コード例 #1
0
ファイル: buttons.cpp プロジェクト: FWGS/XashXT
void CMomentaryRotButton :: UpdateAllButtons( void )
{
	// NOTE: all the momentary buttons linked with same targetname
	// will be updated only in forward direction
	// in backward direction each button uses private AutoReturn code

	// update all rot buttons attached to my target
	CBaseEntity *pTarget = NULL;

	while( 1 )
	{
		pTarget = UTIL_FindEntityByTarget( pTarget, STRING( pev->target ));

		if( FNullEnt( pTarget ))
			break;

		if( FClassnameIs( pTarget->pev, "momentary_rot_button" ) || FClassnameIs( pTarget->pev, "momentary_rot_door" ))
		{
			CMomentaryRotButton *pEntity = (CMomentaryRotButton *)pTarget;

			if( pEntity != this )
			{
				// indirect use. disable update targets to avoid fire it twice
				// and prevent possible recursion
				pEntity->m_bUpdateTarget = false;
			}
			pEntity->UpdateButton();
		}
	}
}
コード例 #2
0
ファイル: CMultiSource.cpp プロジェクト: oskarlh/HLEnhanced
void CMultiSource::Register( void )
{
	m_iTotal = 0;
	memset( m_rgEntities, 0, MS_MAX_TARGETS * sizeof( EHANDLE ) );

	SetThink( &CMultiSource::SUB_DoNothing );

	// search for all entities which target this multisource (GetTargetname())

	CBaseEntity* pTarget = nullptr;

	while( ( pTarget = UTIL_FindEntityByTarget( pTarget, GetTargetname() ) ) != nullptr && ( m_iTotal < MS_MAX_TARGETS ) )
	{
		m_rgEntities[ m_iTotal++ ] = pTarget;
	}

	pTarget = nullptr;

	while( ( pTarget = UTIL_FindEntityByClassname( pTarget, "multi_manager" ) ) != nullptr && ( m_iTotal < MS_MAX_TARGETS ) )
	{
		if( pTarget->HasTarget( GetTargetname() ) )
			m_rgEntities[ m_iTotal++ ] = pTarget;
	}

	GetSpawnFlags().ClearFlags( SF_MULTI_INIT );
}
コード例 #3
0
ファイル: buttons.cpp プロジェクト: FWGS/XashXT
void CMultiSource :: Register( void )
{ 
	m_iTotal = 0;
	memset( m_rgEntities, 0, MAX_MASTER_TARGETS * sizeof( EHANDLE ));

	SetThink( NULL );

	// search for all entities which target this multisource (pev->target)
	CBaseEntity *pTarget = UTIL_FindEntityByTarget( NULL, GetTargetname( ));

	while( pTarget && ( m_iTotal < MAX_MASTER_TARGETS ))
	{
		m_rgEntities[m_iTotal++] = pTarget;
		pTarget = UTIL_FindEntityByTarget( pTarget, GetTargetname( ));
	}

	// search for all monsters which target this multisource (TriggerTarget)
	pTarget = UTIL_FindEntityByMonsterTarget( NULL, GetTargetname( ));

	while( pTarget && ( m_iTotal < MAX_MASTER_TARGETS ))
	{
		m_rgEntities[m_iTotal++] = pTarget;
		pTarget = UTIL_FindEntityByMonsterTarget( pTarget, GetTargetname( ));
	}

	pTarget = UTIL_FindEntityByClassname( NULL, "multi_manager" );

	while( pTarget && ( m_iTotal < MAX_MASTER_TARGETS ))
	{
		if( pTarget->HasTarget( pev->targetname ))
			m_rgEntities[m_iTotal++] = pTarget;
		pTarget = UTIL_FindEntityByClassname( pTarget, "multi_manager" );
	}

	ClearBits( pev->spawnflags, SF_MULTI_INIT );
}