コード例 #1
0
ファイル: xshcellmover.cpp プロジェクト: SaierMe/opentoonz
//
// initialize the mover: allocate memory, get cells and column data
//
void CellsMover::start(int r0, int c0, int r1, int c1, int qualifiers) {
  m_rowCount = r1 - r0 + 1;
  m_colCount = c1 - c0 + 1;
  assert(m_rowCount > 0);
  assert(m_colCount > 0);
  m_startPos = m_pos = TPoint(c0, r0);
  m_qualifiers       = qualifiers;
  m_cells.resize(m_rowCount * m_colCount, TXshCell());
  m_oldCells.resize(m_rowCount * m_colCount, TXshCell());
  getCells(m_cells, r0, c0);
  getColumnsData(c0, c1);
}
コード例 #2
0
ファイル: xshcellmover.cpp プロジェクト: SaierMe/opentoonz
void CellsMover::getCells(std::vector<TXshCell> &cells, int r, int c) const {
  for (int i = 0; i < (int)cells.size(); i++) cells[i] = TXshCell();
  TXsheet *xsh                                         = getXsheet();
  for (int i = 0; i < m_colCount; i++) {
    TXshColumn *column = xsh->getColumn(c + i);
    if (column && column->isLocked()) continue;
    xsh->getCells(r, c + i, m_rowCount, &cells[m_rowCount * i]);
  }
}
コード例 #3
0
ファイル: columncommand.cpp プロジェクト: opentoonz/opentoonz
 void redo() const override {
   TXsheet *xsh = TApp::instance()->getCurrentXsheet()->getXsheet();
   xsh->insertColumn(m_columnIndex);
   int frameCount                 = m_childLevel->getXsheet()->getFrameCount();
   if (frameCount < 1) frameCount = 1;
   for (int r = 0; r < frameCount; r++)
     xsh->setCell(r, m_columnIndex,
                  TXshCell(m_childLevel.getPointer(), TFrameId(r + 1)));
   TApp::instance()->getCurrentXsheet()->notifyXsheetChanged();
 }
コード例 #4
0
TXshZeraryFxColumn::TXshZeraryFxColumn(int frameCount)
	: m_zeraryColumnFx(new TZeraryColumnFx()), m_zeraryFxLevel(new TXshZeraryFxLevel())
{
	m_zeraryColumnFx->addRef();
	m_zeraryColumnFx->setColumn(this);
	m_zeraryFxLevel->addRef();
	m_zeraryFxLevel->setColumn(this);
	for (int i = 0; i < frameCount; i++)
		setCell(i, TXshCell(m_zeraryFxLevel, TFrameId(1)));
}
コード例 #5
0
void MeshifyPopup::hideEvent(QHideEvent *he)
{
	Dialog::hideEvent(he);

	TFrameHandle *frameHandle = TApp::instance()->getCurrentFrame();
	TColumnHandle *columnHandle = TApp::instance()->getCurrentColumn();

	disconnect(frameHandle, SIGNAL(frameSwitched()), this, SLOT(onCellSwitched()));
	disconnect(columnHandle, SIGNAL(columnIndexSwitched()), this, SLOT(onCellSwitched()));

	m_viewer->clear();
	m_r = -1, m_c = -1, m_cell = TXshCell();
}
コード例 #6
0
bool TXshZeraryFxColumn::setCell(int row, const TXshCell &cell)
{
	if (cell.isEmpty())
		return false;
	TXshCell newCell = cell;
	//Sto settando delle celle in una colonna nuova, devo settare anche l'effetto.
	if (isEmpty() && getZeraryColumnFx()->getZeraryFx() == 0) {
		newCell = TXshCell(m_zeraryFxLevel, cell.getFrameId());
		TXshZeraryFxLevel *fxLevel = cell.m_level->getZeraryFxLevel();
		TXshZeraryFxColumn *fxColumn = fxLevel->getColumn();
		m_zeraryColumnFx->setZeraryFx(fxColumn->getZeraryColumnFx()->getZeraryFx());
	}

	return TXshCellColumn::setCell(row, newCell);
}
コード例 #7
0
TXshZeraryFxColumn::TXshZeraryFxColumn(const TXshZeraryFxColumn &src)
	: m_zeraryColumnFx(new TZeraryColumnFx()), m_zeraryFxLevel(new TXshZeraryFxLevel())
{
	m_zeraryColumnFx->addRef();
	m_zeraryColumnFx->setColumn(this);
	m_zeraryFxLevel->addRef();
	m_zeraryFxLevel->setColumn(this);
	m_first = src.m_first;
	int i;
	for (i = 0; i < (int)src.m_cells.size(); i++)
		m_cells.push_back(TXshCell(m_zeraryFxLevel, src.m_cells[i].getFrameId()));
	assert((int)src.m_cells.size() == (int)m_cells.size());
	TFx *fx = src.getZeraryColumnFx()->getZeraryFx();
	if (fx) {
		wstring fxName = fx->getName();
		fx = fx->clone(false);
		fx->setName(fxName);
		m_zeraryColumnFx->setZeraryFx(fx);
	}
}
コード例 #8
0
void TXshSoundTextColumn::createSoundTextLevel(int row, QList<QString> textList)
{
	TXshSoundTextLevel *level = new TXshSoundTextLevel();
	level->setType(SND_TXT_XSHLEVEL);
	int i = 0;
	TXshCell cell;
	for (i; i < textList.size(); i++, row++) {
		QString str = textList.at(i);
		QString precStr = (i > 0) ? level->getFrameText(i - 1) : QString();
		if (str == QString("<none>")) {
			if (i > 0) {
				setCell(row, cell);
				continue;
			} else
				str = QString();
		}
		level->setFrameText(i, str);
		TFrameId fid(i + 1);
		cell = TXshCell(level, fid);
		setCell(row, cell);
	}
}
コード例 #9
0
QScriptValue foo(QScriptContext *ctx, QScriptEngine *eng)
{
	int r = ctx->argument(0).toInteger();
	int c = ctx->argument(1).toInteger();
	QScriptValue levelArg = ctx->argument(2);

	ScriptWrapper::Level *level = dynamic_cast<ScriptWrapper::Level *>(levelArg.toQObject());
	if (level) {
		TXshSimpleLevel *sl = level->getLevel();
		if (!sl)
			return QScriptValue(0);

		TFrameId fid(1);
		if (!sl->isFid(fid))
			sl->setFrame(fid, sl->createEmptyFrame());

		ToonzScene *scene = TApp::instance()->getCurrentScene()->getScene();
		scene->getXsheet()->setCell(r, c, TXshCell(sl, fid));
		TApp::instance()->getCurrentXsheet()->notifyXsheetChanged();
	}

	return QScriptValue(1);
}
コード例 #10
0
bool TXshZeraryFxColumn::setCells(int row, int rowCount, const TXshCell cells[])
{
	std::vector<TXshCell> newCells;
	bool isEmptyColumn = isEmpty() && getZeraryColumnFx()->getZeraryFx() == 0;
	int i;
	for (i = 0; i < rowCount; i++) {
		if (isEmptyColumn)
			newCells.push_back(TXshCell(m_zeraryFxLevel, cells[i].getFrameId()));
		else
			newCells.push_back(cells[i]);
	}
	//Sto settando delle celle in una colonna nuova, devo settare anche l'effetto.
	if (isEmptyColumn) {
		i = 0;
		while (i < rowCount && cells[i].isEmpty())
			i++;
		if (i >= rowCount)
			return false;
		TXshZeraryFxLevel *fxLevel = dynamic_cast<TXshZeraryFxLevel *>(cells[i].m_level.getPointer());
		TXshZeraryFxColumn *fxColumn = fxLevel->getColumn();
		m_zeraryColumnFx->setZeraryFx(fxColumn->getZeraryColumnFx()->getZeraryFx());
	}
	return TXshCellColumn::setCells(row, rowCount, &newCells[0]);
}
コード例 #11
0
ファイル: tool.cpp プロジェクト: Makoto-Sasahara/opentoonz
TImage *TTool::touchImage() {
  if (!m_application) return 0;

  m_cellsData.clear();

  m_isLevelCreated  = false;
  m_isFrameCreated  = false;
  Preferences *pref = Preferences::instance();

  bool isAutoCreateEnabled   = pref->isAutoCreateEnabled();
  bool animationSheetEnabled = pref->isAnimationSheetEnabled();
  bool isAutoStretchEnabled  = pref->isAutoStretchEnabled();

  TFrameHandle *currentFrame    = m_application->getCurrentFrame();
  TXshLevelHandle *currentLevel = m_application->getCurrentLevel();

  if (currentFrame->isEditingLevel()) {
    // Editing level

    // no level => return 0
    TXshLevel *xl = currentLevel->getLevel();
    if (!xl) return 0;
    TXshSimpleLevel *sl = xl->getSimpleLevel();
    if (!sl || sl->isEmpty()) return 0;

    TFrameId fid = currentFrame->getFid();
    TImageP img  = sl->getFrame(fid, true);
    if (!img) {
      // no drawing found
      if (sl->isSubsequence() || sl->isReadOnly() || !isAutoCreateEnabled)
        return 0;

      // create a new drawing
      img = sl->createEmptyFrame();
      sl->setFrame(fid, img);
      currentLevel->notifyLevelChange();
      m_isFrameCreated = true;
    }
    return img.getPointer();
  } else {
    // editing xsheet
    if (m_application->getCurrentObject()->isSpline()) return 0;

    TSceneHandle *currentScene = m_application->getCurrentScene();
    ToonzScene *scene          = currentScene->getScene();
    int row                    = currentFrame->getFrame();
    int col = m_application->getCurrentColumn()->getColumnIndex();
    if (col < 0) return 0;

    TXsheetHandle *currentXsheet = m_application->getCurrentXsheet();
    TXsheet *xsh                 = currentXsheet->getXsheet();
    if (!xsh) return 0;

    TXshCell cell       = xsh->getCell(row, col);
    TXshSimpleLevel *sl = cell.getSimpleLevel();

    if (sl != 0) {
      // current cell is not empty
      if (isAutoCreateEnabled && animationSheetEnabled && row > 0 &&
          xsh->getCell(row - 1, col) == xsh->getCell(row, col)) {
        // animationSheet is enabled and the current cell is a "hold". We must
        // create a new drawing.
        // measure the hold length (starting from the current row) : r0-r1
        int r0 = row, r1 = row;
        if (isAutoStretchEnabled)
          while (xsh->getCell(r1 + 1, col) == cell) r1++;
        // find the proper frameid (possibly addisng suffix, in order to avoid a
        // fid already used)
        TFrameId fid = getNewFrameId(sl, row);
        // create the new drawing
        TImageP img      = sl->createEmptyFrame();
        m_isFrameCreated = true;
        // insert the drawing in the level
        sl->setFrame(fid, img);
        // update the cell
        cell = TXshCell(sl, fid);
        // update the xsheet (change the current cell and possibly all the
        // following "hold")
        for (int r = r0; r <= r1; r++) xsh->setCell(r, col, cell);
        // notify
        currentXsheet->notifyXsheetChanged();
        currentScene->notifyCastChange();
        currentLevel->notifyLevelChange();
        m_cellsData.push_back(r0);
        m_cellsData.push_back(r1);
        m_cellsData.push_back(0);
      }
      // we've found the image. return it.
      return cell.getImage(true).getPointer();
    }

    // current cell is empty.
    if (!isAutoCreateEnabled) return 0;

    // get the column range
    int r0, r1;
    xsh->getCellRange(col, r0, r1);

    if (animationSheetEnabled && r0 <= r1) {
      // animation sheet enabled and not empty column. We must create a new
      // drawing in the column level and possibly add "holds"

      // find the last not-empty cell before the current one (a) and the first
      // after (b)
      int a = row - 1, b = row + 1;
      while (a >= r0 && xsh->getCell(a, col).isEmpty()) a--;
      while (b <= r1 && xsh->getCell(b, col).isEmpty()) b++;

      // find the level we must attach to
      if (a >= r0) {
        // there is a not-emtpy cell before the current one
        sl = xsh->getCell(a, col).getSimpleLevel();
      } else if (b <= r1) {
        sl = xsh->getCell(b, col).getSimpleLevel();
      }
      if (sl) {
        // note: sl should be always !=0 (the column is not empty)
        // if - for some reason - it is ==0 then we skip to the standard (i.e.
        // !animationSheetEnabled) beahviour

        // create the drawing
        // find the proper frameid (possibly addisng suffix, in order to avoid a
        // fid already used)
        TFrameId fid = getNewFrameId(sl, row);
        // create the new drawing
        TImageP img      = sl->createEmptyFrame();
        m_isFrameCreated = true;
        // insert the drawing in the level
        sl->setFrame(fid, img);
        // update the cell
        cell = TXshCell(sl, fid);
        xsh->setCell(row, col, cell);

        // create holds
        if (!isAutoStretchEnabled) {
          m_cellsData.push_back(row);
          m_cellsData.push_back(row);
          m_cellsData.push_back(2);  // vuoto => nuovo
        } else {
          if (a >= r0) {
            // create a hold before : [a+1, row-1]
            TXshCell aCell = xsh->getCell(a, col);
            for (int i = a + 1; i < row; i++) xsh->setCell(i, col, aCell);
            m_cellsData.push_back(a + 1);
            m_cellsData.push_back(row - 1);
            m_cellsData.push_back(1);  // vuoto => vecchio

            if (b <= r1 && xsh->getCell(b, col).getSimpleLevel() == sl) {
              // create also a hold after
              for (int i = row + 1; i < b; i++) xsh->setCell(i, col, cell);
              m_cellsData.push_back(row);
              m_cellsData.push_back(b - 1);
              m_cellsData.push_back(2);  // vuoto => nuovo
            } else {
              m_cellsData.push_back(row);
              m_cellsData.push_back(row);
              m_cellsData.push_back(2);  // vuoto => nuovo
            }
          } else if (b <= r1) {
            // create a hold after
            for (int i = row + 1; i < b; i++) xsh->setCell(i, col, cell);
            m_cellsData.push_back(row);
            m_cellsData.push_back(b - 1);
            m_cellsData.push_back(2);  // vuoto => nuovo
          }
        }
      }
      // notify & return
      currentXsheet->notifyXsheetChanged();
      currentScene->notifyCastChange();
      currentLevel->notifyLevelChange();
      return cell.getImage(true).getPointer();
    }

    if (row > 0 && xsh->getCell(row - 1, col).getSimpleLevel() != 0 &&
        !animationSheetEnabled) {
      sl = xsh->getCell(row - 1, col).getSimpleLevel();
      if (sl->getType() != OVL_XSHLEVEL ||
          sl->getPath().getFrame() != TFrameId::NO_FRAME) {
        // la cella precedente contiene un drawing di un livello. animationSheet
        // e' disabilitato
        // creo un nuovo frame
        currentLevel->setLevel(sl);
        if (sl->isSubsequence() || sl->isReadOnly()) return 0;
        TFrameId fid     = sl->index2fid(sl->getFrameCount());
        TImageP img      = sl->createEmptyFrame();
        m_isFrameCreated = true;
        sl->setFrame(fid, img);
        cell = TXshCell(sl, fid);
        xsh->setCell(row, col, cell);
        currentXsheet->notifyXsheetChanged();
        currentScene->notifyCastChange();
        currentLevel->notifyLevelChange();
        return img.getPointer();
      }
    }

    // animation sheet disabled or empty column. autoCreate is enabled: we must
    // create a new level
    int levelType    = pref->getDefLevelType();
    TXshLevel *xl    = scene->createNewLevel(levelType);
    sl               = xl->getSimpleLevel();
    m_isLevelCreated = true;

    // create the drawing
    TFrameId fid = animationSheetEnabled ? getNewFrameId(sl, row) : TFrameId(1);
    TImageP img  = sl->createEmptyFrame();
    m_isFrameCreated = true;
    sl->setFrame(fid, img);
    cell = TXshCell(sl, fid);
    xsh->setCell(row, col, cell);
    if (animationSheetEnabled) {
      m_cellsData.push_back(row);
      m_cellsData.push_back(row);
      m_cellsData.push_back(2);  // vuoto => nuovo
    }

    currentXsheet->notifyXsheetChanged();
    currentScene->notifyCastChange();
    currentLevel->notifyLevelChange();
    return img.getPointer();
  }
}