// // ======================================================================================================================= // Map_ImportFile Timo 09/01/99:: called by CXYWnd::Paste & Map_ImportFile if Map_ImportFile ( prefab ), the buffer // may contain brushes in old format ( conversion needed ) // ======================================================================================================================= // void Map_ImportBuffer(char *buf, bool renameEntities) { entity_t *ent; brush_t *b = NULL; CPtrArray ptrs; Select_Deselect(); Undo_Start("import buffer"); g_qeglobals.d_parsed_brushes = 0; if (buf) { CMapStringToString mapStr; StartTokenParsing(buf); g_qeglobals.d_num_entities = 0; // // Timo will be used in Entity_Parse to detect if a conversion between brush // formats is needed // g_qeglobals.bNeedConvert = false; g_qeglobals.bOldBrushes = false; g_qeglobals.bPrimitBrushes = false; g_qeglobals.mapVersion = 1.0; if (GetToken(true)) { if (stricmp(token, "Version") == 0) { GetToken(false); g_qeglobals.mapVersion = atof(token); common->Printf("Map version: %1.2f\n", g_qeglobals.mapVersion); } else { UngetToken(); } } idDict RemappedNames; // since I can't use "map <string, string>"... sigh. So much for STL... while (1) { // // use the selected brushes list as it's handy ent = Entity_Parse (false, // &selected_brushes); // ent = Entity_Parse(false, &active_brushes); if (!ent) { break; } // end entity for undo Undo_EndEntity(ent); // end brushes for undo for (b = ent->brushes.onext; b && b != &ent->brushes; b = b->onext) { Undo_EndBrush(b); } if (!strcmp(ValueForKey(ent, "classname"), "worldspawn")) { // world brushes need to be added to the current world entity b = ent->brushes.onext; while (b && b != &ent->brushes) { brush_t *bNext = b->onext; Entity_UnlinkBrush(b); Entity_LinkBrush(world_entity, b); ptrs.Add(b); b = bNext; } } else { // the following bit remaps conflicting target/targetname key/value pairs CString str = ValueForKey(ent, "target"); CString strKey; CString strTarget(""); if (str.GetLength() > 0) { if (FindEntity("target", str.GetBuffer(0))) { if (!mapStr.Lookup(str, strKey)) { idStr key; UniqueTargetName(key); strKey = key; mapStr.SetAt(str, strKey); } strTarget = strKey; SetKeyValue(ent, "target", strTarget.GetBuffer(0)); } } /* * str = ValueForKey(ent, "name"); if (str.GetLength() > 0) { if * (FindEntity("name", str.GetBuffer(0))) { if (!mapStr.Lookup(str, strKey)) { * UniqueTargetName(strKey); mapStr.SetAt(str, strKey); } Entity_SetName(ent, * strKey.GetBuffer(0)); } } */ CString cstrNameOld = ValueForKey(ent, "name"); Entity_Name(ent, renameEntities); CString cstrNameNew = ValueForKey(ent, "name"); if (cstrNameOld != cstrNameNew) { RemappedNames.Set(cstrNameOld, cstrNameNew); } // // if (strTarget.GetLength() > 0) SetKeyValue(ent, "target", // strTarget.GetBuffer(0)); // add the entity to the end of the entity list // ent->next = &entities; ent->prev = entities.prev; entities.prev->next = ent; entities.prev = ent; g_qeglobals.d_num_entities++; for (b = ent->brushes.onext; b != &ent->brushes; b = b->onext) { ptrs.Add(b); } } } // now iterate through the remapped names, and see if there are any target-connections that need remaking... // // (I could probably write this in half the size with STL, but WTF, work with what we have...) // int iNumKeyVals = RemappedNames.GetNumKeyVals(); for (int iKeyVal=0; iKeyVal < iNumKeyVals; iKeyVal++) { const idKeyValue *pKeyVal = RemappedNames.GetKeyVal( iKeyVal ); LPCSTR psOldName = pKeyVal->GetKey().c_str(); LPCSTR psNewName = pKeyVal->GetValue().c_str(); entity_t *pEntOld = FindEntity("name", psOldName); // original ent we cloned from entity_t *pEntNew = FindEntity("name", psNewName); // cloned ent if (pEntOld && pEntNew) { CString cstrTargetNameOld = ValueForKey(pEntOld, "target"); if (!cstrTargetNameOld.IsEmpty()) { // ok, this ent was targeted at another ent, so it's clone needs updating to point to // the clone of that target, so... // entity_t *pEntOldTarget = FindEntity("name", cstrTargetNameOld); if ( pEntOldTarget ) { LPCSTR psNewTargetName = RemappedNames.GetString( cstrTargetNameOld ); if (psNewTargetName && psNewTargetName[0]) { SetKeyValue(pEntNew, "target", psNewTargetName); } } } } } } // // ::ShowWindow(g_qeglobals.d_hwndEntity, FALSE); // ::LockWindowUpdate(g_qeglobals.d_hwndEntity); // g_bScreenUpdates = false; for (int i = 0; i < ptrs.GetSize(); i++) { Brush_Build(reinterpret_cast < brush_t * > (ptrs[i]), true, false); Select_Brush(reinterpret_cast < brush_t * > (ptrs[i]), true, false); } // ::LockWindowUpdate(NULL); g_bScreenUpdates = true; ptrs.RemoveAll(); // // reset the "need conversion" flag conversion to the good format done in // Map_BuildBrushData // g_qeglobals.bNeedConvert = false; Sys_UpdateWindows(W_ALL); // Sys_MarkMapModified(); mapModified = 1; Undo_End(); }
// //================ //Map_ImportFile // Timo 09/01/99 : called by CXYWnd::Paste & Map_ImportFile // if Map_ImportFile ( prefab ), the buffer may contain brushes in old format ( conversion needed ) //================ // void Map_ImportBuffer (char* buf) { entity_t* ent; brush_t* b = NULL; CPtrArray ptrs; Select_Deselect(); Undo_Start("import buffer"); g_qeglobals.d_parsed_brushes = 0; if (buf) { CMapStringToString mapStr; StartTokenParsing (buf); g_qeglobals.d_num_entities = 0; // Timo // will be used in Entity_Parse to detect if a conversion between brush formats is needed g_qeglobals.bNeedConvert = false; g_qeglobals.bOldBrushes = false; g_qeglobals.bPrimitBrushes = false; while (1) { // use the selected brushes list as it's handy //ent = Entity_Parse (false, &selected_brushes); ent = Entity_Parse (false, &active_brushes); if (!ent) break; //end entity for undo Undo_EndEntity(ent); //end brushes for undo for(b = ent->brushes.onext; b && b != &ent->brushes; b = b->onext) { Undo_EndBrush(b); } if (!strcmp(ValueForKey (ent, "classname"), "worldspawn")) { // world brushes need to be added to the current world entity b=ent->brushes.onext; while (b && b != &ent->brushes) { brush_t* bNext = b->onext; Entity_UnlinkBrush(b); Entity_LinkBrush(world_entity, b); ptrs.Add(b); b = bNext; } } else { // the following bit remaps conflicting target/targetname key/value pairs CString str = ValueForKey(ent, "target"); CString strKey; CString strTarget(""); if (str.GetLength() > 0) { if (FindEntity("target", str.GetBuffer(0))) { if (!mapStr.Lookup(str, strKey)) { UniqueTargetName(strKey); mapStr.SetAt(str, strKey); } strTarget = strKey; SetKeyValue(ent, "target", strTarget.GetBuffer(0)); } } str = ValueForKey(ent, "targetname"); if (str.GetLength() > 0) { if (FindEntity("targetname", str.GetBuffer(0))) { if (!mapStr.Lookup(str, strKey)) { UniqueTargetName(strKey); mapStr.SetAt(str, strKey); } SetKeyValue(ent, "targetname", strKey.GetBuffer(0)); } } //if (strTarget.GetLength() > 0) // SetKeyValue(ent, "target", strTarget.GetBuffer(0)); // add the entity to the end of the entity list ent->next = &entities; ent->prev = entities.prev; entities.prev->next = ent; entities.prev = ent; g_qeglobals.d_num_entities++; for (b=ent->brushes.onext ; b != &ent->brushes ; b=b->onext) { ptrs.Add(b); } } } } //::ShowWindow(g_qeglobals.d_hwndEntity, FALSE); //::LockWindowUpdate(g_qeglobals.d_hwndEntity); g_bScreenUpdates = false; for (int i = 0; i < ptrs.GetSize(); i++) { Brush_Build(reinterpret_cast<brush_t*>(ptrs[i]), true, false); Select_Brush(reinterpret_cast<brush_t*>(ptrs[i]), true, false); } //::LockWindowUpdate(NULL); g_bScreenUpdates = true; ptrs.RemoveAll(); // reset the "need conversion" flag // conversion to the good format done in Map_BuildBrushData g_qeglobals.bNeedConvert=false; Sys_UpdateWindows (W_ALL); //Sys_MarkMapModified(); modified = true; Undo_End(); }