コード例 #1
0
ファイル: menu_loadgame.cpp プロジェクト: Solexid/xash3d
/*
=================
UI_LoadGame_Callback
=================
*/
static void UI_LoadGame_Callback( void *self, int event )
{
	menuCommon_s	*item = (menuCommon_s *)self;

	if( event == QM_CHANGED )
	{
		if( uiLoadGame.saveName[uiLoadGame.savesList.curItem][0] == '\0' )
			uiLoadGame.load.generic.flags |= QMF_GRAYED;
		else uiLoadGame.load.generic.flags &= ~QMF_GRAYED;

		if( uiLoadGame.delName[uiLoadGame.savesList.curItem][0] == '\0' )
			uiLoadGame.remove.generic.flags |= QMF_GRAYED;
		else uiLoadGame.remove.generic.flags &= ~QMF_GRAYED;
		return;
	}

	if( event != QM_ACTIVATED )
		return;
	
	switch( item->id )
	{
	case ID_CANCEL:
		UI_PopMenu();
		break;
	case ID_LOAD:
		if( uiLoadGame.saveName[uiLoadGame.savesList.curItem][0] )
		{
			char	cmd[128];
			sprintf( cmd, "load \"%s\"\n", uiLoadGame.saveName[uiLoadGame.savesList.curItem] );

			BACKGROUND_TRACK( NULL, NULL );

			CLIENT_COMMAND( FALSE, cmd );
		}
		break;
	case ID_NO:
	case ID_DELETE:
		UI_DeleteDialog();
		break;
	case ID_YES:
		if( uiLoadGame.delName[uiLoadGame.savesList.curItem][0] )
		{
			char	cmd[128];
			sprintf( cmd, "killsave \"%s\"\n", uiLoadGame.delName[uiLoadGame.savesList.curItem] );

			CLIENT_COMMAND( TRUE, cmd );

			sprintf( cmd, "save/%s.bmp", uiLoadGame.delName[uiLoadGame.savesList.curItem] );
			PIC_Free( cmd );

			// restarts the menu
			UI_PopMenu();
			UI_LoadGame_Menu();
			return;
		}
		UI_DeleteDialog();
		break;
	}
}
コード例 #2
0
/*
=================
UI_Main_Callback
=================
*/
static void UI_Main_Callback( void *self, int event )
{
	menuCommon_s	*item = (menuCommon_s *)self;

	switch( item->id )
	{
	case ID_QUIT_BUTTON:
		if( event == QM_PRESSED )
			((menuBitmap_s *)self)->focusPic = ART_CLOSEBTN_D;
		else ((menuBitmap_s *)self)->focusPic = ART_CLOSEBTN_F;
		break;
	case ID_MINIMIZE:
		if( event == QM_PRESSED )
			((menuBitmap_s *)self)->focusPic = ART_MINIMIZE_D;
		else ((menuBitmap_s *)self)->focusPic = ART_MINIMIZE_F;
		break;
	}

	if( event != QM_ACTIVATED )
		return;

	switch( item->id )
	{
	case ID_CONSOLE:
		UI_SetActiveMenu( FALSE );
		KEY_SetDest( KEY_CONSOLE );
		break;
	case ID_RESUME:
		UI_CloseMenu();
		break;
	case ID_NEWGAME:
		if( CL_IsActive( ))
			UI_PromptDialog();
		else UI_Main_NewGame();
		break;
	case ID_MULTIPLAYER:
		UI_MultiPlayer_Menu();
		break;
	case ID_CONFIGURATION:
		UI_Options_Menu();
		break;
	case ID_SAVERESTORE:
		if( CL_IsActive( ))
			UI_SaveLoad_Menu();
		else UI_LoadGame_Menu();
		break;
	case ID_CUSTOMGAME:
		UI_CustomGame_Menu();
		break;
	case ID_PREVIEWS:
		SHELL_EXECUTE( MenuStrings[HINT_PREVIEWS_CMD], NULL, false );
		break;
	case ID_QUIT:
	case ID_QUIT_BUTTON:
		UI_QuitDialog();
		break;
	case ID_MINIMIZE:
		CLIENT_COMMAND( FALSE, "minimize\n" );
		break;
	case ID_YES:
		if( !( uiMain.quitMessage.generic.flags & QMF_HIDDEN ))
			CLIENT_COMMAND( FALSE, "quit\n" );
		else UI_Main_NewGame();
		break;
	case ID_NO:
		if( !( uiMain.quitMessage.generic.flags & QMF_HIDDEN ))
			UI_QuitDialog();
		else UI_PromptDialog();
		break;
	}
}