void BattlefieldWG::OnPlayerJoinWar(Player* player) { RemoveAurasFromPlayer(player); player->CastSpell(player, SPELL_RECRUIT, true); if (player->GetZoneId() != m_ZoneId) { if (player->GetTeamId() == GetDefenderTeam()) player->TeleportTo(571, 5345, 2842, 410, 3.14f); else { if (player->GetTeamId() == TEAM_HORDE) player->TeleportTo(571, 5025.857422f, 3674.628906f, 362.737122f, 4.135169f); else player->TeleportTo(571, 5101.284f, 2186.564f, 373.549f, 3.812f); } } UpdateTenacity(); if (player->GetTeamId() == GetAttackerTeam()) { if (GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT) < 3) player->SetAuraStack(SPELL_TOWER_CONTROL, player, 3 - GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT)); } else { if (GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT) > 0) player->SetAuraStack(SPELL_TOWER_CONTROL, player, GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT)); } SendInitWorldStatesTo(player); }
void BattlefieldWG::OnPlayerJoinWar(Player* player) { player->RemoveAurasDueToSpell(SPELL_RECRUIT); player->RemoveAurasDueToSpell(SPELL_CORPORAL); player->RemoveAurasDueToSpell(SPELL_LIEUTENANT); player->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL); player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY); player->RemoveAurasDueToSpell(SPELL_TENACITY); player->RemoveAurasDueToSpell(SPELL_ESSENCE_OF_WINTERGRASP); player->CastSpell(player, SPELL_RECRUIT, true); if (player->GetZoneId() != m_ZoneId) { if (player->GetTeamId() == GetDefenderTeam()) { player->TeleportTo(571, 5345, 2842, 410, 3.14f); } else { if (player->GetTeamId() == TEAM_HORDE) player->TeleportTo(571, 5025.857422f, 3674.628906f, 362.737122f, 4.135169f); else player->TeleportTo(571, 5101.284f, 2186.564f, 373.549f, 3.812f); } } UpdateTenacity(); if (player->GetTeamId() == GetAttackerTeam()) { if (3 - m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] > 0) player->SetAuraStack(SPELL_TOWER_CONTROL, player, 3 - m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT]); } else { if (m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT] > 0) player->SetAuraStack(SPELL_TOWER_CONTROL, player, m_Data32[BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT]); } SendInitWorldStatesTo(player); }