コード例 #1
0
ファイル: lookAPI.cpp プロジェクト: JT-a/USD
/* static */
UsdHydraLookAPI
UsdHydraLookAPI::Get(const UsdStagePtr &stage, const SdfPath &path)
{
    if (!stage) {
        TF_CODING_ERROR("Invalid stage");
        return UsdHydraLookAPI();
    }
    return UsdHydraLookAPI(stage->GetPrimAtPath(path));
}
コード例 #2
0
ファイル: inheritedCache.cpp プロジェクト: lvxejay/USD
/*static*/
SdfPath
UsdImaging_MaterialStrategy::GetBinding(UsdShadeMaterial const& material)
{
    TF_DEBUG(USDIMAGING_SHADERS).Msg("\t Look: %s\n", 
        material.GetPath().GetText());

    // ---------------------------------------------------------------------- //
    // Hydra-only shader style - displayLook:bxdf
    // ---------------------------------------------------------------------- //
    if (UsdRelationship matRel = UsdHydraLookAPI(material).GetBxdfRel()) {
        TF_DEBUG(USDIMAGING_SHADERS).Msg("\t LookRel: %s\n", 
                    matRel.GetPath().GetText());

        UsdShadeShader shader(
            UsdImaging_MaterialStrategy::GetTargetedShader(
                material.GetPrim(), 
                matRel));

        if (shader) {
            TF_DEBUG(USDIMAGING_SHADERS).Msg("\t UsdShade binding found: %s\n", 
                    shader.GetPath().GetText());
            return shader.GetPath();
        }
    }

    // ---------------------------------------------------------------------- //
    // Deprecated shader style - hydraLook:Surface
    // ---------------------------------------------------------------------- //
    TfToken hdSurf("hydraLook:surface");
    TfToken surfType("HydraPbsSurface");

    if (UsdRelationship matRel = material.GetPrim().GetRelationship(hdSurf)) {
        TF_DEBUG(USDIMAGING_SHADERS).Msg("\t LookRel: %s\n", 
                    matRel.GetPath().GetText());

        if (UsdPrim shader = 
            UsdImaging_MaterialStrategy::GetTargetedShader(
                material.GetPrim(), 
                matRel)) {

            if (TF_VERIFY(shader.GetTypeName() == surfType)) {
                TF_DEBUG(USDIMAGING_SHADERS).Msg(
                        "\t Deprecated binding found: %s\n", 
                        shader.GetPath().GetText());
                return shader.GetPath();
            }
        }
    }

    return SdfPath::EmptyPath();
}
コード例 #3
0
ファイル: lookAPI.cpp プロジェクト: lvxejay/USD
/* static */
UsdHydraLookAPI
UsdHydraLookAPI::Apply(const UsdStagePtr &stage, const SdfPath &path)
{
    // Ensure we have a valid stage, path and prim
    if (!stage) {
        TF_CODING_ERROR("Invalid stage");
        return UsdHydraLookAPI();
    }

    if (path == SdfPath::AbsoluteRootPath()) {
        TF_CODING_ERROR("Cannot apply an api schema on the pseudoroot");
        return UsdHydraLookAPI();
    }

    auto prim = stage->GetPrimAtPath(path);
    if (!prim) {
        TF_CODING_ERROR("Prim at <%s> does not exist.", path.GetText());
        return UsdHydraLookAPI();
    }

    TfToken apiName("HydraLookAPI");  

    // Get the current listop at the edit target
    UsdEditTarget editTarget = stage->GetEditTarget();
    SdfPrimSpecHandle primSpec = editTarget.GetPrimSpecForScenePath(path);
    SdfTokenListOp listOp = primSpec->GetInfo(UsdTokens->apiSchemas)
                                    .UncheckedGet<SdfTokenListOp>();

    // Append our name to the prepend list, if it doesnt exist locally
    TfTokenVector prepends = listOp.GetPrependedItems();
    if (std::find(prepends.begin(), prepends.end(), apiName) != prepends.end()) { 
        return UsdHydraLookAPI();
    }

    SdfTokenListOp prependListOp;
    prepends.push_back(apiName);
    prependListOp.SetPrependedItems(prepends);
    auto result = listOp.ApplyOperations(prependListOp);
    if (!result) {
        TF_CODING_ERROR("Failed to prepend api name to current listop.");
        return UsdHydraLookAPI();
    }

    // Set the listop at the current edit target and return the API prim
    primSpec->SetInfo(UsdTokens->apiSchemas, VtValue(*result));
    return UsdHydraLookAPI(prim);
}