void CameraIntrinsics::ImageToDirection(double u_distorted, double v_distorted, double *u_normalized, double *v_normalized) const { CHECK_NOTNULL(u_normalized); CHECK_NOTNULL(v_normalized); // Make a homogeneous image space point. Vector3d p_distorted; p_distorted << u_distorted, v_distorted, 1.0; // Multiply the distorted homogeneous image space point by the inverse // of the camera intrinsic matrix to get a distorted ray. const Vector3d p = CameraIntrinsics::Kinv() * p_distorted; // Undistort the ray to get the normalized direction vector. Undistort(p(0), p(1), u_normalized, v_normalized); }
bool CvCalibFilter::Undistort( IplImage** srcarr, IplImage** dstarr ) { return Undistort( (CvMat**)srcarr, (CvMat**)dstarr ); }