コード例 #1
0
ファイル: UpdateServer.cpp プロジェクト: Speakus/plugy
int STDCALL handleServerUpdate(Unit* ptChar, WORD param)
{
	log_msg("Received custom message: %X\n", param);
	switch(param & 0xFF)
	{
		case US_UNASSIGN_STR_POINT :	UnassignStrPoint( ptChar ); return 1;
		case US_UNASSIGN_ENE_POINT :	UnassignEnePoint( ptChar ); return 1;
		case US_UNASSIGN_DEX_POINT :	UnassignDexPoint( ptChar ); return 1;
		case US_UNASSIGN_VIT_POINT :	UnassignVitPoint( ptChar ); return 1;
		case US_UNASSIGN_STR_POINTS :	UnassignStrPoints( ptChar ); return 1;
		case US_UNASSIGN_ENE_POINTS :	UnassignEnePoints( ptChar ); return 1;
		case US_UNASSIGN_DEX_POINTS :	UnassignDexPoints( ptChar ); return 1;
		case US_UNASSIGN_VIT_POINTS :	UnassignVitPoints( ptChar ); return 1;
		case US_UNASSIGN_SKILLS :		UnassignAllSkillsPoints( ptChar ); return 1;
		case US_SELECT_PREVIOUS :		selectPreviousStash( ptChar ); return 1;
		case US_SELECT_NEXT :			selectNextStash( ptChar ); return 1;
		case US_SELECT_SELF :			if (active_sharedStash) toggleToSelfStash( ptChar ); return 1;
		case US_SELECT_SHARED :			if (active_sharedStash) toggleToSharedStash( ptChar ); return 1;
		case US_SELECT_PREVIOUS_INDEX :	selectPreviousIndexStash( ptChar ); return 1;
		case US_SELECT_NEXT_INDEX :		selectNextIndexStash( ptChar ); return 1;

		case US_SELECT_PREVIOUS2 :		selectPrevious2Stash( ptChar ); return 1;
		case US_SELECT_NEXT2 :			selectNext2Stash( ptChar ); return 1;
		case US_SELECT_PREVIOUS_INDEX2:	selectPreviousIndex2Stash( ptChar ); return 1;
		case US_SELECT_NEXT_INDEX2 :	selectNextIndex2Stash( ptChar ); return 1;

		case US_STARTSAVE :				savePlayers( ptChar ); return 1;

		case US_MAXGOLD :				maxGold(ptChar); return 1;
		case US_PUTGOLD :				putGold(ptChar, 0); return 1;
		case US_TAKEGOLD :				takeGold(ptChar, 0); return 1;
		default : return 0;
	}
}
コード例 #2
0
ファイル: UpdateServer.cpp プロジェクト: ChaosMarc/PlugY
int STDCALL handleServerUpdate(Unit* ptChar, WORD param)
{
	int type = param & 0xFF;
	DWORD arg = (param & 0xFF00) >> 8;
	log_msg("Received custom message: type=%i, arg=%i\n", type, arg);
	switch(type)
	{
		case US_UNASSIGN_STR_POINT :	UnassignStrPoint( ptChar ); return 1;
		case US_UNASSIGN_ENE_POINT :	UnassignEnePoint( ptChar ); return 1;
		case US_UNASSIGN_DEX_POINT :	UnassignDexPoint( ptChar ); return 1;
		case US_UNASSIGN_VIT_POINT :	UnassignVitPoint( ptChar ); return 1;
		case US_UNASSIGN_STR_POINTS :	UnassignStrPoints( ptChar ); return 1;
		case US_UNASSIGN_ENE_POINTS :	UnassignEnePoints( ptChar ); return 1;
		case US_UNASSIGN_DEX_POINTS :	UnassignDexPoints( ptChar ); return 1;
		case US_UNASSIGN_VIT_POINTS :	UnassignVitPoints( ptChar ); return 1;
		case US_UNASSIGN_SKILLS :		UnassignAllSkillsPoints( ptChar ); return 1;

		case US_SET_INDEX:				setCurrentStashIndex(ptChar, 1); return 1;
		case US_SET_MAIN_INDEX:			setCurrentStashIndex(ptChar, 2); return 1;
		case US_RESET_INDEX:			setCurrentStashIndex(ptChar, 0); return 1;
		case US_SELECT_PREVIOUS :		selectPreviousStash( ptChar ); return 1;
		case US_SELECT_NEXT :			selectNextStash( ptChar ); return 1;
		case US_SELECT_SELF :			if (active_sharedStash) toggleToSelfStash( ptChar ); return 1;
		case US_SELECT_SHARED :			if (active_sharedStash) toggleToSharedStash( ptChar ); return 1;
		case US_SELECT_PREVIOUS_INDEX :	selectPreviousIndexStash( ptChar ); return 1;
		case US_SELECT_NEXT_INDEX :		selectNextIndexStash( ptChar ); return 1;
		case US_SELECT_PREVIOUS2 :		selectPrevious2Stash( ptChar ); return 1;
		case US_SELECT_NEXT2 :			selectNext2Stash( ptChar ); return 1;
		case US_SELECT_PREVIOUS_INDEX2:	selectPreviousIndex2Stash( ptChar ); return 1;
		case US_SELECT_NEXT_INDEX2 :	selectNextIndex2Stash( ptChar ); return 1;
		case US_INSERT_PAGE:			insertStash(ptChar); selectNextStash(ptChar); return 1;
		case US_DELETE_PAGE:			deleteStash(ptChar, false); return 1;

		case US_SAVE :					savePlayers( ptChar ); return 1;

		case US_MAXGOLD :				maxGold(ptChar); return 1;
		case US_PUTGOLD :				putGold(ptChar, 0); return 1;
		case US_TAKEGOLD :				takeGold(ptChar, 0); return 1;
		case US_SWAP3 :					PageSwap = arg << 24; return 1;
		case US_SWAP2 :					PageSwap |= arg << 16; return 1;
		case US_SWAP1 :					PageSwap |= arg << 8; return 1;
		case US_SWAP0:					swapStash(ptChar, PageSwap | arg, false); PageSwap = 0; return 1;
		case US_SWAP0_TOGGLE :			swapStash(ptChar, PageSwap | arg, true); PageSwap = 0; return 1;
		case US_RENAME :
				if (renameIndex == 0)
					for (int i = 0; i < 16; i++)
						renameString[i] = 0;
				renameString[renameIndex++] = (char)arg;
				if (arg == 0)
				{
					renameIndex = 0;
					log_msg("Rename on Server : %s -> %s\n", ptChar->ptPlayerData->name, renameString);
					strcpy(ptChar->ptPlayerData->name, renameString);
					strcpy(ptChar->ptPlayerData->ptNetClient->name, renameString);
				}
			return 1;
		case US_PAGENAME:
			if (renameIndex == 0)
				for (int i = 0; i < 16; i++)
					renameString[i] = 0;
			renameString[renameIndex++] = (char)arg;
			if (arg == 0)
			{
				renameIndex = 0;
				log_msg("Rename current page on Server : %s -> %s\n", PCPY->currentStash->name, renameString);
				renameCurrentStash(ptChar, renameString);
			}
			return 1;
		default :
			return 0;
	}
}