int test_textureCubeArray ( std::vector<gli::format> const & Formats, gli::texture_cube_array::extent_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture_cube_array TextureA( Formats[i], TextureSize, gli::texture_cube_array::size_type(4)); gli::texture_cube_array TextureB(gli::duplicate(TextureA)); Error += TextureA == TextureB ? 0 : 1; gli::texture_cube_array TextureC(TextureA, gli::texture_cube_array::size_type(0), TextureA.layers() - 1, gli::texture_cube_array::size_type(0), TextureA.faces() - 1, gli::texture_cube_array::size_type(1), gli::texture_cube_array::size_type(2)); Error += TextureA[0][0][1] == TextureC[0][0][0] ? 0 : 1; Error += TextureA[0][0][2] == TextureC[0][0][1] ? 0 : 1; Error += TextureA[0][1][1] == TextureC[0][1][0] ? 0 : 1; Error += TextureA[0][1][2] == TextureC[0][1][1] ? 0 : 1; gli::texture_cube_array TextureD(gli::duplicate(TextureC)); Error += TextureC == TextureD ? 0 : 1; gli::texture_cube_array TextureG(gli::duplicate( TextureA, gli::texture_cube_array::size_type(0), TextureA.layers() - 1, gli::texture_cube_array::size_type(0), TextureA.faces() - 1, gli::texture_cube_array::size_type(0), TextureA.levels() - 1)); Error += TextureA == TextureG ? 0 : 1; gli::texture_cube_array TextureK( Formats[i], TextureSize, 4); gli::texture_cube_array TextureH(TextureK, 1, 2, 0, 5, 1, 2); gli::texture_cube_array TextureI(gli::duplicate(TextureH)); Error += TextureH == TextureI ? 0 : 1; gli::texture_cube_array TextureJ(gli::duplicate(TextureK, 1, 2, 0, 5, 1, 2)); Error += TextureH == TextureJ ? 0 : 1; Error += TextureI == TextureJ ? 0 : 1; } return Error; }
int test_texture(typename texture::dim_type Size, gli::format const & Format, std::vector<genType> const & Colors) { int Error(0); texture TextureA(Format, Size); for(std::size_t Level = 0; Level < TextureA.levels(); ++Level) TextureA[Level].clear(Colors[Level]); texture TextureB = TextureA; Error += TextureB == TextureA ? 0 : 1; texture TextureC = gli::copy(TextureA); Error += TextureC == TextureA ? 0 : 1; texture TextureD = gli::copy(TextureB); Error += TextureD == TextureB ? 0 : 1; texture TextureE = gli::copy(TextureC, 1, 2); texture TextureF(TextureC, 1, 2); Error += TextureE == TextureF ? 0 : 1; texture TextureG = gli::copy(TextureD, 1, 2); texture TextureH(TextureD, 1, 2); Error += TextureG == TextureH ? 0 : 1; TextureG.clear(Colors[Colors.size() - 1]); TextureH.clear(Colors[Colors.size() - 1]); Error += TextureG == TextureH ? 0 : 1; TextureG.clear(); TextureH.clear(); Error += TextureG == TextureH ? 0 : 1; return Error; }
int test_textureCubeArray ( std::vector<gli::format> const & Formats, gli::textureCubeArray::dim_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::textureCubeArray TextureA( gli::textureCubeArray::size_type(4), gli::textureCubeArray::size_type(6), gli::level_count(TextureSize), Formats[i], TextureSize); gli::textureCubeArray TextureB = gli::copy(TextureA); Error += TextureA == TextureB ? 0 : 1; gli::textureCubeArray TextureC(TextureA, gli::textureCubeArray::size_type(0), TextureA.layers() - 1, gli::textureCubeArray::size_type(0), TextureA.faces() - 1, gli::textureCubeArray::size_type(1), gli::textureCubeArray::size_type(2)); Error += TextureA[0][0][1] == TextureC[0][0][0] ? 0 : 1; Error += TextureA[0][0][2] == TextureC[0][0][1] ? 0 : 1; Error += TextureA[0][1][1] == TextureC[0][1][0] ? 0 : 1; Error += TextureA[0][1][2] == TextureC[0][1][1] ? 0 : 1; gli::textureCubeArray TextureD = gli::copy(TextureC); Error += TextureC == TextureD ? 0 : 1; gli::textureCubeArray TextureG = gli::copy( TextureA, gli::textureCubeArray::size_type(0), TextureA.layers() - 1, gli::textureCubeArray::size_type(0), TextureA.faces() - 1, gli::textureCubeArray::size_type(0), TextureA.levels() - 1); Error += TextureA == TextureG ? 0 : 1; gli::textureCubeArray TextureE = gli::copy( TextureA, gli::textureCubeArray::size_type(0), TextureA.layers() - 1, gli::textureCubeArray::size_type(1), TextureA.faces() - 1, gli::textureCubeArray::size_type(0), TextureA.levels() - 1); Error += TextureA[0][1] == TextureE[0][0] ? 0 : 1; gli::textureCubeArray TextureF( TextureA, gli::textureCubeArray::size_type(0), TextureA.layers() - 1, gli::textureCubeArray::size_type(1), TextureA.faces() - 1, gli::textureCubeArray::size_type(0), TextureA.levels() - 1); Error += TextureE == TextureF ? 0 : 1; gli::textureCubeArray TextureK( gli::textureCubeArray::size_type(4), gli::textureCubeArray::size_type(6), gli::level_count(TextureSize), Formats[i], TextureSize); gli::textureCubeArray TextureH(TextureK, 1, 2, 1, 2, 1, 2); gli::textureCubeArray TextureI = gli::copy(TextureH); Error += TextureH == TextureI ? 0 : 1; gli::textureCubeArray TextureJ = gli::copy(TextureK, 1, 2, 1, 2, 1, 2); Error += TextureH == TextureJ ? 0 : 1; Error += TextureI == TextureJ ? 0 : 1; } return Error; }
int test_texture1DArray ( std::vector<gli::format> const & Formats, gli::texture1D::texelcoord_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture1DArray TextureA( Formats[i], TextureSize, gli::texture1DArray::size_type(4)); gli::texture1DArray TextureB(gli::copy(TextureA)); Error += TextureA == TextureB ? 0 : 1; gli::texture1DArray TextureC(TextureA, gli::texture1DArray::size_type(0), TextureA.layers() - 1, gli::texture1DArray::size_type(1), gli::texture1DArray::size_type(2)); Error += TextureA[0][1] == TextureC[0][0] ? 0 : 1; Error += TextureA[0][2] == TextureC[0][1] ? 0 : 1; Error += TextureA[1][1] == TextureC[1][0] ? 0 : 1; Error += TextureA[1][2] == TextureC[1][1] ? 0 : 1; gli::texture1DArray TextureD(gli::copy(TextureC)); Error += TextureC == TextureD ? 0 : 1; gli::texture1DArray TextureG(gli::copy( TextureA, 0, TextureA.layers() - 1, 0, TextureA.levels() - 1)); Error += TextureA == TextureG ? 0 : 1; gli::texture1DArray TextureE(gli::copy( TextureA, 1, TextureA.layers() - 1, 0, TextureA.levels() - 1)); Error += TextureA[1] == TextureE[0] ? 0 : 1; gli::texture1DArray TextureF( TextureA, 1, TextureA.layers() - 1, 0, TextureA.levels() - 1); Error += TextureE == TextureF ? 0 : 1; gli::texture1DArray TextureK( Formats[i], TextureSize, gli::texture1DArray::size_type(4), gli::levels(TextureSize)); gli::texture1DArray TextureH(TextureK, 1, 2, 1, 2); gli::texture1DArray TextureI(gli::copy(TextureH)); Error += TextureH == TextureI ? 0 : 1; gli::texture1DArray TextureJ(gli::copy(TextureK, 1, 2, 1, 2)); Error += TextureH == TextureJ ? 0 : 1; Error += TextureI == TextureJ ? 0 : 1; } return Error; }
int test_texture1DArray ( std::vector<gli::format> const & Formats, gli::texture1D::size_type const & TextureSize ) { int Error(0); for(std::size_t i = 0; i < Formats.size(); ++i) { gli::texture1DArray TextureA( gli::texture1DArray::size_type(4), gli::texture1DArray::size_type(glm::log2(float(TextureSize))) + 1, Formats[i], gli::texture1DArray::dimensions_type(TextureSize)); gli::texture1DArray TextureB = gli::copy(TextureA); Error += TextureA == TextureB ? 0 : 1; gli::texture1DArray TextureC(TextureA, gli::texture1DArray::size_type(0), TextureA.layers() - 1, gli::texture1DArray::size_type(1), gli::texture1DArray::size_type(2)); Error += TextureA[0][1] == TextureC[0][0] ? 0 : 1; Error += TextureA[0][2] == TextureC[0][1] ? 0 : 1; Error += TextureA[1][1] == TextureC[1][0] ? 0 : 1; Error += TextureA[1][2] == TextureC[1][1] ? 0 : 1; gli::texture1DArray TextureD = gli::copy(TextureC); Error += TextureC == TextureD ? 0 : 1; gli::texture1DArray TextureG = gli::copy( TextureA, 0, TextureA.layers() - 1, 0, TextureA.levels() - 1); Error += TextureA == TextureG ? 0 : 1; gli::texture1DArray TextureE = gli::copy( TextureA, 1, TextureA.layers() - 1, 0, TextureA.levels() - 1); Error += TextureA[1] == TextureE[0] ? 0 : 1; gli::texture1DArray TextureF( TextureA, 1, TextureA.layers() - 1, 0, TextureA.levels() - 1); Error += TextureE == TextureF ? 0 : 1; gli::texture1DArray TextureK( gli::texture1DArray::size_type(4), gli::texture1DArray::size_type(glm::log2(float(TextureSize))) + 1, Formats[i], gli::texture1DArray::dimensions_type(TextureSize)); gli::texture1DArray TextureH(TextureK, 1, 2, 1, 2); gli::texture1DArray TextureI = gli::copy(TextureH); Error += TextureH == TextureI ? 0 : 1; gli::texture1DArray TextureJ = gli::copy(TextureK, 1, 2, 1, 2); Error += TextureH == TextureJ ? 0 : 1; Error += TextureI == TextureJ ? 0 : 1; } return Error; }