コード例 #1
0
ファイル: menu_internetgames.cpp プロジェクト: mittorn/xash3d
/*
=================
UI_InternetGames_Callback
=================
*/
static void UI_InternetGames_Callback( void *self, int event )
{
	menuCommon_s	*item = (menuCommon_s *)self;

	if( event != QM_ACTIVATED )
		return;

	switch( item->id )
	{
	case ID_JOINGAME:
		if( CL_IsActive( ))
			UI_PromptDialog();
		else UI_InternetGames_JoinGame();
		break;
	case ID_CREATEGAME:
		CVAR_SET_FLOAT( "public", 1.0f );
		UI_CreateGame_Menu();
		break;
	case ID_GAMEINFO:
		// UNDONE: not implemented
		break;
	case ID_REFRESH:
		UI_RefreshInternetServerList();
		break;
	case ID_DONE:
		UI_PopMenu();
		break;
	case ID_YES:
		UI_InternetGames_JoinGame();
		break;
	case ID_NO:
		UI_PromptDialog();
		break;
	}
}
コード例 #2
0
/*
=================
UI_CreateGame_Callback
=================
*/
static void UI_CreateGame_Callback( void *self, int event )
{
	menuCommon_s	*item = (menuCommon_s *)self;

	switch( item->id )
	{
	case ID_DEDICATED:
		if( event == QM_PRESSED )
			((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_PRESSED;
		else ((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_FOCUS;
		break;
	}

	if( event != QM_ACTIVATED )
		return;

	switch( item->id )
	{
	case ID_ADVOPTIONS:
		// UNDONE: not implemented
		break;
	case ID_DONE:
		UI_PromptDialog();
		break;
	case ID_CANCEL:
		UI_PopMenu();
		break;
	case ID_YES:
		UI_CreateGame_Begin();
		break;
	case ID_NO:
		UI_PromptDialog();
		break;
	}
}
コード例 #3
0
/*
=================
UI_NewGame_Callback
=================
*/
static void UI_NewGame_Callback( void *self, int event )
{
	menuCommon_s	*item = (menuCommon_s *)self;

	if( event != QM_ACTIVATED )
		return;

	switch( item->id )
	{
	case ID_EASY:
		UI_PromptDialog( 1.0f );
		break;
	case ID_MEDIUM:
		UI_PromptDialog( 2.0f );
		break;
	case ID_DIFFICULT:
		UI_PromptDialog( 3.0f );
		break;
	case ID_CANCEL:
		UI_PopMenu();
		break;
	case ID_YES:
		UI_NewGame_StartGame( uiNewGame.skill );
		break;
	case ID_NO:
		UI_PromptDialog( 1.0f ); // clear skill
		break;
	}
}
コード例 #4
0
ファイル: menu_internetgames.cpp プロジェクト: mittorn/xash3d
/*
=================
UI_InternetGames_KeyFunc
=================
*/
static const char *UI_InternetGames_KeyFunc( int key, int down )
{
	if( down && key == K_ESCAPE && !( uiInternetGames.dlgMessage1.generic.flags & QMF_HIDDEN ))
	{
		UI_PromptDialog();
		return uiSoundNull;
	}
	return UI_DefaultKey( &uiInternetGames.menu, key, down );
}
コード例 #5
0
/*
=================
UI_NewGame_KeyFunc
=================
*/
static const char *UI_NewGame_KeyFunc( int key, int down )
{
	if( down && key == K_ESCAPE && !( uiNewGame.dlgMessage1.generic.flags & QMF_HIDDEN ))
	{
		UI_PromptDialog( 0.0f );	// clear skill
		return uiSoundNull;
	}
	return UI_DefaultKey( &uiNewGame.menu, key, down );
}
コード例 #6
0
ファイル: menu_internetgames.cpp プロジェクト: Reedych/xash3d
/*
=================
UI_InternetGames_JoinGame
=================
*/
static void UI_InternetGames_JoinGame( void )
{
	// close dialog
	if( !(uiInternetGames.yes.generic.flags & QMF_HIDDEN ) )
		UI_PromptDialog();

	if( !strlen( uiInternetGames.gameDescription[uiInternetGames.gameList.curItem] ))
		return;

	CLIENT_JOIN( uiStatic.serverAddresses[uiInternetGames.gameList.curItem] );
	// prevent refresh durning connect
	uiInternetGames.refreshTime = uiStatic.realTime + 999999999;
}
コード例 #7
0
/*
=================
UI_Main_KeyFunc
=================
*/
static const char *UI_Main_KeyFunc( int key, int down )
{
	if( down && key == K_ESCAPE )
	{
		if ( CL_IsActive( ))
		{
			if(!( uiMain.dlgMessage1.generic.flags & QMF_HIDDEN ))
				UI_PromptDialog();
			else if(!( uiMain.quitMessage.generic.flags & QMF_HIDDEN ))
				UI_QuitDialog();
			else UI_CloseMenu();
		}
		else UI_QuitDialog();
		return uiSoundNull;
	}
	return UI_DefaultKey( &uiMain.menu, key, down );
}
コード例 #8
0
/*
=================
UI_Controls_KeyFunc
=================
*/
static const char *UI_Controls_KeyFunc( int key, int down )
{
	char	cmd[128];

	if( uiControls.msgBox1.generic.flags & QMF_HIDDEN )
	{
		if( down && key == K_ESCAPE && uiControls.defaults.generic.flags & QMF_INACTIVE )
		{
			UI_ResetToDefaultsDialog();
			return uiSoundNull;
		}
	}
	
	if( down )
	{
		if( uiControls.bind_grab )	// assume we are in grab-mode
		{
			// defining a key
			if( key == '`' || key == '~' )
			{
				return uiSoundBuzz;
			}
			else if( key != K_ESCAPE )
			{
				const char *bindName = uiControls.keysBind[uiControls.keysList.curItem];
				sprintf( cmd, "bind \"%s\" \"%s\"\n", KEY_KeynumToString( key ), bindName );
				CLIENT_COMMAND( TRUE, cmd );
			}

			uiControls.bind_grab = false;
			UI_Controls_RestartMenu();

			return uiSoundLaunch;
		}

		if( key == K_ENTER && uiControls.dlgMessage.generic.flags & QMF_HIDDEN )
		{
			if( !strlen( uiControls.keysBind[uiControls.keysList.curItem] ))
			{
				// probably it's a seperator
				return uiSoundBuzz;
			}

			// entering to grab-mode
			const char *bindName = uiControls.keysBind[uiControls.keysList.curItem];
			int keys[2];
	
			UI_Controls_GetKeyBindings( bindName, keys );
			if( keys[1] != -1 ) UI_UnbindCommand( bindName );
			uiControls.bind_grab = true;

			UI_PromptDialog();	// show prompt
			return uiSoundKey;
		}

		if(( key == K_BACKSPACE || key == K_DEL ) && uiControls.dlgMessage.generic.flags & QMF_HIDDEN )
		{
			// delete bindings

			if( !strlen( uiControls.keysBind[uiControls.keysList.curItem] ))
			{
				// probably it's a seperator
				return uiSoundNull;
			}

			const char *bindName = uiControls.keysBind[uiControls.keysList.curItem];
			UI_UnbindCommand( bindName );
			UI_StartSound( uiSoundRemoveKey );
			UI_Controls_RestartMenu();

			return uiSoundNull;
		}
	}
	return UI_DefaultKey( &uiControls.menu, key, down );
}
コード例 #9
0
/*
=================
UI_Main_Callback
=================
*/
static void UI_Main_Callback( void *self, int event )
{
	menuCommon_s	*item = (menuCommon_s *)self;

	switch( item->id )
	{
	case ID_QUIT_BUTTON:
		if( event == QM_PRESSED )
			((menuBitmap_s *)self)->focusPic = ART_CLOSEBTN_D;
		else ((menuBitmap_s *)self)->focusPic = ART_CLOSEBTN_F;
		break;
	case ID_MINIMIZE:
		if( event == QM_PRESSED )
			((menuBitmap_s *)self)->focusPic = ART_MINIMIZE_D;
		else ((menuBitmap_s *)self)->focusPic = ART_MINIMIZE_F;
		break;
	}

	if( event != QM_ACTIVATED )
		return;

	switch( item->id )
	{
	case ID_CONSOLE:
		UI_SetActiveMenu( FALSE );
		KEY_SetDest( KEY_CONSOLE );
		break;
	case ID_RESUME:
		UI_CloseMenu();
		break;
	case ID_NEWGAME:
		if( CL_IsActive( ))
			UI_PromptDialog();
		else UI_Main_NewGame();
		break;
	case ID_MULTIPLAYER:
		UI_MultiPlayer_Menu();
		break;
	case ID_CONFIGURATION:
		UI_Options_Menu();
		break;
	case ID_SAVERESTORE:
		if( CL_IsActive( ))
			UI_SaveLoad_Menu();
		else UI_LoadGame_Menu();
		break;
	case ID_CUSTOMGAME:
		UI_CustomGame_Menu();
		break;
	case ID_PREVIEWS:
		SHELL_EXECUTE( MenuStrings[HINT_PREVIEWS_CMD], NULL, false );
		break;
	case ID_QUIT:
	case ID_QUIT_BUTTON:
		UI_QuitDialog();
		break;
	case ID_MINIMIZE:
		CLIENT_COMMAND( FALSE, "minimize\n" );
		break;
	case ID_YES:
		if( !( uiMain.quitMessage.generic.flags & QMF_HIDDEN ))
			CLIENT_COMMAND( FALSE, "quit\n" );
		else UI_Main_NewGame();
		break;
	case ID_NO:
		if( !( uiMain.quitMessage.generic.flags & QMF_HIDDEN ))
			UI_QuitDialog();
		else UI_PromptDialog();
		break;
	}
}