コード例 #1
0
	UnorderedAccessViewPtr FrameBuffer::AttachedUAV(uint32_t att) const
	{
		if (ua_views_.size() < att + 1)
		{
			return UnorderedAccessViewPtr();
		}
		else
		{
			return ua_views_[att];
		}
	}
コード例 #2
0
	UnorderedAccessViewPtr OGLESRenderFactory::Make3DUnorderedAccessView(Texture& /*texture*/, int /*array_index*/, uint32_t /*first_slice*/, uint32_t /*num_slices*/, int /*level*/)
	{
		return UnorderedAccessViewPtr();
	}
コード例 #3
0
	UnorderedAccessViewPtr OGLESRenderFactory::MakeGraphicsBufferUnorderedAccessView(GraphicsBuffer& /*gbuffer*/, ElementFormat /*pf*/)
	{
		return UnorderedAccessViewPtr();
	}
コード例 #4
0
	UnorderedAccessViewPtr OGLESRenderFactory::MakeCubeUnorderedAccessView(Texture& /*texture*/, int /*array_index*/, int /*level*/)
	{
		return UnorderedAccessViewPtr();
	}