void idChoiceWindow::Draw(int time, float x, float y) { idVec4 color = foreColor; UpdateChoicesAndVals(); UpdateChoice(); // FIXME: It'd be really cool if textAlign worked, but a lot of the guis have it set wrong because it used to not work textAlign = 0; if ( textShadow ) { idStr shadowText = choices[currentChoice]; idRectangle shadowRect = textRect; shadowText.RemoveColors(); shadowRect.x += textShadow; shadowRect.y += textShadow; dc->DrawText( shadowText, textScale, textAlign, colorBlack, shadowRect, false, -1 ); } if ( hover && !noEvents && Contains(gui->CursorX(), gui->CursorY()) ) { color = hoverColor; } else { hover = false; } if ( flags & WIN_FOCUS ) { color = hoverColor; } dc->DrawText( choices[currentChoice], textScale, textAlign, color, textRect, false, -1 ); }
void idChoiceWindow::PostParse() { idWindow::PostParse(); UpdateChoicesAndVals(); InitVars(); UpdateChoice(); UpdateVars( false ); flags |= WIN_CANFOCUS; }
void idChoiceWindow::Draw( int time, float x, float y ) { idVec4 color = foreColor; UpdateChoicesAndVals(); UpdateChoice(); if( textShadow ) { idStr shadowText = choices[currentChoice]; idRectangle shadowRect = textRect; shadowText.RemoveColors(); shadowRect.x += textShadow; shadowRect.y += textShadow; dc->DrawText( shadowText, textScale, textAlign, colorBlack, shadowRect, false, -1 ); } if( hover && !noEvents && Contains( gui->CursorX(), gui->CursorY() ) ) { color = hoverColor; } else { hover = false; } if( flags & WIN_FOCUS ) { color = hoverColor; } dc->DrawText( choices[currentChoice], textScale, textAlign, color, textRect, false, -1 ); }