コード例 #1
0
ファイル: opengl_font.cpp プロジェクト: TheJosh/chaotic-rage
/**
* Gets the width of a string. The width of a string is not necesserily
* the sum of all the widths of it's glyphs.
*
* @param text The string to return the width of.
* @return The width of a string.
*/
int OpenGLFont::getWidth(const std::string& text) const
{
	unsigned int w = 0;

	const char* ptr = text.c_str();
	size_t textlen = strlen(ptr);
	while (textlen > 0) {
		Uint32 c = UTF8_getch(&ptr, &textlen);
		if (c == UNICODE_BOM_NATIVE || c == UNICODE_BOM_SWAPPED) {
			continue;
		}

		FT_GlyphSlot slot = this->pmpl->face->glyph;

		// Load glyph image into the slot
		int error = FT_Load_Char(this->pmpl->face, c, FT_LOAD_DEFAULT);
		if (error) continue;

		w += (slot->advance.x >> 6);
	}

	return w;
}
コード例 #2
0
ファイル: wincurse.cpp プロジェクト: Abbysynth/Cataclysm-DDA
void curses_drawwindow(WINDOW *win)
{
    int i,j,drawx,drawy;
    unsigned tmp;
    RECT update = {win->x * fontwidth, -1,
                   (win->x + win->width) * fontwidth, -1};

    for (j=0; j<win->height; j++){
        if (win->line[j].touched)
        {
            update.bottom = (win->y+j+1)*fontheight;
            if (update.top == -1)
            {
                update.top = update.bottom - fontheight;
            }

            win->line[j].touched=false;

            for (i=0; i<win->width; i++){
                const cursecell &cell = win->line[j].chars[i];
                if( cell.ch.empty() ) {
                    continue; // second cell of a multi-cell character
                }
                drawx=((win->x+i)*fontwidth);
                drawy=((win->y+j)*fontheight);//-j;
                if( drawx + fontwidth > WindowWidth || drawy + fontheight > WindowHeight ) {
                    // Outside of the display area, would not render anyway
                    continue;
                }
                const char* utf8str = cell.ch.c_str();
                int len = cell.ch.length();
                tmp = UTF8_getch(&utf8str, &len);
                int FG = cell.FG;
                int BG = cell.BG;
                FillRectDIB(drawx,drawy,fontwidth,fontheight,BG);

                if (tmp != UNKNOWN_UNICODE) {

                    int color = RGB(windowsPalette[FG].rgbRed,windowsPalette[FG].rgbGreen,windowsPalette[FG].rgbBlue);
                    SetTextColor(backbuffer,color);

                    int cw = mk_wcwidth(tmp);
                    if (cw > 1) {
                        FillRectDIB(drawx+fontwidth*(cw-1), drawy, fontwidth, fontheight, BG);
                        i += cw - 1;
                    }
                    if (tmp) {
                        const std::wstring utf16 = widen(cell.ch);
                        ExtTextOutW( backbuffer, drawx, drawy, 0, NULL, utf16.c_str(), utf16.length(), NULL );
                    }
                } else {
                    switch ((unsigned char)win->line[j].chars[i].ch[0]) {
                    case LINE_OXOX_C://box bottom/top side (horizontal line)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        break;
                    case LINE_XOXO_C://box left/right side (vertical line)
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        break;
                    case LINE_OXXO_C://box top left
                        HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                        break;
                    case LINE_OOXX_C://box top right
                        HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                        break;
                    case LINE_XOOX_C://box bottom right
                        HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight+1,2,FG);
                        break;
                    case LINE_XXOO_C://box bottom left
                        HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight+1,2,FG);
                        break;
                    case LINE_XXOX_C://box bottom north T (left, right, up)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight,2,FG);
                        break;
                    case LINE_XXXO_C://box bottom east T (up, right, down)
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                        break;
                    case LINE_OXXX_C://box bottom south T (left, right, down)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                        break;
                    case LINE_XXXX_C://box X (left down up right)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        break;
                    case LINE_XOXX_C://box bottom east T (left, down, up)
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                        break;
                    default:
                        break;
                    };//switch (tmp)
                }//(tmp < 0)
            };//for (i=0;i<_windows[w].width;i++)
        }
    };// for (j=0;j<_windows[w].height;j++)
    win->draw=false;                //We drew the window, mark it as so
    if (update.top != -1)
    {
        RedrawWindow(WindowHandle, &update, NULL, RDW_INVALIDATE | RDW_UPDATENOW);
    }
}
コード例 #3
0
ファイル: input.cpp プロジェクト: Acherontius/Cataclysm-DDA
// If we're using curses, we need to provide get_input_event() here.
input_event input_manager::get_input_event(WINDOW * /*win*/)
{
    previously_pressed_key = 0;
    long key = getch();
    // Our current tiles and Windows code doesn't have ungetch()
#if !(defined TILES || defined SDLTILES || defined _WIN32 || defined WINDOWS)
    if (key != ERR) {
        long newch;
        // Clear the buffer of characters that match the one we're going to act on.
        timeout(0);
        do {
            newch = getch();
        } while(newch != ERR && newch == key);
        timeout(-1);
        // If we read a different character than the one we're going to act on, re-queue it.
        if (newch != ERR && newch != key) {
            ungetch(newch);
        }
    }
#endif
    input_event rval;
    if (key == ERR) {
        if (input_timeout > 0) {
            rval.type = CATA_INPUT_TIMEOUT;
        } else {
            rval.type = CATA_INPUT_ERROR;
        }
#if !(defined TILES || defined SDLTILES || defined _WIN32 || defined WINDOWS || defined __CYGWIN__)
        // ncurses mouse handling
    } else if (key == KEY_MOUSE) {
        MEVENT event;
        if (getmouse(&event) == OK) {
            rval.type = CATA_INPUT_MOUSE;
            rval.mouse_x = event.x - VIEW_OFFSET_X;
            rval.mouse_y = event.y - VIEW_OFFSET_Y;
            if (event.bstate & BUTTON1_CLICKED) {
                rval.add_input(MOUSE_BUTTON_LEFT);
            } else if (event.bstate & BUTTON3_CLICKED) {
                rval.add_input(MOUSE_BUTTON_RIGHT);
            } else if (event.bstate & REPORT_MOUSE_POSITION) {
                rval.add_input(MOUSE_MOVE);
                if (input_timeout > 0) {
                    // Mouse movement seems to clear ncurses timeout
                    set_timeout(input_timeout);
                }
            } else {
                rval.type = CATA_INPUT_ERROR;
            }
        } else {
            rval.type = CATA_INPUT_ERROR;
        }
#endif
    } else {
        if( key == 127 ) { // == Unicode DELETE
            previously_pressed_key = KEY_BACKSPACE;
            return input_event( KEY_BACKSPACE, CATA_INPUT_KEYBOARD );
        }
        rval.type = CATA_INPUT_KEYBOARD;
        rval.text.append(1, (char) key);
        // Read the UTF-8 sequence (if any)
        if( key < 127 ) {
            // Single byte sequence
        } else if( 194 <= key && key <= 223 ) {
            rval.text.append(1, (char) getch() );
        } else if( 224 <= key && key <= 239 ) {
            rval.text.append(1, (char) getch() );
            rval.text.append(1, (char) getch() );
        } else if( 240 <= key && key <= 244 ) {
            rval.text.append(1, (char) getch() );
            rval.text.append(1, (char) getch() );
            rval.text.append(1, (char) getch() );
        } else {
            // Other control character, etc. - no text at all, return an event
            // without the text property
            previously_pressed_key = key;
            return input_event( key, CATA_INPUT_KEYBOARD );
        }
        // Now we have loaded an UTF-8 sequence (possibly several bytes)
        // but we should only return *one* key, so return the code point of it.
        const char *utf8str = rval.text.c_str();
        int len = rval.text.length();
        const unsigned cp = UTF8_getch(&utf8str, &len);
        if( cp == UNKNOWN_UNICODE ) {
            // Invalid UTF-8 sequence, this should never happen, what now?
            // Maybe return any error instead?
            previously_pressed_key = key;
            return input_event( key, CATA_INPUT_KEYBOARD );
        }
        previously_pressed_key = cp;
        // for compatibility only add the first byte, not the code point
        // as it would  conflict with the special keys defined by ncurses
        rval.add_input(key);
    }

    return rval;
}
コード例 #4
0
void curses_drawwindow(WINDOW *win)
{
    int i,j,w,drawx,drawy;
    unsigned tmp;

    for (j=0; j<win->height; j++){
        if (win->line[j].touched)
        {
            needupdate = true;

            win->line[j].touched=false;

            for (i=0,w=0; w<win->width; i++,w++){
                drawx=((win->x+w)*fontwidth);
                drawy=((win->y+j)*fontheight);//-j;
                if (((drawx+fontwidth)<=WindowWidth) && ((drawy+fontheight)<=WindowHeight)){
				const char* utf8str = win->line[j].chars+i;
				int len = ANY_LENGTH;
                tmp = UTF8_getch(&utf8str, &len);
                int FG = win->line[j].FG[w];
                int BG = win->line[j].BG[w];
                FillRectDIB(drawx,drawy,fontwidth,fontheight,BG);

                if ( tmp != UNKNOWN_UNICODE){
					int cw = mk_wcwidth((wchar_t)tmp);
					len = ANY_LENGTH-len;
					if(cw>1) 
					{
						FillRectDIB(drawx+fontwidth*(cw-1),drawy,fontwidth,fontheight,BG);
						w+=cw-1;
					}
					if(len>1)
					{
						i+=len-1;
					}
                    if(tmp) OutputChar(tmp, drawx,drawy,FG);
                } else {
                    switch ((unsigned char)win->line[j].chars[i]) {
                    case LINE_OXOX_C://box bottom/top side (horizontal line)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        break;
                    case LINE_XOXO_C://box left/right side (vertical line)
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        break;
                    case LINE_OXXO_C://box top left
                        HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                        break;
                    case LINE_OOXX_C://box top right
                        HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                        break;
                    case LINE_XOOX_C://box bottom right
                        HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight+1,2,FG);
                        break;
                    case LINE_XXOO_C://box bottom left
                        HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight+1,2,FG);
                        break;
                    case LINE_XXOX_C://box bottom north T (left, right, up)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight,2,FG);
                        break;
                    case LINE_XXXO_C://box bottom east T (up, right, down)
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                        break;
                    case LINE_OXXX_C://box bottom south T (left, right, down)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                        break;
                    case LINE_XXXX_C://box X (left down up right)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        break;
                    case LINE_XOXX_C://box bottom east T (left, down, up)
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                        break;
                    default:
                        break;
                    }
                    };//switch (tmp)
                }//(tmp < 0)
            };//for (i=0;i<_windows[w].width;i++)
        }
    };// for (j=0;j<_windows[w].height;j++)
    win->draw=false;                //We drew the window, mark it as so

    if (needupdate) try_update();
}
コード例 #5
0
ファイル: output.cpp プロジェクト: ramza500/Cataclysm-DDA
// utf-8 version
std::string word_rewrap (const std::string &ins, int width)
{
    std::ostringstream o;
    std::string in = ins;

    // find non-printing tags
    std::vector<size_t> tag_positions = get_tag_positions(in);

    int lastwb  = 0; //last word break
    int lastout = 0;
    const char *instr = in.c_str();
    bool skipping_tag = false;

    for (int j = 0, x = 0; j < in.size(); ) {
        const char *ins = instr + j;
        int len = ANY_LENGTH;
        unsigned uc = UTF8_getch(&ins, &len);

        if (uc == '<') { // maybe skip non-printing tag
            std::vector<size_t>::iterator it;
            for (it = tag_positions.begin(); it != tag_positions.end(); ++it) {
                if (*it == j) {
                    skipping_tag = true;
                    break;
                }
            }
        }

        j += ANY_LENGTH - len;

        if (skipping_tag) {
            if (uc == '>') {
                skipping_tag = false;
            }
            continue;
        }

        x += mk_wcwidth(uc);

        if (x > width) {
            if (lastwb == lastout) {
                lastwb = j;
            }
            for(int k = lastout; k < lastwb; k++) {
                o << in[k];
            }
            o << '\n';
            x = 0;
            lastout = j = lastwb;
        }

        if (uc == ' ' || uc >= 0x2E80) {
            lastwb = j;
        }
    }
    for (int k = lastout; k < in.size(); k++) {
        o << in[k];
    }

    return o.str();
}
コード例 #6
0
void curses_drawwindow(WINDOW *win)
{
    int i,j,w,drawx,drawy;
    unsigned tmp;
    RECT update = {win->x * fontwidth, -1,
                   (win->x + win->width) * fontwidth, -1};

    for (j=0; j<win->height; j++){
        if (win->line[j].touched)
        {
            update.bottom = (win->y+j+1)*fontheight;
            if (update.top == -1)
            {
                update.top = update.bottom - fontheight;
            }

            win->line[j].touched=false;

            for (i=0,w=0; w<win->width; i++,w++){
                drawx=((win->x+w)*fontwidth);
                drawy=((win->y+j)*fontheight);//-j;
                if (((drawx+fontwidth)<=WindowWidth) && ((drawy+fontheight)<=WindowHeight)){
                const char* utf8str = win->line[j].chars+i;
                int len = ANY_LENGTH;
                tmp = UTF8_getch(&utf8str, &len);
                int FG = win->line[j].FG[w];
                int BG = win->line[j].BG[w];
                FillRectDIB(drawx,drawy,fontwidth,fontheight,BG);

                if (tmp != UNKNOWN_UNICODE) {

                    int color = RGB(windowsPalette[FG].rgbRed,windowsPalette[FG].rgbGreen,windowsPalette[FG].rgbBlue);
                    SetTextColor(backbuffer,color);

                    int cw = mk_wcwidth(tmp);
                    len = ANY_LENGTH-len;
                    if (cw > 1) {
                        FillRectDIB(drawx+fontwidth*(cw-1), drawy, fontwidth, fontheight, BG);
                        w += cw - 1;
                    }
                    if (len > 1) {
                        i += len - 1;
                    }
                    if (tmp) ExtTextOutW (backbuffer, drawx, drawy, 0, NULL, (WCHAR*)&tmp, 1, NULL);
                } else {
                    switch ((unsigned char)win->line[j].chars[i]) {
                    case LINE_OXOX_C://box bottom/top side (horizontal line)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        break;
                    case LINE_XOXO_C://box left/right side (vertical line)
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        break;
                    case LINE_OXXO_C://box top left
                        HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                        break;
                    case LINE_OOXX_C://box top right
                        HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                        break;
                    case LINE_XOOX_C://box bottom right
                        HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight+1,2,FG);
                        break;
                    case LINE_XXOO_C://box bottom left
                        HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight+1,2,FG);
                        break;
                    case LINE_XXOX_C://box bottom north T (left, right, up)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight,2,FG);
                        break;
                    case LINE_XXXO_C://box bottom east T (up, right, down)
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                        break;
                    case LINE_OXXX_C://box bottom south T (left, right, down)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                        break;
                    case LINE_XXXX_C://box X (left down up right)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        break;
                    case LINE_XOXX_C://box bottom east T (left, down, up)
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                        break;
                    default:
                        break;
                    }
                    };//switch (tmp)
                }//(tmp < 0)
            };//for (i=0;i<_windows[w].width;i++)
        }
    };// for (j=0;j<_windows[w].height;j++)
    win->draw=false;                //We drew the window, mark it as so
    if (update.top != -1)
    {
        RedrawWindow(WindowHandle, &update, NULL, RDW_INVALIDATE | RDW_UPDATENOW);
    }
}
コード例 #7
0
int waddch(WINDOW *win, const chtype ch)
{
    char charcode;
    charcode=ch;

    switch (ch){        //LINE_NESW  - X for on, O for off
        case LINE_XOXO:   //#define LINE_XOXO 4194424
            charcode=LINE_XOXO_C;
            break;
        case LINE_OXOX:   //#define LINE_OXOX 4194417
            charcode=LINE_OXOX_C;
            break;
        case LINE_XXOO:   //#define LINE_XXOO 4194413
            charcode=LINE_XXOO_C;
            break;
        case LINE_OXXO:   //#define LINE_OXXO 4194412
            charcode=LINE_OXXO_C;
            break;
        case LINE_OOXX:   //#define LINE_OOXX 4194411
            charcode=LINE_OOXX_C;
            break;
        case LINE_XOOX:   //#define LINE_XOOX 4194410
            charcode=LINE_XOOX_C;
            break;
        case LINE_XXOX:   //#define LINE_XXOX 4194422
            charcode=LINE_XXOX_C;
            break;
        case LINE_XXXO:   //#define LINE_XXXO 4194420
            charcode=LINE_XXXO_C;
            break;
        case LINE_XOXX:   //#define LINE_XOXX 4194421
            charcode=LINE_XOXX_C;
            break;
        case LINE_OXXX:   //#define LINE_OXXX 4194423
            charcode=LINE_OXXX_C;
            break;
        case LINE_XXXX:   //#define LINE_XXXX 4194414
            charcode=LINE_XXXX_C;
            break;
        default:
            charcode = (char)ch;
            break;
        }


    int cury=win->cursory;
    int p = win->cursorx;
    int curx=(win->line[cury].width_in_bytes==win->width)?win->cursorx:cursorx_to_position(win->line[cury].chars, win->cursorx, &p);

    if(curx!=p)
    {
        const char* ts = win->line[cury].chars+p;
        int len = ANY_LENGTH;
        unsigned tc = UTF8_getch(&ts, &len);
        int tw = mk_wcwidth((wchar_t)tc);
        win->line[cury].width_in_bytes += erease_utf8_by_cw(win->line[cury].chars+p, tw, tw, win->width*4-p-1);
        curx = p+tw-1;
    }
    else if(win->line[cury].width_in_bytes!=win->width)
    {
        win->line[cury].width_in_bytes += erease_utf8_by_cw(win->line[cury].chars+p, 1, 1, win->width*4-p-1);
    }

//if (win2 > -1){
   win->line[cury].chars[curx]=charcode;
   win->line[cury].FG[win->cursorx]=win->FG;
   win->line[cury].BG[win->cursorx]=win->BG;


    win->draw=true;
    addedchar(win);
    return 1;
  //  else{
  //  win2=win2+1;

}
コード例 #8
0
void curses_drawwindow(WINDOW *win)
{
    int i,j,w,drawx,drawy;
    unsigned tmp;

    int miny = 99999;
    int maxy = -99999;

    for (j=0; j<win->height; j++)
    {
        if (win->line[j].touched)
        {
            if(j<miny) {
                miny=j;
            }
            if(j>maxy) {
                maxy=j;
            }


            win->line[j].touched=false;

            for (i=0,w=0; w<win->width; i++,w++)
            {
                drawx=((win->x+w)*fontwidth);
                drawy=((win->y+j)*fontheight);//-j;
                if (((drawx+fontwidth)<=WindowWidth) && ((drawy+fontheight)<=WindowHeight))
                {
                    const char* utf8str = win->line[j].chars+i;
                    int len = ANY_LENGTH;
                    tmp = UTF8_getch(&utf8str, &len);
                    int FG = win->line[j].FG[w];
                    int BG = win->line[j].BG[w];
                    FillRectDIB(drawx,drawy,fontwidth,fontheight,BG);

                    if ( tmp != UNKNOWN_UNICODE){
                        int cw = mk_wcwidth((wchar_t)tmp);
                        len = ANY_LENGTH-len;
                        if(cw>1)
                        {
                            FillRectDIB(drawx+fontwidth*(cw-1),drawy,fontwidth,fontheight,BG);
                            w+=cw-1;
                        }
                        if(len>1)
                        {
                            i+=len-1;
                        }
                        if(0!=tmp) {
                            OutputChar(tmp, drawx,drawy,FG);
                        }
                    } else {
                        switch ((unsigned char)win->line[j].chars[i]) {
                        case LINE_OXOX_C://box bottom/top side (horizontal line)
                            HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                            break;
                        case LINE_XOXO_C://box left/right side (vertical line)
                            VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                            break;
                        case LINE_OXXO_C://box top left
                            HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                            VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                            break;
                        case LINE_OOXX_C://box top right
                            HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                            VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                            break;
                        case LINE_XOOX_C://box bottom right
                            HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                            VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight+1,2,FG);
                            break;
                        case LINE_XXOO_C://box bottom left
                            HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                            VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight+1,2,FG);
                            break;
                        case LINE_XXOX_C://box bottom north T (left, right, up)
                            HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                            VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight,2,FG);
                            break;
                        case LINE_XXXO_C://box bottom east T (up, right, down)
                            VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                            HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                            break;
                        case LINE_OXXX_C://box bottom south T (left, right, down)
                            HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                            VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                            break;
                        case LINE_XXXX_C://box X (left down up right)
                            HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                            VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                            break;
                        case LINE_XOXX_C://box bottom east T (left, down, up)
                            VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                            HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                            break;
                        default:
                            break;
                        }//switch (tmp)
                    }
                }//(tmp < 0)
            }//for (i=0;i<_windows[w].width;i++)
        }
    }// for (j=0;j<_windows[w].height;j++)
    win->draw=false;                //We drew the window, mark it as so

    if(maxy>=0)
    {
        int tx=win->x, ty=win->y+miny, tw=win->width, th=maxy-miny+1;
        int maxw=WindowWidth/fontwidth, maxh=WindowHeight/fontheight;
        if(tw+tx>maxw) {
            tw= maxw-tx;
        }
        if(th+ty>maxh) {
            th= maxh-ty;
        }
        SDL_UpdateRect(screen, tx*fontwidth, ty*fontheight, tw*fontwidth, th*fontheight);
    }
}
コード例 #9
0
void curses_drawwindow(WINDOW *win)
{
    int i,j,w,drawx,drawy;
    unsigned tmp;

    SDL_Rect update_rect;
    update_rect.x = win->x * fontwidth;
    update_rect.w = win->width * fontwidth;
    update_rect.y = 9999; // default value
    update_rect.h = 9999; // default value

    int jr = 0;

    for (j=0; j<win->height; j++){
        if (win->line[j].touched)
        {
            if (update_rect.y == 9999)
            {
                update_rect.y = (win->y+j)*fontheight;
                jr=j;
            }
            update_rect.h = (j-jr+1)*fontheight;

            needupdate = true;

            win->line[j].touched=false;

            for (i=0,w=0; w<win->width; i++,w++){
                drawx=((win->x+w)*fontwidth);
                drawy=((win->y+j)*fontheight);//-j;
                if (((drawx+fontwidth)<=WindowWidth) && ((drawy+fontheight)<=WindowHeight)){
                const char* utf8str = win->line[j].chars+i;
                int len = ANY_LENGTH;
                tmp = UTF8_getch(&utf8str, &len);
                int FG = win->line[j].FG[w];
                int BG = win->line[j].BG[w];
                FillRectDIB(drawx,drawy,fontwidth,fontheight,BG);

                if ( tmp != UNKNOWN_UNICODE){
                    int cw = mk_wcwidth(tmp);
                    len = ANY_LENGTH-len;
                    if(cw>1)
                    {
                        FillRectDIB(drawx+fontwidth*(cw-1),drawy,fontwidth,fontheight,BG);
                        w+=cw-1;
                    }
                    if(len>1)
                    {
                        i+=len-1;
                    }
                    if(tmp) OutputChar(tmp, drawx,drawy,FG);
                } else {
                    switch ((unsigned char)win->line[j].chars[i]) {
                    case LINE_OXOX_C://box bottom/top side (horizontal line)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        break;
                    case LINE_XOXO_C://box left/right side (vertical line)
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        break;
                    case LINE_OXXO_C://box top left
                        HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                        break;
                    case LINE_OOXX_C://box top right
                        HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                        break;
                    case LINE_XOOX_C://box bottom right
                        HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight+1,2,FG);
                        break;
                    case LINE_XXOO_C://box bottom left
                        HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight+1,2,FG);
                        break;
                    case LINE_XXOX_C://box bottom north T (left, right, up)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+halfheight,2,FG);
                        break;
                    case LINE_XXXO_C://box bottom east T (up, right, down)
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        HorzLineDIB(drawx+halfwidth,drawy+halfheight,drawx+fontwidth,1,FG);
                        break;
                    case LINE_OXXX_C://box bottom south T (left, right, down)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy+halfheight,drawy+fontheight,2,FG);
                        break;
                    case LINE_XXXX_C://box X (left down up right)
                        HorzLineDIB(drawx,drawy+halfheight,drawx+fontwidth,1,FG);
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        break;
                    case LINE_XOXX_C://box bottom east T (left, down, up)
                        VertLineDIB(drawx+halfwidth,drawy,drawy+fontheight,2,FG);
                        HorzLineDIB(drawx,drawy+halfheight,drawx+halfwidth,1,FG);
                        break;
                    default:
                        break;
                    }
                    };//switch (tmp)
                }//(tmp < 0)
            };//for (i=0;i<_windows[w].width;i++)
        }
    };// for (j=0;j<_windows[w].height;j++)
    win->draw=false;                //We drew the window, mark it as so

    if (g && win == g->w_terrain && use_tiles)
    {
        update_rect.y = win->y*tilecontext->tile_height;
        update_rect.h = win->height*tilecontext->tile_height;
        update_rect.x = win->y*tilecontext->tile_width;
        update_rect.w = win->width*tilecontext->tile_width;
        //GfxDraw(thegame, win->x*fontwidth, win->y*fontheight, thegame->terrain_view_x, thegame->terrain_view_y, win->width*fontwidth, win->height*fontheight);
        tilecontext->draw(win->x * fontwidth, win->y * fontheight, g->ter_view_x, g->ter_view_y, tilecontext->terrain_term_x * fontwidth, tilecontext->terrain_term_y * fontheight);
    }
//*/
    if (update_rect.y != 9999)
    {
        SDL_UpdateRect(screen, update_rect.x, update_rect.y, update_rect.w, update_rect.h);
    }
    if (needupdate) try_update();
}