コード例 #1
0
ファイル: ui_nodes.c プロジェクト: chrisglass/ufoai
/**
 * @brief Get a property from a behaviour or his inheritance
 * @param[in] behaviour Context behaviour
 * @param[in] name Property name we search
 * @return A value_t with the requested name, else NULL
 */
const value_t *UI_GetPropertyFromBehaviour (const uiBehaviour_t *behaviour, const char* name)
{
	for (; behaviour; behaviour = behaviour->super) {
		const value_t *result;
		if (behaviour->properties == NULL)
			continue;
		result = UI_FindPropertyByName(behaviour->properties, name);
		if (result)
			return result;
	}
	return NULL;
}
コード例 #2
0
ファイル: ui_parse.cpp プロジェクト: ArkyRomania/ufoai
bool UI_ParseSprite (const char* name, const char** text)
{
	uiSprite_t* icon;
	const char* token;

	/* search for icons with same name */
	icon = UI_AllocStaticSprite(name);

	/* get it's body */
	token = Com_Parse(text);
	assert(token[0] == '{');

	/* read properties */
	while (true) {
		const value_t* property;

		token = Com_Parse(text);
		if (*text == nullptr)
			return false;

		if (token[0] == '}')
			break;

		property = UI_FindPropertyByName(ui_spriteProperties, token);
		if (!property) {
			Com_Printf("UI_ParseIcon: unknown options property: '%s' - ignore it\n", token);
			return false;
		}

		/* get parameter values */
		const bool result = UI_ParseProperty(icon, property, icon->name, text, &token);
		if (!result) {
			Com_Printf("UI_ParseIcon: Parsing for sprite '%s'. See upper\n", icon->name);
			return false;
		}
	}

	return true;
}
コード例 #3
0
ファイル: ui_parse.cpp プロジェクト: ArkyRomania/ufoai
/**
 * @brief parses the models.ufo and all files where UI models (menu_model) are defined
 * @sa CL_ParseClientData
 */
bool UI_ParseUIModel (const char* name, const char** text)
{
	const char* errhead = "UI_ParseUIModel: unexpected end of file (names ";

	/* search for a UI models with same name */
	for (int i = 0; i < ui_global.numModels; i++)
		if (Q_streq(ui_global.models[i].id, name)) {
			Com_Printf("UI_ParseUIModel: menu_model \"%s\" with same name found, second ignored\n", name);
			return false;
		}

	if (ui_global.numModels >= UI_MAX_MODELS) {
		Com_Printf("UI_ParseUIModel: Max UI models reached\n");
		return false;
	}

	/* initialize the model */
	uiModel_t* model = &ui_global.models[ui_global.numModels];
	OBJZERO(*model);

	Vector4Set(model->color, 1, 1, 1, 1);

	model->id = Mem_PoolStrDup(name, ui_sysPool, 0);
	Com_DPrintf(DEBUG_CLIENT, "Found UI model %s (%i)\n", model->id, ui_global.numModels);

	/* get it's body */
	const char* token = Com_Parse(text);

	if (!*text || token[0] != '{') {
		Com_Printf("UI_ParseUIModel: Model \"%s\" without body ignored\n", model->id);
		return false;
	}

	ui_global.numModels++;

	do {
		const value_t* v = nullptr;
		/* get the name type */
		token = Com_EParse(text, errhead, name);
		if (!*text)
			return false;
		if (token[0] == '}')
			break;

		v = UI_FindPropertyByName(uiModelProperties, token);
		if (!v) {
			Com_Printf("UI_ParseUIModel: unknown token \"%s\" ignored (UI model %s)\n", token, name);
			return false;
		}

		if (v->type == V_NULL) {
			if (Q_streq(v->string, "need")) {
				token = Com_EParse(text, errhead, name);
				if (!*text)
					return false;
				if (model->next != nullptr)
					Sys_Error("UI_ParseUIModel: second 'need' token found in model %s", name);
				model->next = UI_GetUIModel(token);
				 if (!model->next)
					Com_Printf("Could not find UI model %s", token);
			}
		} else {
			token = Com_EParse(text, errhead, name);
			if (!*text)
				return false;
			switch (v->type) {
			case V_HUNK_STRING:
				Mem_PoolStrDupTo(token, &Com_GetValue<char*>(model, v), ui_sysPool, 0);
				break;
			default:
				Com_EParseValue(model, token, v->type, v->ofs, v->size);
				break;
			}
		}
	} while (*text);

	return true;
}
コード例 #4
0
static void UI_MaterialEditorChangeValue_f (void)
{
	image_t* image;
	int id, stageType;
	const char* var, *value;
	size_t bytes;

	if (Cmd_Argc() < 5) {
		Com_Printf("Usage: %s <image index> <stage index> <variable> <value>\n", Cmd_Argv(0));
		return;
	}

	id = atoi(Cmd_Argv(1));
	if (id < 0 || id >= r_numImages) {
		Com_Printf("Given image index (%i) is out of bounds\n", id);
		return;
	}

	var = Cmd_Argv(3);
	value = Cmd_Argv(4);

	image = R_GetImageAtIndex(id);

	stageType = UI_MaterialEditorNameToStage(var);
	if (stageType == -1) {
		const value_t* val = UI_FindPropertyByName(materialValues, var);
		if (!val) {
			Com_Printf("Could not find material variable for '%s'\n", var);
			return;
		}
		Com_ParseValue(&image->material, value, val->type, val->ofs, val->size, &bytes);
	} else {
		materialStage_t* stage;
		int stageID;
		const value_t* val = UI_FindPropertyByName(materialStageValues, var);

		if (!val) {
			Com_Printf("Could not find material stage variable for '%s'\n", var);
			return;
		}

		stageID = atoi(Cmd_Argv(2));
		if (stageID < 0 || stageID >= image->material.num_stages) {
			Com_Printf("Given stage index (%i) is out of bounds\n", stageID);
			return;
		}

		stage = UI_MaterialEditorGetStage(&image->material, stageID);
		assert(stage);

		stage->flags |= stageType;

		Com_ParseValue(stage, value, val->type, val->ofs, val->size, &bytes);

		/* a texture or envmap means render it */
		if (stage->flags & (STAGE_TEXTURE | STAGE_ENVMAP))
			stage->flags |= STAGE_RENDER;

		if (stage->flags & (STAGE_TAPE | STAGE_TERRAIN | STAGE_DIRTMAP))
			stage->flags |= STAGE_LIGHTING;
	}

	R_ModReloadSurfacesArrays();
}