// Gameplay Screen Unload logic void UnloadAisle01Screen(void) { // TODO: Unload GAMEPLAY screen variables here! UnloadTexture(background); UnloadMonster(lamp); UnloadMonster(picture); }
// Gameplay Screen Unload logic void UnloadAtticScreen(void) { // TODO: Unload GAMEPLAY screen variables here! UnloadTexture(background); UnloadMonster(lamp); UnloadMonster(arc); }
// Gameplay Screen Unload logic void UnloadLivingroomScreen(void) { // TODO: Unload GAMEPLAY screen variables here! UnloadTexture(background); UnloadMonster(candle); UnloadMonster(picture); UnloadMonster(phone); }