コード例 #1
0
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
CBaseEntity *CTriggerPortalCleanser::CreateSimplePhysicsObject( CBaseEntity *pEntity )
{
	CBaseEntity *pPhysEntity = NULL;
	int modelindex = pEntity->GetModelIndex();
	const model_t *model = modelinfo->GetModel( modelindex );
	if ( model && modelinfo->GetModelType(model) == mod_brush )
	{
		pPhysEntity = CreateEntityByName( "simple_physics_brush" );
	}
	else
	{
		pPhysEntity = CreateEntityByName( "simple_physics_prop" );
	}

	pPhysEntity->KeyValue( "model", STRING(pEntity->GetModelName()) );
	pPhysEntity->SetAbsOrigin( pEntity->GetAbsOrigin() );
	pPhysEntity->SetAbsAngles( pEntity->GetAbsAngles() );
	pPhysEntity->Spawn();
	if ( !TransferPhysicsObject( pEntity, pPhysEntity, true ) )
	{
		pPhysEntity->VPhysicsInitNormal( SOLID_VPHYSICS, 0, false );
	}

	pEntity->Remove();

	return pPhysEntity;
}
コード例 #2
0
// UNDONE: Move/rename this function
static CBaseEntity *CreateSimplePhysicsObject( CBaseEntity *pEntity, bool createAsleep )
{
	CBaseEntity *pPhysEntity = NULL;
	int modelindex = pEntity->GetModelIndex();
	const model_t *model = modelinfo->GetModel( modelindex );
	if ( model && modelinfo->GetModelType(model) == mod_brush )
	{
		pPhysEntity = CreateEntityByName( "simple_physics_brush" );
	}
	else
	{
		pPhysEntity = CreateEntityByName( "simple_physics_prop" );
	}

	pPhysEntity->KeyValue( "model", STRING(pEntity->GetModelName()) );
	pPhysEntity->SetAbsOrigin( pEntity->GetAbsOrigin() );
	pPhysEntity->SetAbsAngles( pEntity->GetAbsAngles() );
	pPhysEntity->Spawn();
	if ( !TransferPhysicsObject( pEntity, pPhysEntity ) )
	{
		pPhysEntity->VPhysicsInitNormal( SOLID_VPHYSICS, 0, false );
	}
	if ( !createAsleep )
	{
		pPhysEntity->VPhysicsGetObject()->Wake();
	}
	return pPhysEntity;
}