static void update_image (APP_STATE_T * state, GstBuffer * buffer) { GstVideoGLTextureUploadMeta *meta = NULL; if (state->current_buffer) { gst_buffer_unref (state->current_buffer); } else { /* Setup the model world */ init_model_proj (state); TRACE_VC_MEMORY ("after init_model_proj"); /* initialize the OGLES texture(s) */ init_textures (state, buffer); TRACE_VC_MEMORY ("after init_textures"); } state->current_buffer = gst_buffer_ref (buffer); TRACE_VC_MEMORY_ONCE_FOR_ID ("before GstVideoGLTextureUploadMeta", gid0); if (state->can_avoid_upload) { GstMemory *mem = gst_buffer_peek_memory (state->current_buffer, 0); g_assert (gst_is_gl_memory (mem)); state->tex = ((GstGLMemory *) mem)->tex_id; } else if ((meta = gst_buffer_get_video_gl_texture_upload_meta (buffer))) { if (meta->n_textures == 1) { guint ids[4] = { state->tex, 0, 0, 0 }; if (!gst_video_gl_texture_upload_meta_upload (meta, ids)) { GST_WARNING ("failed to upload to texture"); } } } TRACE_VC_MEMORY_ONCE_FOR_ID ("after GstVideoGLTextureUploadMeta", gid1); }
static void open_ogl (void) { TRACE_VC_MEMORY ("state 0"); #if defined (USE_OMX_TARGET_RPI) && defined (HAVE_GST_EGL) bcm_host_init (); TRACE_VC_MEMORY ("after bcm_host_init"); #endif /* Start OpenGLES */ init_ogl (state); TRACE_VC_MEMORY ("after init_ogl"); /* Wrap the EGL display */ state->gst_display = gst_egl_display_new (state->display, NULL); /* Setup the model world */ init_model_proj (state); TRACE_VC_MEMORY ("after init_model_proj"); /* initialize the OGLES texture(s) */ init_textures (state); TRACE_VC_MEMORY ("after init_textures"); }
static void open_ogl (void) { TRACE_VC_MEMORY ("state 0"); #if defined (USE_OMX_TARGET_RPI) bcm_host_init (); TRACE_VC_MEMORY ("after bcm_host_init"); #endif /* Create surface and gl context */ init_ogl (state); TRACE_VC_MEMORY ("after init_ogl"); /* Wrap the EGLDisplay to GstGLDisplayEGL */ state->gst_display = gst_gl_display_egl_new_with_egl_display (state->display); }
int main (int argc, char **argv) { GstBus *bus; GOptionContext *ctx; GIOChannel *io_stdin; GError *err = NULL; gboolean res; GOptionEntry options[] = { {NULL} }; GThread *rthread; /* Clear application state */ memset (state, 0, sizeof (*state)); state->animate = TRUE; /* must initialise the threading system before using any other GLib funtion */ if (!g_thread_supported ()) g_thread_init (NULL); ctx = g_option_context_new ("[ADDITIONAL ARGUMENTS]"); g_option_context_add_main_entries (ctx, options, NULL); g_option_context_add_group (ctx, gst_init_get_option_group ()); if (!g_option_context_parse (ctx, &argc, &argv, &err)) { g_print ("Error initializing: %s\n", GST_STR_NULL (err->message)); exit (1); } g_option_context_free (ctx); if (argc != 2) { g_print ("Usage: %s <URI> or <PIPELINE-DESCRIPTION>\n", argv[0]); exit (1); } /* Initialize GStreamer */ gst_init (&argc, &argv); /* initialize inter thread comunnication */ init_intercom (state); TRACE_VC_MEMORY ("state 0"); if (!(rthread = g_thread_new ("render", (GThreadFunc) render_func, NULL))) { g_print ("Render thread create failed\n"); exit (1); } /* Initialize player */ if (gst_uri_is_valid (argv[1])) { res = init_playbin_player (state, argv[1]); } else { res = init_parse_launch_player (state, argv[1]); } if (!res) goto done; /* Create a GLib Main Loop and set it to run */ state->main_loop = g_main_loop_new (NULL, FALSE); /* Add a keyboard watch so we get notified of keystrokes */ io_stdin = g_io_channel_unix_new (fileno (stdin)); g_io_add_watch (io_stdin, G_IO_IN, (GIOFunc) handle_keyboard, state); g_io_channel_unref (io_stdin); /* *INDENT-OFF* */ g_print ("Available commands: \n" " a - Toggle animation \n" " p - Pause playback \n" " r - Resume playback \n" " l - Query position/duration\n" " f - Seek 30 seconds forward \n" " b - Seek 30 seconds backward \n" " q - Quit \n"); /* *INDENT-ON* */ /* Connect the bus handlers */ bus = gst_element_get_bus (state->pipeline); gst_bus_set_sync_handler (bus, (GstBusSyncHandler) bus_sync_handler, state, NULL); gst_bus_add_signal_watch_full (bus, G_PRIORITY_HIGH); gst_bus_enable_sync_message_emission (bus); g_signal_connect (G_OBJECT (bus), "message::error", (GCallback) error_cb, state); g_signal_connect (G_OBJECT (bus), "message::buffering", (GCallback) buffering_cb, state); g_signal_connect (G_OBJECT (bus), "message::eos", (GCallback) eos_cb, state); g_signal_connect (G_OBJECT (bus), "message::qos", (GCallback) qos_cb, state); g_signal_connect (G_OBJECT (bus), "message::state-changed", (GCallback) state_changed_cb, state); gst_object_unref (bus); /* Make player start playing */ gst_element_set_state (state->pipeline, GST_STATE_PLAYING); /* Start the mainloop */ state->main_loop = g_main_loop_new (NULL, FALSE); g_main_loop_run (state->main_loop); done: /* Release pipeline */ if (state->pipeline) { gst_element_set_state (state->pipeline, GST_STATE_NULL); if (state->vsink) { gst_object_unref (state->vsink); state->vsink = NULL; } gst_object_unref (state->pipeline); } /* Unref the mainloop */ if (state->main_loop) { g_main_loop_unref (state->main_loop); } /* Stop rendering thread */ state->running = FALSE; g_thread_join (rthread); terminate_intercom (state); TRACE_VC_MEMORY ("at exit"); return 0; }