void OPvPCapturePointNA::FactionTakeOver(uint32 team) { if (m_ControllingFaction) sObjectMgr->RemoveGraveYardLink(NA_HALAA_GRAVEYARD, NA_HALAA_GRAVEYARD_ZONE, m_ControllingFaction, false); if (m_ControllingFaction == ALLIANCE) sWorld->SendZoneText(NA_HALAA_GRAVEYARD_ZONE, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_NA_LOSE_A)); else if (m_ControllingFaction == HORDE) sWorld->SendZoneText(NA_HALAA_GRAVEYARD_ZONE, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_NA_LOSE_H)); m_ControllingFaction = team; if (m_ControllingFaction) sObjectMgr->AddGraveYardLink(NA_HALAA_GRAVEYARD, NA_HALAA_GRAVEYARD_ZONE, m_ControllingFaction, false); DeSpawnGOs(); DeSpawnNPCs(); SpawnGOsForTeam(team); SpawnNPCsForTeam(team); m_GuardsAlive = NA_GUARDS_MAX; m_capturable = false; this->UpdateHalaaWorldState(); if (team == ALLIANCE) { m_WyvernStateSouth = WYVERN_NEU_HORDE; m_WyvernStateNorth = WYVERN_NEU_HORDE; m_WyvernStateEast = WYVERN_NEU_HORDE; m_WyvernStateWest = WYVERN_NEU_HORDE; m_PvP->TeamApplyBuff(TEAM_ALLIANCE, NA_CAPTURE_BUFF); m_PvP->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 0); m_PvP->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 1); m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive); sWorld->SendZoneText(NA_HALAA_GRAVEYARD_ZONE, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_NA_CAPTURE_A)); } else { m_WyvernStateSouth = WYVERN_NEU_ALLIANCE; m_WyvernStateNorth = WYVERN_NEU_ALLIANCE; m_WyvernStateEast = WYVERN_NEU_ALLIANCE; m_WyvernStateWest = WYVERN_NEU_ALLIANCE; m_PvP->TeamApplyBuff(TEAM_HORDE, NA_CAPTURE_BUFF); m_PvP->SendUpdateWorldState(NA_UI_HORDE_GUARDS_SHOW, 1); m_PvP->SendUpdateWorldState(NA_UI_ALLIANCE_GUARDS_SHOW, 0); m_PvP->SendUpdateWorldState(NA_UI_GUARDS_LEFT, m_GuardsAlive); sWorld->SendZoneText(NA_HALAA_GRAVEYARD_ZONE, sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_NA_CAPTURE_H)); } UpdateWyvernRoostWorldState(NA_ROOST_S); UpdateWyvernRoostWorldState(NA_ROOST_N); UpdateWyvernRoostWorldState(NA_ROOST_W); UpdateWyvernRoostWorldState(NA_ROOST_E); }
int32 OPvPCapturePointNA::HandleOpenGo(Player* player, GameObject* go) { int32 retval = OPvPCapturePoint::HandleOpenGo(player, go); if (retval >= 0) { const go_type * gos = NULL; if (m_ControllingFaction == ALLIANCE) gos=AllianceControlGOs; else if (m_ControllingFaction == HORDE) gos=HordeControlGOs; else return -1; int32 del = -1; int32 del2 = -1; int32 add = -1; int32 add2 = -1; switch (retval) { case NA_DESTROYED_ROOST_S: del = NA_DESTROYED_ROOST_S; add = NA_ROOST_S; add2 = NA_BOMB_WAGON_S; if (m_ControllingFaction == HORDE) m_WyvernStateSouth = WYVERN_ALLIANCE; else m_WyvernStateSouth = WYVERN_HORDE; UpdateWyvernRoostWorldState(NA_ROOST_S); break; case NA_DESTROYED_ROOST_N: del = NA_DESTROYED_ROOST_N; add = NA_ROOST_N; add2 = NA_BOMB_WAGON_N; if (m_ControllingFaction == HORDE) m_WyvernStateNorth = WYVERN_ALLIANCE; else m_WyvernStateNorth = WYVERN_HORDE; UpdateWyvernRoostWorldState(NA_ROOST_N); break; case NA_DESTROYED_ROOST_W: del = NA_DESTROYED_ROOST_W; add = NA_ROOST_W; add2 = NA_BOMB_WAGON_W; if (m_ControllingFaction == HORDE) m_WyvernStateWest = WYVERN_ALLIANCE; else m_WyvernStateWest = WYVERN_HORDE; UpdateWyvernRoostWorldState(NA_ROOST_W); break; case NA_DESTROYED_ROOST_E: del = NA_DESTROYED_ROOST_E; add = NA_ROOST_E; add2 = NA_BOMB_WAGON_E; if (m_ControllingFaction == HORDE) m_WyvernStateEast = WYVERN_ALLIANCE; else m_WyvernStateEast = WYVERN_HORDE; UpdateWyvernRoostWorldState(NA_ROOST_E); break; case NA_BOMB_WAGON_S: del = NA_BOMB_WAGON_S; del2 = NA_ROOST_S; add = NA_DESTROYED_ROOST_S; if (m_ControllingFaction == HORDE) m_WyvernStateSouth = WYVERN_NEU_ALLIANCE; else m_WyvernStateSouth = WYVERN_NEU_HORDE; UpdateWyvernRoostWorldState(NA_ROOST_S); break; case NA_BOMB_WAGON_N: del = NA_BOMB_WAGON_N; del2 = NA_ROOST_N; add = NA_DESTROYED_ROOST_N; if (m_ControllingFaction == HORDE) m_WyvernStateNorth = WYVERN_NEU_ALLIANCE; else m_WyvernStateNorth = WYVERN_NEU_HORDE; UpdateWyvernRoostWorldState(NA_ROOST_N); break; case NA_BOMB_WAGON_W: del = NA_BOMB_WAGON_W; del2 = NA_ROOST_W; add = NA_DESTROYED_ROOST_W; if (m_ControllingFaction == HORDE) m_WyvernStateWest = WYVERN_NEU_ALLIANCE; else m_WyvernStateWest = WYVERN_NEU_HORDE; UpdateWyvernRoostWorldState(NA_ROOST_W); break; case NA_BOMB_WAGON_E: del = NA_BOMB_WAGON_E; del2 = NA_ROOST_E; add = NA_DESTROYED_ROOST_E; if (m_ControllingFaction == HORDE) m_WyvernStateEast = WYVERN_NEU_ALLIANCE; else m_WyvernStateEast = WYVERN_NEU_HORDE; UpdateWyvernRoostWorldState(NA_ROOST_E); break; default: return -1; break; } if (del>-1) DelObject(del); if (del2>-1) DelObject(del2); if (add>-1) AddObject(add, gos[add].entry, gos[add].map, gos[add].x, gos[add].y, gos[add].z, gos[add].o, gos[add].rot0, gos[add].rot1, gos[add].rot2, gos[add].rot3); if (add2>-1) AddObject(add2, gos[add2].entry, gos[add2].map, gos[add2].x, gos[add2].y, gos[add2].z, gos[add2].o, gos[add2].rot0, gos[add2].rot1, gos[add2].rot2, gos[add2].rot3); return retval; } return -1; }