コード例 #1
0
static void
ilwrath_preprocess (PELEMENT ElementPtr)
{
	ELEMENT_FLAGS status_flags;
	STARSHIPPTR StarShipPtr;
	PPRIMITIVE lpPrim;

	GetElementStarShip (ElementPtr, &StarShipPtr);
	status_flags = StarShipPtr->cur_status_flags;
	lpPrim = &(GLOBAL (DisplayArray))[ElementPtr->PrimIndex];
	if (GetPrimType (lpPrim) == STAMPFILL_PRIM)
	{
		COLOR Color;
		BOOLEAN weapon_discharge;

		Color = GetPrimColor (lpPrim);
		weapon_discharge = ((status_flags & WEAPON)
				&& StarShipPtr->RaceDescPtr->ship_info.energy_level >= WEAPON_ENERGY_COST);
		if (weapon_discharge
				|| (StarShipPtr->special_counter == 0
				&& ((status_flags & SPECIAL) || Color != BLACK_COLOR)))
		{
			if (Color == BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x1F), 0x0F))
				SetPrimType (lpPrim, STAMP_PRIM);
			else if (Color == BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x1F), 0x0B))
				SetPrimColor (lpPrim, BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x1F), 0x0F));
			else if (Color == BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x14), 0x03))
				SetPrimColor (lpPrim, BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x1F), 0x0B));
			else if (Color == BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x1F), 0x09))
				SetPrimColor (lpPrim, BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x14), 0x03));
			else if (Color == BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01))
				SetPrimColor (lpPrim, BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x1F), 0x09));
			else
			{
				ProcessSound (SetAbsSoundIndex (
								/* CLOAKING_OFF */
						StarShipPtr->RaceDescPtr->ship_data.ship_sounds, 2), ElementPtr);
				SetPrimColor (lpPrim,
						BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01));
				if (weapon_discharge)
				{
					COUNT facing;

					facing = StarShipPtr->ShipFacing;
					if (TrackShip (ElementPtr, &facing) >= 0)
					{
#define LOOK_AHEAD 4
						ELEMENTPTR eptr;
						SIZE dx0, dy0, dx1, dy1;
						VELOCITY_DESC v;

						LockElement (ElementPtr->hTarget, &eptr);
						v = eptr->velocity;
						GetNextVelocityComponents (&v, &dx0, &dy0, LOOK_AHEAD);
						v = ElementPtr->velocity;
						GetNextVelocityComponents (&v, &dx1, &dy1, LOOK_AHEAD);
						dx0 = (eptr->current.location.x + dx0)
								- (ElementPtr->current.location.x + dx1);
						dy0 = (eptr->current.location.y + dy0)
								- (ElementPtr->current.location.y + dy1);
						UnlockElement (ElementPtr->hTarget);

						StarShipPtr->ShipFacing =
								NORMALIZE_FACING (
								ANGLE_TO_FACING (ARCTAN (dx0, dy0))
								);
#ifdef NOTYET
						if (ElementPtr->thrust_wait == 0
								&& (StarShipPtr->cur_status_flags & THRUST))
						{
							COUNT last_facing;

							do
							{
								VELOCITY_DESC temp_v;

								last_facing = StarShipPtr->ShipFacing;
								inertial_thrust (ElementPtr);
								temp_v = ElementPtr->velocity;
								ElementPtr->velocity = v;

								dx0 += dx1;
								dy0 += dy1;
								GetNextVelocityComponents (&temp_v,
										&dx1, &dy1, LOOK_AHEAD);
								dx0 -= dx1;
								dy0 -= dy1;
								StarShipPtr->ShipFacing =
										NORMALIZE_FACING (
										ANGLE_TO_FACING (ARCTAN (dx0, dy0))
										);
							} while (StarShipPtr->ShipFacing != last_facing);
						}
#endif /* NOTYET */
						if (ElementPtr->turn_wait == 0)
							++ElementPtr->turn_wait;
						ElementPtr->next.image.frame =
								SetAbsFrameIndex (ElementPtr->next.image.frame,
								StarShipPtr->ShipFacing);
					}
					ElementPtr->hTarget = 0;
				}
			}

			ElementPtr->state_flags |= CHANGING;
			status_flags &= ~SPECIAL;
			StarShipPtr->special_counter = 0;
		}
		else if (Color != BLACK_COLOR)
		{
			if (Color == BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01))
			{
				SetPrimColor (lpPrim, BLACK_COLOR);
				Untarget (ElementPtr);
			}
			else if (Color == BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x1F), 0x09))
				SetPrimColor (lpPrim, BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01));
			else if (Color == BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x14), 0x03))
				SetPrimColor (lpPrim, BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x1F), 0x09));
			else if (Color == BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x1F), 0x0B))
				SetPrimColor (lpPrim, BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x14), 0x03));
			else
				SetPrimColor (lpPrim, BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x1F), 0x0B));

			ElementPtr->state_flags |= CHANGING;
		}
	}

	if ((status_flags & SPECIAL)
			&& StarShipPtr->special_counter == 0
			&& DeltaEnergy (ElementPtr, -SPECIAL_ENERGY_COST))
	{
		SetPrimColor (lpPrim, BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x1F), 0x0F));
		SetPrimType (lpPrim, STAMPFILL_PRIM);

		ProcessSound (SetAbsSoundIndex (
						/* CLOAKING_ON */
				StarShipPtr->RaceDescPtr->ship_data.ship_sounds, 1), ElementPtr);
		StarShipPtr->special_counter =
				StarShipPtr->RaceDescPtr->characteristics.special_wait;

		ElementPtr->state_flags |= CHANGING;
	}
}
コード例 #2
0
static void
ilwrath_preprocess (ELEMENT *ElementPtr)
{
	STATUS_FLAGS status_flags;
	STARSHIP *StarShipPtr;
	PRIMITIVE *lpPrim;

	GetElementStarShip (ElementPtr, &StarShipPtr);
	status_flags = StarShipPtr->cur_status_flags;
	lpPrim = &(GLOBAL (DisplayArray))[ElementPtr->PrimIndex];
	if (GetPrimType (lpPrim) == STAMPFILL_PRIM)
	{
		Color color;
		BOOLEAN weapon_discharge;

		color = GetPrimColor (lpPrim);
		weapon_discharge = ((status_flags & WEAPON)
				&& StarShipPtr->RaceDescPtr->ship_info.energy_level >= WEAPON_ENERGY_COST);
	
		if (
			weapon_discharge
			|| (
				StarShipPtr->special_counter == 0
				&& ( 
					((!sameColor(color, BLACK_COLOR)) && (!sameColor(color, INVIS_COLOR)))
					|| status_flags & SPECIAL
				)
			)
		)
		{
			if (sameColor (color,
					BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x1F), 0x0F)))
				SetPrimType (lpPrim, STAMP_PRIM);
			else if (sameColor (color,
					BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x1F), 0x0B)))
				SetPrimColor (lpPrim,
						BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x1F), 0x0F));
			else if (sameColor (color,
					BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x14), 0x03)))
				SetPrimColor (lpPrim,
						BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x1F), 0x0B));
			else if (sameColor (color,
					BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x1F), 0x09)))
				SetPrimColor (lpPrim,
						BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x14), 0x03));
			else if (sameColor (color,
					BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)))
				SetPrimColor (lpPrim,
						BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x1F), 0x09));
			else
			{
				ProcessSound (SetAbsSoundIndex (
						/* CLOAKING_OFF */
					StarShipPtr->RaceDescPtr->ship_data.ship_sounds, 2), ElementPtr);
			
				SetPrimColor (lpPrim, BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01));
			}
			
			ElementPtr->state_flags |= CHANGING;
			status_flags &= ~SPECIAL;
			StarShipPtr->special_counter = 0;
		}
		else if ( (!sameColor (color, BLACK_COLOR))
				&& (!sameColor (color, INVIS_COLOR)))
		{
			if (sameColor (color, BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)))
			{
				if(PlayerControl[ElementPtr->playerNr] & HUMAN_CONTROL)
					SetPrimColor (lpPrim, INVIS_COLOR);
				else
					SetPrimColor (lpPrim, BLACK_COLOR);
				Untarget (ElementPtr);
			}
			else if (sameColor (color,
					BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x1F), 0x09)))
				SetPrimColor (lpPrim,
						BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01));
			else if (sameColor (color,
					BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x14), 0x03)))
				SetPrimColor (lpPrim,
						BUILD_COLOR (MAKE_RGB15 (0x0A, 0x0A, 0x1F), 0x09));
			else if (sameColor (color,
					BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x1F), 0x0B)))
				SetPrimColor (lpPrim,
						BUILD_COLOR (MAKE_RGB15 (0x00, 0x14, 0x14), 0x03));
			else
				SetPrimColor (lpPrim,
						BUILD_COLOR (MAKE_RGB15 (0x0A, 0x1F, 0x1F), 0x0B));

			ElementPtr->state_flags |= CHANGING;
		}
	}

	if ((status_flags & SPECIAL)
			&& StarShipPtr->special_counter == 0
			&& DeltaEnergy (ElementPtr, -SPECIAL_ENERGY_COST))
	{
		SetPrimColor (lpPrim, BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x1F), 0x0F));
		SetPrimType (lpPrim, STAMPFILL_PRIM);

		ProcessSound (SetAbsSoundIndex (
						/* CLOAKING_ON */
				StarShipPtr->RaceDescPtr->ship_data.ship_sounds, 1),
				ElementPtr);
		StarShipPtr->special_counter =
				StarShipPtr->RaceDescPtr->characteristics.special_wait;

		ElementPtr->state_flags |= CHANGING;
	}
}