//----------------------------------------------------------------------------- // Purpose: // Input : *pPlayer - // *pMoveData - //----------------------------------------------------------------------------- void CPropJeep::ProcessMovement( CBasePlayer *pPlayer, CMoveData *pMoveData ) { BaseClass::ProcessMovement( pPlayer, pMoveData ); // Update the steering angles based on speed. UpdateSteeringAngle(); // Create dangers sounds in front of the vehicle. CreateDangerSounds(); }
void C_ASW_PropJeep_Clientside::ProcessMovement( C_BasePlayer *pPlayer, CMoveData *pMoveData ) { if (!m_bInitialisedPhysics) return; //Msg("[C] PreProcess \tx=%f\t\ty=%f\t\tz=%f\t\tp=%\t\ty=%\t\tr=%\t\tvx=%f\t\tvy=%f\t\tvz=%f\n", //GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z, //GetAbsAngles().x, GetAbsAngles().y, GetAbsAngles().z, //GetAbsVelocity().x, GetAbsVelocity().y, GetAbsVelocity().z); // Update the steering angles based on speed. UpdateSteeringAngle(); //ThinkTick(); //Msg("[C] PostProcess \tx=%f\t\ty=%f\t\tz=%f\t\tp=%\t\ty=%\t\tr=%\t\tvx=%f\t\tvy=%f\t\tvz=%f\n", //GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z, //GetAbsAngles().x, GetAbsAngles().y, GetAbsAngles().z, //GetAbsVelocity().x, GetAbsVelocity().y, GetAbsVelocity().z); }
//----------------------------------------------------------------------------- // Purpose: // Input : *pPlayer - // *pMoveData - //----------------------------------------------------------------------------- void CASW_PropJeep::ProcessMovement( CBasePlayer *pPlayer, CMoveData *pMoveData ) { //Msg("[S] PreProcess x=%f\t\ty=%f\t\tz=%f\t\tp=%\t\ty=%\t\tr=%\t\tvx=%f\t\tvy=%f\t\tvz=%f\n", //GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z, //GetAbsAngles().x, GetAbsAngles().y, GetAbsAngles().z, //GetAbsVelocity().x, GetAbsVelocity().y, GetAbsVelocity().z); BaseClass::ProcessMovement( pPlayer, pMoveData ); // Update the steering angles based on speed. UpdateSteeringAngle(); // Create dangers sounds in front of the vehicle. CreateDangerSounds(); //ThinkTick(); //Msg("[S] PostProcess x=%f\t\ty=%f\t\tz=%f\t\tp=%\t\ty=%\t\tr=%\t\tvx=%f\t\tvy=%f\t\tvz=%f\n", //GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z, //GetAbsAngles().x, GetAbsAngles().y, GetAbsAngles().z, //GetAbsVelocity().x, GetAbsVelocity().y, GetAbsVelocity().z); }