetUInt32Value(OBJECT_FIELD_CREATED_BY); if(guid) { Player* plr = objmgr.GetPlayer(guid); if(plr && plr->GetSummonedObject() == TO_OBJECT(this) ) plr->SetSummonedObject(NULL); if(plr == m_summoner) m_summoner = NULL; } if(m_respawnCell != NULL) m_respawnCell->_respawnObjects.erase( TO_OBJECT(this) ); if (m_summonedGo && m_summoner) for(int i = 0; i < 4; i++) if (m_summoner->m_ObjectSlots[i] == GetUIdFromGUID()) m_summoner->m_ObjectSlots[i] = 0; if( m_battleground != NULL ) { if( m_battleground->GetType() == BATTLEGROUND_ARATHI_BASIN ) { if( bannerslot >= 0 && TO_ARATHIBASIN(m_battleground)->m_controlPoints[bannerslot] == TO_GAMEOBJECT(this) ) TO_ARATHIBASIN(m_battleground)->m_controlPoints[bannerslot] = NULL; if( bannerauraslot >= 0 && TO_ARATHIBASIN(m_battleground)->m_controlPointAuras[bannerauraslot] == TO_GAMEOBJECT(this) ) TO_ARATHIBASIN(m_battleground)->m_controlPointAuras[bannerauraslot] = NULL; } m_battleground = NULL; } }
void ArathiBasin::AssaultControlPoint(PlayerPointer pPlayer, uint32 Id) { #if defined(BG_ANTI_CHEAT) && !defined(_DEBUG) if(!m_started) { SendChatMessage(CHAT_MSG_BG_SYSTEM_NEUTRAL, pPlayer->GetGUID(), "%s has been removed from the game for cheating.", pPlayer->GetName()); pPlayer->SoftDisconnect(); return; } #endif bool isVirgin = false; uint32 Team = pPlayer->m_bgTeam; uint32 Owner; if(m_basesOwnedBy[Id]==-1 && m_basesAssaultedBy[Id]==-1) { isVirgin = true; // omgwtfbbq our flag is a virgin? m_mapMgr->GetStateManager().UpdateWorldState(NeutralFields[Id], 0); } if(m_basesOwnedBy[Id] != -1) { Owner = m_basesOwnedBy[Id]; // set it to uncontrolled for now m_basesOwnedBy[Id] = -1; // this control point just got taken over by someone! oh noes! if( m_spiritGuides[Id] != NULL ) { map<CreaturePointer,set<uint32> >::iterator itr = m_resurrectMap.find(m_spiritGuides[Id]); if( itr != m_resurrectMap.end() ) { for( set<uint32>::iterator it2 = itr->second.begin(); it2 != itr->second.end(); ++it2 ) { PlayerPointer r_plr = m_mapMgr->GetPlayer( *it2 ); if( r_plr != NULL && r_plr->isDead() ) { HookHandleRepop( r_plr ); QueueAtNearestSpiritGuide(r_plr, itr->first); } } } m_resurrectMap.erase( itr ); m_spiritGuides[Id]->Despawn( 0, 0 ); m_spiritGuides[Id] = NULLCREATURE; } // detract one from the teams controlled points m_capturedBases[Owner] -= 1; m_mapMgr->GetStateManager().UpdateWorldState(Owner ? WORLDSTATE_AB_HORDE_CAPTUREBASE : WORLDSTATE_AB_ALLIANCE_CAPTUREBASE, m_capturedBases[Owner]); // reset the world states m_mapMgr->GetStateManager().UpdateWorldState(OwnedFields[Id][Owner], 0); // modify the resource update time period if(m_capturedBases[Owner]==0) this->event_RemoveEvents(EVENT_AB_RESOURCES_UPDATE_TEAM_0+Owner); else this->event_ModifyTime(EVENT_AB_RESOURCES_UPDATE_TEAM_0 + Owner, ResourceUpdateIntervals[m_capturedBases[Owner]]); } // Contested Flag, not ours, and is not virgin uint32 otherTeam = Team ? 0 : 1; if( !isVirgin && m_basesLastOwnedBy[Id] == Team && m_basesOwnedBy[Id] == -1 ) { m_mapMgr->GetStateManager().UpdateWorldState(AssaultFields[Id][Team ? 0 : 1], 0); this->event_RemoveEvents(EVENT_AB_CAPTURE_CP_1 + Id); SendChatMessage(Team ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE, pPlayer->GetGUID(), "$N has defended the %s!", ControlPointNames[Id]); m_basesAssaultedBy[Id] = Team; CaptureControlPoint( Id, Team ); return; } // n***a stole my flag! if(m_basesAssaultedBy[Id] != -1) { Owner = m_basesAssaultedBy[Id]; // woah! vehicle hijack! m_basesAssaultedBy[Id] = Team; m_mapMgr->GetStateManager().UpdateWorldState(AssaultFields[Id][Owner], 0); // make sure the event does not trigger sEventMgr.RemoveEvents(shared_from_this(), EVENT_AB_CAPTURE_CP_1 + Id); // no need to remove the spawn, SpawnControlPoint will do this. } m_basesAssaultedBy[Id] = Team; // spawn the new control point gameobject SpawnControlPoint(Id, Team ? AB_SPAWN_TYPE_HORDE_ASSAULT : AB_SPAWN_TYPE_ALLIANCE_ASSAULT); // send out the chat message and sound SendChatMessage(Team ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE, pPlayer->GetGUID(), "$N claims the %s! If left unchallenged, the %s will control it in 1 minute!", ControlPointNames[Id], Team ? "Horde" : "Alliance"); // guessed PlaySoundToAll(Team ? SOUND_ALLIANCE_CAPTURE : SOUND_HORDE_CAPTURE); // update the client's map with the new assaulting field m_mapMgr->GetStateManager().UpdateWorldState(AssaultFields[Id][Team], 1); // create the 60 second event. sEventMgr.AddEvent(TO_ARATHIBASIN(shared_from_this()), &ArathiBasin::CaptureControlPoint, Id, Team, EVENT_AB_CAPTURE_CP_1 + Id, 60000, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); // update players info pPlayer->m_bgScore.MiscData[BG_SCORE_AB_BASE_ASSAULTED]++; UpdatePvPData(); }
void ArathiBasin::HookOnAreaTrigger(PlayerPointer plr, uint32 id) { uint32 spellid=0; int32 buffslot = -1; switch(id) { case 3866: // stables buffslot=AB_BUFF_STABLES; break; case 3867: // farm buffslot=AB_BUFF_FARM; break; case 3870: // blacksmith buffslot=AB_BUFF_BLACKSMITH; break; case 3869: // mine buffslot=AB_BUFF_MINE; break; case 3868: // lumbermill buffslot=AB_BUFF_LUMBERMILL; break; case 3948: // alliance/horde exits case 3949: { RemovePlayer(plr,false); return; }break; default: Log.Error("ArathiBasin", "Encountered unhandled areatrigger id %u", id); return; break; } if(plr->isDead()) // dont apply to dead players... :P return; uint32 x = (uint32)buffslot; if(m_buffs[x] && m_buffs[x]->IsInWorld()) { // apply the spell spellid = m_buffs[x]->GetInfo()->sound3; m_buffs[x]->RemoveFromWorld(false); // respawn it in buffrespawntime sEventMgr.AddEvent(TO_ARATHIBASIN(shared_from_this()),&ArathiBasin::SpawnBuff,x,EVENT_AB_RESPAWN_BUFF,AB_BUFF_RESPAWN_TIME,1,EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT); // cast the spell on the player SpellEntry * sp = dbcSpell.LookupEntryForced(spellid); if(sp) { SpellPointer pSpell(new Spell(plr, sp, true, NULLAURA)); SpellCastTargets targets(plr->GetGUID()); pSpell->prepare(&targets); } } }