コード例 #1
0
ファイル: giaSweep.c プロジェクト: topjohnwu/CAD-Contest-NP3
void Gia_ManMarkSeqGiaWithBoxes( Gia_Man_t * p, int fSeq )
{
    // CI order: real PIs + flop outputs + box outputs
    // CO order: box inputs + real POs + flop inputs
    Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime;
    Vec_Int_t * vRoots;
    Gia_Obj_t * pObj;
    int nRealCis = Tim_ManPiNum(pManTime);
    int nRealCos = Tim_ManPoNum(pManTime);
    int i, nRegs = fSeq ? Gia_ManRegBoxNum(p) : 0;
    assert( Gia_ManRegNum(p) == 0 );
    assert( Gia_ManBoxNum(p) > 0 );
    // mark the terminals
    Gia_ManIncrementTravId( p );
    Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) );
    for ( i = 0; i < nRealCis - nRegs; i++ )
        Gia_ObjSetTravIdCurrent( p, Gia_ManPi(p, i) );
    // collect flops reachable from the POs
    vRoots = Vec_IntAlloc( Gia_ManRegBoxNum(p) );
    for ( i = Gia_ManPoNum(p) - nRealCos; i < Gia_ManPoNum(p) - nRegs; i++ )
    {
        Gia_ObjSetTravIdCurrent( p, Gia_ManPo(p, i) );
        Gia_ManMarkSeqGiaWithBoxes_rec( p, Gia_ObjFanin0(Gia_ManPo(p, i)), vRoots );
    }
    // collect flops reachable from roots
    if ( fSeq )
    {
        Gia_ManForEachObjVec( vRoots, p, pObj, i )
        {
            assert( Gia_ObjIsCo(pObj) );
            Gia_ObjSetTravIdCurrent( p, pObj );
            Gia_ManMarkSeqGiaWithBoxes_rec( p, Gia_ObjFanin0(pObj), vRoots );
        }
        //printf( "Explored %d flops\n", Vec_IntSize(vRoots) );
    }
コード例 #2
0
ファイル: giaSweep.c プロジェクト: topjohnwu/CAD-Contest-NP3
ABC_NAMESPACE_IMPL_START

////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////

/**Function*************************************************************

  Synopsis    [Mark GIA nodes that feed into POs.]

  Description [Returns the array of classes of remaining registers.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
void Gia_ManMarkSeqGiaWithBoxes_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vRoots )
{
    Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime;
    int i, iBox, nBoxIns, nBoxOuts, iShift, nRealCis;
    if ( Gia_ObjIsTravIdCurrent(p, pObj) )
        return;
    Gia_ObjSetTravIdCurrent(p, pObj);
    if ( Gia_ObjIsAnd(pObj) )
    {
        Gia_ManMarkSeqGiaWithBoxes_rec( p, Gia_ObjFanin0(pObj), vRoots );
        Gia_ManMarkSeqGiaWithBoxes_rec( p, Gia_ObjFanin1(pObj), vRoots );
        return;
    }
    assert( Gia_ObjIsCi(pObj) );
    nRealCis = Tim_ManPiNum(pManTime);
    if ( Gia_ObjCioId(pObj) < nRealCis )
    {
        int nRegs = Gia_ManRegBoxNum(p);
        int iFlop = Gia_ObjCioId(pObj) - (nRealCis - nRegs);
        assert( iFlop >= 0 && iFlop < nRegs );
        pObj = Gia_ManCo( p, Gia_ManPoNum(p) - nRegs + iFlop );
        Vec_IntPush( vRoots, Gia_ObjId(p, pObj) );
        return;
    }
    // get the box
    iBox = Tim_ManBoxForCi( pManTime, Gia_ObjCioId(pObj) );
    nBoxIns = Tim_ManBoxInputNum(pManTime, iBox);
    nBoxOuts = Tim_ManBoxOutputNum(pManTime, iBox);
    // mark all outputs
    iShift = Tim_ManBoxOutputFirst(pManTime, iBox);
    for ( i = 0; i < nBoxOuts; i++ )
        Gia_ObjSetTravIdCurrent(p, Gia_ManCi(p, iShift + i));
    // traverse from inputs
    iShift = Tim_ManBoxInputFirst(pManTime, iBox);
    for ( i = 0; i < nBoxIns; i++ )
        Gia_ObjSetTravIdCurrent(p, Gia_ManCo(p, iShift + i));
    for ( i = 0; i < nBoxIns; i++ )
        Gia_ManMarkSeqGiaWithBoxes_rec( p, Gia_ObjFanin0(Gia_ManCo(p, iShift + i)), vRoots );
}
コード例 #3
0
ファイル: giaTim.c プロジェクト: nianzelee/probABC
/**Function*************************************************************

  Synopsis    [Duplicates AIG in the DFS order while putting CIs first.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupNormalize( Gia_Man_t * p )
{
    int fHashMapping = 0;
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i;
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManConst0(p)->Value = 0;
    if ( !Gia_ManIsSeqWithBoxes(p) )
    {
        Gia_ManForEachCi( p, pObj, i )
            pObj->Value = Gia_ManAppendCi(pNew);
    }
    else
    {
        // current CI order:  PIs + FOs + NewCIs
        // desired reorder:   PIs + NewCIs + FOs
        int nCIs = Tim_ManPiNum( (Tim_Man_t *)p->pManTime );
        int nAll = Tim_ManCiNum( (Tim_Man_t *)p->pManTime );
        int nPis = nCIs - Gia_ManRegNum(p);
        assert( nAll == Gia_ManCiNum(p) );
        assert( nPis > 0 );
        // copy PIs first
        for ( i = 0; i < nPis; i++ )
            Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
       // copy new CIs second
        for ( i = nCIs; i < nAll; i++ )
            Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
        // copy flops last
        for ( i = nCIs - Gia_ManRegNum(p); i < nCIs; i++ )
            Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
        printf( "Warning: Shuffled CI order to be correct sequential AIG.\n" );
    }
    if ( fHashMapping ) Gia_ManHashAlloc( pNew );
    Gia_ManForEachAnd( p, pObj, i )
        if ( Gia_ObjIsBuf(pObj) )
            pObj->Value = Gia_ManAppendBuf( pNew, Gia_ObjFanin0Copy(pObj) );
        else if ( fHashMapping )
            pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
        else
            pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    if ( fHashMapping ) Gia_ManHashStop( pNew );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    pNew->nConstrs = p->nConstrs;
    assert( Gia_ManIsNormalized(pNew) );
    Gia_ManDupRemapEquiv( pNew, p );
    return pNew;
}
コード例 #4
0
ファイル: giaTim.c プロジェクト: nianzelee/probABC
/**Function*************************************************************

  Synopsis    [Reorders flops for sequential AIGs with boxes.]

  Description []
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Gia_Man_t * Gia_ManDupUnshuffleInputs( Gia_Man_t * p )
{
    Gia_Man_t * pNew;
    Gia_Obj_t * pObj;
    int i, nCIs, nAll, nPis;
    // sanity checks
    assert( Gia_ManIsNormalized(p) );
    assert( Gia_ManIsSeqWithBoxes(p) );
    Gia_ManFillValue( p );
    pNew = Gia_ManStart( Gia_ManObjNum(p) );
    pNew->pName = Abc_UtilStrsav( p->pName );
    pNew->pSpec = Abc_UtilStrsav( p->pSpec );
    Gia_ManConst0(p)->Value = 0;
    // change input order
    // desired reorder:   PIs + NewCIs + FOs
    // current CI order:  PIs + FOs + NewCIs
    nCIs = Tim_ManPiNum( (Tim_Man_t *)p->pManTime );
    nAll = Tim_ManCiNum( (Tim_Man_t *)p->pManTime );
    nPis = nCIs - Gia_ManRegNum(p);
    assert( nAll == Gia_ManCiNum(p) );
    assert( nPis > 0 );
    // copy PIs first
    for ( i = 0; i < nPis; i++ )
        Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
    // copy flops second
    for ( i = nAll - Gia_ManRegNum(p); i < nAll; i++ )
        Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
    // copy new CIs last
    for ( i = nPis; i < nAll - Gia_ManRegNum(p); i++ )
        Gia_ManCi(p, i)->Value = Gia_ManAppendCi(pNew);
    printf( "Warning: Unshuffled CI order to be correct AIG with boxes.\n" );
    // other things
    Gia_ManForEachAnd( p, pObj, i )
        pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
    Gia_ManForEachCo( p, pObj, i )
        pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
    Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
    pNew->nConstrs = p->nConstrs;
    assert( Gia_ManIsNormalized(pNew) );
    Gia_ManDupRemapEquiv( pNew, p );
    return pNew;
}
コード例 #5
0
ファイル: giaTim.c プロジェクト: nianzelee/probABC
int Gia_ManBoxCiNum( Gia_Man_t * p )
{
    return p->pManTime ? Gia_ManCiNum(p) - Tim_ManPiNum((Tim_Man_t *)p->pManTime) : 0;
}
コード例 #6
0
ファイル: giaTim.c プロジェクト: nianzelee/probABC
Vec_Int_t * Gia_ManOrderWithBoxes( Gia_Man_t * p )
{
    Tim_Man_t * pManTime = (Tim_Man_t *)p->pManTime;
    Vec_Int_t * vNodes;
    Gia_Obj_t * pObj;
    int i, k, curCi, curCo;
    assert( pManTime != NULL );
    assert( Gia_ManIsNormalized( p ) );
    // start trav IDs
    Gia_ManIncrementTravId( p );
    // start the array
    vNodes = Vec_IntAlloc( Gia_ManObjNum(p) );
    // include constant
    Vec_IntPush( vNodes, 0 );
    Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) );
    // include primary inputs
    for ( i = 0; i < Tim_ManPiNum(pManTime); i++ )
    {
        pObj = Gia_ManCi( p, i );
        Vec_IntPush( vNodes, Gia_ObjId(p, pObj) );
        Gia_ObjSetTravIdCurrent( p, pObj );
        assert( Gia_ObjId(p, pObj) == i+1 );
    }
    // for each box, include box nodes
    curCi = Tim_ManPiNum(pManTime);
    curCo = 0;
    for ( i = 0; i < Tim_ManBoxNum(pManTime); i++ )
    {
        // add internal nodes
        for ( k = 0; k < Tim_ManBoxInputNum(pManTime, i); k++ )
        {
            pObj = Gia_ManCo( p, curCo + k );
            if ( Gia_ManOrderWithBoxes_rec( p, Gia_ObjFanin0(pObj), vNodes ) )
            {
                int iCiNum  = p->iData2;
                int iBoxNum = Tim_ManBoxFindFromCiNum( pManTime, iCiNum );
                printf( "The command has to terminate. Boxes are not in a topological order.\n" );
                printf( "The following information may help debugging (numbers are 0-based):\n" );
                printf( "Input %d of BoxA %d (1stCI = %d; 1stCO = %d) has TFI with CI %d,\n", 
                    k, i, Tim_ManBoxOutputFirst(pManTime, i), Tim_ManBoxInputFirst(pManTime, i), iCiNum );
                printf( "which corresponds to output %d of BoxB %d (1stCI = %d; 1stCO = %d).\n", 
                    iCiNum - Tim_ManBoxOutputFirst(pManTime, iBoxNum), iBoxNum, 
                    Tim_ManBoxOutputFirst(pManTime, iBoxNum), Tim_ManBoxInputFirst(pManTime, iBoxNum) );
                printf( "In a correct topological order, BoxB should precede BoxA.\n" );
                Vec_IntFree( vNodes );
                p->iData2 = 0;
                return NULL;
            }
        }
        // add POs corresponding to box inputs
        for ( k = 0; k < Tim_ManBoxInputNum(pManTime, i); k++ )
        {
            pObj = Gia_ManCo( p, curCo + k );
            Vec_IntPush( vNodes, Gia_ObjId(p, pObj) );
        }
        curCo += Tim_ManBoxInputNum(pManTime, i);
        // add PIs corresponding to box outputs
        for ( k = 0; k < Tim_ManBoxOutputNum(pManTime, i); k++ )
        {
            pObj = Gia_ManCi( p, curCi + k );
            Vec_IntPush( vNodes, Gia_ObjId(p, pObj) );
            Gia_ObjSetTravIdCurrent( p, pObj );
        }
        curCi += Tim_ManBoxOutputNum(pManTime, i);
    }
    // add remaining nodes
    for ( i = Tim_ManCoNum(pManTime) - Tim_ManPoNum(pManTime); i < Tim_ManCoNum(pManTime); i++ )
    {
        pObj = Gia_ManCo( p, i );
        Gia_ManOrderWithBoxes_rec( p, Gia_ObjFanin0(pObj), vNodes );
    }
    // add POs
    for ( i = Tim_ManCoNum(pManTime) - Tim_ManPoNum(pManTime); i < Tim_ManCoNum(pManTime); i++ )
    {
        pObj = Gia_ManCo( p, i );
        Vec_IntPush( vNodes, Gia_ObjId(p, pObj) );
    }
    curCo += Tim_ManPoNum(pManTime);
    // verify counts
    assert( curCi == Gia_ManCiNum(p) );
    assert( curCo == Gia_ManCoNum(p) );
    //assert( Vec_IntSize(vNodes) == Gia_ManObjNum(p) );
    return vNodes;
}