void MenuCrosshair_MouseClick ( void ) { char *sound = NULL; buttonmenuobject_t crosshairbutton; int button_x, button_y; int button_size; button_size = 36; button_x = SCREEN_WIDTH*0.5 - 14; button_y = s_options_ingame_menu.y + 42; // button_x = viddef.width/2 - SCR_ScaledVideo(32)/2 + SCR_ScaledVideo(MENU_FONT_SIZE/2-2); // button_y = s_options_ingame_menu.y + SCR_ScaledVideo(42); UI_AddButton (&crosshairbutton, 0, button_x, button_y, button_size, button_size); if (cursor.x>=crosshairbutton.min[0] && cursor.x<=crosshairbutton.max[0] && cursor.y>=crosshairbutton.min[1] && cursor.y<=crosshairbutton.max[1]) { if (!cursor.buttonused[MOUSEBUTTON1] && cursor.buttonclicks[MOUSEBUTTON1]==1) { s_options_ingame_crosshair_box.curvalue++; if (s_options_ingame_crosshair_box.curvalue > numcrosshairs-1) s_options_ingame_crosshair_box.curvalue = 0; // wrap around CrosshairFunc(NULL); cursor.buttonused[MOUSEBUTTON1] = true; cursor.buttonclicks[MOUSEBUTTON1] = 0; sound = menu_move_sound; if ( sound ) S_StartLocalSound( sound ); } if (!cursor.buttonused[MOUSEBUTTON2] && cursor.buttonclicks[MOUSEBUTTON2]==1) { s_options_ingame_crosshair_box.curvalue--; if (s_options_ingame_crosshair_box.curvalue < 0) s_options_ingame_crosshair_box.curvalue = numcrosshairs-1; // wrap around CrosshairFunc(NULL); cursor.buttonused[MOUSEBUTTON2] = true; cursor.buttonclicks[MOUSEBUTTON2] = 0; sound = menu_move_sound; if ( sound ) S_StartLocalSound( sound ); } } }
void MenuCrosshair_MouseClick ( void ) { char *sound = NULL; buttonmenuobject_t crosshairbutton; int button_x, button_y; int button_size; button_size = 36; button_x = SCREEN_WIDTH*0.5 - 14; button_y = s_options_screen_menu.y + 42; UI_AddButton (&crosshairbutton, 0, button_x, button_y, button_size, button_size); if (cursor.x>=crosshairbutton.min[0] && cursor.x<=crosshairbutton.max[0] && cursor.y>=crosshairbutton.min[1] && cursor.y<=crosshairbutton.max[1]) { if (!cursor.buttonused[MOUSEBUTTON1] && (cursor.buttonclicks[MOUSEBUTTON1] == 1) ) { s_options_screen_crosshair_box.curvalue++; if (s_options_screen_crosshair_box.curvalue > numcrosshairs-1) s_options_screen_crosshair_box.curvalue = 0; // wrap around CrosshairFunc (NULL); cursor.buttonused[MOUSEBUTTON1] = true; cursor.buttonclicks[MOUSEBUTTON1] = 0; sound = menu_move_sound; if ( sound ) S_StartLocalSound( sound ); } if (!cursor.buttonused[MOUSEBUTTON2] && (cursor.buttonclicks[MOUSEBUTTON2] == 1) ) { s_options_screen_crosshair_box.curvalue--; if (s_options_screen_crosshair_box.curvalue < 0) s_options_screen_crosshair_box.curvalue = numcrosshairs-1; // wrap around CrosshairFunc (NULL); cursor.buttonused[MOUSEBUTTON2] = true; cursor.buttonclicks[MOUSEBUTTON2] = 0; sound = menu_move_sound; if ( sound ) S_StartLocalSound( sound ); } } }
void PlayerConfig_MouseClick (void) { float icon_x = SCREEN_WIDTH*0.5 - 5, //width - 325 icon_y = SCREEN_HEIGHT - 108, icon_offset = 0; int i, count; char *sound = NULL; buttonmenuobject_t buttons[NUM_SKINBOX_ITEMS]; for (i=0; i<NUM_SKINBOX_ITEMS; i++) buttons[i].index =- 1; if (s_pmi[s_player_model_box.curvalue].nskins < NUM_SKINBOX_ITEMS || s_player_skin_box.curvalue < 4) i=0; else if (s_player_skin_box.curvalue > s_pmi[s_player_model_box.curvalue].nskins-4) i=s_pmi[s_player_model_box.curvalue].nskins-NUM_SKINBOX_ITEMS; else i=s_player_skin_box.curvalue-3; if (i > 0) if (PlayerConfig_CheckIncerement (1, icon_x-39, icon_y, 32, 32)) return; for (count=0; count<NUM_SKINBOX_ITEMS; i++,count++) { if (i<0 || i>=s_pmi[s_player_model_box.curvalue].nskins) continue; UI_AddButton (&buttons[count], i, icon_x+icon_offset, icon_y, 32, 32); icon_offset += 34; } icon_offset = NUM_SKINBOX_ITEMS*34; if (s_pmi[s_player_model_box.curvalue].nskins-i > 0) if (PlayerConfig_CheckIncerement (0, icon_x+icon_offset+5, icon_y, 32, 32)) return; for (i=0; i<NUM_SKINBOX_ITEMS; i++) { if (buttons[i].index == -1) continue; if (cursor.x>=buttons[i].min[0] && cursor.x<=buttons[i].max[0] && cursor.y>=buttons[i].min[1] && cursor.y<=buttons[i].max[1]) { if (!cursor.buttonused[MOUSEBUTTON1] && cursor.buttonclicks[MOUSEBUTTON1]==1) { s_player_skin_box.curvalue = buttons[i].index; sound = menu_move_sound; cursor.buttonused[MOUSEBUTTON1] = true; cursor.buttonclicks[MOUSEBUTTON1] = 0; if (sound) S_StartLocalSound (sound); SkinCallback (NULL); return; } break; } } }