コード例 #1
0
extern "C"  void Paddle_AutoPlay_m2551386774 (Paddle_t2382992266 * __this, const MethodInfo* method)
{
	static bool s_Il2CppMethodIntialized;
	if (!s_Il2CppMethodIntialized)
	{
		il2cpp_codegen_initialize_method (Paddle_AutoPlay_m2551386774_MetadataUsageId);
		s_Il2CppMethodIntialized = true;
	}
	Vector3_t4282066566  V_0;
	memset(&V_0, 0, sizeof(V_0));
	Vector3_t4282066566  V_1;
	memset(&V_1, 0, sizeof(V_1));
	Vector3_t4282066566  V_2;
	memset(&V_2, 0, sizeof(V_2));
	{
		Transform_t1659122786 * L_0 = Component_get_transform_m4257140443(__this, /*hidden argument*/NULL);
		Transform_t1659122786 * L_1 = Component_get_transform_m4257140443(L_0, /*hidden argument*/NULL);
		Vector3_t4282066566  L_2 = Transform_get_position_m2211398607(L_1, /*hidden argument*/NULL);
		V_2 = L_2;
		float L_3 = (&V_2)->get_y_2();
		Vector3__ctor_m2926210380((&V_0), (0.0f), L_3, (0.0f), /*hidden argument*/NULL);
		Ball_t2062879 * L_4 = __this->get_ball_4();
		Transform_t1659122786 * L_5 = Component_get_transform_m4257140443(L_4, /*hidden argument*/NULL);
		Vector3_t4282066566  L_6 = Transform_get_position_m2211398607(L_5, /*hidden argument*/NULL);
		V_1 = L_6;
		float L_7 = (&V_1)->get_x_1();
		IL2CPP_RUNTIME_CLASS_INIT(Mathf_t4203372500_il2cpp_TypeInfo_var);
		float L_8 = Mathf_Clamp_m3872743893(NULL /*static, unused*/, L_7, (-8.0f), (8.0f), /*hidden argument*/NULL);
		(&V_0)->set_x_1(L_8);
		Transform_t1659122786 * L_9 = Component_get_transform_m4257140443(__this, /*hidden argument*/NULL);
		Vector3_t4282066566  L_10 = V_0;
		Transform_set_position_m3111394108(L_9, L_10, /*hidden argument*/NULL);
		return;
	}
}
コード例 #2
0
// System.Void CameraController::Start()
extern "C"  void CameraController_Start_m253045754 (CameraController_t3473169601 * __this, const MethodInfo* method)
{
	{
		Transform_t284553113 * L_0 = Component_get_transform_m4257140443(__this, /*hidden argument*/NULL);
		NullCheck(L_0);
		Vector3_t3525329789  L_1 = Transform_get_position_m2211398607(L_0, /*hidden argument*/NULL);
		GameObject_t4012695102 * L_2 = (__this->___player_2);
		NullCheck(L_2);
		Transform_t284553113 * L_3 = GameObject_get_transform_m1278640159(L_2, /*hidden argument*/NULL);
		NullCheck(L_3);
		Vector3_t3525329789  L_4 = Transform_get_position_m2211398607(L_3, /*hidden argument*/NULL);
		Vector3_t3525329789  L_5 = Vector3_op_Subtraction_m2842958165(NULL /*static, unused*/, L_1, L_4, /*hidden argument*/NULL);
		__this->___offset_3 = L_5;
		return;
	}
}
コード例 #3
0
extern "C"  void Ball_Start_m105684060 (Ball_t2062879 * __this, const MethodInfo* method)
{
	static bool s_Il2CppMethodIntialized;
	if (!s_Il2CppMethodIntialized)
	{
		il2cpp_codegen_initialize_method (Ball_Start_m105684060_MetadataUsageId);
		s_Il2CppMethodIntialized = true;
	}
	{
		IL2CPP_RUNTIME_CLASS_INIT(Object_t3071478659_il2cpp_TypeInfo_var);
		Paddle_t2382992266 * L_0 = Object_FindObjectOfType_TisPaddle_t2382992266_m3412865507(NULL /*static, unused*/, /*hidden argument*/Object_FindObjectOfType_TisPaddle_t2382992266_m3412865507_MethodInfo_var);
		__this->set_paddle_2(L_0);
		Transform_t1659122786 * L_1 = Component_get_transform_m4257140443(__this, /*hidden argument*/NULL);
		Vector3_t4282066566  L_2 = Transform_get_position_m2211398607(L_1, /*hidden argument*/NULL);
		Paddle_t2382992266 * L_3 = __this->get_paddle_2();
		Transform_t1659122786 * L_4 = Component_get_transform_m4257140443(L_3, /*hidden argument*/NULL);
		Vector3_t4282066566  L_5 = Transform_get_position_m2211398607(L_4, /*hidden argument*/NULL);
		Vector3_t4282066566  L_6 = Vector3_op_Subtraction_m2842958165(NULL /*static, unused*/, L_2, L_5, /*hidden argument*/NULL);
		__this->set_paddleToBallVector_4(L_6);
		return;
	}
}
コード例 #4
0
// System.Void CameraController::LateUpdate()
extern "C"  void CameraController_LateUpdate_m786793369 (CameraController_t3473169601 * __this, const MethodInfo* method)
{
	{
		Transform_t284553113 * L_0 = Component_get_transform_m4257140443(__this, /*hidden argument*/NULL);
		GameObject_t4012695102 * L_1 = (__this->___player_2);
		NullCheck(L_1);
		Transform_t284553113 * L_2 = GameObject_get_transform_m1278640159(L_1, /*hidden argument*/NULL);
		NullCheck(L_2);
		Vector3_t3525329789  L_3 = Transform_get_position_m2211398607(L_2, /*hidden argument*/NULL);
		Vector3_t3525329789  L_4 = (__this->___offset_3);
		Vector3_t3525329789  L_5 = Vector3_op_Addition_m695438225(NULL /*static, unused*/, L_3, L_4, /*hidden argument*/NULL);
		NullCheck(L_0);
		Transform_set_position_m3111394108(L_0, L_5, /*hidden argument*/NULL);
		return;
	}
}
コード例 #5
0
extern "C"  void Blocks_HandleHits_m1868332535 (Blocks_t1992669606 * __this, const MethodInfo* method)
{
	static bool s_Il2CppMethodIntialized;
	if (!s_Il2CppMethodIntialized)
	{
		il2cpp_codegen_initialize_method (Blocks_HandleHits_m1868332535_MetadataUsageId);
		s_Il2CppMethodIntialized = true;
	}
	{
		int32_t L_0 = __this->get_timesHit_2();
		__this->set_timesHit_2(((int32_t)((int32_t)L_0+(int32_t)1)));
		int32_t L_1 = __this->get_timesHit_2();
		SpriteU5BU5D_t2761310900* L_2 = __this->get_hitSprites_6();
		if ((((int32_t)L_1) < ((int32_t)((int32_t)((int32_t)(((int32_t)((int32_t)(((Il2CppArray *)L_2)->max_length))))+(int32_t)1)))))
		{
			goto IL_0066;
		}
	}
	{
		IL2CPP_RUNTIME_CLASS_INIT(Blocks_t1992669606_il2cpp_TypeInfo_var);
		int32_t L_3 = ((Blocks_t1992669606_StaticFields*)Blocks_t1992669606_il2cpp_TypeInfo_var->static_fields)->get_breakableCount_7();
		((Blocks_t1992669606_StaticFields*)Blocks_t1992669606_il2cpp_TypeInfo_var->static_fields)->set_breakableCount_7(((int32_t)((int32_t)L_3-(int32_t)1)));
		GameObject_t3674682005 * L_4 = __this->get_smoke_9();
		Transform_t1659122786 * L_5 = Component_get_transform_m4257140443(__this, /*hidden argument*/NULL);
		Vector3_t4282066566  L_6 = Transform_get_position_m2211398607(L_5, /*hidden argument*/NULL);
		Quaternion_t1553702882  L_7 = Quaternion_get_identity_m1743882806(NULL /*static, unused*/, /*hidden argument*/NULL);
		IL2CPP_RUNTIME_CLASS_INIT(Object_t3071478659_il2cpp_TypeInfo_var);
		Object_Instantiate_m2255090103(NULL /*static, unused*/, L_4, L_6, L_7, /*hidden argument*/NULL);
		LevelManager_t2278695849 * L_8 = __this->get_levelManager_4();
		LevelManager_BrickDestroyed_m4197178762(L_8, /*hidden argument*/NULL);
		GameObject_t3674682005 * L_9 = Component_get_gameObject_m1170635899(__this, /*hidden argument*/NULL);
		Object_Destroy_m176400816(NULL /*static, unused*/, L_9, /*hidden argument*/NULL);
		goto IL_006c;
	}

IL_0066:
	{
		Blocks_LoadSprites_m3155680731(__this, /*hidden argument*/NULL);
	}

IL_006c:
	{
		return;
	}
}
コード例 #6
0
extern "C"  void Ball_Update_m3282058033 (Ball_t2062879 * __this, const MethodInfo* method)
{
	static bool s_Il2CppMethodIntialized;
	if (!s_Il2CppMethodIntialized)
	{
		il2cpp_codegen_initialize_method (Ball_Update_m3282058033_MetadataUsageId);
		s_Il2CppMethodIntialized = true;
	}
	{
		bool L_0 = __this->get_hasStarted_3();
		if (L_0)
		{
			goto IL_005d;
		}
	}
	{
		Transform_t1659122786 * L_1 = Component_get_transform_m4257140443(__this, /*hidden argument*/NULL);
		Paddle_t2382992266 * L_2 = __this->get_paddle_2();
		Transform_t1659122786 * L_3 = Component_get_transform_m4257140443(L_2, /*hidden argument*/NULL);
		Vector3_t4282066566  L_4 = Transform_get_position_m2211398607(L_3, /*hidden argument*/NULL);
		Vector3_t4282066566  L_5 = __this->get_paddleToBallVector_4();
		Vector3_t4282066566  L_6 = Vector3_op_Addition_m695438225(NULL /*static, unused*/, L_4, L_5, /*hidden argument*/NULL);
		Transform_set_position_m3111394108(L_1, L_6, /*hidden argument*/NULL);
		IL2CPP_RUNTIME_CLASS_INIT(Input_t4200062272_il2cpp_TypeInfo_var);
		bool L_7 = Input_GetMouseButtonDown_m2031691843(NULL /*static, unused*/, 0, /*hidden argument*/NULL);
		if (!L_7)
		{
			goto IL_005d;
		}
	}
	{
		__this->set_hasStarted_3((bool)1);
		Rigidbody2D_t1743771669 * L_8 = Component_GetComponent_TisRigidbody2D_t1743771669_m2201104241(__this, /*hidden argument*/Component_GetComponent_TisRigidbody2D_t1743771669_m2201104241_MethodInfo_var);
		Vector2_t4282066565  L_9;
		memset(&L_9, 0, sizeof(L_9));
		Vector2__ctor_m1517109030(&L_9, (2.0f), (10.0f), /*hidden argument*/NULL);
		Rigidbody2D_set_velocity_m100625302(L_8, L_9, /*hidden argument*/NULL);
	}

IL_005d:
	{
		return;
	}
}
コード例 #7
0
// System.Void Blocks::OnCollisionEnter2D(UnityEngine.Collision2D)
extern "C"  void Blocks_OnCollisionEnter2D_m3663305631 (Blocks_t1992669606 * __this, Collision2D_t2859305914 * ___collision0, const MethodInfo* method)
{
	{
		AudioClip_t794140988 * L_0 = __this->get_crack_5();
		Transform_t1659122786 * L_1 = Component_get_transform_m4257140443(__this, /*hidden argument*/NULL);
		Vector3_t4282066566  L_2 = Transform_get_position_m2211398607(L_1, /*hidden argument*/NULL);
		AudioSource_PlayClipAtPoint_m2719680311(NULL /*static, unused*/, L_0, L_2, /*hidden argument*/NULL);
		bool L_3 = __this->get_isBreakable_8();
		if (!L_3)
		{
			goto IL_0027;
		}
	}
	{
		Blocks_HandleHits_m1868332535(__this, /*hidden argument*/NULL);
	}

IL_0027:
	{
		return;
	}
}
コード例 #8
0
extern "C"  void Paddle_MoveWithMouse_m571479709 (Paddle_t2382992266 * __this, const MethodInfo* method)
{
	static bool s_Il2CppMethodIntialized;
	if (!s_Il2CppMethodIntialized)
	{
		il2cpp_codegen_initialize_method (Paddle_MoveWithMouse_m571479709_MetadataUsageId);
		s_Il2CppMethodIntialized = true;
	}
	Vector3_t4282066566  V_0;
	memset(&V_0, 0, sizeof(V_0));
	Vector3_t4282066566  V_1;
	memset(&V_1, 0, sizeof(V_1));
	Vector3_t4282066566  V_2;
	memset(&V_2, 0, sizeof(V_2));
	{
		IL2CPP_RUNTIME_CLASS_INIT(Input_t4200062272_il2cpp_TypeInfo_var);
		Vector3_t4282066566  L_0 = Input_get_mousePosition_m4020233228(NULL /*static, unused*/, /*hidden argument*/NULL);
		V_1 = L_0;
		float L_1 = (&V_1)->get_x_1();
		int32_t L_2 = Screen_get_width_m3080333084(NULL /*static, unused*/, /*hidden argument*/NULL);
		__this->set_xPosition_2(((float)((float)((float)((float)L_1/(float)(((float)((float)L_2)))))*(float)(16.0f))));
		float L_3 = __this->get_xPosition_2();
		float L_4 = __this->get_minX_5();
		float L_5 = __this->get_maxX_6();
		IL2CPP_RUNTIME_CLASS_INIT(Mathf_t4203372500_il2cpp_TypeInfo_var);
		float L_6 = Mathf_Clamp_m3872743893(NULL /*static, unused*/, L_3, L_4, L_5, /*hidden argument*/NULL);
		Transform_t1659122786 * L_7 = Component_get_transform_m4257140443(__this, /*hidden argument*/NULL);
		Transform_t1659122786 * L_8 = Component_get_transform_m4257140443(L_7, /*hidden argument*/NULL);
		Vector3_t4282066566  L_9 = Transform_get_position_m2211398607(L_8, /*hidden argument*/NULL);
		V_2 = L_9;
		float L_10 = (&V_2)->get_y_2();
		Vector3__ctor_m2926210380((&V_0), L_6, L_10, (0.0f), /*hidden argument*/NULL);
		Transform_t1659122786 * L_11 = Component_get_transform_m4257140443(__this, /*hidden argument*/NULL);
		Vector3_t4282066566  L_12 = V_0;
		Transform_set_position_m3111394108(L_11, L_12, /*hidden argument*/NULL);
		return;
	}
}
コード例 #9
0
extern "C"  void BenchmarkTest_Update_m2090695505 (BenchmarkTest_t1141318415 * __this, const MethodInfo* method)
{
	static bool s_Il2CppMethodIntialized;
	if (!s_Il2CppMethodIntialized)
	{
		il2cpp_codegen_initialize_method (BenchmarkTest_Update_m2090695505_MetadataUsageId);
		s_Il2CppMethodIntialized = true;
	}
	int32_t V_0 = 0;
	BunnyObj_t3074558385 * V_1 = NULL;
	float V_2 = 0.0f;
	float V_3 = 0.0f;
	int32_t V_4 = 0;
	Vector3_t3525329789  V_5;
	memset(&V_5, 0, sizeof(V_5));
	Vector3_t3525329789  V_6;
	memset(&V_6, 0, sizeof(V_6));
	Vector3_t3525329789  V_7;
	memset(&V_7, 0, sizeof(V_7));
	Vector3_t3525329789  V_8;
	memset(&V_8, 0, sizeof(V_8));
	Touch_t1603883884  V_9;
	memset(&V_9, 0, sizeof(V_9));
	{
		V_0 = 0;
		goto IL_00fe;
	}

IL_0007:
	{
		List_1_t3871517354 * L_0 = __this->get_allOfBunnyObjects_2();
		int32_t L_1 = V_0;
		NullCheck(L_0);
		BunnyObj_t3074558385 * L_2 = VirtFuncInvoker1< BunnyObj_t3074558385 *, int32_t >::Invoke(28 /* !0 System.Collections.Generic.List`1<BunnyObj>::get_Item(System.Int32) */, L_0, L_1);
		V_1 = L_2;
		BunnyObj_t3074558385 * L_3 = V_1;
		NullCheck(L_3);
		GameObject_t4012695102 * L_4 = L_3->get_bunny_2();
		NullCheck(L_4);
		Transform_t284553113 * L_5 = GameObject_get_transform_m1278640159(L_4, /*hidden argument*/NULL);
		NullCheck(L_5);
		Vector3_t3525329789  L_6 = Transform_get_position_m2211398607(L_5, /*hidden argument*/NULL);
		V_5 = L_6;
		float L_7 = (&V_5)->get_x_0();
		BunnyObj_t3074558385 * L_8 = V_1;
		NullCheck(L_8);
		float L_9 = BunnyObj_get_vx_m3630199025(L_8, /*hidden argument*/NULL);
		V_2 = ((float)((float)L_7+(float)L_9));
		BunnyObj_t3074558385 * L_10 = V_1;
		NullCheck(L_10);
		GameObject_t4012695102 * L_11 = L_10->get_bunny_2();
		NullCheck(L_11);
		Transform_t284553113 * L_12 = GameObject_get_transform_m1278640159(L_11, /*hidden argument*/NULL);
		NullCheck(L_12);
		Vector3_t3525329789  L_13 = Transform_get_position_m2211398607(L_12, /*hidden argument*/NULL);
		V_6 = L_13;
		float L_14 = (&V_6)->get_y_1();
		BunnyObj_t3074558385 * L_15 = V_1;
		NullCheck(L_15);
		float L_16 = BunnyObj_get_vy_m3630199986(L_15, /*hidden argument*/NULL);
		V_3 = ((float)((float)L_14+(float)L_16));
		float L_17 = V_2;
		float L_18 = __this->get_minX_3();
		if ((((float)L_17) < ((float)L_18)))
		{
			goto IL_006e;
		}
	}
	{
		float L_19 = V_2;
		float L_20 = __this->get_maxX_5();
		if ((!(((float)L_19) > ((float)L_20))))
		{
			goto IL_007b;
		}
	}

IL_006e:
	{
		BunnyObj_t3074558385 * L_21 = V_1;
		BunnyObj_t3074558385 * L_22 = V_1;
		NullCheck(L_22);
		float L_23 = BunnyObj_get_vx_m3630199025(L_22, /*hidden argument*/NULL);
		NullCheck(L_21);
		BunnyObj_set_vx_m880187570(L_21, ((-L_23)), /*hidden argument*/NULL);
	}

IL_007b:
	{
		float L_24 = V_3;
		float L_25 = __this->get_minY_4();
		if ((((float)L_24) < ((float)L_25)))
		{
			goto IL_0093;
		}
	}
	{
		float L_26 = V_3;
		float L_27 = __this->get_maxY_6();
		if ((!(((float)L_26) > ((float)L_27))))
		{
			goto IL_00a0;
		}
	}

IL_0093:
	{
		BunnyObj_t3074558385 * L_28 = V_1;
		BunnyObj_t3074558385 * L_29 = V_1;
		NullCheck(L_29);
		float L_30 = BunnyObj_get_vy_m3630199986(L_29, /*hidden argument*/NULL);
		NullCheck(L_28);
		BunnyObj_set_vy_m369653393(L_28, ((-L_30)), /*hidden argument*/NULL);
	}

IL_00a0:
	{
		BunnyObj_t3074558385 * L_31 = V_1;
		NullCheck(L_31);
		GameObject_t4012695102 * L_32 = L_31->get_bunny_2();
		NullCheck(L_32);
		Transform_t284553113 * L_33 = GameObject_get_transform_m1278640159(L_32, /*hidden argument*/NULL);
		BunnyObj_t3074558385 * L_34 = V_1;
		NullCheck(L_34);
		GameObject_t4012695102 * L_35 = L_34->get_bunny_2();
		NullCheck(L_35);
		Transform_t284553113 * L_36 = GameObject_get_transform_m1278640159(L_35, /*hidden argument*/NULL);
		NullCheck(L_36);
		Vector3_t3525329789  L_37 = Transform_get_position_m2211398607(L_36, /*hidden argument*/NULL);
		V_7 = L_37;
		float L_38 = (&V_7)->get_x_0();
		BunnyObj_t3074558385 * L_39 = V_1;
		NullCheck(L_39);
		float L_40 = BunnyObj_get_vx_m3630199025(L_39, /*hidden argument*/NULL);
		BunnyObj_t3074558385 * L_41 = V_1;
		NullCheck(L_41);
		GameObject_t4012695102 * L_42 = L_41->get_bunny_2();
		NullCheck(L_42);
		Transform_t284553113 * L_43 = GameObject_get_transform_m1278640159(L_42, /*hidden argument*/NULL);
		NullCheck(L_43);
		Vector3_t3525329789  L_44 = Transform_get_position_m2211398607(L_43, /*hidden argument*/NULL);
		V_8 = L_44;
		float L_45 = (&V_8)->get_y_1();
		BunnyObj_t3074558385 * L_46 = V_1;
		NullCheck(L_46);
		float L_47 = BunnyObj_get_vy_m3630199986(L_46, /*hidden argument*/NULL);
		Vector2_t3525329788  L_48;
		memset(&L_48, 0, sizeof(L_48));
		Vector2__ctor_m1517109030(&L_48, ((float)((float)L_38+(float)L_40)), ((float)((float)L_45+(float)L_47)), /*hidden argument*/NULL);
		Vector3_t3525329789  L_49 = Vector2_op_Implicit_m482286037(NULL /*static, unused*/, L_48, /*hidden argument*/NULL);
		NullCheck(L_33);
		Transform_set_position_m3111394108(L_33, L_49, /*hidden argument*/NULL);
		int32_t L_50 = V_0;
		V_0 = ((int32_t)((int32_t)L_50+(int32_t)1));
	}

IL_00fe:
	{
		int32_t L_51 = V_0;
		List_1_t3871517354 * L_52 = __this->get_allOfBunnyObjects_2();
		NullCheck(L_52);
		int32_t L_53 = VirtFuncInvoker0< int32_t >::Invoke(17 /* System.Int32 System.Collections.Generic.List`1<BunnyObj>::get_Count() */, L_52);
		if ((((int32_t)L_51) < ((int32_t)L_53)))
		{
			goto IL_0007;
		}
	}
	{
		V_4 = 0;
		goto IL_0139;
	}

IL_0117:
	{
		int32_t L_54 = V_4;
		IL2CPP_RUNTIME_CLASS_INIT(Input_t1593691127_il2cpp_TypeInfo_var);
		Touch_t1603883884  L_55 = Input_GetTouch_m2282421092(NULL /*static, unused*/, L_54, /*hidden argument*/NULL);
		V_9 = L_55;
		int32_t L_56 = Touch_get_phase_m3314549414((&V_9), /*hidden argument*/NULL);
		if ((!(((uint32_t)L_56) == ((uint32_t)3))))
		{
			goto IL_0133;
		}
	}
	{
		BenchmarkTest_more100Bunny_m3251253586(__this, /*hidden argument*/NULL);
	}

IL_0133:
	{
		int32_t L_57 = V_4;
		V_4 = ((int32_t)((int32_t)L_57+(int32_t)1));
	}

IL_0139:
	{
		int32_t L_58 = V_4;
		IL2CPP_RUNTIME_CLASS_INIT(Input_t1593691127_il2cpp_TypeInfo_var);
		int32_t L_59 = Input_get_touchCount_m1430909390(NULL /*static, unused*/, /*hidden argument*/NULL);
		if ((((int32_t)L_58) < ((int32_t)L_59)))
		{
			goto IL_0117;
		}
	}
	{
		return;
	}
}
コード例 #10
0
extern "C"  void BenchmarkTest_Start_m1452726332 (BenchmarkTest_t1141318415 * __this, const MethodInfo* method)
{
	static bool s_Il2CppMethodIntialized;
	if (!s_Il2CppMethodIntialized)
	{
		il2cpp_codegen_initialize_method (BenchmarkTest_Start_m1452726332_MetadataUsageId);
		s_Il2CppMethodIntialized = true;
	}
	Sprite_t4006040370 * V_0 = NULL;
	SpriteRenderer_t2223784725 * V_1 = NULL;
	Vector3_t3525329789  V_2;
	memset(&V_2, 0, sizeof(V_2));
	Vector2_t3525329788  V_3;
	memset(&V_3, 0, sizeof(V_3));
	Bounds_t3518514978  V_4;
	memset(&V_4, 0, sizeof(V_4));
	Vector3_t3525329789  V_5;
	memset(&V_5, 0, sizeof(V_5));
	Vector3_t3525329789  V_6;
	memset(&V_6, 0, sizeof(V_6));
	Vector2_t3525329788  V_7;
	memset(&V_7, 0, sizeof(V_7));
	Bounds_t3518514978  V_8;
	memset(&V_8, 0, sizeof(V_8));
	Vector3_t3525329789  V_9;
	memset(&V_9, 0, sizeof(V_9));
	Vector3_t3525329789  V_10;
	memset(&V_10, 0, sizeof(V_10));
	Vector2_t3525329788  V_11;
	memset(&V_11, 0, sizeof(V_11));
	Bounds_t3518514978  V_12;
	memset(&V_12, 0, sizeof(V_12));
	Vector3_t3525329789  V_13;
	memset(&V_13, 0, sizeof(V_13));
	Vector3_t3525329789  V_14;
	memset(&V_14, 0, sizeof(V_14));
	Vector2_t3525329788  V_15;
	memset(&V_15, 0, sizeof(V_15));
	Bounds_t3518514978  V_16;
	memset(&V_16, 0, sizeof(V_16));
	Vector3_t3525329789  V_17;
	memset(&V_17, 0, sizeof(V_17));
	{
		List_1_t3871517354 * L_0 = (List_1_t3871517354 *)il2cpp_codegen_object_new(List_1_t3871517354_il2cpp_TypeInfo_var);
		List_1__ctor_m606689308(L_0, /*hidden argument*/List_1__ctor_m606689308_MethodInfo_var);
		__this->set_allOfBunnyObjects_2(L_0);
		Sprite_t4006040370 * L_1 = Resources_Load_TisSprite_t4006040370_m3887230130(NULL /*static, unused*/, _stringLiteral484375061, /*hidden argument*/Resources_Load_TisSprite_t4006040370_m3887230130_MethodInfo_var);
		V_0 = L_1;
		GameObject_t4012695102 * L_2 = (GameObject_t4012695102 *)il2cpp_codegen_object_new(GameObject_t4012695102_il2cpp_TypeInfo_var);
		GameObject__ctor_m845034556(L_2, /*hidden argument*/NULL);
		__this->set_bunny_7(L_2);
		GameObject_t4012695102 * L_3 = __this->get_bunny_7();
		NullCheck(L_3);
		SpriteRenderer_t2223784725 * L_4 = GameObject_AddComponent_TisSpriteRenderer_t2223784725_m119426483(L_3, /*hidden argument*/GameObject_AddComponent_TisSpriteRenderer_t2223784725_m119426483_MethodInfo_var);
		V_1 = L_4;
		SpriteRenderer_t2223784725 * L_5 = V_1;
		Sprite_t4006040370 * L_6 = V_0;
		NullCheck(L_5);
		SpriteRenderer_set_sprite_m1519408453(L_5, L_6, /*hidden argument*/NULL);
		Camera_t3533968274 * L_7 = Camera_get_main_m671815697(NULL /*static, unused*/, /*hidden argument*/NULL);
		NullCheck(L_7);
		Transform_t284553113 * L_8 = Component_get_transform_m4257140443(L_7, /*hidden argument*/NULL);
		NullCheck(L_8);
		Vector3_t3525329789  L_9 = Transform_get_position_m2211398607(L_8, /*hidden argument*/NULL);
		V_2 = L_9;
		float L_10 = (&V_2)->get_x_0();
		Vector2_t3525329788  L_11 = BenchmarkTest_getScreenSize_m1573587288(__this, /*hidden argument*/NULL);
		V_3 = L_11;
		float L_12 = (&V_3)->get_x_0();
		Sprite_t4006040370 * L_13 = V_0;
		NullCheck(L_13);
		Bounds_t3518514978  L_14 = Sprite_get_bounds_m2293110365(L_13, /*hidden argument*/NULL);
		V_4 = L_14;
		Vector3_t3525329789  L_15 = Bounds_get_size_m3666348432((&V_4), /*hidden argument*/NULL);
		V_5 = L_15;
		float L_16 = (&V_5)->get_x_0();
		__this->set_minX_3(((float)((float)((float)((float)L_10-(float)((float)((float)L_12/(float)(2.0f)))))+(float)L_16)));
		Camera_t3533968274 * L_17 = Camera_get_main_m671815697(NULL /*static, unused*/, /*hidden argument*/NULL);
		NullCheck(L_17);
		Transform_t284553113 * L_18 = Component_get_transform_m4257140443(L_17, /*hidden argument*/NULL);
		NullCheck(L_18);
		Vector3_t3525329789  L_19 = Transform_get_position_m2211398607(L_18, /*hidden argument*/NULL);
		V_6 = L_19;
		float L_20 = (&V_6)->get_y_1();
		Vector2_t3525329788  L_21 = BenchmarkTest_getScreenSize_m1573587288(__this, /*hidden argument*/NULL);
		V_7 = L_21;
		float L_22 = (&V_7)->get_y_1();
		Sprite_t4006040370 * L_23 = V_0;
		NullCheck(L_23);
		Bounds_t3518514978  L_24 = Sprite_get_bounds_m2293110365(L_23, /*hidden argument*/NULL);
		V_8 = L_24;
		Vector3_t3525329789  L_25 = Bounds_get_size_m3666348432((&V_8), /*hidden argument*/NULL);
		V_9 = L_25;
		float L_26 = (&V_9)->get_y_1();
		__this->set_minY_4(((float)((float)((float)((float)L_20-(float)((float)((float)L_22/(float)(2.0f)))))+(float)L_26)));
		Camera_t3533968274 * L_27 = Camera_get_main_m671815697(NULL /*static, unused*/, /*hidden argument*/NULL);
		NullCheck(L_27);
		Transform_t284553113 * L_28 = Component_get_transform_m4257140443(L_27, /*hidden argument*/NULL);
		NullCheck(L_28);
		Vector3_t3525329789  L_29 = Transform_get_position_m2211398607(L_28, /*hidden argument*/NULL);
		V_10 = L_29;
		float L_30 = (&V_10)->get_x_0();
		Vector2_t3525329788  L_31 = BenchmarkTest_getScreenSize_m1573587288(__this, /*hidden argument*/NULL);
		V_11 = L_31;
		float L_32 = (&V_11)->get_x_0();
		Sprite_t4006040370 * L_33 = V_0;
		NullCheck(L_33);
		Bounds_t3518514978  L_34 = Sprite_get_bounds_m2293110365(L_33, /*hidden argument*/NULL);
		V_12 = L_34;
		Vector3_t3525329789  L_35 = Bounds_get_size_m3666348432((&V_12), /*hidden argument*/NULL);
		V_13 = L_35;
		float L_36 = (&V_13)->get_x_0();
		__this->set_maxX_5(((float)((float)((float)((float)L_30+(float)((float)((float)L_32/(float)(2.0f)))))-(float)L_36)));
		Camera_t3533968274 * L_37 = Camera_get_main_m671815697(NULL /*static, unused*/, /*hidden argument*/NULL);
		NullCheck(L_37);
		Transform_t284553113 * L_38 = Component_get_transform_m4257140443(L_37, /*hidden argument*/NULL);
		NullCheck(L_38);
		Vector3_t3525329789  L_39 = Transform_get_position_m2211398607(L_38, /*hidden argument*/NULL);
		V_14 = L_39;
		float L_40 = (&V_14)->get_y_1();
		Vector2_t3525329788  L_41 = BenchmarkTest_getScreenSize_m1573587288(__this, /*hidden argument*/NULL);
		V_15 = L_41;
		float L_42 = (&V_15)->get_y_1();
		Sprite_t4006040370 * L_43 = V_0;
		NullCheck(L_43);
		Bounds_t3518514978  L_44 = Sprite_get_bounds_m2293110365(L_43, /*hidden argument*/NULL);
		V_16 = L_44;
		Vector3_t3525329789  L_45 = Bounds_get_size_m3666348432((&V_16), /*hidden argument*/NULL);
		V_17 = L_45;
		float L_46 = (&V_17)->get_y_1();
		__this->set_maxY_6(((float)((float)((float)((float)L_40+(float)((float)((float)L_42/(float)(2.0f)))))-(float)L_46)));
		float L_47 = __this->get_maxY_6();
		float L_48 = L_47;
		Il2CppObject * L_49 = Box(Single_t958209021_il2cpp_TypeInfo_var, &L_48);
		IL2CPP_RUNTIME_CLASS_INIT(Debug_t1588791936_il2cpp_TypeInfo_var);
		Debug_Log_m1731103628(NULL /*static, unused*/, L_49, /*hidden argument*/NULL);
		return;
	}
}