コード例 #1
0
ファイル: FabAtHomeView.cpp プロジェクト: idle-git/fabathome
//---------------------------------------------------------------------------
void CFabAtHomeView::OnViewCurrentpath() 
//---------------------------------------------------------------------------
{
	CFabAtHomeDoc* pDoc = GetDocument();
	int n = pDoc->model.fab.layer.GetSize();
	bFollowCurrentLayer = true;
	UpdateCurrentLayer();
	firstlayer = lastlayer;
	CString msg;
	msg.Format("Showing layer %d of %d",firstlayer+1,n);
	pDoc->model.SetStatusMsg(msg);
}
コード例 #2
0
LRESULT CALLBACK WndLayersProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	PAINTSTRUCT ps;
	HDC hdc;
	RECT rect;
	
	switch (message)
	{
	case WM_PAINT:
		hdc = BeginPaint(hWnd, &ps);
		GetClientRect(hWnd, &rect);
		DrawLayers(hdc, MARGIN, MARGIN, rect.right - BUTTON_WIDTH, rect.bottom - MARGIN, SendDlgItemMessage(GetDlgItem(GetParent(hWnd), IDC_GRAPH_WINDOW), IDC_RADIO_1, BM_GETCHECK, NULL, NULL));
		EndPaint(hWnd, &ps);
		break;
	case WM_LBUTTONDOWN:
		{
			short y;
			y = HIWORD(lParam);

			double snowHeight = CSnow::current()->getSnowHeight();
			GetClientRect(hWnd, &rect);
			double winHeight = rect.bottom;
			double dy = (winHeight - y)*snowHeight/(winHeight - MARGIN);

			double h = 0;
			for (int l = 0; l < CSnow::current()->getLayersNum(); l++) {
				if (dy < (h = h + CSnow::current()->getLayer(l)->GetHeight())) {
					CSnow::current()->setSelection(l);
					//ListView_SetItemState(GetDlgItem(GetParent(hWnd), IDC_LAYERS_LIST), l, );
					//ListView_SetSelectionMark(GetDlgItem(GetParent(hWnd), IDC_LAYERS_LIST), l);
					HWND hListview = GetDlgItem(GetParent(hWnd), IDC_LAYERS_LIST);
					ListView_SetItemState(hListview, ListView_GetItemCount(hListview) - l - 1, LVIS_SELECTED | LVIS_FOCUSED, LVIS_SELECTED | LVIS_FOCUSED);
					break;
				}
			}
			
			UpdateCurrentLayer();
			break;
		}
	case WM_DESTROY:
		PostQuitMessage(0);
		break;
	default:
		return DefWindowProc(hWnd, message, wParam, lParam);
	}
	return 0;
}
コード例 #3
0
ファイル: FabAtHomeView.cpp プロジェクト: idle-git/fabathome
//---------------------------------------------------------------------------
void CFabAtHomeView::DrawScene(void)
//---------------------------------------------------------------------------
{// draw the scene

	m_bDrawing = true;
	CFabAtHomeDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	CSingleLock lockModel(&pDoc->model.m_mutAccess);
	lockModel.Lock(100);
	if(!lockModel.IsLocked()) return;
	CFabAtHomeApp *pApp = (CFabAtHomeApp *) AfxGetApp();
	CVec platetop(0,0,0);
	//get the graphics position (offset by PrinterComponent home from the hardware home (0,0,0).
	if (pApp->printer.IsDefined())
		platetop = pApp->printer.component[3].GetGraphicsRTPos() + pApp->printer.component[3].pmax;

	// background

	glClearColor(1,1,1,1);
	ReportGLError(CString("ClearColor"));
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	ReportGLError(CString("Clear"));
	
	// lighting

	SetLighting();

	glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
	ReportGLError(CString("PolygonMode"));

	// draw

    glPushMatrix();
	ReportGLError(CString("PushMatrix1"));
	
	if(bPanning)
	{
		view.x=(eye.x+view.z)/view.z;
		view.y=(eye.y+view.z)/view.z;
	}
	gluLookAt(eye.x, eye.y, eye.z, view.x, view.y, view.z, up.x, up.y, up.z);
	ReportGLError(CString("gluLookAt"));

	glMultMatrixd(rotmat);
	ReportGLError(CString("MultMatrix"));
	glPushMatrix();
	ReportGLError(CString("PushMatrix2"));

	
	glEnable(GL_NORMALIZE);
	ReportGLError(CString("Enable"));

	if(bShowPrinter)
	{
		((CFabAtHomeApp*) AfxGetApp())->printer.Draw();
		ReportGLError(CString("printer.Draw"));
	}

	// model

	glPushMatrix();
	ReportGLError(CString("PushMatrix3"));
	glTranslated(0,0,platetop.z);
	ReportGLError(CString("Translate"));
	DrawMainAxes(20);
	ReportGLError(CString("DrawAxes"));

	glPushName(1);
	ReportGLError(CString("PushName1"));
	glLoadName(NAMESTACK_CHUNK);
	ReportGLError(CString("LoadName1"));
	glPushName(NAMESTACK_CHUNK);
	ReportGLError(CString("PushName"));

	if (bShowModel) {
		glColor3d(0.4,0.8,0.2);
		for (int i=0; i<pDoc->model.chunk.GetSize(); i++) {
			glLoadName(i);
			ReportGLError(CString("LoadName2"));

			pDoc->model.chunk[i].Draw(&pDoc->model, bModelNormals, bShaded);

			ReportGLError(CString("DrawChunk"));
		}
	}
	glPopName();
	ReportGLError(CString("PopName1"));
	
	// paths
	
	if(bFollowCurrentLayer) 
	{
		UpdateCurrentLayer();
	}
	pDoc->model.fab.DrawLayers(&pDoc->model, firstlayer, lastlayer, bShowPaths, bShowTrace);

	ReportGLError(CString("DrawLayers"));

	glColor3d(1,1,1);
	ReportGLError(CString("Color3d"));
	glLineWidth(5);
	ReportGLError(CString("LineWidth1"));
	glLineWidth(1);
	ReportGLError(CString("LineWidth2"));

	glPopName();
	ReportGLError(CString("PopName2"));
	glPopMatrix();
	ReportGLError(CString("PopMatrix1"));
	glPopMatrix();
	ReportGLError(CString("PopMatrix2"));

	// end

	glDisable(GL_COLOR_MATERIAL);
	ReportGLError(CString("Disable"));
	
    glPopMatrix();
	ReportGLError(CString("PopMatrix3"));
	glFinish();
	ReportGLError(CString("Finish"));
	HDC localDC = wglGetCurrentDC();
	ASSERT(localDC != NULL);
	SwapBuffers(localDC);
	ReportGLError(CString("SwapBuffers"));
	m_bDrawing = false;
}