void define_campaign_screen_base_page_objects (void) { float x1, y1, x2, y2, ysize; ui_object *page; char output [128]; ///////////////////////////////////////////////////////////////// // Main Page Area ///////////////////////////////////////////////////////////////// x1 = CAMPAIGN_INSET_PAGE_X1; y1 = CAMPAIGN_INSET_PAGE_Y1; x2 = CAMPAIGN_INSET_PAGE_X2; y2 = CAMPAIGN_INSET_PAGE_Y2; campaign_page [CAMPAIGN_PAGE_BASE] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (campaign_screen), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_CENTRE_TOP), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_DRAW_FUNCTION (update_base_page_objects), UI_ATTR_DRAWABLE (FALSE), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); page = campaign_page [CAMPAIGN_PAGE_BASE]; ///////////////////////////////////////////////////////////////// // Title x1 = 0.044; y1 = 0.089; base_page_title = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_18), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_END ); ysize = 0.06; y1 = 0.237; y2 = 0.31; ///////////////////////////////////////////////////////////////// // Base Type Box x1 = 0.18; x2 = 0.2; sprintf (output, "%s :", get_trans ("Type")); create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (output), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_RIGHT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_END ); x1 = 0.2; x2 = 0.5; base_page_type_box = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (""), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Base Sector Box y1 += ysize; y2 += ysize; x1 = 0.18; x2 = 0.2; sprintf (output, "%s :", get_trans ("Sector")); create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (output), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_RIGHT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_END ); x1 = 0.2; x2 = 0.5; base_page_sector_box = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (""), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Status Box y1 += ysize; y2 += ysize; x1 = 0.18; x2 = 0.2; sprintf (output, "%s :", get_trans ("Status")); create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (output), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_RIGHT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_END ); x1 = 0.2; x2 = 0.5; base_page_status_box = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (""), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Efficiency Box y1 += ysize; y2 += ysize; x1 = 0.18; x2 = 0.2; sprintf (output, "%s :", get_trans ("Efficiency")); create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (output), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_RIGHT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_END ); x1 = 0.2; x2 = 0.5; base_page_efficiency_box = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (""), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Ammo Box y1 += ysize; y2 += ysize; x1 = 0.18; x2 = 0.2; sprintf (output, "%s :", get_trans ("Ammo")); create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (output), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_RIGHT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_END ); x1 = 0.2; x2 = 0.5; base_page_ammo_box = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (""), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Fuel Box y1 += ysize; y2 += ysize; x1 = 0.18; x2 = 0.2; sprintf (output, "%s :", get_trans ("Fuel")); create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (output), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_RIGHT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_END ); x1 = 0.2; x2 = 0.5; base_page_fuel_box = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (""), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // 2D MAP / 3D VIEW toggles x1 = 0.5; y1 = 0.0; x2 = 1.0; y2 = 0.67; page_map_view_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (create_texture_graphic ("graphics//ui//cohokum//map//blockprp.psd")), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // 2D MAP / 3D VIEW toggles x1 = 0.5; y1 = 0.67; x2 = 1.0; y2 = 0.71; page_map_view_mode_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (create_texture_graphic ("graphics//ui//cohokum//map//maptabs.psd")), UI_ATTR_END ); // 2d map toggle x1 = 0.0; y1 = 0.0; x2 = 0.33; y2 = 1.0; page_map_toggle = create_ui_object ( UI_TYPE_RADIO, UI_ATTR_PARENT (page_map_view_mode_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (get_trans ("Map")), UI_ATTR_FUNCTION (notify_page_show_map), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_live_text_colour.r, ui_ingame_live_text_colour.g, ui_ingame_live_text_colour.b, ui_ingame_live_text_colour.a), UI_ATTR_HIGHLIGHTED_FONT_COLOUR (ui_ingame_highlight_text_colour.r, ui_ingame_highlight_text_colour.g, ui_ingame_highlight_text_colour.b, ui_ingame_highlight_text_colour.a), UI_ATTR_SELECTED_FONT_COLOUR (ui_ingame_selected_text_colour.r, ui_ingame_selected_text_colour.g, ui_ingame_selected_text_colour.b, ui_ingame_selected_text_colour.a), UI_ATTR_HIGHLIGHTABLE (TRUE), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); // 3d view toggle x1 = 0.33; y1 = 0.0; x2 = 0.66; y2 = 1.0; page_3d_toggle = create_ui_object ( UI_TYPE_RADIO, UI_ATTR_PARENT (page_map_view_mode_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (get_trans ("View")), UI_ATTR_FUNCTION (notify_page_show_3d), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_live_text_colour.r, ui_ingame_live_text_colour.g, ui_ingame_live_text_colour.b, ui_ingame_live_text_colour.a), UI_ATTR_HIGHLIGHTED_FONT_COLOUR (ui_ingame_highlight_text_colour.r, ui_ingame_highlight_text_colour.g, ui_ingame_highlight_text_colour.b, ui_ingame_highlight_text_colour.a), UI_ATTR_SELECTED_FONT_COLOUR (ui_ingame_selected_text_colour.r, ui_ingame_selected_text_colour.g, ui_ingame_selected_text_colour.b, ui_ingame_selected_text_colour.a), UI_ATTR_HIGHLIGHTABLE (TRUE), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // 3d Preview Area x1 = 0.01; y1 = 0.0; x2 = 1.0; y2 = 0.99; page_3d_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page_map_view_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_DRAW_FUNCTION (draw_page_3d_scene), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Map Area x1 = 0.01; y1 = 0.0; x2 = 1.0; y2 = 0.99; page_map_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page_map_view_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_END ); #ifdef DEBUG x1 = 0.1; y1 = 0.8; x2 = 0.4; y2 = 0.9; create_ui_object ( UI_TYPE_BUTTON, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT ("Destroy\nCapture"), UI_ATTR_FUNCTION (notify_base_destroy_button), UI_ATTR_END ); #endif ///////////////////////////////////////////////////////////////// // "Divider" graphics x1 = 0.022; y1 = 0.206; x2 = 0.475; y2 = 0.229; create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (common_divider_graphic), UI_ATTR_END ); //////////////////////////////////// x1 = 0.022; y1 = 0.649; x2 = 0.475; y2 = 0.672; create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (common_divider_graphic), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // BACK button define_campaign_page_back_button (page, &page_back_button); ///////////////////////////////////////////////////////////////// // Map Objects define_map_objects (page_map_area, &page_map_dimensions, draw_page_map, campaign_map_left_click_function, map_centralise_function, &campaign_screen_full_screen_map); }
void define_campaign_screen_weapon_loading_page_objects (void) { float x1, y1, x2, y2; char string [256]; int loop, gunship, hardpoint; ui_object *page, *gunship_page; bar_graphic = create_texture_graphic ("graphics//ui//cohokum//map//fuelrep.psd"); ///////////////////////////////////////////////////////////////// // Main Page Area ///////////////////////////////////////////////////////////////// x1 = CAMPAIGN_INSET_PAGE_X1; y1 = CAMPAIGN_INSET_PAGE_Y1; x2 = CAMPAIGN_INSET_PAGE_X2; y2 = CAMPAIGN_INSET_PAGE_Y2; campaign_page [CAMPAIGN_PAGE_WEAPON_LOADING] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (campaign_screen), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_DRAWABLE (FALSE), UI_ATTR_DRAW_FUNCTION (update_weapon_loading_page_objects), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); page = campaign_page [CAMPAIGN_PAGE_WEAPON_LOADING]; // // Clear buttons // for (gunship = 0; gunship < NUM_GUNSHIP_TYPES; gunship ++) { for (hardpoint = 0; hardpoint < NUM_WEAPON_LOADING_HARDPOINT_TYPES; hardpoint ++) { weapon_loading_button_list [gunship][hardpoint].valid = FALSE; weapon_loading_button_list [gunship][hardpoint].button_ptr = NULL; } } ///////////////////////////////////////////////////////////////// // Gunship Pages x1 = 0.4; y1 = 0.0; x2 = 1.0; y2 = 1.0; for (loop = 0; loop < NUM_GUNSHIP_TYPES; loop ++) { weapon_loading_page [loop] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_DRAWABLE (FALSE), UI_ATTR_DRAW_FUNCTION (update_weapon_loading_gunship_page), UI_ATTR_END ); } ///////////////////////////////////////////////////////////////// // APACHE PAGE ///////////////////////////////////////////////////////////////// gunship = GUNSHIP_TYPE_APACHE; gunship_page = weapon_loading_page [gunship]; set_ui_object_texture_graphic (gunship_page, create_texture_graphic ("graphics//ui//cohokum//map//payapa.psd")); define_weapon_loading_button_object (gunship_page, 0.5, 0.705, gunship, WEAPON_LOADING_HARDPOINT_GUN1); define_weapon_loading_button_object (gunship_page, 0.5, 0.818, gunship, WEAPON_LOADING_HARDPOINT_INNER); define_weapon_loading_button_object (gunship_page, 0.5, 0.888, gunship, WEAPON_LOADING_HARDPOINT_OUTER); define_weapon_loading_button_object (gunship_page, 0.5, 0.959, gunship, WEAPON_LOADING_HARDPOINT_WINGTIP); ///////////////////////////////////////////////////////////////// // HAVOC PAGE ///////////////////////////////////////////////////////////////// gunship = GUNSHIP_TYPE_HAVOC; gunship_page = weapon_loading_page [gunship]; set_ui_object_texture_graphic (gunship_page, create_texture_graphic ("graphics//ui//cohokum//map//payhav.psd")); define_weapon_loading_button_object (gunship_page, 0.5, 0.664, gunship, WEAPON_LOADING_HARDPOINT_GUN1); define_weapon_loading_button_object (gunship_page, 0.5, 0.714, gunship, WEAPON_LOADING_HARDPOINT_GUN2); define_weapon_loading_button_object (gunship_page, 0.5, 0.816, gunship, WEAPON_LOADING_HARDPOINT_INNER); define_weapon_loading_button_object (gunship_page, 0.5, 0.887, gunship, WEAPON_LOADING_HARDPOINT_OUTER); ///////////////////////////////////////////////////////////////// // COMANCHE PAGE ///////////////////////////////////////////////////////////////// gunship = GUNSHIP_TYPE_COMANCHE; gunship_page = weapon_loading_page [gunship]; set_ui_object_texture_graphic (gunship_page, create_texture_graphic ("graphics//ui//cohokum//map//paycom.psd")); define_weapon_loading_button_object (gunship_page, 0.5, 0.599, gunship, WEAPON_LOADING_HARDPOINT_GUN1); define_weapon_loading_button_object (gunship_page, 0.5, 0.724, gunship, WEAPON_LOADING_HARDPOINT_INNER); define_weapon_loading_button_object (gunship_page, 0.5, 0.795, gunship, WEAPON_LOADING_HARDPOINT_MID); define_weapon_loading_button_object (gunship_page, 0.5, 0.866, gunship, WEAPON_LOADING_HARDPOINT_OUTER); define_weapon_loading_button_object (gunship_page, 0.5, 0.938, gunship, WEAPON_LOADING_HARDPOINT_WINGTIP); ///////////////////////////////////////////////////////////////// // HOKUM PAGE ///////////////////////////////////////////////////////////////// gunship = GUNSHIP_TYPE_HOKUM; gunship_page = weapon_loading_page [gunship]; set_ui_object_texture_graphic (gunship_page, create_texture_graphic ("graphics//ui//cohokum//map//payhok.psd")); define_weapon_loading_button_object (gunship_page, 0.5, 0.650, gunship, WEAPON_LOADING_HARDPOINT_GUN1); define_weapon_loading_button_object (gunship_page, 0.5, 0.699, gunship, WEAPON_LOADING_HARDPOINT_GUN2); define_weapon_loading_button_object (gunship_page, 0.5, 0.814, gunship, WEAPON_LOADING_HARDPOINT_INNER); define_weapon_loading_button_object (gunship_page, 0.5, 0.888, gunship, WEAPON_LOADING_HARDPOINT_OUTER); ///////////////////////////////////////////////////////////////// // Member List Box x1 = 0.045; y1 = 0.026; x2 = 0.405; y2 = 0.176; sprintf (string, "%s:", get_trans ("Gunship")); create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (string), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = 0.048; y1 = 0.125; x2 = 0.500; y2 = 0.368; page_member_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_VSLIDER (0, 300, 12), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); set_common_slider_graphics (page_member_area); x1 = 0.0; y1 = 0.0; x2 = 0.9; y2 = 1.0; page_member_list = create_ui_object ( UI_TYPE_LIST_BOX, UI_ATTR_PARENT (page_member_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_FUNCTION (notify_member_list), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_14), UI_ATTR_NOTIFY_ON (NOTIFY_TYPE_BUTTON_DOWN), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Default load-outs buttons x1 = 0.044; y1 = 0.347; x2 = 0.38; y2 = 0.404; sprintf (string, "%s:", get_trans ("Default Payload")); create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (string), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = 0.048; y1 = 0.417; x2 = 0.38; y2 = 0.576; page_default_payload_list = create_ui_object ( UI_TYPE_LIST_BOX, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_FUNCTION (notify_default_payload_list), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_14), UI_ATTR_ITEM_NUMBER (ENTITY_INDEX_DONT_CARE), UI_ATTR_NOTIFY_ON (NOTIFY_TYPE_BUTTON_DOWN), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Current Gunship Mass x1 = 0.056; y1 = 0.897; x2 = 0.358; y2 = 0.928; page_auw_text = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_RIGHT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_14), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Fuel Gauge x1 = 0.044; y1 = 0.615; x2 = 0.348; y2 = 0.652; sprintf (string, "%s:", get_trans ("Fuel")); page_fuel_text = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_TEXT (string), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = 0.054; y1 = 0.662; x2 = 0.358; y2 = 0.711; page_fuel_gauge = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (create_texture_graphic ("graphics//ui//cohokum//map//smallbar.psd")), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Repairing Gauge x1 = 0.044; y1 = 0.757; x2 = 0.348; y2 = 0.800; sprintf (string, "%s:", get_trans ("Repairing")); page_repairing_text = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_TEXT (string), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = 0.054; y1 = 0.801; x2 = 0.358; y2 = 0.850; page_repairing_gauge = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (create_texture_graphic ("graphics//ui//cohokum//map//smallbar.psd")), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // "Divider" graphics x1 = 0.021; y1 = 0.035; x2 = 0.389; y2 = 0.058; create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (common_divider_graphic), UI_ATTR_END ); //////////////////////////////////// x1 = 0.021; y1 = 0.321; x2 = 0.389; y2 = 0.344; create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (common_divider_graphic), UI_ATTR_END ); //////////////////////////////////// x1 = 0.021; y1 = 0.576; x2 = 0.389; y2 = 0.599; create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (common_divider_graphic), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // BACK button define_campaign_page_back_button (page, &page_back_button); }
void define_campaign_screen_chat_page_objects (void) { float x1, y1, x2, y2; ui_object *page; char string [256]; ///////////////////////////////////////////////////////////////// // Main Page Area ///////////////////////////////////////////////////////////////// x1 = CAMPAIGN_INSET_PAGE_X1; y1 = CAMPAIGN_INSET_PAGE_Y1; x2 = CAMPAIGN_INSET_PAGE_X2; y2 = CAMPAIGN_INSET_PAGE_Y2; campaign_page [CAMPAIGN_PAGE_CHAT] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (campaign_screen), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_CENTRE_TOP), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_14), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_DRAWABLE (FALSE), UI_ATTR_DRAW_FUNCTION (update_chat_page_objects), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); page = campaign_page [CAMPAIGN_PAGE_CHAT]; ///////////////////////////////////////////////////////////////// // Chat Target/Message Window x1 = 0.0; y1 = 0.068; x2 = 0.502; y2 = 0.109; chat_window_mode_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (create_texture_graphic ("graphics\\ui\\cohokum\\map\\chattabs.psd")), UI_ATTR_END ); x1 = 0.0; y1 = 0.0; x2 = 0.5; y2 = 1.0; chat_window_destination_button = create_ui_object ( UI_TYPE_RADIO, UI_ATTR_PARENT (chat_window_mode_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_TEXT (get_trans ("Destination")), UI_ATTR_FUNCTION (notify_show_destinations), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); set_ingame_ui_object_mouse_over_properties (chat_window_destination_button); x1 = 0.5; y1 = 0.0; x2 = 1.0; y2 = 1.0; chat_window_message_button = create_ui_object ( UI_TYPE_RADIO, UI_ATTR_PARENT (chat_window_mode_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_TEXT (get_trans ("Messages")), UI_ATTR_FUNCTION (notify_show_messages), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); set_ingame_ui_object_mouse_over_properties (chat_window_message_button); x1 = 0.057; y1 = 0.152; x2 = 0.931; y2 = 0.625; chat_window_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Target List Area x1 = 0.0; y1 = 0.0; x2 = 1.0; y2 = 1.0; chat_target_list_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (chat_window_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_VSLIDER (0, 300, 12), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); set_common_slider_graphics (chat_target_list_area); // List Box x1 = 0.0; y1 = 0.0; x2 = 0.95; y2 = 1.0; chat_target_list = create_ui_object ( UI_TYPE_LIST_BOX, UI_ATTR_PARENT (chat_target_list_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_CLEAR (TRUE), UI_ATTR_FUNCTION (notify_target_list), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_ITEM_NUMBER (ENTITY_INDEX_DONT_CARE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Message list x1 = 0.0; y1 = 0.0; x2 = 1.0; y2 = 1.0; chat_message_list_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (chat_window_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_CLEAR (TRUE), UI_ATTR_VSLIDER (0, 300, 12), UI_ATTR_END ); set_common_slider_graphics (chat_message_list_area); x1 = 0.0; y1 = 0.0; x2 = 0.95; y2 = 1.0; chat_message_list = create_ui_object ( UI_TYPE_LIST_BOX, UI_ATTR_PARENT (chat_message_list_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_NOTIFY_ON (NOTIFY_TYPE_NONE), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Chat Text area x1 = 0.100; y1 = 0.720; x2 = 0.876; y2 = 0.756; sprintf (string, "%s:", get_trans ("Enter Message")); create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_TEXT (string), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = 0.123; y1 = 0.762; x2 = 0.876; y2 = 0.834; chat_text_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (create_texture_graphic ("graphics\\ui\\cohokum\\map\\msgbar.psd")), UI_ATTR_FUNCTION (chat_enter_message_function), UI_ATTR_END ); // Chat Input x1 = 0.04; y1 = 0.25; x2 = 1.0; y2 = 1.0; chat_input = create_ui_object ( UI_TYPE_INPUT, UI_ATTR_PARENT (chat_text_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_FONT_COLOUR (ui_ingame_selected_text_colour.r, ui_ingame_selected_text_colour.g, ui_ingame_selected_text_colour.b, ui_ingame_selected_text_colour.a), UI_ATTR_FUNCTION (chat_input_function), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_TEXT (""), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); // Chat Output x1 = 0.04; y1 = 0.16; x2 = 1.0; y2 = 1.0; chat_current_text = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (chat_text_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_TEXT (""), UI_ATTR_FUNCTION (chat_enter_message_function), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Send Button x1 = 0.235; y1 = 0.834; x2 = 0.763; y2 = 0.884; chat_send_button = create_ui_object ( UI_TYPE_BUTTON, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_TEXT (get_trans ("UI_SEND")), UI_ATTR_FUNCTION (notify_send_message), UI_ATTR_DRAW_FUNCTION (draw_chat_send_button), UI_ATTR_TEXTURE_GRAPHIC (create_texture_graphic ("graphics\\ui\\cohokum\\map\\sendbtn.psd")), UI_ATTR_END ); set_ingame_ui_object_mouse_over_properties (chat_send_button); ///////////////////////////////////////////////////////////////// // "Divider" graphics x1 = 0.022; y1 = 0.109; x2 = 0.971; y2 = 0.133; create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (common_divider_graphic), UI_ATTR_END ); x1 = 0.022; y1 = 0.644; x2 = 0.971; y2 = 0.667; create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (common_divider_graphic), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // BACK button define_campaign_page_back_button (page, &page_back_button); }
void initialise_free_flight_screen (void) { float x1, x2, y1, y2, x_size, y_size; char string [256]; x_size = 1.0; y_size = 1.0; ///////////////////////////////////////////////////////////////// free_flight_screen = create_ui_object ( UI_TYPE_SCREEN, UI_ATTR_VIRTUAL_POSITION (0, 0), UI_ATTR_VIRTUAL_SIZE (x_size, y_size), UI_ATTR_FUNCTION (notify_free_flight_screen_entered), UI_ATTR_DRAW_FUNCTION (free_flight_screen_draw_function), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); define_free_flight_screen_map_page_objects (); define_free_flight_screen_info_objects (); define_free_flight_screen_selection_objects (); ///////////////////////////////////////////////////////////////// x1 = 0.0; y1 = 0.0; x2 = 1.0; y2 = 1.0; free_flight_dialog_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (free_flight_screen), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (common_grey_alpha_mask), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // // Quit Free Flight // ///////////////////////////////////////////////////////////////// x1 = 0.257; y1 = 0.303; x2 = 0.74; y2 = 0.612; free_flight_quit_campaign_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (free_flight_dialog_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (create_texture_graphic ("graphics//ui//cohokum//map//quitcamp.psd")), UI_ATTR_END ); x1 = 0.1; y1 = 0.65; x2 = 0.6; y2 = 1.0; sprintf (string, "%s?", get_trans ("Quit Free Flight")); create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (free_flight_quit_campaign_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (string), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = 0.6; y1 = 0.65; x2 = 0.8; y2 = 1.0; create_ui_object ( UI_TYPE_BUTTON, UI_ATTR_PARENT (free_flight_quit_campaign_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (get_trans ("Yes")), UI_ATTR_FUNCTION (notify_free_flight_accept_quit_campaign_button), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_FONT_COLOUR (ui_ingame_live_text_colour.r, ui_ingame_live_text_colour.g, ui_ingame_live_text_colour.b, ui_ingame_live_text_colour.a), UI_ATTR_HIGHLIGHTED_FONT_COLOUR (ui_ingame_highlight_text_colour.r, ui_ingame_highlight_text_colour.g, ui_ingame_highlight_text_colour.b, ui_ingame_highlight_text_colour.a), UI_ATTR_SELECTED_FONT_COLOUR (ui_ingame_selected_text_colour.r, ui_ingame_selected_text_colour.g, ui_ingame_selected_text_colour.b, ui_ingame_selected_text_colour.a), UI_ATTR_HIGHLIGHTABLE (TRUE), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = 0.8; y1 = 0.65; x2 = 1.0; y2 = 1.0; create_ui_object ( UI_TYPE_BUTTON, UI_ATTR_PARENT (free_flight_quit_campaign_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (get_trans ("No")), UI_ATTR_FUNCTION (notify_free_flight_cancel_quit_campaign_button), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_FONT_COLOUR (ui_ingame_live_text_colour.r, ui_ingame_live_text_colour.g, ui_ingame_live_text_colour.b, ui_ingame_live_text_colour.a), UI_ATTR_HIGHLIGHTED_FONT_COLOUR (ui_ingame_highlight_text_colour.r, ui_ingame_highlight_text_colour.g, ui_ingame_highlight_text_colour.b, ui_ingame_highlight_text_colour.a), UI_ATTR_SELECTED_FONT_COLOUR (ui_ingame_selected_text_colour.r, ui_ingame_selected_text_colour.g, ui_ingame_selected_text_colour.b, ui_ingame_selected_text_colour.a), UI_ATTR_HIGHLIGHTABLE (TRUE), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); }
void initialise_dedicated_server_screen (void) { float x, y; dedicated_server_screen = create_ui_object ( UI_TYPE_SCREEN, UI_ATTR_POSITION (0, 0), UI_ATTR_VIRTUAL_SIZE (1.0, 1.0), UI_ATTR_FUNCTION (dedicated_server_function), UI_ATTR_DRAW_FUNCTION (dedicated_screen_update_function), UI_ATTR_END ); create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (dedicated_server_screen), UI_ATTR_VIRTUAL_POSITION (0.66, 0.141666), UI_ATTR_TEXT ("Dedicated Server"), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_22), UI_ATTR_END ); x = 0.125; y = 0.62; dedicated_server_title_text = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (dedicated_server_screen), UI_ATTR_VIRTUAL_POSITION (x, y), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_22), UI_ATTR_END ); x = 0.125; y += 0.0625; dedicated_server_map_text = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (dedicated_server_screen), UI_ATTR_VIRTUAL_POSITION (x, y), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_22), UI_ATTR_END ); x = 0.125; y += 0.0625; dedicated_server_game_text = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (dedicated_server_screen), UI_ATTR_VIRTUAL_POSITION (x, y), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_22), UI_ATTR_END ); x = 0.125; y += 0.0625; dedicated_server_time_text = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (dedicated_server_screen), UI_ATTR_VIRTUAL_POSITION (x, y), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_22), UI_ATTR_END ); dedicated_server_quit_button = create_ui_object ( UI_TYPE_BUTTON, UI_ATTR_PARENT (dedicated_server_screen), UI_ATTR_VIRTUAL_POSITION (0.0, 0.89583), UI_ATTR_VIRTUAL_SIZE (0.125, 0.0625), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_22), UI_ATTR_TEXT (get_trans("UI_EXIT")), UI_ATTR_NOTIFY_ON (NOTIFY_TYPE_BUTTON_EITHER), UI_ATTR_FUNCTION (notify_dedicated_server_quit_button), UI_ATTR_HIGHLIGHTABLE (TRUE), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // List of players { float x1, y1, x2, y2; x1 = 0.125; y1 = 0.175; x2 = 0.6; y2 = 0.6; player_list_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (dedicated_server_screen), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_VSLIDER (0, 300, 12), UI_ATTR_TEXTURE_GRAPHIC (list_box_graphic), UI_ATTR_END ); set_frontend_slider_graphics (player_list_area); // List Box x1 = 0.05; y1 = 0.05; x2 = 0.95; y2 = 0.95; player_list = create_ui_object ( UI_TYPE_LIST_BOX, UI_ATTR_PARENT (player_list_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_CLEAR (TRUE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_NOTIFY_ON (NOTIFY_TYPE_NONE), UI_ATTR_END ); } }
void define_campaign_screen_save_page_objects (void) { float x1, y1, x2, y2; ui_object *page; char string [256]; ///////////////////////////////////////////////////////////////// // Main Page Area ///////////////////////////////////////////////////////////////// x1 = CAMPAIGN_INSET_PAGE_X1; y1 = CAMPAIGN_INSET_PAGE_Y1; x2 = CAMPAIGN_INSET_PAGE_X2; y2 = CAMPAIGN_INSET_PAGE_Y2; campaign_page [CAMPAIGN_PAGE_SAVE] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (campaign_screen), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_CENTRE_TOP), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_14), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_DRAWABLE (FALSE), UI_ATTR_DRAW_FUNCTION (update_save_page_objects), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); page = campaign_page [CAMPAIGN_PAGE_SAVE]; ///////////////////////////////////////////////////////////////// // Target List Area x1 = 0.057; y1 = 0.152; x2 = 0.931; y2 = 0.625; save_file_list_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_VSLIDER (0, 300, 12), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); set_common_slider_graphics (save_file_list_area); // List Box x1 = 0.0; y1 = 0.0; x2 = 0.95; y2 = 1.0; save_file_list = create_ui_object ( UI_TYPE_LIST_BOX, UI_ATTR_PARENT (save_file_list_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_CLEAR (TRUE), UI_ATTR_FUNCTION (notify_save_file_list), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_ITEM_NUMBER (ENTITY_INDEX_DONT_CARE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Save Dialog Box x1 = 0.123; y1 = 0.762; x2 = 0.876; y2 = 0.834; save_text_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (create_texture_graphic ("graphics//ui//cohokum//map//msgbar.psd")), UI_ATTR_FUNCTION (save_enter_filename_function), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Filename Input x1 = 0.04; y1 = 0.18; x2 = 1.0; y2 = 1.0; save_filename_input = create_ui_object ( UI_TYPE_INPUT, UI_ATTR_PARENT (save_text_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_FONT_COLOUR (ui_ingame_selected_text_colour.r, ui_ingame_selected_text_colour.g, ui_ingame_selected_text_colour.b, ui_ingame_selected_text_colour.a), UI_ATTR_FUNCTION (filename_input_function), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = 0.04; y1 = 0.0; x2 = 1.0; y2 = 1.0; save_current_filename = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (save_text_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_TEXT (""), UI_ATTR_CLEAR (TRUE), UI_ATTR_FUNCTION (save_enter_filename_function), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Enter Filename Text x1 = 0.100; y1 = 0.720; x2 = 0.876; y2 = 0.756; sprintf (string, "%s:", get_trans ("ENTER_SAVE_GAME_FILENAME")); create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_TEXT (string), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Confirm Button x1 = 0.320; y1 = 0.834; x2 = 0.672; y2 = 0.884; save_game_confirm_button = create_ui_object ( UI_TYPE_BUTTON, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (get_trans ("Save")), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_FUNCTION (save_game_function), UI_ATTR_TEXTURE_GRAPHIC (create_texture_graphic ("graphics//ui//cohokum//map//cbtn.psd")), UI_ATTR_END ); set_ingame_ui_object_mouse_over_properties (save_game_confirm_button); ///////////////////////////////////////////////////////////////// // "Divider" graphics x1 = 0.022; y1 = 0.109; x2 = 0.971; y2 = 0.133; create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (common_divider_graphic), UI_ATTR_END ); x1 = 0.022; y1 = 0.644; x2 = 0.971; y2 = 0.667; create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (common_divider_graphic), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // BACK button define_campaign_page_back_button (page, &page_back_button); }