コード例 #1
0
bool VertexManager::ReserveConstantStorage()
{
  static constexpr u32 reserve_size =
      static_cast<u32>(std::max({sizeof(PixelShaderConstants), sizeof(VertexShaderConstants),
                                 sizeof(GeometryShaderConstants)}));
  if (m_uniform_stream_buffer.ReserveMemory(reserve_size,
                                            D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT))
  {
    return true;
  }

  // The only places that call constant updates are safe to have state restored.
  WARN_LOG(VIDEO, "Executing command list while waiting for space in uniform buffer");
  Renderer::GetInstance()->ExecuteCommandList(false);

  // Since we are on a new command buffer, all constants have been invalidated, and we need
  // to reupload them. We may as well do this now, since we're issuing a draw anyway.
  UploadAllConstants();
  return false;
}
コード例 #2
0
bool StateTracker::ReserveConstantStorage()
{
	// Since we invalidate all constants on command buffer execution, it doesn't matter if this
	// causes the stream buffer to be resized.
	if (m_uniform_stream_buffer->ReserveMemory(m_uniform_buffer_reserve_size,
		g_vulkan_context->GetUniformBufferAlignment(), false,
		false, false))
	{
		return true;
	}

	// The only places that call constant updates are safe to have state restored.
	WARN_LOG(VIDEO, "Executing command buffer while waiting for space in uniform buffer");
	Util::ExecuteCurrentCommandsAndRestoreState(false);

	// Since we are on a new command buffer, all constants have been invalidated, and we need
	// to reupload them. We may as well do this now, since we're issuing a draw anyway.
	UploadAllConstants();
	return false;
}
コード例 #3
0
bool VertexManager::Initialize()
{
  if (!m_vertex_stream_buffer.AllocateBuffer(VERTEX_STREAM_BUFFER_SIZE) ||
      !m_index_stream_buffer.AllocateBuffer(INDEX_STREAM_BUFFER_SIZE) ||
      !m_uniform_stream_buffer.AllocateBuffer(UNIFORM_STREAM_BUFFER_SIZE) ||
      !m_texel_stream_buffer.AllocateBuffer(TEXEL_STREAM_BUFFER_SIZE))
  {
    PanicAlert("Failed to allocate streaming buffers");
    return false;
  }

  static constexpr std::array<std::pair<TexelBufferFormat, DXGI_FORMAT>, NUM_TEXEL_BUFFER_FORMATS>
      format_mapping = {{
          {TEXEL_BUFFER_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT},
          {TEXEL_BUFFER_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT},
          {TEXEL_BUFFER_FORMAT_RGBA8_UINT, DXGI_FORMAT_R8G8B8A8_UINT},
          {TEXEL_BUFFER_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT},
      }};
  for (const auto& it : format_mapping)
  {
    DescriptorHandle& dh = m_texel_buffer_views[it.first];
    if (!g_dx_context->GetDescriptorHeapManager().Allocate(&dh))
    {
      PanicAlert("Failed to allocate descriptor for texel buffer");
      return false;
    }

    D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = {it.second, D3D12_SRV_DIMENSION_BUFFER,
                                                D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING};
    srv_desc.Buffer.NumElements =
        m_texel_stream_buffer.GetSize() / GetTexelBufferElementSize(it.first);
    g_dx_context->GetDevice()->CreateShaderResourceView(m_texel_stream_buffer.GetBuffer(),
                                                        &srv_desc, dh.cpu_handle);
  }

  UploadAllConstants();
  return true;
}
コード例 #4
0
bool StateTracker::Initialize()
{
	// Set some sensible defaults
	m_pipeline_state.rasterization_state.cull_mode = VK_CULL_MODE_NONE;
	m_pipeline_state.rasterization_state.per_sample_shading = VK_FALSE;
	m_pipeline_state.rasterization_state.depth_clamp = VK_FALSE;
	m_pipeline_state.depth_stencil_state.test_enable = VK_TRUE;
	m_pipeline_state.depth_stencil_state.write_enable = VK_TRUE;
	m_pipeline_state.depth_stencil_state.compare_op = VK_COMPARE_OP_LESS;
	m_pipeline_state.blend_state.blend_enable = VK_FALSE;
	m_pipeline_state.blend_state.blend_op = VK_BLEND_OP_ADD;
	m_pipeline_state.blend_state.src_blend = VK_BLEND_FACTOR_ONE;
	m_pipeline_state.blend_state.dst_blend = VK_BLEND_FACTOR_ZERO;
	m_pipeline_state.blend_state.alpha_blend_op = VK_BLEND_OP_ADD;
	m_pipeline_state.blend_state.src_alpha_blend = VK_BLEND_FACTOR_ONE;
	m_pipeline_state.blend_state.dst_alpha_blend = VK_BLEND_FACTOR_ZERO;
	m_pipeline_state.blend_state.logic_op_enable = VK_FALSE;
	m_pipeline_state.blend_state.logic_op = VK_LOGIC_OP_CLEAR;
	m_pipeline_state.blend_state.write_mask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
		VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;

	// Enable depth clamping if supported by driver.
	if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
		m_pipeline_state.rasterization_state.depth_clamp = VK_TRUE;

	// BBox is disabled by default.
	m_pipeline_state.pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD);
	m_num_active_descriptor_sets = NUM_GX_DRAW_DESCRIPTOR_SETS;
	m_bbox_enabled = false;

	// Initialize all samplers to point by default
	for (size_t i = 0; i < NUM_PIXEL_SHADER_SAMPLERS; i++)
	{
		m_bindings.ps_samplers[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
		m_bindings.ps_samplers[i].imageView = VK_NULL_HANDLE;
		m_bindings.ps_samplers[i].sampler = g_object_cache->GetPointSampler();
	}

	// Create the streaming uniform buffer
	m_uniform_stream_buffer =
		StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, INITIAL_UNIFORM_STREAM_BUFFER_SIZE,
			MAXIMUM_UNIFORM_STREAM_BUFFER_SIZE);
	if (!m_uniform_stream_buffer)
	{
		PanicAlert("Failed to create uniform stream buffer");
		return false;
	}

	// The validation layer complains if max(offsets) + max(ubo_ranges) >= ubo_size.
	// To work around this we reserve the maximum buffer size at all times, but only commit
	// as many bytes as we use.
	m_uniform_buffer_reserve_size = sizeof(PixelShaderConstants);
	m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size,
		g_vulkan_context->GetUniformBufferAlignment()) +
		sizeof(VertexShaderConstants);
	m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size,
		g_vulkan_context->GetUniformBufferAlignment()) +
		sizeof(GeometryShaderConstants);

	// Default dirty flags include all descriptors
	InvalidateDescriptorSets();
	SetPendingRebind();

	// Set default constants
	UploadAllConstants();
	return true;
}