コード例 #1
0
ファイル: utilmain.c プロジェクト: plucena/talkagent
void Init(char *langs, char *dialects, int anamorph)
{
  Starting = 1;
  GenOnAssert = 1;
  LexEntryOff = 0;
  SaveTime = 1;
    /* SaveTime = 1: no spell correction hashing or phrase derivation,
     *               saves memory.
     * SaveTime = 0: uses more time and memory.
     */
  qallocInit();
  DbgInit();
  DbgSet(DBGALL, DBGBAD);
  DbgSetStdoutLevel(DBGOK);
  NoticePrint(stderr);
  NoticePrint(Log);
  EnvInit();
  StringInit();
  RandomInit();
  GridInit();
  ObjInit();
  ObjListInit();
  DbInit();
  ContextInit();
  TsInit();
  TsRangeInit();
  LexEntryInit();
  Lex_WordForm2Init();
  MorphInit(anamorph);
  WordFormInit();
  InferenceInit();
  ReportInit();
  CommentaryInit();
  TranslateInit();
  LearnInit();
  StopAtInit();
  TT_HTML_Init();
  StdDiscourse = DiscourseCreate(langs, dialects);
  DiscourseSetLang(StdDiscourse, F_ENGLISH);
  Starting = 0;
}
コード例 #2
0
void SkJS::InitializeDisplayables(const SkBitmap& bitmap, JSContext *cx, JSObject *obj, JSObject *proto) {
    SkJSDisplayable::gCanvas = new SkCanvas(bitmap);
    SkJSDisplayable::gPaint = new SkPaint();
#if SK_USE_CONDENSED_INFO == 0
    GenerateTables();
#else
    SkASSERT(0); // !!! compressed version hasn't been implemented
#endif
    AddInit(cx, obj, proto);
    AddCircleInit(cx, obj, proto);
    AddOvalInit(cx, obj, proto);
    AddPathInit(cx, obj, proto);
    AddRectangleInit(cx, obj, proto);
    AddRoundRectInit(cx, obj, proto);
//  AfterInit(cx, obj, proto);
    ApplyInit(cx, obj, proto);
    // AnimateInit(cx, obj, proto);
//  AnimateColorInit(cx, obj, proto);
    AnimateFieldInit(cx, obj, proto);
//  AnimateRotateInit(cx, obj, proto);
//  AnimateScaleInit(cx, obj, proto);
//  AnimateTranslateInit(cx, obj, proto);
    BitmapInit(cx, obj, proto);
//  BaseBitmapInit(cx, obj, proto);
//  BeforeInit(cx, obj, proto);
    BitmapShaderInit(cx, obj, proto);
    BlurInit(cx, obj, proto);
    ClipInit(cx, obj, proto);
    ColorInit(cx, obj, proto);
    CubicToInit(cx, obj, proto);
    DashInit(cx, obj, proto);
    DataInit(cx, obj, proto);
//  DimensionsInit(cx, obj, proto);
    DiscreteInit(cx, obj, proto);
    DrawToInit(cx, obj, proto);
    EmbossInit(cx, obj, proto);
    EventInit(cx, obj, proto);
//  FontInit(cx, obj, proto);
//  FocusInit(cx, obj, proto);
    ImageInit(cx, obj, proto);
    IncludeInit(cx, obj, proto);
//  InputInit(cx, obj, proto);
    LineInit(cx, obj, proto);
    LinearGradientInit(cx, obj, proto);
    LineToInit(cx, obj, proto);
    MatrixInit(cx, obj, proto);
    MoveInit(cx, obj, proto);
    MoveToInit(cx, obj, proto);
    OvalInit(cx, obj, proto);
    PathInit(cx, obj, proto);
    PaintInit(cx, obj, proto);
    DrawPointInit(cx, obj, proto);
    PolyToPolyInit(cx, obj, proto);
    PolygonInit(cx, obj, proto);
    PolylineInit(cx, obj, proto);
    PostInit(cx, obj, proto);
    QuadToInit(cx, obj, proto);
    RadialGradientInit(cx, obj, proto);
    RandomInit(cx, obj, proto);
    RectToRectInit(cx, obj, proto);
    RectangleInit(cx, obj, proto);
    RemoveInit(cx, obj, proto);
    ReplaceInit(cx, obj, proto);
    RotateInit(cx, obj, proto);
    RoundRectInit(cx, obj, proto);
    ScaleInit(cx, obj, proto);
    SetInit(cx, obj, proto);
    SkewInit(cx, obj, proto);
    // 3D_CameraInit(cx, obj, proto);
    // 3D_PatchInit(cx, obj, proto);
    SnapshotInit(cx, obj, proto);
//  StrokeInit(cx, obj, proto);
    TextInit(cx, obj, proto);
    TextOnPathInit(cx, obj, proto);
    TextToPathInit(cx, obj, proto);
    TranslateInit(cx, obj, proto);
//  UseInit(cx, obj, proto);
}