コード例 #1
0
ファイル: phong.cpp プロジェクト: adamcaban/Adam-Caban
void piramida(){
    M3DVector3f a = {-1.0f, -1.0f, 0.0f};
    M3DVector3f b = {1.0f, -1.0f, 0.0f};
    M3DVector3f c = {1.0f, 1.0f, 0.0f};
    M3DVector3f d = {-1.0f, 1.0f, 0.0f};
    M3DVector3f e = {0.0f, 0.0f, 2.0f};

    glBegin(GL_QUADS);
	glVertexAttrib3f(GLT_ATTRIBUTE_COLOR, 0.6f, 0.0f, 0.0f);
        glVertex3fv(a);
        glVertex3fv(b);
        glVertex3fv(c);
        glVertex3fv(d);
    glEnd();
	glBegin(GL_TRIANGLES);
	glVertexAttrib3f(GLT_ATTRIBUTE_COLOR, 1.0f, 0.6f, 0.0f);
        TriangleFace(e, a, b);
    glEnd();
    glBegin(GL_TRIANGLES);
	glVertexAttrib3f(GLT_ATTRIBUTE_COLOR, 0.75, 0.15f, 0.5f);
        TriangleFace(e, b, c);
    glEnd();
    glBegin(GL_TRIANGLES);
	glVertexAttrib3f(GLT_ATTRIBUTE_COLOR, 0.0f, 0.55f, 0.75f);
        TriangleFace(e, c, d);
    glEnd();
    glBegin(GL_TRIANGLES);
	glVertexAttrib3f(GLT_ATTRIBUTE_COLOR, 0.0f, 1.0f, 0.0f);
        TriangleFace(e, d, a);
    glEnd();
}
コード例 #2
0
ファイル: dwudziestobok.cpp プロジェクト: ligrew/Greger_G
//----------------------------------------------------
void drawTriangles(int n_faces, float *vertices, int *faces) {
	for (int i = 0; i < n_faces; i++) {
		glBegin(GL_TRIANGLES);
		TriangleFace(vertices + 3 * faces[3 * i], vertices + 3 * faces[3 * i + 1], vertices + 3 * faces[3 * i + 2]);
		glEnd();
    }
}
コード例 #3
0
void myTriangleFace(float f11,float f12,float f13,
	float f21,float f22,float f23,
	float f31,float f32,float f33) {
	M3DVector3f face1,face2,face3;
	face1[0]=f11;
	face1[1]=f12;
	face1[2]=f13;

	face2[0]=f21;
	face2[1]=f22;
	face2[2]=f23;

	face3[0]=f31;
	face3[1]=f32;
	face3[2]=f33;
	TriangleFace(face1,face2,face3);
}