int newmesh(lua_State *L, scene_t *scene, mesh_t *mesh) { unsigned int i; ud_t *ud; TRACE_CREATE(mesh, "mesh"); if(mesh->mFaces != NULL && mesh->mNumFaces > 0) { for(i = 0; i < mesh->mNumFaces; i++) { newface(L, scene, mesh, &(mesh->mFaces[i])); lua_pop(L, 1); } TRACE_CREATE_N(i, "faces"); } if(mesh->mBones != NULL && mesh->mNumBones > 0) { for(i = 0; i < mesh->mNumBones; i++) { newbone(L, scene, mesh, mesh->mBones[i]); lua_pop(L, 1); } TRACE_CREATE_N(i, "bones"); } if(mesh->mAnimMeshes != NULL && mesh->mNumAnimMeshes > 0) { for(i = 0; i < mesh->mNumAnimMeshes; i++) { newanimmesh(L, scene, mesh, mesh->mAnimMeshes[i]); lua_pop(L, 1); } TRACE_CREATE_N(i, "animmeshes"); } ud = newuserdata(L, (void*)mesh, MESH_MT); ud->scene = scene; return 1; }
// --------------------------------------------------------------------------- // Constructor // --------------------------------------------------------------------------- CAudioGainControl::CAudioGainControl() { TRACE_CREATE(); DP_CONTEXT(CAudioGainControl::CAudioGainControl *CD1*, CtxDevSound, DPLOCAL); DP_IN(); DP_OUT(); }
int newmaterial(lua_State *L, scene_t *scene, material_t *material) { ud_t *ud; TRACE_CREATE(material, "material"); ud = newuserdata(L, (void*)material, MATERIAL_MT); ud->scene = scene; return 1; }
// --------------------------------------------------------------------------- // Constructor // --------------------------------------------------------------------------- // CBufferSource::CBufferSource() : CActive(EPriorityStandard) { TRACE_CREATE(); DP_CONTEXT(CBufferSource::CBufferSource *CD1*, CtxDevSound, DPLOCAL); DP_IN(); DP_OUT(); }
// ----------------------------------------------------------------------------- // CMMFDevSoundAdaptation::CMMFDevSoundAdaptation // C++ default constructor can NOT contain any code, that // might leave. // ----------------------------------------------------------------------------- // CMMFDevSoundAdaptation::CMMFDevSoundAdaptation() { TRACE_CREATE(); DP_CONTEXT(CMMFDevSoundAdaptation::CMMFDevSoundAdaptation *CD1*, CtxDevSound, DPLOCAL); DP_IN(); PRF_HEAP_STATUS(PRF_MEM, HEAP_DS_Session); DP_OUT(); }
void D3DeviceFactory::initDirect3D() { // static Direct3DCreate9Ex( D3D_SDK_VERSION, &s_direct3D); if(s_direct3D == NULL) { const TCHAR *msg = _T("Cannot initialize Direct3D"); showError(msg); throwException(_T("%s"), msg); } TRACE_CREATE(s_direct3D); }
int newanimation(lua_State *L, scene_t *scene, animation_t *animation) { unsigned int i; ud_t *ud; TRACE_CREATE(animation, "animation"); if(animation->mChannels != NULL && animation->mNumChannels > 0) { for(i = 0; i < animation->mNumChannels; i++) { newnodeanim(L, scene, animation, animation->mChannels[i]); lua_pop(L, 1); } TRACE_CREATE_N(i, "nodeanims"); } if(animation->mMeshChannels != NULL && animation->mNumMeshChannels > 0) { for(i = 0; i < animation->mNumMeshChannels; i++) { newmeshanim(L, scene, animation, animation->mMeshChannels[i]); lua_pop(L, 1); } TRACE_CREATE_N(i, "meshanims"); } ud = newuserdata(L, (void*)animation, ANIMATION_MT); ud->scene = scene; return 1; }
LPDIRECT3DDEVICE D3DeviceFactory::createDevice(HWND hwnd, D3DPRESENT_PARAMETERS *param, UINT adapter) { // static if(s_direct3D == NULL) { initDirect3D(); } D3DPRESENT_PARAMETERS tmpParam; if(param == NULL) { tmpParam = getDefaultPresentParameters(hwnd, adapter); param = &tmpParam; } LPDIRECT3DDEVICE device; CHECKRESULT(s_direct3D->CreateDeviceEx(adapter ,D3DDEVTYPE_HAL ,hwnd ,D3DCREATE_SOFTWARE_VERTEXPROCESSING ,param ,NULL ,&device)); TRACE_CREATE(device); return device; }
int newscene(lua_State *L, scene_t *scene) /* recursively creates the userdata for the scene, * the root node and its children, and all other nested objects */ { unsigned int i; TRACE_CREATE(scene, "scene"); if(scene->mRootNode) { newnode(L, scene, scene->mRootNode); lua_pop(L, 1); } #define New(what, newfunc) do { \ for(i=0; i< scene->mNum##what; i++) \ { newfunc(L, scene, scene->m##what[i]); lua_pop(L, 1); } } while(0) New(Meshes, newmesh); New(Materials, newmaterial); New(Lights, newlight); New(Textures, newtexture); New(Cameras, newcamera); New(Animations, newanimation); #undef New newuserdata(L, (void*)scene, SCENE_MT); return 1; }