void Game_Character::Update() { if (IsJumping()) { UpdateJump(); if (IsSpinning()) anime_count++; } else if (IsMoving()) { remaining_step -= 1 << (1 + GetMoveSpeed()); if (IsSpinning() || (animation_type != RPG::EventPage::AnimType_fixed_graphic && walk_animation)) anime_count++; } else { stop_count++; if (IsSpinning() || IsContinuous() || pattern != original_pattern) anime_count++; } if (anime_count >= GetSteppingSpeed()) { if (IsSpinning()) { SetSpriteDirection((GetSpriteDirection() + 1) % 4); } else if (!IsContinuous() && IsStopping()) { pattern = original_pattern; last_pattern = last_pattern == RPG::EventPage::Frame_left ? RPG::EventPage::Frame_right : RPG::EventPage::Frame_left; } else { if (last_pattern == RPG::EventPage::Frame_left) { if (pattern == RPG::EventPage::Frame_right) { pattern = RPG::EventPage::Frame_middle; last_pattern = RPG::EventPage::Frame_right; } else { pattern = RPG::EventPage::Frame_right; } } else { if (pattern == RPG::EventPage::Frame_left) { pattern = RPG::EventPage::Frame_middle; last_pattern = RPG::EventPage::Frame_left; } else { pattern = RPG::EventPage::Frame_left; } } } anime_count = 0; } if (wait_count > 0) { wait_count -= 1; return; } if (stop_count >= max_stop_count) { if (IsMoveRouteOverwritten()) { MoveTypeCustom(); } else { // Only events UpdateSelfMovement(); } } }
void Game_Character::Update() { if (IsJumping()) { UpdateJump(); anime_count += (IsSpinning() ? 1.0 : 0); } else if (IsContinuous() || IsSpinning()) { UpdateMove(); UpdateStop(); } else { if (IsMoving()) { UpdateMove(); } else { UpdateStop(); } } if (anime_count > 36.0/(GetMoveSpeed()+1)) { if (IsSpinning()) { SetPrelockDirection((GetPrelockDirection() + 1) % 4); } else if (!IsContinuous() && IsStopping()) { pattern = original_pattern; last_pattern = last_pattern == RPG::EventPage::Frame_left ? RPG::EventPage::Frame_right : RPG::EventPage::Frame_left; } else { if (last_pattern == RPG::EventPage::Frame_left) { if (pattern == RPG::EventPage::Frame_right) { pattern = RPG::EventPage::Frame_middle; last_pattern = RPG::EventPage::Frame_right; } else { pattern = RPG::EventPage::Frame_right; } } else { if (pattern == RPG::EventPage::Frame_left) { pattern = RPG::EventPage::Frame_middle; last_pattern = RPG::EventPage::Frame_left; } else { pattern = RPG::EventPage::Frame_left; } } } anime_count = 0; } if (wait_count > 0) { wait_count -= 1; return; } if (stop_count >= ((GetMoveFrequency() > 7) ? 0 : pow(2.0, 9 - GetMoveFrequency()))) { if (IsMoveRouteOverwritten()) { MoveTypeCustom(); } else if (Game_Message::GetContinueEvents() || !Game_Message::message_waiting) { UpdateSelfMovement(); } } }
void Game_Character::UpdateSprite() { if (IsJumping()) { UpdateJump(); if (IsSpinning()) anime_count++; } else if (IsMoving()) { remaining_step -= min(1 << (1 + GetMoveSpeed()), remaining_step); if (IsSpinning() || (animation_type != RPG::EventPage::AnimType_fixed_graphic && walk_animation)) anime_count++; } else { stop_count++; if ((walk_animation && (IsSpinning() || IsContinuous())) || pattern != original_pattern) anime_count++; } if (anime_count >= GetSteppingSpeed()) { if (IsSpinning()) { SetSpriteDirection((GetSpriteDirection() + 1) % 4); } else if (!IsContinuous() && IsStopping()) { pattern = original_pattern; last_pattern = last_pattern == RPG::EventPage::Frame_left ? RPG::EventPage::Frame_right : RPG::EventPage::Frame_left; } else { if (last_pattern == RPG::EventPage::Frame_left) { if (pattern == RPG::EventPage::Frame_right) { pattern = RPG::EventPage::Frame_middle; last_pattern = RPG::EventPage::Frame_right; } else { pattern = RPG::EventPage::Frame_right; } } else { if (pattern == RPG::EventPage::Frame_left) { pattern = RPG::EventPage::Frame_middle; last_pattern = RPG::EventPage::Frame_left; } else { pattern = RPG::EventPage::Frame_left; } } } anime_count = 0; } }
/******************************************************************************** Update the camera ********************************************************************************/ void TPCamera::Update(double dt) { // WASD movement if (myKeys['w'] == true) { Walk(dt); } else { MoveVel_W = 0.0f; } if (myKeys['s'] == true) { Walk(-dt); } else { MoveVel_S = 0.0f; } if (myKeys['a'] == true) { Strafe(-dt); } else { MoveVel_A = 0.0f; } if (myKeys['d'] == true) { Strafe(dt); } else { MoveVel_D = 0.0f; } // Rotation if (myKeys[VK_UP] == true) { LookUp(dt); } if (myKeys[VK_DOWN] == true) { LookUp(-dt); } if (myKeys[VK_LEFT] == true) { TurnLeft(-dt); } if (myKeys[VK_RIGHT] == true) { TurnRight(dt); } // Jump if (myKeys[32] == true) { Jump(dt); myKeys[32] = false; } UpdateJump(dt); //Update the camera direction based on mouse move // left-right rotate /*if (Application::camera_yaw != 0) Yaw(dt); if (Application::camera_pitch != 0) Pitch(dt); if (Application::IsKeyPressed('R')) { Reset(); }*/ }
void FPcamera::Update(double dt, float heightOffset) { if(myKeys['w']) { if(myKeys['z']) { if (!m_bJumping) { Run(dt, heightOffset); } else { Walk(dt, heightOffset); } myKeys['z'] = false; } else { Walk(dt, heightOffset); } myKeys['w'] = false; } if(myKeys['s']) { if(myKeys['z']) { Run(-dt, heightOffset); myKeys['z'] = false; } else { Walk(-dt, heightOffset); } myKeys['s'] = false; } if(myKeys['a']) { Strafe(-dt, heightOffset); myKeys['a'] = false; } if(myKeys['d']) { Strafe(dt, heightOffset); myKeys['d'] = false; } if(myKeys['q']) { moveUp(dt, 5.f); myKeys['q'] = false; } if(myKeys['e']) { moveDown(dt, 5.f); myKeys['e'] = false; } if(myKeys[32]) { Jump(dt); myKeys[32] = false; } if(myKeys['c']) { m_bCrouching = true; Crouch(dt, heightOffset); myKeys['c'] = false; } else { m_bCrouching = false; Crouch(-dt, heightOffset); } if(m_bRecoil) { static float timer = 0.f; lookUp(dt, 20.f); timer += (float)dt; if (timer >= 0.1f) { m_bRecoil = false; timer = 0.f; } } else if (!m_bRecoil && recoil > 0.f) { lookDown(dt, 20.f); } UpdateJump(dt, heightOffset); if(Application::camera_pitch != 0) { Pitch(dt); } if(Application::camera_yaw != 0) { Yaw(dt); } if(myKeys['r']) { Reset(); myKeys['r'] = false; } }