const methodInClass* getVirtualMethodEntry(u2 cp_index) { BEGIN; int linkId; const memberReference* mref = lookupMethodReference(context.classIndex, cp_index); linkId = mref->linkId; u2 argCount = mref->numberOfArguments; // Find the class (-id) on which the referenced method shall be invoked: stackable st; getOperandRelativeToStackPointer((s1) (-argCount), &st); VALIDATE_TYPE(st.type, OBJECTREF); jobject jref = st.operand.jref; const methodInClass* mic; if (jref == 0) { mic = NULL; throwNullPointerException(); } else { mic = getVirtualMethodEntryByLinkId(jref, linkId); } END; return mic; }
unsigned _mesa_program_resource_prop(struct gl_shader_program *shProg, struct gl_program_resource *res, GLuint index, const GLenum prop, GLint *val, const char *caller) { GET_CURRENT_CONTEXT(ctx); #define VALIDATE_TYPE(type)\ if (res->Type != type)\ goto invalid_operation; #define VALIDATE_TYPE_2(type1, type2)\ if (res->Type != type1 && res->Type != type2)\ goto invalid_operation; switch(prop) { case GL_NAME_LENGTH: switch (res->Type) { case GL_ATOMIC_COUNTER_BUFFER: case GL_TRANSFORM_FEEDBACK_BUFFER: goto invalid_operation; default: /* Resource name length + terminator. */ *val = _mesa_program_resource_name_len(res) + 1; } return 1; case GL_TYPE: switch (res->Type) { case GL_UNIFORM: case GL_BUFFER_VARIABLE: *val = RESOURCE_UNI(res)->type->gl_type; return 1; case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: *val = RESOURCE_VAR(res)->type->gl_type; return 1; case GL_TRANSFORM_FEEDBACK_VARYING: *val = RESOURCE_XFV(res)->Type; return 1; default: goto invalid_operation; } case GL_ARRAY_SIZE: switch (res->Type) { case GL_UNIFORM: case GL_BUFFER_VARIABLE: case GL_VERTEX_SUBROUTINE_UNIFORM: case GL_GEOMETRY_SUBROUTINE_UNIFORM: case GL_FRAGMENT_SUBROUTINE_UNIFORM: case GL_COMPUTE_SUBROUTINE_UNIFORM: case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: /* Test if a buffer variable is an array or an unsized array. * Unsized arrays return zero as array size. */ if (RESOURCE_UNI(res)->is_shader_storage && RESOURCE_UNI(res)->array_stride > 0) *val = RESOURCE_UNI(res)->array_elements; else *val = MAX2(RESOURCE_UNI(res)->array_elements, 1); return 1; case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: *val = MAX2(_mesa_program_resource_array_size(res), 1); return 1; case GL_TRANSFORM_FEEDBACK_VARYING: *val = RESOURCE_XFV(res)->Size; return 1; default: goto invalid_operation; } case GL_OFFSET: switch (res->Type) { case GL_UNIFORM: case GL_BUFFER_VARIABLE: *val = RESOURCE_UNI(res)->offset; return 1; case GL_TRANSFORM_FEEDBACK_VARYING: *val = RESOURCE_XFV(res)->Offset; return 1; default: goto invalid_operation; } case GL_BLOCK_INDEX: VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE); *val = RESOURCE_UNI(res)->block_index; return 1; case GL_ARRAY_STRIDE: VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE); *val = RESOURCE_UNI(res)->array_stride; return 1; case GL_MATRIX_STRIDE: VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE); *val = RESOURCE_UNI(res)->matrix_stride; return 1; case GL_IS_ROW_MAJOR: VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE); *val = RESOURCE_UNI(res)->row_major; return 1; case GL_ATOMIC_COUNTER_BUFFER_INDEX: VALIDATE_TYPE(GL_UNIFORM); *val = RESOURCE_UNI(res)->atomic_buffer_index; return 1; case GL_BUFFER_BINDING: case GL_BUFFER_DATA_SIZE: case GL_NUM_ACTIVE_VARIABLES: case GL_ACTIVE_VARIABLES: return get_buffer_property(shProg, res, prop, val, caller); case GL_REFERENCED_BY_COMPUTE_SHADER: if (!_mesa_has_compute_shaders(ctx)) goto invalid_enum; /* fallthrough */ case GL_REFERENCED_BY_VERTEX_SHADER: case GL_REFERENCED_BY_TESS_CONTROL_SHADER: case GL_REFERENCED_BY_TESS_EVALUATION_SHADER: case GL_REFERENCED_BY_GEOMETRY_SHADER: case GL_REFERENCED_BY_FRAGMENT_SHADER: switch (res->Type) { case GL_UNIFORM: case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: case GL_UNIFORM_BLOCK: case GL_BUFFER_VARIABLE: case GL_SHADER_STORAGE_BLOCK: case GL_ATOMIC_COUNTER_BUFFER: *val = is_resource_referenced(shProg, res, index, stage_from_enum(prop)); return 1; default: goto invalid_operation; } case GL_LOCATION: switch (res->Type) { case GL_UNIFORM: case GL_VERTEX_SUBROUTINE_UNIFORM: case GL_GEOMETRY_SUBROUTINE_UNIFORM: case GL_FRAGMENT_SUBROUTINE_UNIFORM: case GL_COMPUTE_SUBROUTINE_UNIFORM: case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: *val = program_resource_location(res, 0); return 1; default: goto invalid_operation; } case GL_LOCATION_COMPONENT: switch (res->Type) { case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: *val = RESOURCE_VAR(res)->component; return 1; default: goto invalid_operation; } case GL_LOCATION_INDEX: if (res->Type != GL_PROGRAM_OUTPUT) goto invalid_operation; *val = RESOURCE_VAR(res)->index; return 1; case GL_NUM_COMPATIBLE_SUBROUTINES: if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM && res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM && res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM && res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM && res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM && res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM) goto invalid_operation; *val = RESOURCE_UNI(res)->num_compatible_subroutines; return 1; case GL_COMPATIBLE_SUBROUTINES: { const struct gl_uniform_storage *uni; struct gl_shader *sh; unsigned count, i; int j; if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM && res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM && res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM && res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM && res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM && res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM) goto invalid_operation; uni = RESOURCE_UNI(res); sh = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)]; count = 0; for (i = 0; i < sh->NumSubroutineFunctions; i++) { struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i]; for (j = 0; j < fn->num_compat_types; j++) { if (fn->types[j] == uni->type) { val[count++] = i; break; } } } return count; } case GL_TOP_LEVEL_ARRAY_SIZE: VALIDATE_TYPE(GL_BUFFER_VARIABLE); *val = RESOURCE_UNI(res)->top_level_array_size; return 1; case GL_TOP_LEVEL_ARRAY_STRIDE: VALIDATE_TYPE(GL_BUFFER_VARIABLE); *val = RESOURCE_UNI(res)->top_level_array_stride; return 1; /* GL_ARB_tessellation_shader */ case GL_IS_PER_PATCH: switch (res->Type) { case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: *val = RESOURCE_VAR(res)->patch; return 1; default: goto invalid_operation; } case GL_TRANSFORM_FEEDBACK_BUFFER_INDEX: VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_VARYING); *val = RESOURCE_XFV(res)->BufferIndex; return 1; case GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE: VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_BUFFER); *val = RESOURCE_XFB(res)->Stride * 4; return 1; default: goto invalid_enum; } #undef VALIDATE_TYPE #undef VALIDATE_TYPE_2 invalid_enum: _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller, _mesa_enum_to_string(res->Type), _mesa_enum_to_string(prop)); return 0; invalid_operation: _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller, _mesa_enum_to_string(res->Type), _mesa_enum_to_string(prop)); return 0; }
unsigned _mesa_program_resource_prop(struct gl_shader_program *shProg, struct gl_program_resource *res, GLuint index, const GLenum prop, GLint *val, const char *caller) { GET_CURRENT_CONTEXT(ctx); #define VALIDATE_TYPE(type)\ if (res->Type != type)\ goto invalid_operation; switch(prop) { case GL_NAME_LENGTH: if (res->Type == GL_ATOMIC_COUNTER_BUFFER) goto invalid_operation; /* Base name +3 if array '[0]' + terminator. */ *val = strlen(_mesa_program_resource_name(res)) + (_mesa_program_resource_array_size(res) > 0 ? 3 : 0) + 1; return 1; case GL_TYPE: switch (res->Type) { case GL_UNIFORM: *val = RESOURCE_UNI(res)->type->gl_type; return 1; case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: *val = RESOURCE_VAR(res)->type->gl_type; return 1; case GL_TRANSFORM_FEEDBACK_VARYING: *val = RESOURCE_XFB(res)->Type; return 1; default: goto invalid_operation; } case GL_ARRAY_SIZE: switch (res->Type) { case GL_UNIFORM: *val = MAX2(RESOURCE_UNI(res)->array_elements, 1); return 1; case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: *val = MAX2(RESOURCE_VAR(res)->type->length, 1); return 1; case GL_TRANSFORM_FEEDBACK_VARYING: *val = MAX2(RESOURCE_XFB(res)->Size, 1); return 1; default: goto invalid_operation; } case GL_OFFSET: VALIDATE_TYPE(GL_UNIFORM); *val = RESOURCE_UNI(res)->offset; return 1; case GL_BLOCK_INDEX: VALIDATE_TYPE(GL_UNIFORM); *val = RESOURCE_UNI(res)->block_index; return 1; case GL_ARRAY_STRIDE: VALIDATE_TYPE(GL_UNIFORM); *val = RESOURCE_UNI(res)->array_stride; return 1; case GL_MATRIX_STRIDE: VALIDATE_TYPE(GL_UNIFORM); *val = RESOURCE_UNI(res)->matrix_stride; return 1; case GL_IS_ROW_MAJOR: VALIDATE_TYPE(GL_UNIFORM); *val = RESOURCE_UNI(res)->row_major; return 1; case GL_ATOMIC_COUNTER_BUFFER_INDEX: VALIDATE_TYPE(GL_UNIFORM); *val = RESOURCE_UNI(res)->atomic_buffer_index; return 1; case GL_BUFFER_BINDING: case GL_BUFFER_DATA_SIZE: case GL_NUM_ACTIVE_VARIABLES: case GL_ACTIVE_VARIABLES: return get_buffer_property(shProg, res, prop, val, caller); case GL_REFERENCED_BY_COMPUTE_SHADER: if (!_mesa_has_compute_shaders(ctx)) goto invalid_enum; /* fallthrough */ case GL_REFERENCED_BY_VERTEX_SHADER: case GL_REFERENCED_BY_GEOMETRY_SHADER: case GL_REFERENCED_BY_FRAGMENT_SHADER: switch (res->Type) { case GL_UNIFORM: case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: case GL_UNIFORM_BLOCK: case GL_ATOMIC_COUNTER_BUFFER: *val = is_resource_referenced(shProg, res, index, stage_from_enum(prop)); return 1; default: goto invalid_operation; } case GL_LOCATION: switch (res->Type) { case GL_UNIFORM: case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: *val = program_resource_location(shProg, res, _mesa_program_resource_name(res)); return 1; default: goto invalid_operation; } case GL_LOCATION_INDEX: if (res->Type != GL_PROGRAM_OUTPUT) goto invalid_operation; *val = RESOURCE_VAR(res)->data.index; return 1; /* GL_ARB_tessellation_shader */ case GL_IS_PER_PATCH: case GL_REFERENCED_BY_TESS_CONTROL_SHADER: case GL_REFERENCED_BY_TESS_EVALUATION_SHADER: default: goto invalid_enum; } #undef VALIDATE_TYPE invalid_enum: _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller, _mesa_lookup_enum_by_nr(res->Type), _mesa_lookup_enum_by_nr(prop)); return 0; invalid_operation: _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller, _mesa_lookup_enum_by_nr(res->Type), _mesa_lookup_enum_by_nr(prop)); return 0; }